Bio Engineer Archive
Thread: New top 5 issues
1. Fix the Jedi exploits. Hunting Jedi is almost a pointless exercise w/ their continuous explotation. Also give them an incentive to fight us, like Jedi XP if they beat us.
2. Make our 217 skill points worth something. We have no defense and average offense. Up one of them (a good bit)or reduce the skill points required for MBH so we can also master another profession.
3. LLC is worthless in PvP, give us a reason to use it.
4. Player bounties. This would make the game so much better IMHO. Many suggestions on coming up with a fair system have been proposed, implement one of them.
5. Make Master worth it, give us something more at master. This includes increasing the bounty payouts and fixing some of our lame specials along the way.
Ok, here are my issues:
Fix Bounty Hunter.
Oh, I'm sorry was that too vague for you developers to comprehend? Kind of sucks doesn't it; considering we always have to hear, "We are looking at it..." and "wait for publish..." responses.
Anyways my top 5 issues are:
1. Give us something at Master! Why do we need a cone attack? Don't Bounty Hunters usually go after one person? There is no need for cone attacks. But that's just my opinion. Fast Blast is worthless. Tell me, what was the purpose of Fast Blast? Torso Shot works better. Spray Shot is OK. But I would like to see something done with our two other useless specials.
2. Jedi Missions- Does this really need explaining?
3. I would personally love to see new weapons at Master Bounty Hunter. Maybe along the lines like AP2 type weaponry?
4. New specials. Preferably something with traps. Maybe put them somewhere along the investigation line.
5. Defense- I know you developers say that, Bounty Hunters are all offensive but what you fail to realize is that we AREN'T that offensive. A person with a strong defensive plate (TKA, Fencer, etc) can also take up a profession with a strong offense (Rifleman). So in situations like that we are deemed, "worthless"
I know you developers won't read this simply because you don't care. I mean, what was that IC thread all about then? But I wrote it anyways because someone has to do it. And if you aren't, then I will.
Top 5:
1) Skill Point Investment for MBH: MBH's can not master any other elite professions due to the skill point investments,either increase our offensive output (see below) or reduce the pre-requisites to become a novice BH. Example: in terms of hybrids we are on par with Commando's and Smugglers. These require Master Marksman and 1 tree in brawler. We should be in line with that same mind set: As such the pre-req's should be Master Marksman and Exp4.
2) Master Specials: Fast Blast/LC2. Fast Blast is a joke and needs a complete re-vamp. LC2 for me rarely hits multiple targets.
3) Other Specials: FKD-at best this hits 50% of the time and does not do any fire DOT damage as its name implies. There should be bonuses at the MBH level or at BH Carb4 to increase it's effectiveness. Torso is a decent special but it's DOT was gutted with the most recent patch. Bleed.... uh yeah nothing need more be said on this one. It's worthless.
4) Defenses/Skill Mods: This ties into #1 for me. If the dev's vision is that we're only to be an offensive machine, then reduce the SP requirment to allow us to dabble in other defenses. Or give us innate abilities at MBH, for instance an ability to heal self w/ a med use of +5 or something. We have a whopping 33 left over skill points. W/ Novice medic requiring 15 SP it's very problematic to pick this skill up.
5) Jedi/BH Missions: These need to be moved to MBH. There needs to be banning or suspension for AFK and Jedi Exploiting (offline bug) and there needs to be banning or suspension for Clone Camping.
All in all I'm completely lost w/ the Dev's/Designers logic w/ MBH. How is it that the other two combat hybrid professionsallow for creating a template such as a Master Smugg/Master TKM/Master Pistoleer or a Master Commando/Master TKM, but yet we don't even have enough skill points to master any other professions?
To meit's common sense,to either give us additional firepower at the MBH level and some other skills (Medic Use) or lower the SP Requirement to be MBH.
1. Regular NPC bounty missions are VERY bugged again! It's so bad that I don't even bother doing them anymore, so why am I a BH?
2. Skill point investment is rediculous! What does Master scout do for me? I can run fasterto get my starport tickets when I'm hopping planets, that's about it.
3.LLC accuracy & speed is terrible. The rifles accuracy & speed that we have to pick up in order to get Master Marksman should go towards the LLC, since we never would use it again otherwise.
4. We are not high offence / low defence. We are ULTRA LOW in both areas. This may be a problem for other professions like pistoleer, but they have the SP available to learn other professions to make up for it. We do NOT have that luxury.
5. Make us Bounty Hunters! We need BH type weapons and traps.
Hey I have one for them:
http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=150509&page=1
Answer these please.
2) Why don't bounty hunters have any defenses? If Bounty Hunter is supposed to make up for lack of defenses with firepower, why can't we have firepower?
3) What makes BH worth 217 skill points, when master rifleman, master TKA, or master swordsman only takes 92? Is a Bounty Hunter Meant to be able to Match any one who has spent 217 (In augmenting Combat Profesions) points evenly in a One on One Combat?
5.) 217 skill points for Master Bounty Hunter is a terrible burden for customization. Is there any chance of restructuring the requirements for attaining Bounty Hunter? Could that change be Master Scout, a profession that true "bounty" hunters need very little of? What is the point of Master Scout? Traps are nice, but we arent supposed to be taking bounty missions on creatures. Camps are nice, but useless since we can generate our vehicles without camps. Terrain Negotiation is useful, but very limited since vehicles were introduced. Hunting is nice for gathering resources, but we arent hunters and we dont need creature knowledge.
8) Can the developers please lay out the BH-Jedi "Big Picture" to the BH community? What are we meant to do? What sort of role will BHs play in controlling the Jedi population when we can never really kill them?
9) What were the developer's intentions for Bounty Hunters originally and how does the original intent compare to how things are now? Along with that, why was the profession designed the way it is?
10) Are you planning on implimenting a Bounty Hunter faction? With Bounty Hunter type factional rewards?
Incarnation, those were great.
My own personal top 5, some of which have already been stated.
1.) Add content for the master level. Each box of investigation add +1 to bounty mission difficulty; master BH should be no different. I've posted it elsewhere, but I want a challenging mission with henchmenguarding my target for much more profit than 22k credits. I already waded my way through those finishing Investigation 4, and frankly, I feel like there is no point in being a master bounty hunter outside of spray shot and lightning cone 2.
2.) Define our role. After reading some of the concept ideas of the bounty hunter's role, we are supposed to be high offense / low defense with an upperhand in one on one skirmishes. Well, we have no high offense anymore because everyone else got the great defense mods. Fire Knockdown is horribly inaccurate and unreliable as are the other SE attacks we have at our disposal. Our accuracy should be ungodly if we are to struggle with such low defenses; it's that simple.
3.) Add N/PC traps. Now. Having to master scout would be less painful if N/PC traps existed, but to make them fair, they could be made to function similar to Warcry... status effects for a certain radius UNLESS the person is being attacked. It would help to further define our role as the one on one fighter (by temporarily removing the 'guards' from the equation) and give us a form of crowd control OR a resourceful means of escape if we need to. I now see that AoE attacks do not fit our originally intended role, but I beleive traps, in this function would be a fair way of introducing them. I would like traps for one on one as well, but I could live with it this way.
4.) Eliminate the dabblers. Dabblers are the bane of master bounty hunter. Why hunt Jedi as a MBH if I can hunt them as a rifleman, pistoleer or carbineer and only 3-0-0-0 BH? Move Jedi hunting to master bounty hunter, and give us SOMETHING that distinguishes us from everyone else. Plus, a good number of the specials need to be moved. The weak ones are up top with the more powerful attacks are on the bottom. This should not be so. As I posted in the other Top 5 thread (removed AoE fire knockdown idea):
Pistol I: Bleeding Shot; Pistol II: Fast Blast; Pistol III: speed and accuracy mods; Pistol IV: Torso Shot; Master BH: Eye Shot
Carbine I: Underhand Shot; Carbine II: Confusion Shot; Carbine III: speed and accuracy mods; Carbine IV: Fire Knockdown; Master BH: Spray Shot
5.) Make the Light Lightning Cannon a rifle. It would make more sense based on our prerequisites, and it would open up using rifleman as a sub.
And #6, which should be understood... stop stalling us with top 5 lists and either implement these changes or give us an idea of what is in the works.
2) Either give us some defense, or fulfill your vision of Low Defense/High Offense. We are not High Offense today. We are woefully outclassed in PVP for the number of skill points we have to spend. If you are not willing to change our offense or defense situation, then remove the Scout prerequisite, as it has no meaning to BH, and it's absence would allow us the skill points to pursue some offense/defense as we see fit.
3) Fix out specials. Fast Blast is a joke. Carbine ham costs kill us faster than any opponent in the game. Carbine ham costs were going to be addressed, but with your decision to indefinitely delay the combat fix, I have no idea if this is going to be addressed or not.
4) CONTENT for Master BHs. I dig being a BH. I bought this game for that reason. Give me some HARD missions at Master. Pay me 75K if I can go take out a high level NPC mark AND his bodyguards. Pay me 125K to take down an NPC Jedi who will kill me 10 times out of 10 unless I bring my A+ game.
5) See 4.
Message Edited by Dewdus on 04-06-2004 04:08 PM
Also, I have been told in regards to defenses that BHs are a "high offense/low defense" profession. I did point out that the "high offense" has disappeared a few publishes ago and now we are low offense/low defense profession.
I was told to make sure that is pointed out in the Top 5.
This infuriates me even more and just goes to show that DEV has no freaking clue! What the hell have 80% of the posts on this board delt with? Have the DEV's who supposedly play this game ever worked up the BH tree, mastered it, then gone out and done some PvP, or PvE without relying on supplementing with another combat profession?
This whole top 5 garbage is just another way of placating us until the SE comes out.
Where's our responses to the Top 10 TH?? Do you still have them, or have you shuffled them off to the recycle bin amidst your NUMEROUS posts in the SL board today?
What I also found funny were the following excerpts from his post in the SL forum found at
http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=14309#M14309
[msg(TH)] Could you *please* stop by the SL forums & say something to this effect? We've got hundreds of questions, not only related to future enhancements but about the state of things right now.
[TH([email protected])] I can if it stays positive...
[TH([email protected])] My fear is that if I post, it will turn into a flamefest
Message Edited by FinMaxa on 04-06-2004 06:56 PM