Bio Engineer Archive

Thread: Template Advice

Naruk_The_Wookiee
Thu Sep 16, 2004 4:43 pm
#92







PChaos wrote:

Please Note this template includes FS Skill Points (Master Combat Prowess, Reflexes 0/4/4/0)


Master Brawler

Master Swords

Novice Medic

Novice Scout (I like to harvest stuff)

Fencer 4/0/4/0

TKA4/0/0/0


What do you think about this templates defenses????




Not bad....If´ve had a similar build like this...may a good template for your needs could be master brawler/swords/tka 4300/pike 0040/scout 1000 and nov. medic. leaves u with some good def. vs. stats(high ranged/melee def. is imo not needed in pve), mediation, healing abilities and terrain negotiation....The templateincl. Master Combat Prowess and Enhanced Reflexes 0440 too...


Message Edited by Naruk_The_Wookiee on 09-16-2004 04:51 PM



Mastered Professions so far: * Brawler *TKA * Fencer * Swordsman * Pikeman * Marksman * Rifleman * Scout * Creature Handler * Medic
raviah
Sat Oct 02, 2004 11:55 pm
#93

I am a master smuggler and will be a master pistoleer. I will have 25 skill points left to work with. What is the best use of these skill points is it best to pick up the extra dodge modifiers through fencer or go with tka? Is it better to go with defensive acuity through tka or dodge modifier through fencer? Also does the melee damage mitigation through tka work if you have a pistol equipped? Thanks in advance guys.





Jack Rackham

Master Smuggler - Starsider
DarthNkari
Sun Oct 03, 2004 5:25 am
#94

the mtigation always works


as far as the other stuff, youd get more tka skill boxes cause you already have the brawler pre-req. for fencer youll have to spend 20 of your 25 points just for novice fencer, and youll only be 0100 or 0010 fencer. capping the dodge is nice, and so is the extra defense all around. compare that to what you can get with the same points in tka. you will have like 4-1-0-0 whatever order, just a 4 and a 1.

or maybe 3 and 2 0 0 i dunno dont feel like thinging now but you get the idea



XBloodlossX
You don't know the Power of the Dark Side...
NNkariN
raviah
Sun Oct 03, 2004 9:40 am
#95

thanks in that case i'll get as much melee mitigation through tka that i can and add either defensive acuity or the meditation thanks again




Jack Rackham

Master Smuggler
Seera1
Sun Oct 03, 2004 10:59 am
#96

i am master pistoleer and master smuggler at mo too, and i was thinking of dropping medic and buisness 3 and going for full tkm aswell. if i do i can get combat prowess speed 3 to add 9 onto my pistol speed and have 120-ish melee defence.


i'm just not sure if it will be worth loosing the med skills for, at the moment i have been testing FD if i get in serious trouble and it does work quite well, although slow to regen hp. does anyone have this template that can help me make up my mind? it is worth loosing medical for?



~~~~~~~~~Daystar Fury~~~~~~~ Funky Punky Zabrak
Jpshaff01
Sun Oct 03, 2004 11:33 am
#97






Seera1 wrote:

i am master pistoleer and master smuggler at mo too, and i was thinking of dropping medic and buisness 3 and going for full tkm aswell. if i do i can get combat prowess speed 3 to add 9 onto my pistol speed and have 120-ish melee defence.


i'm just not sure if it will be worth loosing the med skills for, at the moment i have been testing FD if i get in serious trouble and it does work quite well, although slow to regen hp. does anyone have this template that can help me make up my mind? it is worth loosing medical for?






I used to have the full tripple master. Back when i had it it sucked but was doable. If you pvp alot then you can't really go without heals, and now with the npc's doing specials you need heals for pve too. After a while of no medic i switched to master tka master pistoleer, 2140 smuggler, 1040 medic.




-iMMoRtALs-


; Jpshaff Shaffer ; Meatshield Defiler ; Hustler Inc. ;



ArSeNiCIII
Mon Oct 25, 2004 1:40 am
#98

Heya I am into pvp and I was hoping i could get some template advice


My current temp is MB master fencer and working on master pistols and the smuggler line of pistols to 0030



would this be a better temp


then mb master fencer master rifleman and novice medic?


the first temp gives you great defenses but it is lacking into todays world of pvp since there are no mindhits


pls help it would be much apprecitated
Chawncy
Mon Nov 01, 2004 4:11 pm
#99

Looks solid to me. Only thing I'm doin different is Going 4/2/0/3Enh and 4/0/0/4 Healer



" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
NickB
Mon Nov 01, 2004 7:49 pm
#100



/bump


Message Edited by NickB on 11-01-2004 10:02 PM

Message Edited by NickB on 11-01-2004 10:04 PM

dragon321123
Mon Nov 01, 2004 7:55 pm
#101


ML

FE 4-4-0-3

FD 4-0-0-0

FH 2-0-0-4



looks good so far, but you need a little more healer a bare minimum of 3004, but 4004 is even better




Johon Strider Dark Jedi Knight (not a knight, but finished template so what the hell)

I am not a man. I began as one, but each being that i change...makes me more then a man, as you will witness.
I am the Dragon, and you call me insane. You are privy to a great becoming... but yet you recognize nothing. You are an ant in the afterbirth. It is in your nature to do one thing correctly. Before me you rightly tremble. But fear is not what you owe me, you owe me awe.
NickB
Mon Nov 01, 2004 8:04 pm
#102

I was looking at

ML

FE 4-4-0-2

FD 3-0-0-0

FH 4-0-0-4


or


FE 4-3-0-2

FD 4-0-0-0

FH 4-0-0-4


Afriend said I would need FA2 for jedi vs Jedi combat so I changed my mind and was planning to go 4402 enh, and 3000 def, but then I was told that FA2 uses too much force and no one uses it. I have also been told that without FA2 other Jedi will slaughter me. Is FA2 normally used in Jedi vs Jedi Combat?


My choice is, keep the 90 melee def, but loose FA2, or keep FA2 and get 70 melee def instead of 90.

Message Edited by NickB on 11-01-2004 10:06 PM

Message Edited by NickB on 11-01-2004 10:15 PM

LMiqueo
Mon Nov 01, 2004 8:35 pm
#103






NickB wrote:

I was looking at

ML

FE 4-4-0-2

FD 3-0-0-0

FH 4-0-0-4


or


FE 4-3-0-2

FD 4-0-0-0

FH 4-0-0-4


Afriend said I would need FA2 for jedi vs Jedi combat so I changed my mind and was planning to go 4402 enh, and 3000 def, but then I was told that FA2 uses too much force and no one uses it. I have also been told that without FA2 other Jedi will slaughter me. Is FA2 normally used in Jedi vs Jedi Combat?


My choice is, keep the 90 melee def, but loose FA2, or keep FA2 and get 70 melee def instead of 90.

Message Edited by NickB on 11-01-2004 10:06 PM


Message Edited by NickB on 11-01-2004 10:15 PM




FA2 consumes too much force, if your Jedi opponent knows this, he will take advantage of it.


Also, I dont see the point behind FD3000. Basically, only a good melee fighters will beata full templated Jedi (counting he has mLS). And good melee fighters will have enough accuracy to hit you with 75-80(or so) melee defence. The jedi toughness is nice though, but just that line wont do a significant difference.


If you have the option of getting 90 melee defence (which will come handy in pve and pvp) you should pick it instead of FA2. With 90 melee defence, plus bio cloths and melee def food, you will do pretty good.


Gl bro


Message Edited by LMiqueo on 11-01-2004 07:36 PM



____________________________________________________________________________________________

Terron Cold Jedi Knight
We will take Bloodfin, one way or another.
GarVA, "Probably be easier if you just made a topic "GarVa ban me please" then I wouldn't have to actually read the post too."
NickB
Mon Nov 01, 2004 9:09 pm
#104

I am leaning toward



FE 4-3-0-2

FD 4-0-0-0

FH 4-0-0-4

as it would give me greater flexibility with decent melee defense, and I have a feeling that after the combat balance the 90 melee defense will be worth allot more than it is now. At least I still retain FA1.
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