Bio Engineer Archive

Thread: BEtool v0.55 Updated 13/9: Experimentation

QuantumArtist
Fri Jul 01, 2005 11:21 pm
#66

Woot! Thanks!


It could be handy for making level 10 pets every time, or for second generational DNA. Now... where to get the data...


I'm on it!





QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
Namessiah
Sat Jul 02, 2005 3:09 am
#67


Dorelli wrote:

Nam - here's a stupid question ... do I need to have SWG running in windowed mode to get the tool to float on top?

Thanks, Dor






Yes, only windowed mode (ALT+RETURN to toggle). I don't think it's legal to start drawing on the SWG screen, might get us banned lol

Message Edited by Namessiah on 07-02-2005 12:09 PM



______________________________
Ridcully [Chimaera] Pikeman
Normal [Bloodfin] Chef
Reginald [Infinity] Bio-Engineer
Bumbi [Bria] Bounty Hunter
Namessiah
Sat Jul 02, 2005 3:48 am
#68


QuantumArtist wrote:

Woot! Thanks!

It could be handy for making level 10 pets every time, or for second generational DNA. Now... where to get the data...

I'm on it!






Here you go: http://namessiah.underlandet.com/BEtool_skin.exe



______________________________
Ridcully [Chimaera] Pikeman
Normal [Bloodfin] Chef
Reginald [Infinity] Bio-Engineer
Bumbi [Bria] Bounty Hunter
Namessiah
Sat Jul 02, 2005 6:40 pm
#69

Does anyone know if there's a cap on how high the stats can be / level?

I've been playing around with a new thingy here and it's... strange. I've only got like 30 DNA's in my list atm, but when I asked for a level 10 pet with high health and armor it told me how to place 5 of the DNA's to get 4300 health and 2600 armor. Will it get that high health or will it be lowered cuz it's only lvl 10? If there's no cap I will start adding DNA's like crazy and see what kind of things it can find out lol



______________________________
Ridcully [Chimaera] Pikeman
Normal [Bloodfin] Chef
Reginald [Infinity] Bio-Engineer
Bumbi [Bria] Bounty Hunter
lammergeier
Sat Jul 02, 2005 9:24 pm
#70



Namessiah wrote:
Does anyone know if there's a cap on how high the stats can be / level?

I've been playing around with a new thingy here and it's... strange. I've only got like 30 DNA's in my list atm, but when I asked for a level 10 pet with high health and armor it told me how to place 5 of the DNA's to get 4300 health and 2600 armor. Will it get that high health or will it be lowered cuz it's only lvl 10? If there's no cap I will start adding DNA's like crazy and see what kind of things it can find out lol




according to all the numbers we've seen, the health should be fine... unless it hits the 'pet validity check'... which we still can't predict well. the armor, of course, will reset to nil.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Namessiah
Sun Jul 03, 2005 1:31 am
#71


Kaomond wrote:

Yeah it does seem to me that health effects the CL of a pet far less than damage/aggressiveness, if you can put dna in with very low power, courage and dependability and high hardiness and fortitude i think you can boost the health on it quite a bit, still need to experiment but that seems the case.





Power effect the CL three times more than Hardiness:

30 * Power
9 * Hard
2 * Dex
2 * Endu
2 * Fierc
Fort, Int, Clev, Depend, Cour



______________________________
Ridcully [Chimaera] Pikeman
Normal [Bloodfin] Chef
Reginald [Infinity] Bio-Engineer
Bumbi [Bria] Bounty Hunter
Dorelli
Sun Jul 03, 2005 5:39 am
#72


Up to a point of course - there are still those weird blips that don't get accounted for in the (current?) equation ... They might be capping on something or something else weird ...


dor




Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Namessiah
Sun Jul 03, 2005 2:42 pm
#73

I've canceled my account and it will run out tonight so... I won't post here anymore. I will be able to read it tho, so if there's anything needed to be done just write it and I'll drop a line / update in Kaomond's forum or something.

Now I've gotta see if I can make that level 10 pet with 5k health before I leave Laters.



______________________________
Ridcully [Chimaera] Pikeman
Normal [Bloodfin] Chef
Reginald [Infinity] Bio-Engineer
Bumbi [Bria] Bounty Hunter
Kaomond
Sun Jul 03, 2005 2:53 pm
#74






Namessiah wrote:
I've canceled my account and it will run out tonight so... I won't post here anymore. I will be able to read it tho, so if there's anything needed to be done just write it and I'll drop a line / update in Kaomond's forum or something.

Now I've gotta see if I can make that level 10 pet with 5k health before I leave Laters.




Damn sad to see you go mate, you've been a great BE and your tool is brilliant, i will miss you loads




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



Dorelli
Mon Jul 04, 2005 4:26 am
#75


i will miss you very much as well nam. Thanks for all the hard work. it's such a pity that having the tool and the means to predict what we can do, it now ceases to be fun and just becomes frustrating: not being able to sample, not being able to find DNA with the stats it once has. I don't blame you for leaving but I am sorry to see you go


dor




Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

QuantumArtist
Tue Jul 05, 2005 1:31 am
#76


Wow, this tool ROCKS! I just made a level 69 with 190 defense, 4000 armor, 8500 health, 41% resists, 150 to hit, 380 damage and 600 regen! I've been able to consistantly repeat this recepie. Best part is, the stats remain unaltered after taming!


This tool has been absolutely invaluable! Thank you, thank you, thank yoU!!!!


Woot! I'm excited!


Message Edited by QuantumArtist on 07-05-2005 01:35 AM



QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
Fizzics
Tue Jul 05, 2005 7:24 am
#77

This looks like a wonderful tool!!! I used to keep logs of my DNA samples (pre-CU) and now as I do it again, I have something to use them in One quick question on the format of the DNA samples for the .txt file for upload. What are the three numbers to the right of the creature name? One is CL I am guessing, but I cannot figure out the other two.


Thanks for the hard work in putting this together!


Fizzics

Kaomond
Tue Jul 05, 2005 9:09 am
#78






Fizzics wrote:

This looks like a wonderful tool!!! I used to keep logs of my DNA samples (pre-CU) and now as I do it again, I have something to use them in One quick question on the format of the DNA samples for the .txt file for upload. What are the three numbers to the right of the creature name? One is CL I am guessing, but I cannot figure out the other two.


Thanks for the hard work in putting this together!


Fizzics







CL, planet and mission Y/N, not sure in what oreder




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



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