Bio Engineer Archive
Thread: The perfect guide to the perfect 10 (tank pet version)
Here's another interesting result for the math weenies like me:
HQ - 195-147-194-351-95-59-693-273-31-74
That fortitude of 147 and the 74 power made me think this was going to come out CL11, but I rolled the dice and put it into a Gurreck that came out:
3532 Health - 3227 Action - 2042 Mind
Kinetic 14% Blast 14%
70-75 DMG
Dizzy Strike / Strong Disease
CL10!
Maybe I got "lucky" on the final assembly, don't know.
Don't forget people are still somehow coming out with overpowered clones such as ones with 8000 health. I doubt they're going to share how they did that although it does break with the rules which seem fairly established here. it's possible you used some dna from an animal which is causing this flaw in the CL ratings.
I have been making Non CH level 10 Pets ever since the New patch came out and have sold out 3 times now.
Here is what I typically make:
Level 10 Gurrcat
Health 5811
Action 4393
Mind 1324
Kinetic Resist 13%
Blast Resist 13%
Attack Speed 2.17
To Hit .2
Damage 70-75
Spec 1 None
Spec 2 None
Ranged None
Yesterday I made 10 of these, all over 5500 Health and ALL with 13% Resist to Kin and Blast and ALL with 70-75 Damage.
Good luck as it can be done and repeated at these stats
illusive, On Radiant
Message Edited by Cesaire on 02-18-2004 11:42 AM
Tal-N wrote:
... If I had to hazard a guess this is evidence of something being broken in the CL rating system....