Bio Engineer Archive

Thread: New top 5 issues

Invader
Tue Apr 06, 2004 8:04 pm
#66

1) missions


2) missions


3) missions


4) missions


5) Missions


Did I mention that our Missions work maybe 70% of the time





(gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg)
SL/TX:0354
501st Legion
YigArkham
Tue Apr 06, 2004 8:07 pm
#67

1. Profession Prerequisites seem to be of limited value: Vehicles and mounts make scouting obsolete, combat rebalances are apparently piecemeal, and why am I master Marksman, when I don't have a rifle worth using?

2. Missions still Spotty - some work, some don't.

The rest of my issues are with customer service, and not game play.
ZetaOtaku
Tue Apr 06, 2004 8:43 pm
#68

issue 1) LLC - Increase the accuracy of these things and give us some ranged specials


issue 2) Master Scout - ditch this as a requirement. the only thing we should need is hunting and exploration at the most.


issue 3) Missions - give us an increase in difficulty and pay at master. Also, move player missions to master


issue 4) more player bounties - Give us something more than just Jedi. High ranking faction players, smugglers, and crimals of the law (people who run from scans or are caught with contraband). Granted these missions would not have rewards as high as Jedi missions, but would reward us more than the NPC missions.


Issue 5) grant us a skill to bypass entry permissions on player/guild buildings during player missions. Now, JUST the entry permission so the BH profession doesn't become a theif profession. Bounty hunters can use a large assortment of weaponry, program two different types of droids to seek for one particular DNA type... you'd think we'd know how to knock down a door or two especially when we're on the job.
GKeeper316
Tue Apr 06, 2004 9:17 pm
#69

1) states don't stick and HAM costs too high.


2) still no player traps to at least half-way legitamize the master scout pre-req.


3) increase payout for MBH


4) desperately need accuracy mods


5) last and most important...... DEFENSE!!!




Rogha Dainar, Esq.

Master Bounty Hunter

Bria



P.S.

can we actually expect to see a DEV respond this time?



Telos Radd
Honor is a gift a man gives himself.
TheGuv
Tue Apr 06, 2004 9:27 pm
#70

1) Increase accuracy for the LLC and increase the range of specials for the LLC


2) More Player Bounties


3) Torso Shot: increase damage or burn


4) Eye Shot: increase the damage mod


5) FireKD: increase chance of KD



Guvnor Juberz
Corbantis Master Bounty Hunter
Intergalactic Folk Hero
Tyrannae
Tue Apr 06, 2004 9:34 pm
#71

hehe, this is amusing. Another top 5 problems? The devs did a half-assed job on the last top 5; what is going to make this one any different? Pitiful. The BHs as well as every other profession in the game has been telling the devs about what problems seriously need to be addressed for months now and have been asking for help. If they don't know the list by now, they never will.

I more or less agree with the general atmosphere of the posts here- weapon tweaks, mission bugs, skill trees, etc. should be a priority concern; not the meaningless junk dealer dialog being corrected and restructured to make us feel a little more like we just talked to a cashier at Wal Mart or some crap.

I only have one issue that I will address in addition to the other posters here:

*Make the Devs knock it off with this sorry ass "sympathetic ear" facade and actually act on their word for once. I know their job is probably rough, but this is getting ridiculous.

I'll go along with what you all come up with as a list as I feel about the same way you do- just don't get your hopes on it. As for me, I'll believe it when I see it.
Jimhada_AR
Tue Apr 06, 2004 11:46 pm
#72

Did they get around to fixing our last top 5 all ready?


If not why they hell are we bothering with a new 5, is this to give the impression that they are in the process of fixing something,


A moving target is harder to hit. Get them to fix our first top 5.





CARLITO

Proud Member of Aartan Ridge

"I've seen things you wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in rain. Time to die. "
- Roy Batty (Bladerunner)


Lickemlo
Wed Apr 07, 2004 1:26 am
#73

1. Make us more offensively powerful, more specials, more stat bonuses. We need this to stay competitive with dabblers that havebetter defenses in PvP. The BH should be the second most powerful profession in the game next to the Jedi, this is not the case and never has been. We are one of the weakest in PvP because of lack of defense and lack of offense.


2. Added content unique for Bounty Hunters is needed!! Need more player bounties (more than just jedi), Mandalorian Armor quests, craftable traps that can be used on NPC's or PC's.


3. Give BH's a better reason to get MBH. MBH is not worth the trouble for achieving just the title and little else. Unique weapon certifications, Unique armor certifications, better stat bonuses.


4. Give us more than just 33 skill points after mastering BH. Certain skill trees in Marksmen and Scout become useless after becoming novice BH. Make them more useful by adding in traps that work on humans, or giving ustracking skills that would supplement our droids. Otherwise why have them? Let us dabble withmore skill points to stay competitive with other PvP dabbler templates.


5. Fix Fire KnockDown. Either re-word the description or actually add fire damage to the special.







Name: Lickemlo
Home Planet:Talus
Server: Corbantis
MasterNitro
Wed Apr 07, 2004 4:50 am
#74

1. DEFENSE : we haven't any defense skills. Put some melee and Ranged desense (most important ranged defense).


2. Increase the power ofthe FastBlast special and addthe fire effect of the Fire KnockDown special attack for carbine.


3. Improve our LLC skills and give us a new carbine.


4. TRAPS for NPCs and PCs.


5. Fix our bugged missions, increase the reward and difficulty for the MBH and put PLAYERs bounty.



Bounty Hunter is the hardest prof. to get (execept jedi), so we need to be STRONG not to be the WEAKNESS prof.

And we can't dabble effectivness with 33 skills point.



_________________________________________________________________________________________
MASTER Bounty Hunter :

You won't see me coming...Till I STRIKE.
_________________________________________________________________________________________
sammerz
Wed Apr 07, 2004 5:07 am
#75

1-) Make the LLC actually usuable in PvP. +30 acurracy and +20 speed on Master skill box, and for God's sake make the Specials 64m...

2-) Move the Jedi BH missions to Master skill box. That way we won't have Master Commandos or Master Teras Kasi hunting Jedi (more efectivelly than a bounty hunter, by the way...)

3-) The Trapping and Camping skill trees have no use for a bounty hunter at all. Either remove it from requisite, or make Traps useable (and usefull) in non-creatures. And Camping should removed. I would never rest in a camp while my mark is somewhere out there...there is no sense in that.

4-) Many specials are bugged/useless. To name them: Fast blast (low damage for a Master level special), Torso shot (nerfed bleeding at Publish 6), Bleeding Shot (100% useless as it now), FireKnockDown ("Fire"...it would be nice to see the fire effect the name claims).

5-) Special costs for all Carbine Specials and Lightning Cone 2 and Lightning Single 2 are ridiculous. There is no need for anything to kill me, I can already do this by myself, thank you very much, my opponent. All you have to do is DB me =).


I could accept the ideia high-offense/low defense for the BH...is the offense was anywhere near "high".



_________________________________________________________________________________________
IGNPC: We often hear the loudest cries from a relative minority. Still, it seems odd that all the comments sent our way have been negative.

Haden Blackman: Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums.

Halcor Drackar: Commando & Pilot - a very proud non-Jedi!

FalgornLightfoot
Wed Apr 07, 2004 5:59 am
#76


I am a Bounty Hunter on Chimeara - Europe, and in my opinion, because of my profession choice, I am getting significantly less from the game than other players.


FirstlyI do not want to drop Bounty Hunter. Its whatI got the game to play, andI know there are a great many people out there that feel the same.


As a result of my choice,I cannot remain as Master Bounty Hunter, and master any other profession at the same time. As such my game content is severely restricted in a way that no other profession must suffer.


As a result of my choice,I have virtually no defence, so to solo any medium - high level quests alone is out of the question. As such, my game content is severely restricted in a way that no other profession must suffer.


As a result of my choice, when I choose to go overt, I must fight in a very limited way to survive. The amount of skill points I spend, do not reflect my skill in combat. As such, my game content is severely restricted in a way that no other profession must suffer.


For me personally to stay as a Bounty Hunter (and indeedstay in the game) I respectfully request that one of the upcoming mini publishes involves some kind of Bounty Hunter content revamp.


I know that Jedi Marks have only just been included. And i do not mean to sound ungreatfull, but the chances of acquiring a mark and actually being able to find / kill one, are pretty slim. Not that this is not an unwelcom inclusion. but its not enough for a profession thats game content is severly limited.


Please, consider the following:


1. New Bounty Hunter content. Alter the grind.. try some Bodyguard missions.. escort missions, so much in this game is varied and ingenious.. please just direct 1% of that talent at our professsion.


2. A bounty hunter should be able to hide from radar. At least then we can sneak up on ppl. (MASK RADAR)



3. Smugglers feign death. Other players have defences to keep them alive.Can Bounty Hunters have some balance with this. Our offensive ability's are good but not the best. Any chance for some sort of "quick escape" skill. I dont want to be Ultimate in combat. I even like somewhat that in combat currently a Bounty Hunter has to be really clever to survive. But still.. no defences in a world of combat medics and flame dot's.. high lvl melee defences and ultra tough dungeons, can make a bounty Hunter feel out of place, and outmatched.


4. PLAYER BOUNTIES :




The esiest way to initiate this is to make it factional (at least at first)


perhaps Break it down Like this:


Add to Factional Terminal the Option to Choose Bounty Missions. A player that gets a certain amount of negative faction. Or gains a certain amount of Faction in a short amount of time, Heruns the chance of Ending up on these Mission terminals.


Neutral, Rebel, Imperial Bounty Hunters can take EITHER Imperial or Rebel Bounties: And in this the Benefit to a Bounty Hunter staying Neutral is personified:


NeutralBounty Huntervrs: Rebel / Imperial player : Bounty Hunter does NOT get a TEF, and can attack the Mark in a group without concern.


Imperial Bounty Huntervrs: Rebel Player : Bounty Hunter getsa TEF, but also earns faction from completing mission.


Rebel Bounty Huntervrs: Imperial Player : Bounty Hunter getsa TEF, but also earns faction from completing mission.


Imperial Bounty Hunter vrs: Imperial Player : Bounty Hunter does not get a TEF but looses faction.


Rebel Bounty Huntervrs: Rebel Player : Bounty Hunter does not get a TEF but looses faction.



A methoodof providing players with the opportunity to initiate Player Bounty missions is as follows:


If you die in factional pvp, You can now choose an option at imperial / Rebel faction recruiters to :


1. Report Rebel Insurgent

2. Report Imperial Opressor.


You can report ANY ONEopposing fation player that has killed you since your last login, to this recruiter. If more than 4 different players report the same Individual, this person is added to the terminal. When You report this player, and option will come up "would you like to fincance investigation of the offender" You can then sweeten the deal by donating credits, that will add to the Bounty difficulty but also to the payout.


Your complaint is deleted in 24 hrs of reporting it, and your credits returned to you. If the mark is killed, the 40 faction you lost from dieing in pvp is returned to you.



If a player that is being tracked by a Bounty Hunter, is grouped with a faction friendly Smuggler, the efficiency of the Bounty Hunters tracking is reduced.



Why does A Bounty Hunter Have scout Skills?


The answer "was" so that we could access mounts, vehicles etc, in the wild, and also, on some conceptual level, use traps on our targets. Unless the dev's plan on adding Rogue Sharnaff as possible marks, Idon't see the need for master scout anymore. Instead these skill points could be re-distributed amongst elite ranged combat professions in the following manner.Give the Bounty Hunter greater access to some defences and some more specials, whilst using the remainder of their points, in a mannor befitting to what a Bounty Hunter should be. A single profession, that takes elements fromall (ranged)combat professions to make them very very efficient at 1 on1 encounters.


Re-Align stats:



Scout: 4-0-0-0

Carbineer:0-0-4-0

Pistoleer: 0-0-4-4

Medic: 4-0-0-0

Novice Bounty Hunter. (include PLAYER TRACK / MASK RADAR / PLAYER EXAMINE = Gives Armour stats)

Master Bounty Hunter.


In relation to Mandalorian Armour. Im not suggesting that this should be MBH only, because of the famous Bounty Hunters that wore it.The Star WarsExpanded Universe does hint that it had some Light Saber resistant Qualities. AsBounty Hunteris the only proffession in the game that fights jedifor a living, Mandalorian Armour should have Very Very High Kinetic resistance, but lower than average to everything else, and only be certified to Master Bounty Hunters. Im not suggesting that other class's cant wear it, But im suggesting that like equiping a weapon your not certed for, it has little or no Benefit.


As for Allowing Commando to wear it, Your openly giving this armour to Teras Kasi, an already over powered profession.


Most Bounty Huntersthat complain are metwith the opinion.. "if you dont like it.. drop BH"... I dont want to do that. When i do, it will be when im deleting my character.


So to the developers. Right now, I really like this game. And its getting better. But I dont feel that im getting the same value for money as non Bounty Hunters. If you disagree fair enough.. but im not alone in my convictions.



Falgorn Lightfoot --Master of Pistols-- --Master Jedi Slayer-- --Master Bounty Hunter--
OldLard
Wed Apr 07, 2004 6:10 am
#77

1. Fix the investigation tree bugs, including the bugs allowing jedito avoid being hunted (offline, rooftops etc.) AND exploits allowing BH's to repeatedly kill the same Jedi.


2. Fix the BH specials, improve the accuracy of the LLC and make its specials work to 64m.


3. A player bounty system at Master Bounty Hunter and move jedi missions there. There have been some very good suggestions for implementing this in other recent threads.


4. Implement NPC/PC traps and include their construction in the investigation line.


5. Make master bounty hunter worth achieving (1 - 4 above would help) but overall ensure it is at the very least the equalof all the other combat professions in the game, with the exception of Jedi Guardian and above. This is to reward the expenditure of all the skill points required, not to mention the difficulty in achieving master compared to other professions.


Kal_Serrak
Wed Apr 07, 2004 7:16 am
#78



Aanu wrote:


Hi Kal,
I don't know, I don't see a distinction between assassin and hitman. The BH in SWG for PVE (at least all I've seen) is paid to kill people. Looking at our best example of what a bh is in the star wars galaxy through the books, there are many examples where the bh mission is not to kill his taget but to bring him in. I'm just suggesting that they supplement the hitman missions with some bring 'em in alive missions. That would be cool, eh?
Also, I agree with you totally that there is a problem with profession distinction as the bh stands now.
-a





Its why I tried to correct myself without recinding the statement.. I didn't see a difference either. Just that, there is no such thing as a "bounty hunter." Bounty Hunters should be combat related professionals who seek out a license from the empire to hunt other people down legitimately. Other than that they're just murderers. But then they're murderers anyway, at least so far.

I really, really need to see the Dev's opinion on what is a bounty hunter. Without our base to built upon, all other things (moving jedi missions to master, increasing LLC accuracy, diversity in BH Missions, etc) don't make much sense and can hurt us in the longer run.




Kal'Serrak Sarrenak --- Trandoshan Hunter & Scourge of Kashyyyk
o Master Smugger (Naritus) - RESIGNED & SURRENDERED IN PROTEST
(October 2003 - October 2005)

Remember:
Help Control the Jedi Population - Have your Jedi Spayed or Neutered

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