Bio Engineer Archive
Thread: Holocron Bio-Engineers: All you need to know for your grind
Really dumb question, but hey, this is the thread for it:
How do I make buff stims? I looked through all the makeable objects in the trees but none are stims. I know, this is a deeply ignorant question -- but, please, help a dumbass out.
Thanks.
ALTERNATEGRINDING SCHEMATIC - Vit Pack A's....
The benefit is that all the components needed can be gained in mass quantities, because they can be pulled up from harvesters. (Micronutrient is still recommended if you have the meat).
Here is what I do, get a food factory, then water, organics, and inorganic (I prefer power, solar,wind or radio will do, as these are typically cheaper than other inorganics, but any inorganic will do). Create schematics for Liquid and BioEffectControllers, make 1000 of each. Get more organics, and more inorganics, and grind away using the factory crates. You'll need a crafting station, and possibly add another next crafting stage to your macro. The amount of xp you get isn't as much as some of the other schematics, but you can do this, w/out trying to track down meat.
Recommend you try and get your DNA SAMPLING done quickly, cause like many have said, you get a bunch of DNA, and then when your inventory is getting full, all you need to do is grind out some DNA Templates, and you get some of the crafting xp you need.
What is best for craft grind ? Resources/components arent a problem (excluding milk).
Yea, and i dont understand what do you do with DNA templates ? It gives 21 xp per piece, not woth wasting time at all.
You get more XP from making the template into a critter, which you can then DNA Sample to make more templates to make more critters.
It's a diminishing returns thing though, so you'll need to go out and get more DNA eventually...
You mean these things?
http://swg.allakhazam.com/db/abilities.html?swgability=1008
Xflagger wrote:
Really dumb question, but hey, this is the thread for it:
How do I make buff stims? I looked through all the makeable objects in the trees but none are stims. I know, this is a deeply ignorant question -- but, please, help a dumbass out.
Thanks.
everytime i use this, it crafts a squall, i don want to craft squalls i want to craft micros, how do i change it?
No **edit** I spent 45 minutes last night trying to find the draft number for micro's .... The dev's need to make it easier to find the daft number. But I found it and I am currently at BE 1/0/1/3. Cant wait to hit Master i'm going to have fun with this profession.
Actually, you can get a rough idea of what your schematic number is by opening your datapad, go to the "Schematics" tab, and change the view so the schematics are in a list. Then, count upward starting at ZERO for the first schematic. When you hit micronutrient supplement, that should be your schematic number. However, I've found that technique varies usually by one or two slots. Run the schematic with the new schematic number you found by counting. If making something other than micronutrient supplements, go back to your datapad and find the object the macro is crafting (such as a squall, LOL). Then count up or down from that schematic to micronutrient supplement. Add or subtract from your original schematic number accordingly and then correct your txt file. This works rapidly and saves the trial-and-error you are all describing. Hope this makes sense and is of some help to you
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