Bio Engineer Archive

Thread: The perfect guide to the perfect 10 (tank pet version)

Nemthang
Sat Jan 24, 2004 7:01 pm
#66

OK, just made my best one to date:


CL10


3065 Health / 2706 Action / 2078 Mind


28% Kinetic Resist, Vuln to all else


2.4 attack speed23% to hit


blind special1 stun special2


Ranged = Yes


Damage 30-40


Not to shabby. This gives it an effective 4256 health vs. kinetic.


As to the recipe, I couldn't even begin to document it. 5 or 6 generations of inbreeding. I started off with DNA that was way to potent.


Tal-N
Sat Jan 24, 2004 7:35 pm
#67

I did a nice Razor cat tonight. 3500 / 1200 / 1000. 38% kinetic, 15% to blast, cold and elec as I recall. Vulnerable to others. Dot on CL10 so it was probably under CL10, no failures oddly enough. Also has blind and medium disease. It was however 8th generation I think. Wondering if it might be worth auctioning that sucker off.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Nemthang
Sat Jan 24, 2004 8:42 pm
#68

Hmm I wonder if the low action and health account for the high resist 38% kinetic?


Great pet. I could show you 15 pages of xls sheets that have results with 31-57% kinetic Nth generation pets and the only ones that came out under CL10 had around 1k ham.


Obviously, it's better to have a CL10 4k zero resist than even 20% and 3k.


So, you have proven it's possible but I have spent a lot of time doing it and it's not worth it IMO to try to make them except for RL friends etc.


Nemthang
Sat Jan 24, 2004 8:44 pm
#69

And as for auctioning it, I would probably wait until they nerf all the remaining 7k ham CL10s. They are still out there and callable although we know not for much longer.


Once people get over the shock of using CL10 pets that are what the devs intended, yours will be worth a pretty pennyI bet.


Nemthang
Sat Jan 24, 2004 8:48 pm
#70

low action and health.....replace health with mind pool. That's what I meant



Tal-N
Sun Jan 25, 2004 9:02 am
#71






Nemthang wrote:


Stun / Inimidate / No ranged


Resists were 11 kinetic, 5 energy 7 blast


And this came out to 2.8k HAM and CL11.


30-40 dmg .26 to hit 2.45 attack speed.


Makes no sense. No way this should be over 10.






Kinetic resist and energy resist will always add +1 to the CL. This is why you'll see most people with impressive results have only kinetic or energy.. rarely both unless the HAM is really low. Everything else is correct though, you should end up with a pet which is around 2862 / 2772 / 1782 which is quite decent for a non-ch pet but crap for a novice CH one. This is the whole reason why the CL rating system isn't as dynamic as it should be, we've all seen exceeing 250 for hardiness tends to throw the CL over. The fact is though that we should be able to dump all of the HAM points into a single pool if we wanted since it would keep the balance intact.







Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Tal-N
Sun Jan 25, 2004 9:15 am
#72

As for the 38% kinetic and the HAM, the trick is to know the limitations for the CL ratings besides the maximum stats, you have probably all seen how there seems to be a maximum HAM total. From what I'm seeing is appears to be around 5500-6000 points when you have significant resistances which seems around fair since (10x200)3 gives you roughlyan estimated CL10 rating for the HAMhowever when you bearly have any resists you can have a total under 9000 points which is (15x200)3 equal to around CL15 HAM. So it would appear that overall your seeing our non-ch clones with as much power as a CL15 one. That explains why they lowered the non-ch level to 10 because if it remained at 15 they'd have access to pets which had the HAM and/or resistances of a CL20 animal.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Nemthang
Sun Jan 25, 2004 4:48 pm
#73

OK Here's yet another stumper:


CL12 Razor Cat

AA Template

151 Hardiness

37 fortitude

159 Dexterity

260 Endurance

109 Intelligence

112 Cleverness

687 Dependability

36 Courage

1 Fierceness

15 Power

24 Kinetic / Vuln to all else

2.46 attack speed / 0.27 to hit / 30-40 damage

Stunning Strike Special1

Intimidate Special2

Ranged = No


2778 Health / 2742 Action / 2132 Mind on finished pet.


Cross referencing the data from numerous others, I can only assume the mind came out too high. I'll have to compare this against the CL10 gurrcat I made that had 3k HAM and see what the differences are.
Nemthang
Sun Jan 25, 2004 4:57 pm
#74

Interesting.


Even though all the important stats from Tal-N's forumula were lower on this CL12 razor catthan on my CL10 gurrcat (i.e., fortitude, power, fierceness, etc.), the mind pool was 54 higher.


The total HAM pool of the CL10 is 7849. On the CL12 they are 7652. The CL10 has a +300 health and gives away a little action and mind.


Nemthang
Sun Jan 25, 2004 5:16 pm
#75

Another near miss, I think this one was *really* close to CL10


Gurreck
DNA Template AA
181 Hardiness
49 Fortitude
159 Dex
203 Endurance
99 Int
98 Cleverness
583 Dependability
7 Courage
26 Fierceness
9 Power
20 % Kinetic / Vuln to all else
30-40 DMG, etc.
Stun Sp1 Intimidate Sp2 Ranged = N


3281 / 2724 / 2078 HAM


I'm thinking the combination of a little more Health with Mind not quite low enough pushed this over 10. The fortitude was slightly higher @ 49 vs 37, but I don't think that was significant.
KillerCRS
Sun Jan 25, 2004 5:33 pm
#76






Nemthang wrote:

An update:


I've found it to be nearly impossible to get a Kinetic resist over 40% (all else is vuln) and have a decent ham.


Just to test the lower boundry, I used an absolute low ball DNA sample and got this:


http://www.aquaticcenter.net/CL10-40.jpg


Here's its parent:


http://www.aquaticcenter.net/CL12-40.jpg


I conclude from this that kinetic in the 20-35% range is probably more achievable with decent HAM.


Comments?






Same here, I pushed kinetic up to 47% and could only push ham to about 600 with that resist.


I have found a happy spot with 13% kinetic, 4% energy and about 2500-3000 health with action and mind a few hundred lower. Also that's with stunning and crippling srike specials.

Tal-N
Sun Jan 25, 2004 9:24 pm
#77






Nemthang wrote:

OK Here's yet another stumper:


CL12 Razor Cat


36 Courage

1 Fierceness

15 Power

24 Kinetic / Vuln to all else

2.46 attack speed / 0.27 to hit / 30-40 damage

Stunning Strike Special1

Intimidate Special2

Ranged = No


2778 Health / 2742 Action / 2132 Mind on finished pet.




You had a critical failure on that one, that will always screw up the rules. If you had a success on them all it might have actually been under CL10. The other issue is that your over the usual 6500 seen with CL10 and under pets that have any double figure resists however I'd say it's more likely that the failure messed something up. I honestly don't know though, I'm just calling it as I see it.







Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Nemthang
Mon Jan 26, 2004 4:04 pm
#78

Tal-


No critical failures actually. Just an Nth generation pet that over time sampled out to 1 for fierceness.


And, btw, I made several CL10 pets now with well over 6k HAM and as high as 30% resist to kinetic. I've gotten it down to an exact science if not an exact formula at this point. For anyone on the Bloodfin server, you can check them out in my shop near Theed, Naboo. I've got a dewback that is CL10 30% kinetic, 3200 Health, 1750 Action, 1580 Mind and a razor cat that is 2700 across the board and 27%.


At this point, I am just pointing out to anyone interested that there still seems to be some Voodoo in the mix.
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