Bio Engineer Archive

Thread: Getting to know you and your profession!

Richai
Fri Oct 29, 2004 9:36 am
#1080

1) Ap1 weapon like gaffi stick, only a sword

2)slightly quicker animation on scatter hit

3)Blademaster tag back

4)higher toughness, only slightly though imho





Richai SFR
Teh Loud mouth Rodian Is Back!
WoW ownz but im playing SWG to sit ANG down!
Rincewind-101
Fri Oct 29, 2004 9:50 am
#1081

As a new fencer coming from swordsman, i think we need a new weapon, as a swordsman i gotthe sythe and the hack, both were very cool things to get. Fencer doesnt have a new weapon made by scematic which would be good and then if you could make it AP1 that would also be great as we dont have a good AP weapon.

I like the animations and the defences but the damge given by us to others in PvP is very low, if someone has stun armour and a PSG you just cannot touch them while they own you. A knockdown move would also be nice but i dont think it is very needed or fencers would become to hard.


Rincewind



Deliver all Auctions to T-R power vendor in Eden city mall on Naboo, near Kaadara. Waypoint 4529, 5810.

IGN; Rincewind
spreadsheet
Fri Oct 29, 2004 10:12 am
#1082

/bump

surprised this has gotten off hte first page.




=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


fett3041
Fri Oct 29, 2004 11:23 am
#1083

Hiya Tiggs. Thanks for coming in. Have a seat and get comfortable. Care for a drink?


I'm a Performer in Real Life, and a long time gamer. When I heard of this 'exciting, new playstyle', I jumped at the chance. Well, that's not exactly true... I'm also a huge Star Wars geek and jumped at the chance to 'live' in the SW universe. But when I saw a few Entertainers ingame, I knew it was for me.


I'm a Musician because it's my passion. My character is a Master Entertainer simply for the mandoviol and Ceremonial. There have been very, VERY few times I've been inclined to dance, and I can't remember the last time I did any ID.


Because I'm a Performer IRL, I tend to take things a little more seriously ingame than many others. There are certain things that I don't tolerate while I'm performing. I don't follow with the 'it's just a game, I can do whatever I want' attitude we're seeing a lot of. When I play, I play to put on a show, to entertain. I do this because I enjoy it. Or, at least, I used to.


My biggest concern right now is the AFK problem. I know it's not just restricted to Entertaining, but is widespread throughout all the professions. Hence the references to 'Star Wars Galaxies: An Empire AFK'.


How does this impact Entertainers, you ask? Well for one, it makes it possible to 'master' the profession without putting any effort into it. MMORPGs shouldn't only be concerned with Risk vs Reward, but also Work vs Reward. If you don't work for something, how can you truely appreciate it? Other players see the mass of AFK in the cantinas, and assume that all of us are the same way. Thus they have no respect for our professions themselves. This has lead to some very abusive behaviour towards Entertainers in cantinas and on the forums.


Another issue with AFK in the Entertainer profession has been stated above. The mass of these characters clogging up the cantinas, making the live players hard to locate inside. This (along with the system crippling spam) has driven many Entertainers into hiding, or seclusion in private cantinas. However, with this self imposed exile, comes the penalty in gaining healing experience.


There have always been, and always will be players who want the best, the fastest. These are the people who AFKed their way to master before and during the hologrind. We're still seeing this problem with the FS grind. At least with the hologrind, AFKers would invade our cantinas, macro to master, then leave and move on to something else. Now, people know that they can 'earn' four completebranches in Force Sensitve Senses (though we cannot do any of the quests to unlock them as any of the Entertainer professions) while they go to the movies, go to work/school, sleep, read a book, or play Halo.


Another huge concernis the lack of response from the Development team. We even feel the frustration with this in the posts made by our Correspondants, who have been doing an outstanding job. I understand that things are crazy. It's impossible to read all the posts, PMs, etc. and still try to actually get anything done. However, there have been situations where our feedback has been asked for, and seemingly ignored. For example: our work testing and giving feedback on the new quests. Our biggest question was, what was the reason for the huge experience cost in the reward. We never recieved more of an answer other than 'Because'.


Another example of this lack of response has been in one of the most controversial posts I've ever seen by a Developer. Thunderheart's 'Recursive Macros Will be Going Away' topic. I know this covers many professions, but it has a HUGE impact on ours. Many, many players have replied with suggestions, arguments, and ideas that would make our game (to quote JustG) 'The Best Game EVER'. However, in the nearly three months since the original topic was posted and feedback requested, there hasn't been ONE reply by anyone on the Dev team regarding the status of this. We don't know if the idea has been dropped, if it's still in development, or if unattended gameplay is even a concern anymore, since ingame CSRs only defend a 'player's' right to it.


Once we get past all the above, then we get into the Entertainer mission terminal payouts, the broken dances, the lack of content for IDs as Master Entertainer, and the lack of being able to take any missions in Aurilia as a pure Entertainer.


I apologize for talking your ear off.Thank you for stopping by and taking an interest in us and our profession. You're always welcome to stop by, pull up a barstool, and have a drink and a chat. Most of us usually aren't this longwinded





Mo'Ste Elosk
Mo'Set Elosk
-----------------------------------------
May the Force grant us
the Wisdom to discover the Right,
the Will to choose it,
and the Strength to make it endure.
Acrod_Novys
Fri Oct 29, 2004 11:38 am
#1084




Tiggs wrote:

And you all get my official ...



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Paw of approval


for being an understanding bunch =)





Oooo... Hmmm, perhaps a signature edit is in order, now that I've gota "Forum Badge".




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T
psycocat
Fri Oct 29, 2004 2:23 pm
#1085

issues with fencer:


ok so most of these have already been stated...


1) Swords. I want some more swords. I don't really care if they are all good for melee or not. The Ryyk is my favorite sword and it does terrible damage. I want something I can place on my wall and something I can do some good damage with. Which brings me to


2) I want to do some more damage. I feel useless in groups now because even though I can be seen as a tank I get killed or out paced by my guildmates in damage. either slow them down or speed us up or let us do more damage. Something.


3) Titles. I had the title of Fencer before. I liked it. it was plain and simple. none of this "novice" or "master" crap. I am a fencer. let my skills tell you if I mastered it or not, not some title. Blademaster was nice too.


4) Why is my sword arm behind me when I fight? Fencers keep the sword infront of them to protect themselves. Give me the choice of where I hold my sword: in front or behind me. Currently I feel like my character has a huge whole in front of her when she fights. Fencers in real life don't use sheilds because the sword or dagger is theirdefense as well as the offense. Other one handed weapon users may use another sword or a sheild, but fencing as you my see in the olympics or old movies generally has no other weapon. Parry with the sword and reposte (in other words block and stab).


I picked up fencer when I started in February and have enjoyed it since. Yet when every swears it is over powered in PvP I laugh. I'm not even over powered in PvE.


thanks for popping in Tiggs.

and to the correspondents: I hope on becoming a regular here.



Shala-renn Xibotepotl. MCH/MFencer/Dancer. Bria.
Zigie. Musician. Ahazi.
Yhissh. (Slave Trader) Businessman/BH/Rifle. Bria. [Alt]

"Time for our own benchmark. The entertainment we offer."
-Rabenschwinge
Mycle
Sat Oct 30, 2004 12:05 am
#1086

I picked up fencer maybe a week ago. I'm also a master swordsman. I did fencer mainly for defense so I guess I'm a bit of a stacker. I don't really think that fencer is over powered as you may read on some other profession forums(jedi), nor do I think that it is really that under powered. Limited damage type hurts. Right now I can only do kinetic or stun damage as a fencer and this doen't work well against some mobs or against stun armor in PvP but hey I got 250 skill points to work with so I can find other professions that blend well with fencer. I think that the reason we were given 250 skill points was to find a way to make what ever we like work for us and that's not hard to do.

Issues with fencer would be armor with no armor piercing weapons and the fact that DOT weapons rule PvP anyway.

To me fencer is great, though I would like to see more verity of weapons. Speed is a fencer's best friend and a gaffi stick is not really a fast weapon unless compared to a riffle or power hammer.

The varity of weapons goes for most professions and if handled correctly it would take care of the armor issues. If you have questions about specific issues I'll try to answer them the best I can.
RedEyeJack
Sat Oct 30, 2004 8:52 pm
#1087

I for one would like to see a new fencer weapon or two in fact i would like to see some new weapons in all classes thats ARE NOT loot crafted face it who wants to pay 3mil-10mil for a weapon? Sigh New weapons for fencer plz Stun gaff ect a year of playing and i got 4 diff accts do to hoping the class changes would come and new content for Classes .... Well off to the Swords man ranger smuggler merhcant weapon smith armor smith forms lol ....sigh WTB a life




Orituss



MMOs save peoples lives from people like meh
Orituss GANKED!
chardin
Sat Oct 30, 2004 9:36 pm
#1088

ok, for tonight i am skipping reading the entire post. I have been pvp'ing TONS since i got master fencer and feel there are some changes needed. I will probably edit this in the morning when i feel like explaining why i made the choices i did.

1) DO NOT change the stun baton to AP1, I feel that it will become overpowered, but the gaffi stick DOES need AP1 to be brought to par. People say that without AP1 on teh stun baton we suck in pvp since the invention of the PSG, however after about 20seconds of scatter hit2's i can actually SEE the moment the PSG breaks and damage is once again normal. The gaffi stick on the other hand should be what all fencers need touse in teh rare occassion we are forced into PvE. an AP0 weapon as our frontline is USELESS, i find myself running if i dont have any powerhammers or scythes handy, against any more than a huurton because the lack of PvE damage is pitiful.

2) MIND COST! this will never be changed cause large scale changes like these only come with publishes and next publish will [hopefully] be the combat revamp and all ham costs will be different, however, 31 Mind cost on an acklay stun baton is ATROCIOUS. WIth 2 brandy, (wookiee) chest plate and lags, music buffs I am still killing my self, i need to use a muon to lower these as I use vercupti instead of canape. THis is my MAIN problem with fencer so far and i truly feel these are the only ones that need to be addressed



.:x:.TEH OMARRI.:x:.
vPwnage Dabblervl337 t4lk ExtraordinairevRadiants Finest Wookieev


.:x:.CHARDIN BOTHWUI.:x:.
vFormer Jedi KnightvKrayt's NightmarevFlurryv


furrycat
Sun Oct 31, 2004 10:25 am
#1089

I like the focus on defence for Fencers. I don't mind having low damage output if I'm next to impossible to hit. I see us as the guys who dance around avoiding contact and using precision strikes to wear our opponents down. I've fought mobs for ten minutes at a time before emerging victorious. Which is fine and I like it.

But...

Past a certain level of difficulty the reality of fencing is somewhat different from the vision. High level bad guys don't miss, which takes away the advantage of our dodging ability and leaves us with our low toughness to get by on. Furthermore any Swordsman with enough money to buy skill tapes can speed cap himself. If we are no faster than our melee brethren, if we can't do as much damage and if we can't tank as well, what's the point?

Also with the defences...

To get full use of our dodge abilities we need to run a looping CoB macro. It seems a little silly to have people constantly running macros just to the benefit of what is supposed to be an integral part of the profession. In any event, intimidate - a novice brawler skill - renders CoB useless. We should have much better defence against states and we shouldn't have to run macros to get it. Imbalance is bad and we don't want to be overpowered so I'm not suggesting that we be any less gimped if stun and intimidate do stick. We just shouldn't be hit by these states as often as we are.

And again with state attacks...

It's cool that we get the bleed, dizzy and blind attacks but ideally we would be able to lay more states. In keeping with the precision strikes idea I see us busting out a stun attack, some kind of debilitating attack and whatever funky stuff the combat revamp people might come up with. Right now we have several redundant attacks so it wouldn't be hard to give us more states.

The names! Blademaster was a cool title. Fencer was a cool title. It wasn't broke and it didn't need fixing.

Weapons! Laser rapier. Light foil. Vibrosword. Something swordish. Anything.

Scabbards! Would be cool.

Dual wield! I know it's not coming any time soon but I should mention that a lot of us are looking forward to it. Personally I hope it will be like KOTOR, where you can equip any two weapons, rather than some ugly hack with a schematic for "a sword and dagger" or other silliness. That's for the future though.

In brief I'd rather see our defences and speed work properly than push for more damage.

Also...

Raphayl's Blade. Nuff said.




  |\_/|  
>(o.o)< furrycat ruffles your hair.
( ),
^^ ^^

chardin
Sun Oct 31, 2004 12:05 pm
#1090

o and one more point. I would like to see us as teh above post mentioned, almost impossible to hit with low dmg output. But for this to work I think youy would need to spread the defenses out over a couple of lines so defense stackers cannot just pick-up a single line and use our intense defense.



.:x:.TEH OMARRI.:x:.
vPwnage Dabblervl337 t4lk ExtraordinairevRadiants Finest Wookieev


.:x:.CHARDIN BOTHWUI.:x:.
vFormer Jedi KnightvKrayt's NightmarevFlurryv


psycocat
Sun Oct 31, 2004 2:01 pm
#1091








furrycat wrote:
I like the focus on defence for Fencers. I don't mind having low damage output if I'm next to impossible to hit. I see us as the guys who dance around avoiding contact and using precision strikes to wear our opponents down.


[....]
High level bad guys don't miss, which takes away the advantage of our dodging ability and leaves us with our low toughness to get by on. Furthermore any Swordsman with enough money to buy skill tapes can speed cap himself. If we are no faster than our melee brethren, if we can't do as much damage and if we can't tank as well, what's the point?

Also with the defences...

To get full use of our dodge abilities we need to run a looping CoB macro. It seems a little silly to have people constantly running macros just to the benefit of what is supposed to be an integral part of the profession. In any event, intimidate - a novice brawler skill - renders CoB useless. We should have much better defence against states and we shouldn't have to run macros to get it. Imbalance is bad and we don't want to be overpowered so I'm not suggesting that we be any less gimped if stun and intimidate do stick. We just shouldn't be hit by these states as often as we are.

And again with state attacks...

It's cool that we get the bleed, dizzy and blind attacks but ideally we would be able to lay more states. In keeping with the precision strikes idea I see us busting out a stun attack, some kind of debilitating attack and whatever funky stuff the combat revamp people might come up with. Right now we have several redundant attacks so it wouldn't be hard to give us more states.

The names! Blademaster was a cool title. Fencer was a cool title. It wasn't broke and it didn't need fixing.

Weapons! Laser rapier. Light foil. Vibrosword. Something swordish. Anything.

Scabbards! Would be cool.

Dual wield![...] Personally I hope it will be like KOTOR, where you can equip any two weapons, rather than some ugly hack with a schematic for "a sword and dagger" or other silliness.

In brief I'd rather see our defences and speed work properly than push for more damage.

Also...

Raphayl's Blade. Nuff said.







what he said....



Shala-renn Xibotepotl. MCH/MFencer/Dancer. Bria.
Zigie. Musician. Ahazi.
Yhissh. (Slave Trader) Businessman/BH/Rifle. Bria. [Alt]

"Time for our own benchmark. The entertainment we offer."
-Rabenschwinge
MiKeLpIkLe
Mon Nov 01, 2004 5:50 am
#1092

stunbaton+light armor piercing=!!!!



['~|Mikelpikel|~'[


Όλα είναι διανοητικά ο κόσμος είναι μια διανοητική


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