Bio Engineer Archive

Thread: Holocron Bio-Engineers: All you need to know for your grind

Soha
Mon Jan 05, 2004 5:09 pm
#92

Actually nevermind. I ventured away from the city trash and started sampling stuff on Endor, and it's pretty fun. I'll just go that route.
AllFencedUp
Tue Jan 06, 2004 10:52 am
#93

What does the BE crafting xp cap at after you get done with one of the trees?



-T W I S T A-
Xflagger
Tue Jan 06, 2004 11:47 am
#94

Really dumb question, but hey, this is the thread for it:


How do I make buff stims? I looked through all the makeable objects in the trees but none are stims. I know, this is a deeply ignorant question -- but, please, help a dumbass out.


Thanks.

drezbizkit
Tue Jan 06, 2004 2:07 pm
#95

ALTERNATEGRINDING SCHEMATIC - Vit Pack A's....


The benefit is that all the components needed can be gained in mass quantities, because they can be pulled up from harvesters. (Micronutrient is still recommended if you have the meat).


Here is what I do, get a food factory, then water, organics, and inorganic (I prefer power, solar,wind or radio will do, as these are typically cheaper than other inorganics, but any inorganic will do). Create schematics for Liquid and BioEffectControllers, make 1000 of each. Get more organics, and more inorganics, and grind away using the factory crates. You'll need a crafting station, and possibly add another next crafting stage to your macro. The amount of xp you get isn't as much as some of the other schematics, but you can do this, w/out trying to track down meat.


Recommend you try and get your DNA SAMPLING done quickly, cause like many have said, you get a bunch of DNA, and then when your inventory is getting full, all you need to do is grind out some DNA Templates, and you get some of the crafting xp you need.

WildWildMaN
Wed Jan 07, 2004 3:01 am
#96

What is best for craft grind ? Resources/components arent a problem (excluding milk).


Yea, and i dont understand what do you do with DNA templates ? It gives 21 xp per piece, not woth wasting time at all.




Prett
Member of Dantooine Scouts Guild.
Militia member russian town Banir.
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meroc
Wed Jan 07, 2004 5:42 am
#97

You get more XP from making the template into a critter, which you can then DNA Sample to make more templates to make more critters.



It's a diminishing returns thing though, so you'll need to go out and get more DNA eventually...




Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
meroc
Wed Jan 07, 2004 5:45 am
#98

You mean these things?


http://swg.allakhazam.com/db/abilities.html?swgability=1008





Xflagger wrote:

Really dumb question, but hey, this is the thread for it:


How do I make buff stims? I looked through all the makeable objects in the trees but none are stims. I know, this is a deeply ignorant question -- but, please, help a dumbass out.


Thanks.









Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
GalacticNoob
Wed Jan 07, 2004 6:14 am
#99

nevermind i got it



Larzz
I sell stuff....
GalacticNoob
Wed Jan 07, 2004 6:36 am
#100

everytime i use this, it crafts a squall, i don want to craft squalls i want to craft micros, how do i change it?





Larzz
I sell stuff....
Lahmeyer
Wed Jan 07, 2004 5:31 pm
#101

No **edit** I spent 45 minutes last night trying to find the draft number for micro's .... The dev's need to make it easier to find the daft number. But I found it and I am currently at BE 1/0/1/3. Cant wait to hit Master i'm going to have fun with this profession.

Xanda
Wed Jan 07, 2004 6:45 pm
#102

Actually, you can get a rough idea of what your schematic number is by opening your datapad, go to the "Schematics" tab, and change the view so the schematics are in a list. Then, count upward starting at ZERO for the first schematic. When you hit micronutrient supplement, that should be your schematic number. However, I've found that technique varies usually by one or two slots. Run the schematic with the new schematic number you found by counting. If making something other than micronutrient supplements, go back to your datapad and find the object the macro is crafting (such as a squall, LOL). Then count up or down from that schematic to micronutrient supplement. Add or subtract from your original schematic number accordingly and then correct your txt file. This works rapidly and saves the trial-and-error you are all describing. Hope this makes sense and is of some help to you .




--Xanda
GalacticNoob
Wed Jan 07, 2004 7:26 pm
#103

anytime i change the number it still trys to craft squalls? this is seriously messed up. an no i do NOT know jack **edit** about macros and crafting



Larzz
I sell stuff....
PrayingMantoid
Wed Jan 07, 2004 9:58 pm
#104

i can't get it to work it just keeps running them over and over and over again and saying i failed to create item every single time i guess im gunn have to do it the hard way just like everything else.. i knew it was too good to be true everytihng that seems good doesn't work for me




// Prayingmantis \\
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May god have mercy upon my enemies, because i sure won'
t.
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