Bio Engineer Archive

Thread: Getting to know you and your profession!

MadLeprechaun
Fri Nov 12, 2004 10:10 am
#1132

sorry......



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Variax-Bria (Master Rifleman)(Rogue)(Avenger)
TK316de
Fri Nov 12, 2004 10:31 am
#1133






MadLeprechaun wrote:

sorry......







It's ok, I think


But Bob is right..we should explain who we are and what we do, like and this kind of stuff.


Well, I for one have been an entertainer all my SWG life and what I always liked less of the whole ent profession was this ID. Dancing is a grind too if you prefer to do just music but it has to be done if you want to become master ent...which is ok.


But this image designing is horrible. specially after the revamp...glady it'll be improved so the grind wont be as hard anymore. But I always ask me...what's the point ?


You wont get anything in master ent that benefits your ID skills, yet you have to do it for master ent. The dancers and musicians get at least a dance/song/instrument. (I dont like ID, did you notice? lol)


Another ID thing, which could be part of the ID prof also is the xp requirements. You need 15k for ID4 in the ent tree but "only" 10k for novice ID. This calculation is a bit odd to me. Maybe the requirements for the ID have to be upped a bit (this will get the IDs on my toes..lol) or it has to be lowered for the ent tree. But more xp in the basic tree than in the main prof tree seem wrong, IMO.




Hotte Hue
Bothan from Hell
Troll Initiate
TARQ > ALL
MadLeprechaun
Sat Nov 13, 2004 1:12 am
#1134

lol, i know what you mean..the ID part of getting to master ent was the worst. and it is kind of odd that it took me longer to get to novice then it did to 4000 in the actual ID profession



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Variax-Bria (Master Rifleman)(Rogue)(Avenger)
LeBob
Sat Nov 13, 2004 9:26 am
#1135






NJ62 wrote:
[snip]
Musician: There are 2 horn sounds so you don't really get a unique instrument until master entertainer or the bandfill in music knowledge 2(?)
[snip]




To clarify this point, here are the instruments that share sounds:

Omni Box - Bandfill
Chidinkalu Horn - Fizzz (Fizz) - Kloo Horn
Traz - Fanfar - Slitherhorn


thanks NJ



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

Tiphaine
Sun Nov 14, 2004 7:58 pm
#1136

My number one issue as an entertainer is the entertainer mission terminals. The payout is insulting, there is virtually no documentaion anywhere on how to do them and the distance needed to travel to most of the mission waypoints is rediculous.


Please, fix them so that an entertainer has a reason to consider taking a mission from an entertainer mission terminal.


I suggest the following:


  • Make the minimum payout at least double what it is now.

  • Increase the payout based on skill (a master should not be getting the same pay as a novice).

  • Increase the payout if the entertainer is in a group based on the size of the group.

  • Set the distance needed to travel to no more than 1k to 2k away with a higher percentage being located in the nearest cantina/hotel.

  • Have the musician missions say "musician" instead of "dancer" on the details panel.

  • Add some documentation to the game on how to do the entertainer missions.

  • How about having the entertainer missions pay out with some xp as well as credits (as the newb helper R2 missions do)?

  • Make the missions more interesting than just performing in a set location for ten minutes.



Tiphaine
Let the devs know you want a CHOICE! Sign the Petition for No Main Jedi.
PimpmasterRob
Sat Nov 27, 2004 5:04 am
#1137

I think there should be a Mind hit in the Template just like in TK




Robertlx NAME
bpYour friendly neighborhood mexicanfu
TalusianRogue
Sat Nov 27, 2004 2:21 pm
#1138






PimpmasterRob wrote:

I think there should be a Mind hit in the Template just like in TK






I agree. I think all professions should have a way to attack any pool they wish, but that certain professions should be more proficient (higher damage modifiers) with certain pools than others.





Ko'c
Who the ***edit*** codes this game?

RoadBurner
Sun Nov 28, 2004 6:09 pm
#1139



TalusianRogue wrote:


PimpmasterRob wrote:
I think there should be a Mind hit in the Template just like in TK



I agree. I think all professions should have a way to attack any pool they wish, but that certain professions should be more proficient (higher damage modifiers) with certain pools than others.





Respectfully completely disagree.

Roach7676
Mon Nov 29, 2004 7:32 am
#1140

I am a former DE, having lost the love of crafting...but here is why!


1) Variety. Plain and simple...it hurts when I see droids walking around that I COULD NOT MAKE!


2) Necessity. After dropping DE, I find the only droids I needed anymore were my medical/storage droid, and3 other plain storage droids. Ihave a combat/harvest droid that I bought for use as a tank, but I never use him as he is not viable...he blows up fighting anything. I'd like to see droids that are so cool that everyone wants one; or in certain aspects, you really do NEED one, or you cannot compete with someone who has one.


3) Variety. Did I say variety? Just wanted to make sure I got variety out there.


I hope DE becomes something so much better than it is, as it is THE Star Wars profession to me...that and Smuggler. I would love to come back to this profession, but I need to see some DE love!



On'ys Abrada, Pre-Kessel Nerf Imperial Ace Pilot, Jedi Padawan, TKM
Got a few minutes for some fun? Wanna test your might? Have at it!
- I support keeping & balancing the current combat system You can too
psycocat
Mon Dec 06, 2004 5:16 pm
#1141

I'd hate to see all the professions the same and dislike that some professions can so easily kill overs. we have stun batons and scatter hit anyways.



Shala-renn Xibotepotl. MCH/MFencer/Dancer. Bria.
Zigie. Musician. Ahazi.
Yhissh. (Slave Trader) Businessman/BH/Rifle. Bria. [Alt]

"Time for our own benchmark. The entertainment we offer."
-Rabenschwinge
Hephestuss
Sat Jan 15, 2005 9:39 pm
#1142

For me, its all about damage output, in PvE, or PvP. In PvE, as said in previous posts, there are creatures with 100% resists to everything we can hit them with. Give us armor piercing or different types of damage. In PvP, our damage output is minute compared to other professions. Again, armor piercing would help there.



=H= Industries: Master Architect UP NORMALCY!
- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
MudvayneFan
Mon Feb 07, 2005 5:02 am
#1143






TalusianRogue wrote:





master_finesse wrote:


When the combat revamp comes out I'm going to migrate every point to Sword or TKA sight unseen. Fencer is a joke and I'm more than certain nothing will get fixed in the revamp. I don't have the same access to game content. I can't kill a NPC faster than and AFK swordsman. PVP = MIND <> Fencer. Its is obvious the other professions have the most experienced developers with the most pull. They need a warning label on novice fencer that says are you sure you want to waste perfectly good skill points here?







Whoa whoa whoa whoa whoa..........A few things:


1.) If you were able to output damage as well as a swordsman or rifleman, what would make you different than a swordsman or rifleman? Fencer has some unique and invaluable and unique abilities that you completely overlooked.


2.) In terms of accessing game content: in both the Village or Aurilla and the Death Watch Bunker, my groups depend on me greatly to absorb damage while they take it. Sure, other professions can do this too, but Fencer is absolutely top notch in this way.


3.) In the Combat Upgrade + Rebalance, no one but the developers and alpha testers really understand what will happen in the game. Without a doubt, roles will switch, and professions as we know them will change entirely. You're not thinking about it in terms of what it is, a complete overhaul of the entire combat system within the game. You appear to be looking at it more so as some moderate changes, which I can assure you is not the case.







fencer's are apparantly good sarcasm dodgers too
TalusianRogue
Mon Feb 07, 2005 11:21 am
#1144






MudvayneFan wrote:





TalusianRogue wrote:





master_finesse wrote:


When the combat revamp comes out I'm going to migrate every point to Sword or TKA sight unseen. Fencer is a joke and I'm more than certain nothing will get fixed in the revamp. I don't have the same access to game content. I can't kill a NPC faster than and AFK swordsman. PVP = MIND <> Fencer. Its is obvious the other professions have the most experienced developers with the most pull. They need a warning label on novice fencer that says are you sure you want to waste perfectly good skill points here?







Whoa whoa whoa whoa whoa..........A few things:


1.) If you were able to output damage as well as a swordsman or rifleman, what would make you different than a swordsman or rifleman? Fencer has some unique and invaluable and unique abilities that you completely overlooked.


2.) In terms of accessing game content: in both the Village or Aurilla and the Death Watch Bunker, my groups depend on me greatly to absorb damage while they take it. Sure, other professions can do this too, but Fencer is absolutely top notch in this way.


3.) In the Combat Upgrade + Rebalance, no one but the developers and alpha testers really understand what will happen in the game. Without a doubt, roles will switch, and professions as we know them will change entirely. You're not thinking about it in terms of what it is, a complete overhaul of the entire combat system within the game. You appear to be looking at it more so as some moderate changes, which I can assure you is not the case.







fencer's are apparantly good sarcasm dodgers too





3 consecutive posts with the same message...going great links if the intent is sacrasm.



Ko'c
Who the ***edit*** codes this game?

Page 88 of 90