Bio Engineer Archive
Thread: Getting to know you and your profession!
Aakhperkare wrote:
I could have said a lot of things, not necessarily things you think I should have said. Because I don't particularly care for your arrogance on the matter, plus the fact that this hardly hadanything to do withbeing an "optomisticstudent of human behavior."
It's not being negative, it's reading something for what is was, which was a poorly formulated statement. It's not like I was the only one that reacted in the same way, because it didread as beingcondensending. It doesn't take a negative person, or a sunshine person to realize that...
The PvE mobs are so easy to kill.
Pluto9Moon wrote:
Acrod,
.........God forbid I try to get support for the Faction Grind penalty of CH............
- High Melee and Ranged Defences
- High State Defences
- Great Accuracy and Speed
- Low HAM usable weapon with AP1
Cons:
- Lack of viable weapon to use in PvP (AP1 weapon). Vibroblade damage output is too low to use in PvP. Mine with a damage slice is something like 60min 180max or their abouts.
- Stun Baton effectively pretty much obsolete in PvP unless opponent isn't using Stun resist armor (and who doesn't in PvP?) or baton is made using very high quality Ackley Bones.
- Spin Attack 2 and Blind 2 effectively the same attack. Spin Attack needs to have the blind effect removed and damage increased or given another ability.
- Toughness needs to be improved. If the Fencer is to be a defensive tank, then we need a higher toughness. Higher end mobs no longer miss, they were given 100% accuracy. To compensate, we need to have Dodge work more often against them with CoB running or a higher toughness to compensate so the Pikemen, Swordsman, Carbineers, Riflemen, Bounty Hunters and Commandos can take them down with their AP2 and Heavy weaponry.
Tiggs wrote:
jopenack wrote:
"YOU HAVE SUCCESFULLY TAMED A RED NAME BABY"
*Insert Jersey accent* Nevah gonna happen =P rawr!
Jersey Accents don't sound like that. Take it from someone who lives in Jersey.... oh, you mean NEW Jersey? (I actually really like all the Americans I've met, but the next one who asks me why I don't have an American accent when I live in Jersey will... dissappear).
Um... sorry for being completely off-topic CH's... as you were...
You'll notice in my signature that I'm a MCH and a Master Pistoleer, both considered very broken professions. As a Wookiee, before there was armor, I had to be very clever in how I did my hunting so that I wouldn't die. Having a good pet to help tank helped. Having some medic skills did too. So, I did some of this the hard way.
I invested a lot of time and skill points in becoming MCH, and I would never give it up. Why? Because for me, there is some RP in the MMORPG, and I think that to Rustitobuck, who prefers to hunt, and prefers the wilderness more than cities, it's only natural that he has some animal friends following him around.
I agree with almost all of the complaints and suggestions made here, so instead of repeating a few lists, I'll just add some comments.
I would like to see Creature Handlers as a useful support profession, which would also make them a useful combat profession. I want other players to think...buffs, check, armor, check, good weapons, check, got a doctor on the team, check, TKM, check, MCH with high level pets, check.
I suppose the biggest detriment to that teamwork is the restriction on calling pets. Delays for call, delays for store, can't call during combat. When I was seeking CH xp, the best way was to go on a big group Rancor hunt, and use a small pet to bite all the rancors. On a good night, I could make a whole box. Of course, once everybody got geared up and gung-ho, nobody wanted to wait 40 seconds for me to store a pet, or 15 for me to call it in the wild. Once I pulled out the pet, there were piles of dead rancors, thanks to the TKMs in the party.
I think pet calling should go in the combat queue with everything else. If I can reach into my pack for a replacement pistol (and I carry many of those, both for different damage types, and to replace burned out units), why can't I whistle for a pet to show up? A few seconds delay, just like a weapon, would be fair. The after-combat store doesn't make any sense at all. What's the metaphor, I tell the pet, "go hide" and the pet thinks, "no, I have to stare at this patch of ground and wonder why the rancor disappeared"?
And so I ask you to ask the devs to really consider what changes to CH will mean to the CH themselves, and to the interactions between CH and other professions, and the balance of synergy between CH and BE. (Man, I wish I could buy pet stims anywhere at all.) Galaxies was designed for a high level of interdependency between players and professions. Please make us useful and relevant.
Again, thank you for your time.
Message Edited by spreadsheet on 10-27-2004 03:38 PM