Bio Engineer Archive

Thread: Getting to know you and your profession!

master_finesse
Mon Feb 07, 2005 1:15 pm
#1145


When the combat revamp comes out I'm going to migrate every point to Sword or TKA sight unseen. Fencer is a joke and I'm more than certain nothing will get fixed in the revamp. I don't have the same access to game content. I can't kill a NPC faster than and AFK swordsman. PVP = MIND <> Fencer. Its is obvious the other professions have the most experienced developers with the most pull. They need a warning label on novice fencer that says are you sure you want to waste perfectly good skill points here?
TalusianRogue
Mon Feb 07, 2005 1:25 pm
#1146






master_finesse wrote:


When the combat revamp comes out I'm going to migrate every point to Sword or TKA sight unseen. Fencer is a joke and I'm more than certain nothing will get fixed in the revamp. I don't have the same access to game content. I can't kill a NPC faster than and AFK swordsman. PVP = MIND <> Fencer. Its is obvious the other professions have the most experienced developers with the most pull. They need a warning label on novice fencer that says are you sure you want to waste perfectly good skill points here?







Whoa whoa whoa whoa whoa..........A few things:


1.) If you were able to output damage as well as a swordsman or rifleman, what would make you different than a swordsman or rifleman? Fencer has some unique and invaluable and unique abilities that you completely overlooked.


2.) In terms of accessing game content: in both the Village or Aurilla and the Death Watch Bunker, my groups depend on me greatly to absorb damage while they take it. Sure, other professions can do this too, but Fencer is absolutely top notch in this way.


3.) In the Combat Upgrade + Rebalance, no one but the developers and alpha testers really understand what will happen in the game. Without a doubt, roles will switch, and professions as we know them will change entirely. You're not thinking about it in terms of what it is, a complete overhaul of the entire combat system within the game. You appear to be looking at it more so as some moderate changes, which I can assure you is not the case.




Ko'c
Who the ***edit*** codes this game?

fritz300
Mon Feb 07, 2005 5:13 pm
#1147

AP1 weapon and the Holy Grail, Junti Mace.




OH EM GEE...
I'm playing Guild Wars!
[ Fritz Xanthius R/Mo ]

tohrazer
Wed Feb 09, 2005 7:17 pm
#1148



i dont intend to make repeat posts of everybody here but here goes


Fencers really really need an AP weapon, make stun baton AP1, or the Gaffi stick AP1, or just a new craftable weapon at master that has AP1, as people have said, fencer dodge bonuses are cool against things like huurtons etc, but when you have mastered a profession, and you know the game, you want to move on from huurtons and go on krayt hunts etc...thats where fencers begin to become redundant in pretty much every way


the truth is, a TKA has access to all the status effecs a fencer does (and then TKA also has access to stun, mind hit, AND knockdown), on top of that has the +250 damage mods, has higher speed,andagainst higher end PVE (krayts for example) they make better defensive 'tanks' because of the toughness bonuses, where 'dodge' skills dont really count :/


Pikemen have insane Dots, which pretty much rule PVP, a fencer has no chance in PVP with a well equipped pikeman.


swordsmen can do so much more damage than fencers its not really in proportion to the fencers defense power :/ people say 'well fencers have great defense etc etc) and for starters if you check the first paragraph you will notice this is not really true TKA defenses are just as good really, and then they have all those extra things to boot (the 250 damage mod, the AP weapon, the huge speed, the status hits, the knockdown, the mindhit)


at the end of the day...a swordsman can tank a krayt, and kill it (doing like 800-1000 damage a time)


a fencer can tank a krayt slightly better, and not be able to scratch it (30 damage or so a time using specials, against a 400k HAM krayt...)


a TKA artist can tank a krayt, and hurt it for about250 damage a time if they have a decent VK and are using unarmed hit 3....



now, im hoping you can see where im going with this..., im going to draw a little diagram, the numbers i use here are out oftwenty (if i used ten, i cant really emphasise thehuge differences in damage output)Vs a high level enemy (a nightsister elder, a krayt, etc etc etc) (the stats im posting here are in comparison to eachother, im fully aware a swordsmans damage output isnt 10/10 vs a master rifleman for example)


Fencer:

damage: 1/20

tanking ability: 17/20 total: 18/40


Swordsman:


damage: 20/20

tanking ability: 12/20 total: 32/40


TKA artist:


damage: 7/20

tanking ability 18/20 total: 25/40



this isnt 100% accurate mathematically, but its pretty much how the situation stands (more or less)


I could draw out a similar diagram showing how fencers are also in a hard position with PVP (against a 46% PSG, and 38% stun armour, when we have no AP - you can see we are never going to get anywhere) - same goes for our Gaffi stick also with no AP, against 80% kinetic resit armour, when taking into consideration pikemans Dots, TKA's wide array or attack/status effect types when combined with a knockdown ability, and then the fact that swordsman totally dwarfs a fencers damage (and i mean totally, its so disproportionate to the fencers defensive advantage)

it would basically be the same diagram all over, but with a few different things added. the fencer professions needs to have SOME damage output, please tigs, listen to me, pleeeeaaaase


in conclusion, in high end stuff and/or pvp(which everyone reaches within 2 months or so of playing)


fencer is REDUNDANT


Everything (pikemen do more damage, have dots and AP)

(swordsmen have VERY high damage and high AP)

(TKA does more damage than fencer, and vs high end stuff

is a better TANK has access to Mind pool damage,

knockdown, and more status effects)

(hence a fencer is redundant, TKA make better tanks,

EVERYONE does more damage in both PVP AND PVE)


we need armour piercing, we really really do, in PVP we cant scratch people with PSG's and stun armour, everyone outdamages us.


similarly in high end PVE, TKA make better tanks, and once again, everything outdamages us.


thanks for reading

Message Edited by tohrazer on 02-09-2005 06:53 PM



0101011100000101110010011111000001010
0101011100000101110010011111000001010 [Toh'Razer] - AoL Guild Leader
0100100001001101101011011111000011000

1010110111001110011100010010110111011 Bearer of Alts - lewl11kthx
0010111111101000100011011101011011011
0100100110111110011101100101000001001 Mastertank - DWB Vet
0010010010011001100000101000011111100
1011001001101110110110000100011010101 [Professional Meatshield]
1011001001101110110110000100011010101

Stomuss
Thu Feb 10, 2005 6:11 pm
#1149

make fencer use swords instead of battons.



iMartyr-Ahazi
Riemer-Bria
I8TheWorm
Fri Feb 11, 2005 1:46 am
#1150

I have to admit I'm a little discouraged by this post. Tiggs posted on 10-24-2004, then never again. I'm obviously a little new to the forums, but is this standard fare for posts like this one?

I just have this sinking feeling that fencers will be mostly ignored when the CU hits. Hopefully it's just me being a pessimist.



Rimy the Shrubber

XFire userid = i8theworm


"It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain

tohrazer
Mon Feb 14, 2005 12:02 pm
#1151

bump



0101011100000101110010011111000001010
0101011100000101110010011111000001010 [Toh'Razer] - AoL Guild Leader
0100100001001101101011011111000011000

1010110111001110011100010010110111011 Bearer of Alts - lewl11kthx
0010111111101000100011011101011011011
0100100110111110011101100101000001001 Mastertank - DWB Vet
0010010010011001100000101000011111100
1011001001101110110110000100011010101 [Professional Meatshield]
1011001001101110110110000100011010101

aries_liak
Tue Feb 15, 2005 2:13 pm
#1152

As a new fencer. Nightsister vibro motor drops should be dramatically increased. We should have bleeds. We supposedly fence. Its the art of stabbing. 4 or 5 stackable bleeds. Our spin attack should have a chance of posture down.





There are those with loaded guns and those who dig. You, my friend dig.
Phil15304
Tue Feb 15, 2005 6:36 pm
#1153


Its all been said I concure. AP1 would be GREAT on something like the gaffi. plz don,t change our mods (its the only reason were still fencers) we should have a Special cert at master like Pikeman and Swordsman (NS lance and Ex Hack) don't change the Dodge animation its looks really cool only thing I'd love to see us use a sword (but only at master fencer) so ppl need to master it to use it and a KD would also kick but cuz I duel some TKA's sometimes and Dizzy then posture down is a joke Combat Equelibrium makes them stand right up and thats not fair to us . AND we need an attack that Actually STUNS! our target

Message Edited by Phil15304 on 02-15-2005 05:39 PM



Wanderhome: Glitchy Phil. Master doc / Teras Kasi Master
Kauri: Issoks Reborn. Ranger For Hire / Master Fencer
TalusianRogue
Tue Feb 15, 2005 10:34 pm
#1154

At this point, the only thing I could ask from the developers before the CURB would be to release the Acid Sword between now and then. Its surely the sword we've all been hoping for, and for those of us who took fencer for the entire profession, not just the defenses, it would be a viable damage type we've been dreaming of.



Ko'c
Who the ***edit*** codes this game?

tohrazer
Thu Mar 10, 2005 11:27 pm
#1155

bump



0101011100000101110010011111000001010
0101011100000101110010011111000001010 [Toh'Razer] - AoL Guild Leader
0100100001001101101011011111000011000

1010110111001110011100010010110111011 Bearer of Alts - lewl11kthx
0010111111101000100011011101011011011
0100100110111110011101100101000001001 Mastertank - DWB Vet
0010010010011001100000101000011111100
1011001001101110110110000100011010101 [Professional Meatshield]
1011001001101110110110000100011010101

RofraAgra
Tue Mar 15, 2005 9:04 am
#1156

I am working on master fencer...just started SWG last week. I see that this thread has been going on for about a year....I quickly glanced through it...general consenses is that you need a weapon with AP1 (not exactly sure what that is)...but this discussion has been going on for a YEAR??? No changes have ever happened.


Conclusion:

What a waste to read this. Useless Thread.
I8TheWorm
Tue Mar 15, 2005 11:10 am
#1157



RofraAgra wrote:
I am working on master fencer...just started SWG last week. I see that this thread has been going on for about a year....I quickly glanced through it...general consenses is that you need a weapon with AP1 (not exactly sure what that is)...but this discussion has been going on for a YEAR??? No changes have ever happened.
Conclusion:
What a waste to read this. Useless Thread.





AP1 = armor piercing 1.



Rimy the Shrubber

XFire userid = i8theworm


"It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain

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