Bio Engineer Archive

Thread: SWG Academy of Bio Tecnology Dedicated to gathering knowledge about the crafting of clones

Joilhath
Thu Dec 18, 2003 9:27 pm
#79

I've made a cl71 a CL73 and a cl 61 with out sampling my own creations. Will be glad when we get some of this guess work out of this going back to get more Mutant Rancor DNA is getting painfull.



Joilhath Master Creature Handler/Master Bio Engineer
Joilhoth Master Artisan/Master Tailor/Master Chef
Oskiss Master Tera Kasi Artist/Master Doctor
Owner and Operator of Pets Needs (-6141, -915) Corellia in Pax Gallatica Mall
TerIhLon
Thu Dec 18, 2003 9:44 pm
#80

okay.. so.. sampling your own new POSTPATCH bio eng'd pets.. let's get some info on this... is this effective in any way? does this do anything beyond getting materials out of wasted pets? is it not worth it ever?



and.. how much are we selling pets for now? anyone have a formula? considering i used yard trash and dna sampled it and made an almost 13k ham gurrek.. i thnk this deserves a higher price than 50k for a high lvl pet.. considering i need to hit up the bull rancors to get some good DNA.. i gotta do it based on old/wild pet comparissons i think.. and their old prices.. and get a multiplier for the specifics and the time and effort and etc... it's not gonna be cheap anymore.. thoughts?




_________________________________________________

Ter Ih'Lon of Bria
Genenpets and Pet Supplies [6000, 6650] - Kaadara, Naboo, Bria
For any SWG Info you need to know: http://pieceofscat.com/terihlon
MCH,MBE,MCarbineer,Fencer
KargosMcCain
Thu Dec 18, 2003 9:46 pm
#81

Using all high quality Kimo DNA, I was able to make a CL74 Kimo Dragon. Came out ok for PvP, but PvE wise it was worthless with 24% kinetic.



Ivan/Oaler
-=Absolut IMPHL=-
AyaOnane
Thu Dec 18, 2003 11:10 pm
#82

Well, I was on Dathomir today trying to get CL10 pets going ... mind you I'm only 1-1-3-2 BE


I made a CL14 Durni with ranged & intimidate 25%Kinetic/Energy; 14% Blast; Vulnerable: Acid/Stun/Electric


Sampled the durni 4 times (2 AQ and 2 AAQ) and mixed in a little verne calf in the aggression slot, experimented all my 3 experimentation points on psych and got a CL 9 with crummy stats (947/857/391) 18%Kinetic/Energy; 10% Blast; Vulnerable: Acid/Stun/Electric


Soooo ... resampling your clones will help to reduce the CL ...


BTW .. I've fairly consistently gotten CL 10's with the following formulas:



Physique: Spineflap Handmaiden (AA)
Prowess: Spineflap Soldier (AA)
Mental: Spineflap Handmaiden (AA)
Psychological: Spineflap Soldier (AA)
Aggression: Spineflap Soldier (AA)


Physique: Spineflap Handmaiden (A)
Prowess: Spineflap Handmaiden (A)
Mental: Spineflap Handmaiden (A)
Psychological: Spineflap Soldier (AA)
Aggression: Spineflap Soldier (AA)


etc ...




* * * Aya Onane, Kettemoor Galaxy * * *
Pistoleer, Creature Handler, Bio-Engineer
The Phantom Legion
Irxox
Thu Dec 18, 2003 11:58 pm
#83

Just thought I'd add my bit... most of this is going to be Master of the Obvious stuff...


Hardiness -> Health (15-21x)


Dexterity -> Action


Int -> Mind



For specials, Sample Quality is very important. Some specials, like stunning strike, can be gotten with even below average samples. Others, like poison, I have not gotten with all Averages.


For CL, the lower the quality of the sample, the lower the CL of the creature produced. CL is NOT based on the creature's stats. Not as much as it should be, anyways.


CL is based on the samples, experimentation does NOT raise CL.


Using extremely high quality meats and veggies may raise the stats and defenses of creatures WITHOUT raising their level. I've had creatures created with higher defenses than their Generichad.


I believe, despite opinions to the contrary, that the level of the clone/husk/mesh DOES have an effect of the actual level of the creature produced. If someone can produce a level 7 Kimoglia, I will be proven wrong.


It is possible to create truly illegal pets now.






----------------------------------------------------

Irxox - Master Bioengineer (Other skills may change without notice)
Nae
Fri Dec 19, 2003 12:30 am
#84

I have to disagree about the experimentation not effecting CL. Several times now, I have used the very similair DNA from 2 different creatures. From when I get a good streak of 6+ samples from 2 mobs. Mixing them into 2 pets. One I spend my points on Phys/Prow/and Ment. The other clone has Agres/Psyh. The Phys/Prow/Ment clone has always been a higher CL lvl than the other clone.



Granted the stats per pet is not always the same for each DNA. However, the DNA is very similar and from the same creature and are used in the same slots.

AuroraStarMoonwalker
Fri Dec 19, 2003 2:35 am
#85

I also have to disagree that the level is not affected by the experimentation.


I have also continuously used the exactly same creatures in the same slots, and I am positive that the Level of the creature is based on the stats on my template AFTER experimentation. not before. I used 3 samples from a level 15 and 2 from a level 30 to get a level 12 pet.


I am fairly certain that experimenting in Psych will lower the level of a creature.


Also, what is up with sampling from our Pet Deeds giving 0 in one mental stat.. and over 1000 in one Psych stat? This pretty much guarantees I will use wild DNA for Mental, and Lab DNA for Psych...



lalalalalalala
Fri Dec 19, 2003 2:53 am
#86

I'm completely confused, I just made a level 51 tybis. This just blew my mind a level 51 with light armor and 60% resist against kinetic! A TYBIS!

meroc
Fri Dec 19, 2003 3:20 am
#87

Sampling your rejects is a good way to get traits combined as well as (possibly) lowering the CL, so I usually reclaim any duds.


I also feel that the food/flora does count towards adding the skin. I've done it with good quality and usually had "Great" or "Good" sucess and I've done it with junk quality and just had "sucess". This could well be observer error/random good luck streak, but it doesn't hurt to use good materials if you plan on making a "keeper"




Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
leothric
Fri Dec 19, 2003 5:06 am
#88






TerIhLon wrote:

ok... well.. **edit**..


lol



i found out how to get close enough to an enraged rancor to dna sample it.. w/o being a ranger.. using my speeder bike, my self stim b's, a lot of patience, my mask scent, my mask scent clothing, and the fact that they beat the crap out of eachother every time they want to eat me trying to decide who gets to eat me first..


i managed to get 20+ samples in.. all failures.. some breaking scent, some aggro from fail w/o breaking scent, and some just continuing to dna sample.. but either way, i ended up with 0 samples..


no this is not an enraged BULL rancor.. it's a normal enraged rancor.. is it likely for me to fail that much? or am i just out of it and there's really no chance to dna sample it?



either way, i learned i do NOT have to be a ranger. the end (btw... 60/100/100/100 resists.. droool)






enraged rancors are 80



X-Master Bio-Eng (yea i know crazy huh?)
X-Master Doctor
Death by NGE RIP 6/03 -12/05
CaptainKenner
Fri Dec 19, 2003 9:05 am
#89

I did some experiments last night, and I just want to throw out some preliminary findings. Some of this will be repetitive, but it is nice to have corroboration and confirmation.


1. Putting DNA with ranged in the Mental slot works to give the final critter ranged attacks. It has always worked for high level samples and always for AA samples when agg is experimented on. At least so far. I was using spined snake recluse DNA for this.


2. The aggression slot will always convey the #2 special if Aggression and Physiqueare experimented on. (weird huh). In my only failure I experimented twice on mental and once on aggression (so sue me I am only 3342). In all successes I experimented 1 agg, 1 mental, 1 physique. In all casesIput Giant Spined Snake DNA in the Agg. slot (strong poison) and other stuff in the other slots, none of it had strong poison. It is possible that experimenting on the mental is also necessary. I will try to figure that one out soon.


3. Putting trash in the Psych slot dramatically reduces the CL. (but you knew that already)


I was able to make a CL 10 Kaadu with strong poison and a ranged attack in the first generation, but the HAMs were ***censored***: 1.5K 1K 300.Resists were 7-12 on the first 5 or so. last 3 Vulnerable.


4. CH's while becoming scarcer are now buying our products if they are remotely good.I see this as the dawn of new respect for the genetic arts.


Since I have rarely posted before this, I want to say thanks to everyone who has been testing this stuff for us especially in Test Center.


Happy Hunting!






Ruraag
Tribes of Kashyyyk - Radiant
TerIhLon
Fri Dec 19, 2003 9:50 am
#90

uhm.. since nobody commented on this since the poster posted.. whoever said the skin does hav an efect on the cl... it's only a minimum level cap.. like..kimo can never be less than cl 40 regardless of the stats... i made a cl 40 kimo with 300 ham just to see what it looked like.


otherwise, there is NO bearing on the pet's stats, as far as we've seen so far...


ah.. enraged normal is 80? wow.. then.. we REALLY don't friggen need to be rangers to get close enuff to dna sample things.. whoever posted that in another bio eng forum thread is an idiot.. i managed to get 20 shots at that stupid thing... but thanks for the info.. i wont try again lol. so what is cl 75 then? i needa get some samples of those...


okay.. let me get this straight.. yard trash in psych dramatically lowers cl? are you telling me... the difference between all bull rancor dna vs. all bull rancor with a durni psych is... much lower cl.. but slightly affected resists? hmm.. (frankly, i'd rather have the resists.. lol)... anyway..


what's a low level piece of trash with good resists? lol.. or would i just stick a gaping spider queen there? hehe..


can anyone confirm my idea that armor1 in phys slot negates the phys dna sticking it's special attack, allowing aggression to stick both attacks?


can anyone confirm that kima/bjax are as fast as the other felines?


i can't remember the other things i wanted to test.. but i think they're less important.




_________________________________________________

Ter Ih'Lon of Bria
Genenpets and Pet Supplies [6000, 6650] - Kaadara, Naboo, Bria
For any SWG Info you need to know: http://pieceofscat.com/terihlon
MCH,MBE,MCarbineer,Fencer
Nae
Fri Dec 19, 2003 12:20 pm
#91

Ter, a good way to get a lower CL dna sample with good resist is to sample your clones. The more you do it the higher your psy numbers goes. I consistently get over 1000 in the dependency stat after doing that. Then just recycle that DNA in the psy slot.
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