Bio Engineer Archive

Thread: Getting to know you and your profession!

Galin
Mon Oct 25, 2004 10:51 am
#911

I like fencer, but since I'm not much for combat will leave details to others. I WOULD like to see more variety in weapons (and more weapons in general), particularly swords.


And, of course, dual wielding .



Kaliya d'Arture (Flurry) - Master Artisan/Master Tailor/Master Fencer, Novice Museum Curator.
Warryyr
Mon Oct 25, 2004 10:57 am
#912

1. Return Entertainer to an economically viable profession. Being financially stable as an Entertainer is nearly impossible - there's no guarantee whatsoever that the tip you just got, that can go into your house as maintenance, will be there in a couple of weeks. Tipping is sporadic at best - and buffing is dominated by AFK players that no one's done anything about. Trust me, soon isn't soon enough when dealing with this AFK problem, Tiggs.


2. Give the Master Entertainer a little something more to differentiate them. The Mandoviol is nice, as is the Ceremonial song, but what other skills are the predominant draw to gaining the title of Master Entertainer? Keep the mechanic that ME's can't buff - but let them group with Dancers/Musicians and provide buff benefits - duration or strength, depending on what the LIVE Master Entertainer chooses depending on some kind of input (mini game or something).


3. (My own opinion here) Let passive buffing stay - at reduced rate/strength - unless you agree to a transaction from a patron. It's too easy for people to just walk in, get healing, then leave. This does nothing for an Entertainer's wallet.


4. Get some communication going with the Devs and us - I (and other Entertainers) felt quite offended at our treatment during development of the Entertainer Quest. Communication is what we do - it's how we play the game. Starting a thread isn't good enough with us, I'm sorry to say. It takes a bit of interaction (if even at a minimal level - we're talking about 2 or 3 replies in a Dev-started thread) to make us feel like we matter in this game. We get enough people who stand silently and we don't know if they're even watching us or listening to us. We do NOT need the Dev Team to be part of that group, too.


As always, thanks Tiggs. I've been pretty bitter since our treatment during the Entertainer Quest, and I'm still sincerely hoping you guys change my perspective of you Devs sometime soon. Others have given up already. I have not. Please show me I've made a wise decision, and I'm not wasting my money on this game.


Thanks again.

TheRealTK421
Mon Oct 25, 2004 11:08 am
#913

Zazo,


How you explain that most (if not all) of the veteran DEs here agree that decay is needed (as a way to better the DE profession) then?


And, I don't accept the "greed" argument alone. It is simply wrong that a user can buy a product that NEVER EVER decays.

Or do you disagree with that?



/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Dreamland
Mon Oct 25, 2004 11:10 am
#914







Schardour wrote:

It would also pull nearly every live entertainer from the main servers and leave them only with bots and macrotainers






Not to mention that some of the existing smaller servers are suffering from a low population as it is. Most people even anti afk paople will not want to restart on a new server from scratch. The entertainers probably would. But 90% of the anti afk combat people I've seen see it as a "i find a live entertainer if i can, if not i go to a bot" sort of thing. These people are not going to restart on another server, they shouldn't have to. Nor should we.

Message Edited by Dreamland on 10-25-2004 11:12 AM

EnigmaBSc
Mon Oct 25, 2004 11:22 am
#915

TK, I think one of us has mis-read Zazo's post. I read it as saying a decay system as things stand would be worthless because droids do not provide sufficient advantage to make them worth having if they have to be replaced too frequently. I don't entirely agree with that sentiment, but it is a concern. If any droid decay implementation is too heavy-handed people will simply stop buying our products because they are not worth the trouble.

EnigmaBSc
TheRealTK421
Mon Oct 25, 2004 11:24 am
#916


For those that don't 'get' the value of droids, they aren't likely using them anyway.


So, decay won't likely affect them much.



I agree that finding the right decay balance is key. I read the post as saying that having decay would equal less sales, not more (which I don't happen to agree).


Note: I'll stop. This isn't a discussion thread. If we want to work this issue over, we should do it elsewhere. (Sorry, Tiggs)


/bow

Respectfully,

Message Edited by TheRealTK421 on 10-25-2004 11:26 AM



TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Shikkari
Mon Oct 25, 2004 11:25 am
#917



duncje wrote:
The most pressing issue is necessity.
There is no current, absolute, NEED for droids, as there are needs for other crafted products. Yes, our droids provide some good services, but none of them are absolutely needed.
Every other crafting class has items that are needed by the community; armor, weapons, harvesters, but there is not a need for droids. Everything our droids do is replicated in kind in some game system. You can heal wounds in camps and med centers, non-CH pets (esp. the uber ones that are an obvious bug) are as good or better than combat droids, interplanetary survey droids will be yesterday's news with the no-wait, no-cost travel that JtL brings.
In order to have a saleable product, we need to provide something that is an integral part to everyday life in this game. We don't have that currently.
(One exception to the need idea are BH droids, but one product to one class does not a market make.)
Thanks Tiggs





I totaly agree. The least we could get would be droid decay since there isnt high demand for droids anyway but I would rather see droids that have specific functions which are in demand like armor and weapons.

I've been a MDE a few months now on Gorath and I keep hearing the same thing " There aren't very many DE's around" !!! My fist guess for the reason of the lack of DE's would be that unless you just have the "itch to be a DE because droids are cool etc", well then other than that there is no motivation to be a DE...too much work to get there and no reward...just lots of hard work to make a few credits.

The only thing that keeps me in business period is selling R3 BH detonating droids for 50K each...if i didnt have the few customers I have buying these, I would be making very little credits(no tolium = no business for me). If I didnt enjoy making droids for the cool factor I would have dropped this profession already and probably will if things dont change.




100% Rebel
4
Life

"I'm just a simple man trying to find my way in the universe"

"So for me, for my mother, my grandmother, my father, my uncle and for the common good, I must now kill you"
zazo
Mon Oct 25, 2004 11:35 am
#918

its not often I feel the need to quote myself




zazo wrote:

Well think of it this way the value of the product to the customer is paramount. If the customer does not think the end product is worth it then what will happen is rather than buying more they will buy less.


If something like decay is implimented to increase the need for replacements then it must be offset by an increase in versitility. If a droid is to decay like armor it has to be as valuable as armor.


mark my words if you impliment decay on droids without an increase in versitility and abilities what you will get is alot of people only buying mse droids with medical and storage modules by the crate and nothing else.





First, I am not against decay but it must be handled delicately. It is simple economics what do DE's sell the most of right now?


Medic droids


Storage droids


I dont sell nearly as much of anything else as I do these 2 types of items


Second,How would non combat decay be implimented? because the bulk of the droids sold are non combat.


Third, other than Doc for buffing name 1 profession that would seriously be detrimented by not having anydroids other than storage? There simply isnt one, merchants use them but not much, very few entertainers use them and only then because they are pretty, I have yet to sell any musician recording modules. And the only combat droids I sell are for those either with no combat skills or those grinding out new professions.


Making them decay without increasing their overall versitility is a mistake because the few customers we do have will only resort to buying mse's for storage and dox will buy crates of the things for buffing. Decay must come with a benifit that will find the customer needing the item and having to buy more rather than saying to themselves. "well, gee it only does that and it will only last this long? why bother."


I've only been a DE since march...in the scheme of things about half the game and it is my alts profession so you got me there...but I have been in business for 10 years in RL if you make a marginal product disposable without a cost reduction or value increase you will eliminate any desire for it





Zazo Flyrider
Leader of DN/Non-smuggling smuggler since Sept' 03
NinNyang Ninnang Nynyang Nin Nong Ninnang


Xyrdre
Mon Oct 25, 2004 12:00 pm
#919



Yes, I'll agree that most of the responses here will be the ones that have come up already in both the Dancer and Musician forums - we're all so closely related, and it seems that most of the regular-ish posters here are regular posters in the elite forums as well. Deal with AFK, fixes to long-standing existing bugs, content, performance tools, etc. But, I thought one new point relevant to Entertainer specifically, outside of the general entertainer professions' concerns.


I think we'd all like to see Master Entertainer have more value for all of the elites that stem from it. Currently, the general consensus is that Master Entertainer only holds value for Musicians, as they get Mandoviol and Ceremonial... arguably the coolest instrument and song (with Western now charging up in the polls ). Dancers however have only Formal 2 (with the same broken base dance issues... the base dance is the only difference between it and the regular Formal) and Footloose 2 (again... only the base dance looks different, with all flos being the same). ID's have no benefits, or reason, to become Master Entertainers as supplemental to their Elite profession.


Still, in these cases, the benefits are only aesthetic ones - though it is true that we are a largely aesthetically focused set of professions.


Some other basic profession masteries offer additional professional content (Artisan, for example, with reserved schematics) or meaningful numerical benefits (as in the combat professions, having bonuses to the elites that stem, or useful specials only available with the basic profession mastery). I would like to see Master Entertainer hold value along similar lines for all of the elites that stem from it.


Some have suggested that Master Entertainer gain numerical benefits to the elites - such as bonuses to buffing, etc., though there is no Mind Enhancement skill within the basic profession. Eh... I can see that in some cases, but I personally would rather see more along the lines of strong aesthetic or performance enhancing tools or abilities come with Master Entertainer.



  • Mandoviol and Ceremonial are already strong perks for the Musicians - I'd like to see similarly great dances (not "2" versions of dances we already have in Entertainer, but something as new to dancers as a new song and instrument are to Musicians - really cool new dances) as enticements for Dancersto become Master Entertainers.


  • Further extended ID options addedin Master Entertainer could be very nice. I'm sure that Image Designers have other ideas that may fit well here too.


  • And as long as we're dreaming... I've always wished for the ability to control lighting more in our environments, especially the darkened stages of static city Theaters, though cantinas are pretty dreary as well. I once dreamt up a concept for Master Entertainers to be able to control stage lighting via a light-panel in static city theaters or somesuch... I'd really just like to see some way that proper light shows could be added into the game as an overall performance enhancement to the various entertainer professions, and something along those lines could be a really nice perk for any entertainer to Master.


One of the nice things about considering performance enhancement options, as opposed to numerical game system bonuses, is that balancing is not an issue. You just won't see problems with system imbalances by adding aesthetic options to a Master Entertainer that you mightwith say buffing pluses.


Well, you get the idea...



Thanks again, Tiggs. I know that you are the messenger, and not the one who can make these calls, but I do know that you are reading, and listening to us. And that's something that we've all needed here for a very long time. Even if we can't get some of the things that we think we really need... not just want... it's important to come back and give us the "whys" behind the "no's". Yes, there'll be some that aren't happy with the answer, but in the long run, it's far better than just not hearing anything, and getting the feeling that we've all just been ignored. And you've been doing a great job of talking with us so far!


/cheer Tiggs!





Deila Karlossi , Blue Glowie of Dancers, and become more powerful than you could possibly imagine...
Xyrdre
Mon Oct 25, 2004 12:04 pm
#920






Tiggs wrote:

That does clear it up for the noob (me). I have read through the rest of the posts and I know that even by making macroing a bannable offense this would make you happy. But I can't make that call. I will bring it up with no promises made, ok? They will either tell me sure Tiggs or no way in hell due to whatever reason they have. So all I will promise coming out of this is I will ask. The worse I can be told is no =)


Thanks for responding to my thread I really appreciate it everyone.








I closed my response in the Entertainer forum version of this thread with this, but really wanted to cross-post it here, as it holds just as true.



Thanks again, Tiggs. I know that you are the messenger, and not the one who can make these calls, but I do know that you are reading, and listening to us. And that's something that we've all needed here for a very long time. Even if we can't get some of the things that we think we really need... not just want... it's important to come back and give us the "whys" behind the "no's". Yes, there'll be some that aren't happy with the answer, but in the long run, it's far better than just not hearing anything, and getting the feeling that we've all just been ignored. And you've been doing a great job of talking with us so far!


/cheer Tiggs!





Deila Karlossi , Blue Glowie of Dancers, and become more powerful than you could possibly imagine...
Tarnak_Archvold
Mon Oct 25, 2004 12:08 pm
#921

I have four issues I will take up here, primarily Entertainer income and our relations to the combatants.


First thing first, the entertainer mission are a joke at best. They max out at 200 cr to both novice entertainers and to toughs of us that have master entertainer as well as a master in dance or music. In addition, they take more time to complete then most a combat mission do.
I am not asking for high paying mission such as the master combatants get, adding a zero to the payout would do. That would bring it in line with the recon missions from the explore mission terminal, and with the survey mission from the artisan mission terminal (the one you get when you have some combat skill as well). Neither of witch involved combat or the risk it brings.

If entertainers were not so depended on other players to tip us, we would have a lot more freedom to simply have fun in the profession we chose. The average combat player is not appreciative of entertainers, least of all the live ones, and putting our livelihood in thair hands is not good for neither part.

I know the argument of Risk vs Reward, but entertainers are not like other professions. We are an entirely new game play style very much different from the combat the that Risk vs. Reward model comes from. Thus we deserves a new model for reward as well, one based on our characters skills and the time we use.


The second issue I wand to take up here is our relation with the combatants. I think this is mainly because of the way battle fatigue works.

Lets look at medics as an example: The combatants fight, get wounded and the HAM bar display that they have lost some "permanent" action/health, the combatants go to the medic and the medic gived the combatant the action/health back. More over if a combatant cannot find anyone to heal thair wounds they can just sit in a medical centre to have them removed.
Now look at Battle Fatigue, players start out a 0 FB and the gain FB while they fight.

So the medic gives something that was lost back, while we take something that was gained away. More over the only way to get rid of BF is to se an entertainer, and thus many se BF as something introduced to justify us.

I suggest you reverse the way BF works. So instead, it starting at zero and the increasing it will start at say 5000 and the fall to zero. That way it will physiologically at least feel to the combatants that we "recharge" something.
As long as we are seen as a "necessary evil" they have to use, to get to do what they find fun, we will never be on good terms with them on the larger scale.

I know you said that you did not wand links, but I suggest you go read the topic where TH said that recursive macros would go away. Take notice of what is being posted entertainers, then you have a good idea of what we face.


Also when you create your entertainer character try "levelling up" live.
Preferable play at least one hour at the time in a public cantina like c-net or Theed. It will give you feeling for just how bad the whole AFK situation are to us.


Ok one last thing the I will stop. Please give us more tool to Entertain other players with, give us the ability to actuarially do what our profession say we do, make us in to true entertainers!




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Jeryld
Mon Oct 25, 2004 12:14 pm
#922



Sorry for sounding like a broken record here...


In my opinion utility is the area where droids should be enhanced. We should play to our strengths, rather than trying to introduceenhanced combat droids and ending up just being mediocre at both combat and utility.


I feel that the single change that would be most beneficial to everyone, DE and droid user alike, would be to implement a macro system for droids. There already is a macro system in game to automate player actions - why not extend it's use to droids, with a few aditional commands? This has the potential to expand droids utility value immensely, make droids a whole lot more fun, useful and droid-ish (at present droids aren't really droids - they are walking crafting stations for the most part).


Possible uses for droid macros are only reallylimited by peoples imagination-for example, you could use macros to make droids respond to keywords with some pre-prepared dialogue,allowing you to create in-game interactive guides to crafted items that you sell, or even guides for areas of the game, such as Corvette missions.


I'm sure anyone can think of plenty more if they stop and think about it for a couple of minutes. There are some more examples of possible uses in a previous thread posted herehttp://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=97798#M97798

Message Edited by Jeryld on 10-25-2004 12:16 AM

Saratoga
Mon Oct 25, 2004 12:16 pm
#923

1. Said already, but after the initial sale droids are not ever needed again. I think the solution is to make some components in a driod fail after time. The red droid in A New Hope had a bad motivator. We should have to go DEs for new parts.

2. Effective and useable combat droids. I built one of the combat droids when they came out and used it for 10 minutes. i have never used it since.

3. more modules

4. interplanetary survey droids needs to give stats.

5. DE is massively reliant on master artisan. No other profession has this requirement. Personally i think electronics should be under DE. Vehicles should be under a vehicle engineer profession similar to ship wright and master artisan really shouldnt exist. It just doesnt make sense for an artisan to include engineering. I am a RL engineer and I can tell you I have no "artisan" skills. That is why there is a difference between college degrees in science and ones in arts.

6. more than one droid out at a time

7. more colors

8. more droids frames.

9. droid recharge station. might be an alternative to batteries.

10. allow merchants to sell things off droids


Above all remember why we develep technology... to make our lives easier. Droids should make playing the game easier.






Triston Jedi Fugitive (retired)
Nagamitsu 12 point WS/AS + arch (retired)
Jengi wookiee ranger (retired)
Medreka Doctor/musician (retired)
Caillech MBH (soon to be retired)
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