Bio Engineer Archive
Thread: New top 5 issues
1) missions
2) missions
3) missions
4) missions
5) Missions
Did I mention that our Missions work maybe 70% of the time ![]()
2. Missions still Spotty - some work, some don't.
The rest of my issues are with customer service, and not game play.
1) states don't stick and HAM costs too high.
2) still no player traps to at least half-way legitamize the master scout pre-req.
3) increase payout for MBH
I more or less agree with the general atmosphere of the posts here- weapon tweaks, mission bugs, skill trees, etc. should be a priority concern; not the meaningless junk dealer dialog being corrected and restructured to make us feel a little more like we just talked to a cashier at Wal Mart or some crap.
I only have one issue that I will address in addition to the other posters here:
*Make the Devs knock it off with this sorry ass "sympathetic ear" facade and actually act on their word for once. I know their job is probably rough, but this is getting ridiculous.
I'll go along with what you all come up with as a list as I feel about the same way you do- just don't get your hopes on it. As for me, I'll believe it when I see it.
Did they get around to fixing our last top 5 all ready?
If not why they hell are we bothering with a new 5, is this to give the impression that they are in the process of fixing something,
A moving target is harder to hit. Get them to fix our first top 5.
1. Make us more offensively powerful, more specials, more stat bonuses. We need this to stay competitive with dabblers that havebetter defenses in PvP. The BH should be the second most powerful profession in the game next to the Jedi, this is not the case and never has been. We are one of the weakest in PvP because of lack of defense and lack of offense.
2. Added content unique for Bounty Hunters is needed!! Need more player bounties (more than just jedi), Mandalorian Armor quests, craftable traps that can be used on NPC's or PC's.
3. Give BH's a better reason to get MBH. MBH is not worth the trouble for achieving just the title and little else. Unique weapon certifications, Unique armor certifications, better stat bonuses.
4. Give us more than just 33 skill points after mastering BH. Certain skill trees in Marksmen and Scout become useless after becoming novice BH. Make them more useful by adding in traps that work on humans, or giving ustracking skills that would supplement our droids. Otherwise why have them? Let us dabble withmore skill points to stay competitive with other PvP dabbler templates.
5. Fix Fire KnockDown. Either re-word the description or actually add fire damage to the special.
2-) Move the Jedi BH missions to Master skill box. That way we won't have Master Commandos or Master Teras Kasi hunting Jedi (more efectivelly than a bounty hunter, by the way...)
3-) The Trapping and Camping skill trees have no use for a bounty hunter at all. Either remove it from requisite, or make Traps useable (and usefull) in non-creatures. And Camping should removed. I would never rest in a camp while my mark is somewhere out there...there is no sense in that.
4-) Many specials are bugged/useless. To name them: Fast blast (low damage for a Master level special), Torso shot (nerfed bleeding at Publish 6), Bleeding Shot (100% useless as it now), FireKnockDown ("Fire"...it would be nice to see the fire effect the name claims).
5-) Special costs for all Carbine Specials and Lightning Cone 2 and Lightning Single 2 are ridiculous. There is no need for anything to kill me, I can already do this by myself, thank you very much, my opponent. All you have to do is DB me =).
I could accept the ideia high-offense/low defense for the BH...is the offense was anywhere near "high".
1. Fix the investigation tree bugs, including the bugs allowing jedito avoid being hunted (offline, rooftops etc.) AND exploits allowing BH's to repeatedly kill the same Jedi.
2. Fix the BH specials, improve the accuracy of the LLC and make its specials work to 64m.
3. A player bounty system at Master Bounty Hunter and move jedi missions there. There have been some very good suggestions for implementing this in other recent threads.
4. Implement NPC/PC traps and include their construction in the investigation line.
5. Make master bounty hunter worth achieving (1 - 4 above would help) but overall ensure it is at the very least the equalof all the other combat professions in the game, with the exception of Jedi Guardian and above. This is to reward the expenditure of all the skill points required, not to mention the difficulty in achieving master compared to other professions.
Aanu wrote:Hi Kal,I don't know, I don't see a distinction between assassin and hitman. The BH in SWG for PVE (at least all I've seen) is paid to kill people. Looking at our best example of what a bh is in the star wars galaxy through the books, there are many examples where the bh mission is not to kill his taget but to bring him in. I'm just suggesting that they supplement the hitman missions with some bring 'em in alive missions. That would be cool, eh?Also, I agree with you totally that there is a problem with profession distinction as the bh stands now.-a
Its why I tried to correct myself without recinding the statement.. I didn't see a difference either. Just that, there is no such thing as a "bounty hunter." Bounty Hunters should be combat related professionals who seek out a license from the empire to hunt other people down legitimately. Other than that they're just murderers. But then they're murderers anyway, at least so far.
I really, really need to see the Dev's opinion on what is a bounty hunter. Without our base to built upon, all other things (moving jedi missions to master, increasing LLC accuracy, diversity in BH Missions, etc) don't make much sense and can hurt us in the longer run.