Bio Engineer Archive
Thread: Resource question
thanks for the info,
Just thought id check here first since archs seem to use ore the most... by far... but hopefully someone needs this stuff on highQQ!
nemm
MistakenIdent wrote:
Artisans need good oq ore for CSS/Electronic GP's and MSS's. OQ counts 100% to the effectivness of the unit.
Ah, right, didn't think of Artisan since I never bothered to Master it and do not make any units from the Artisan tree
I'd have to say that alot of crafters need more than one stat to be good, of course there are exceptions, but for example Armorsmiths look for OQ/SR/Mall.
I'd recommend either specialising in which profession you want to supply or learning abit more about what each crafting class requires. You can do this 'on the fly' so to speak. If you think you have found a good resource, check out who uses it and then you can see which stats need to be good. Over time you'll get to know what will sell well and what won't.
Can't emphasise the above posts enough. You really do need to do a little research on what the different professions need and what stats are needed for experimentation. This will give you a good idea of what these crafters need and are looking for. Also worth reading through the FAQs and other threads on the different profession boards to get a better understanding of the professions and some of their idiosyncracies. For example, architects need ore. Masses of it. Many of the sub components that get used in virtually every item we craft needs ore, generally doesn't need to be good stats, just big quantities. Supplying an architect with a steady supply of ore can give you a stable and regular income without waiting for that resource with the killer stats to spawn.
I'd also recommend keeping an eye on the last date resources spawned on your server. This can often be overlooked, but can pay dividends if you get it right and is easy to checkon swgcraft.com. If it's a resource badly needed by one or more profession then they can often bite your hand off to get it, even if it has poor stats. For them, it may be the difference between stocking, for example,lower quality composite armour rather than none at all.
One other thing, check the stats on some of these resources historically and compare to schematics, you can find the odd hidden gem. Plumbum Iron I believe is capped and only ever spawns with stats in the low hundreds but is needed by weaponsmiths to make certain pistols, so is always in demand despite appearing poor quality at first sight.
Hope this helps. For the record, architects need high UT primarily and then high SR and HR for final assembly and certain sub components of harvesters. Many Sub components, like walls, structure modules, generator turbines need masses of resources, stats not important.
Hope this helps.