Bio Engineer Archive

Thread: Critical Failures

KingLuka
Tue Oct 07, 2003 9:43 pm
#66

I am not a master yet, by any means. but i have noticed in the past 2-3 weeks that my crits have increased. the last 2 levels in med craft that i have gained i have seen a jump of crits. Once again bug bug bug. is there any profession that isn't bugged?







Kitkat Egeap
*A Renraku Memory*
YtoIri
Wed Oct 08, 2003 12:55 am
#67

My food and chem tool is 14.88 effectiveness and my station is 35.078983 functionality. If the above post is true maybe i should go dig out my -14 tools and use a public station. I do wish the game would accurately show percentage chance at a failure. By SOE 's math i'd love to make those guys a loan at 0% interest =p



Veapyh

Soren_dVinn
Wed Oct 08, 2003 2:05 am
#68

Well I've been testing a +35% personal station... compared to my droid's +4.5% crafting module... and overall my droid gives more great successes and less failure/moderate/good successes than the supposedly better +35% station.




Soren Medicorp
Soren d'Vinn, Master Doctor of Scylla
Soren MediCorp at 6500,3800 Kaadara, Naboo

SSG: Scylla Surveyors Guild
http://ssg.ordo.cc

OpieWanKenobi
Wed Oct 08, 2003 5:38 am
#69

i saw that you only have the adv doctor knowedge that may be part pf the problem but get some good rare resources



StarSider: Dark-McCue Elder TKA/ Elder Medic/ Elder Doctor

Post NGE: Lvl 90 Jedi Master/Crimson Phoenix Ace Pilot

Zarlor
Wed Oct 08, 2003 9:14 am
#70

I need to make some clarification here, apparently.


Preliminary experimentation has shown that a -14 tool actually performs better than a +14 tool. This would oviously be a bug and could be fixed at any time.


A +40 station, however, appears to work correctly by reducing the chances of failure.


Maleability ratings definitively provide a reduction on failures and reduces the difficulty rating. Try it sometime. If none of the resources you are using have a Mal rating, then you will be getting no bonus or reduction on your failure rates from that rating. Simple as that. Feel free to test it if you don't believe me, but we tested the heck of of that since Beta and after. It does make a difference.


For some reason I find that Droid crafters, alhough a rating is not provided on them, also seem to perform better than personal stations. I do not know if a lower rated droid, like a tool, will perform better or not. Obviously such a situatoiin would be a bug, but it is also possible that dorid crafters do not have a rating and, as such, are always rated at the best level. I don't know the specifics here, but preliminary testing does suggest droid crafters are better.


ALL of these factors are GREATLY reduced the higher your crafting skill level is. In other words at Master Doc you will definitely see less failures, but your tools will also not providea huge boost in the difference to reducing those failures.


Ther is ALWAYS a chance of failure. No matter what the percentages say and no matter how good the tools/stations or your skill. I really wish they would at least show taht on thedifficulty meter so we don't feel so stupid by failing ojn something that says 0% on it, when obviously 0% is wrong.


The issue of crafing has come up several times on the correspondent forum in several different threads. The Devs have been very busy lately and have not responded on these threads. Perhaps after the publish goes live we may see some responses and see if there really are some issues here that need to be fixed by them (as many of us suspect there are.)


I didn't bring up the issue because it only got voted into position #7 on our list, instead of being in the Top 5. But somebody else did bring it up, so I've been jumping in on those threads (because personally this issue would be in my personal Top 5!)




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Yesurb
Tue Nov 25, 2003 5:30 pm
#71

Since this last patch my failures has sky-rocketed.



Most failures occur the first few uses into the crafting session... but overall - a LOT more failures


Making Streetlamps I failed almost 30% of the time... I did a run pre-patch and never failed once.




----
Eatibus Postmanicus
Ranger/Rifleman
JeCy
Tue Nov 25, 2003 5:40 pm
#72

I have posted this many times and will post it again. Its all about the tools and your crating stations get a 40+ statino and a 14+ tool and you will notice a huge difference. Also make schems and have your factory make the stuff thats what they are for. It shouldnt take you more than 1-4 trys for a great schem and then guess what no fails for the next 1000 items if you soo choose.. or at least 100 depending on what you are making.


JeCy Dax


Merchant, radiant

Sillyboy
Tue Nov 25, 2003 6:20 pm
#73

I honestly believe this is complete BS. I just finally got a really good station, and really good tool -- and I have been crit'ing like a mofo. worse than ever.
Eck_Sentrik
Tue Nov 25, 2003 9:12 pm
#74

The randomness of the critical failures is stupid and makes playing architect not-fun. As previously said, it should be like riding a bike, lots of failures at the beginning less and less as skill goes up. Having to have a "perfect" station and tool should help with the quality of your product, but the quality of your tools should not destroy your work in progress unless they themselves are broken. Degrade yes I can see that, but total loss no warning that your tool might not cut it? Not very realistic and definately not fun. It's supposed to be fun, remember Devs? Try crafting up all the parts for a generic guild hall getting them all tweaked out and then fail on final assembly - a huge amount of time,material, credits, etc to flush down the commode. Someone said a macro works better - if so, that's still wrong since it does not involve the player crafting the item. It should be a little more statistical, not random. I could handle a critical failure even on final assembly of a guild hall if my tool had given me an estimation of risk of failure BEFORE I hit the assemble button. How often do you think General Motors totally destroys a car when they put all the seperately manufactured parts together??? NOT


You can probably tell that this just happened to me tonight. It seems real silly that I can make 9 or 10 rate medium harvs with my tools and 500ish components but can fail on a final assembly when everythinggoing in was experimented up to very good quality. Yes, I have failed on final assembly of some large items like big harvs and med houses. It was frustraing then and this is even more maddening. Best way I can say this is the GM statement about cars above. This should not happen at all without some indication that it might, period... !


One thing I have noticed for sure - the more you need it to not crit the more likely it is to happen.




Wanderhome
Master Pikeman
Former Master Artisan, Architect, Pistoleer, Tailor, Marksman, Scout, Entertainer, Image Designer, Medic, Doctor, Bio-Engineer, Creature Handler, Rifleman, Brawler...
Master Gimp
JeCy
Tue Nov 25, 2003 10:43 pm
#75

I have made about 150 things over the last few days got about 5 criticles...
Zypen
Wed Nov 26, 2003 12:01 am
#76

In the past few days I have made close to 500 items and I have only critical failed about 50 that in the contraction phase and about 100 times in the experimental phase. I noticed that all but one of the critical failures in the construction phase happened when I was using wall units, which where made from really crape material, unit toughness of less then 500 and even worse ore. The same was the with the Critical failures on the experimental phase as well, its when I was using shoty parts (wall units) that this was happening.


Has anyone else experience this as well? The better parts and materials used, the less likely it seems a Critical Failure happens.


Eirn
Master Architect
Starsider

Igthigaal
Wed Nov 26, 2003 7:08 am
#77

I ran into this last night. Nine critcal failures during construction phase within about 10 minutes 4 of which were wall modules and the rest structural modules. Needless to say I wept.



-- Orbital Drift: sometime master architect, master artisan, pistoleer, resourcer, creature handler and hunter. Currently living in Wittan on Dantooine.
MatthewStarrider
Wed Nov 26, 2003 7:27 am
#78

That is why i chose to quit the profession, plus the dip in business (for me). Hangin there guys eventually they will getit straightI just wanted to do other things and needed the pts. I am selling off everything i have look at my post for components. All are from factory crates.
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