Bio Engineer Archive

Thread: Resource question

JBMat
Tue Feb 24, 2004 5:30 am
#92

Now a word on shifts. Two weeks, two days, two hours, pick one. That is how long, or short, the current resources may stay the same.


I have seen bone on Corellia stay good for three weeks. I sold many many units at a good price, but the market was glutted. On the flip side, I saw avian meat on Talus literally change from 9 am to 3 pm to 9pm. 3 shifts in a day, from very good, to stinky poo, to decent. It had been very good for only 2 days, I harvested a load, sold it (killed many many many rasps) and was working on load two when the shift(s) hit.


As I live on Talus, and hunt going to and from my harvestors, I generally know whats good/bad/indifferent around the planet. That avian shift totally messed me up. I knew I should have blown off work and stayed up all nite, but would the wife listen to reason ... heck no.


So be warned, what is good today may be gone today. Get it while you can.


JB



Xieflow
Sat Mar 06, 2004 5:24 pm
#93

Storage and sorting! How do you guys all do it?

I'm up to 3 bags full of seperate resources, and I'm still short on a couple (I finally got Crism Siliclast earlier today)

How do you guys manage yours? I've got a large house that is pretty much empty furniture-wise but I've got bags and bags of stuff (3 bags of resources, a bag of "colored" geno cubes, and a bag of more misc stuff)

I've also got two equipment factories full to bursting (a bag of white cubes, a bag of misc geno loot, and a bag of misc crated components), my output hoppers are all half full of more components, and my bank is full.

(I use my last 2 lots for a Medium House that I like to keep decorated with furniture, no storage there)

I've found that I now am forced to use vendors to store items (it's funny that "Storage" in vendor names is filtered and rejected)

Yeah, I know, 6 lots on a 250 storage large house is a waste, but I *originally* wanted to decorate that one, too, but now I'm forced to drop a bunch of bags in it

I do have a nice full set of 43.53 (or is it 43.54?) crafting stations in it though
LLJK_Griz
Sat Mar 06, 2004 5:34 pm
#94

I have one backpack with one stack of all the stuff I use often andanother backpack with one crate each of various components for making schematics. Crates of components stay in factory output hopper, and extra resources go in bank ormy room in ashared storage house.



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RaccaBoo
Sat Mar 06, 2004 6:03 pm
#95

I've been trying to figure out a good way myself, right now I got 4 factories full of stuff.



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Xieflow
Sat Mar 06, 2004 6:07 pm
#96

I don't want to... but I'm thinking I might need to "rent lots" from another player

Or, I'm going to have to get rid of my medium naboo house that looks cool with furniture
decadoh
Sat Mar 13, 2004 11:56 am
#97

There's a spawn of berries on Ecplise which Im not sure is worth mining:


DR 929

FL888

PE 528

OQ 971


It struck me that the PE on this is a bit low to get good nutrition values. Can any seasoned chef give their views?


Thnx


Dec
fatgit
Sat Mar 13, 2004 12:57 pm
#98

It all depends, are you after higher buff or longer buff/lower filling.

If you mainly go for higher buff, go PE
Numen
Sun Mar 14, 2004 10:47 am
#99

Is it worth harvesting? Probably. It will never be the best that can spawn, but it isn't going to produce very crappy food though. At the very least if it was on my server I would be harvesting some just for backup. The worst that can happen(assuming there isn't something else worth harvesting right now) is that you have to delete it later on and you lose the .5-1c cpu you have invested in it.


The PE being low is definatly an issue. If all you care about is a high buff and leave your duration at base or whatever points you have left over this isn't the best. I would take this over something that is 100/100/950/950 anyday at least for V Brandy. I would still harvest it, but I wouldn't need 1.5+ million units of it.



Amandil Morier - Tempest - Master Chef
decadoh
Mon Mar 15, 2004 1:21 pm
#100

Thanks Guys


I've now put 9 heavies on this - I figure i can use for chef and sell to Docs if i end up with too much.


Dec.


MuttonJedi
Mon Mar 15, 2004 4:14 pm
#101

I definitely wouldn't pass on those because of the PE. Even if you used fruit with identical stats, I think you could experiment up to 67% ((2*528+971)/3=675), which should give you a buff around +380 with a decent additive.

Also, the high DR might mean you don't need to use any experimentation points on filling, giving you more for flavor/nutrition.


Mutton
decadoh
Wed Mar 17, 2004 12:41 am
#102


Say i was to combine this with a fruit that had 920 ish pe and675 oqwith dr and fl 900. Presumably nutrition would go up a bit and filling/duration would be pretty good right?



Anyone have any idea what stats you might get. - presumably that fruit is well worth mining?



Thnx in advance!



Decadoh





Nemmaetod
Thu Mar 18, 2004 2:13 am
#103

Hey archs,


is there anything you make with ore that only uses the QQ of ore(carbonate)? Some 950QQ stuff shiftetd in but all other stats are **edit**ty, trying to see if this will be worth mining. Thanks alot!


nemm
Bandola
Thu Mar 18, 2004 3:28 am
#104


No, OQ means nothing to us at all. HR/SR/UT (and possibly MA) are what count. We would classify that as grind quality, but that is always in demand by architects, so if the saturation is high enough you should still be able to sell it, although not at a premium. Have you checked the other crafting professions ?


Edit : I missed the fact that it was Carbonate, this is used exclusively to other ores for one specific component, so is slightly more 'special', but there has been so much carbonate around lately (at least on Bria) that it does not attract a premium either, on this component however the stats are completely irrelevant.


Message Edited by Bandola on 03-18-2004 02:31 AM




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