Bio Engineer Archive

Thread: Getting to know you and your profession!

DataOutlaw
Tue Sep 14, 2004 4:11 pm
#66

As far as I am concerned, the single most pressing issue is not being able to see the estimated CL calculation while doing experimentation. I understand that the success role of the final combine may change it but I would at least like to see what it will probably turn out to be while I am deciding whether or not to put an extra point of experimentation somewhere or not.
LobsterMagnet
Tue Sep 14, 2004 4:11 pm
#67


Not enough defenses, before I can even think about hunting other players, I would like to be able to take them on. We are particualry needed in initimidate, knockdown, and dizzy state defenses, ranged and melee defense (about +55 in total for both ranged and melee defense would be good...)


Heres how I think mbh defenses should be....


+55 Ranged Defense

+50 Melee Defenses

+40 Kd Resists

+20 Dizzy Resists

+45 Intimidate Resists

Message Edited by LobsterMagnet on 09-14-2004 04:12 PM



Master Bounty Hunter/Master Pistoleer
Akobe Lovid
Shock Trooper to be Master Commando
Idosk
Bloodfin
"The live ones are worth more then the dead..."
Lycids
Tue Sep 14, 2004 4:11 pm
#68

Players bounties and working out the bugs on the current jedi missions are something i would like to see. I know the bugs will be worked out in time and i am patient. Adding player bounties would add more to the game, and even take some pressure off are jedi nemeses. Also some extra defenses with some extra combat moves would make Master BH worth more. Consider this for a MAster BH. A Master BH could have access to a random alias. After a while people get to know who you are, are names are displayed above are toons. A system where a Master BH who has a PC mission can walk around with a fake name over his toon to throw off his preyand the name is never the sameone. Maybe how long they wear it couldbe depended on how succesful they have been as a PChunter. Just a little thought i had though i am sure some else has had it already.




Lycids Thorn
Retired Jedi Knight
Dark Troll Master

NasEscobar
Tue Sep 14, 2004 4:23 pm
#69






Tiggs wrote:


Since I am the new kid on the block I would like to take a little survey to see what you feel is the most pressing issue with your profession right now. Wait! Don't post just yet, seriously think about this for a moment and post what "you" feel is important, not what you think the overall class feels is important. (Flamers, trolls need not reply).

There are no promises being made that you will see immediate changes implemented. This is simply to gauge what you feel is important so that I can discuss this further with the team. I am going through a few professions at a time so if you don't see this post in another forum you participate in, do not worry. I will get to the other forums in due time


Thanks in advancefor taking the time out to do this.


P.S.


Iam well aware of the sticky issues threads on the forum and the excel sheets that ThunderHeart has. The reason(s) "I" am doing this is 1. to get to know you, 2. get a better feel about your posting styles and 3. Gather fresh feedback from the community. If you feel like you are repeating yourself then please feel free to opt out of posting in this thread.






A guy with a stick can OWN a guy holding a gigantic laser weapon.


That pretty much sums up what I think is wrong with the BH profession and a lot of other ranged professions



Kaara Mitake l Korren Mitake
The Real K in KoS
We're back b*****
Restuss is closed ,,!,,

quitch
Tue Sep 14, 2004 4:25 pm
#70






jcbruce2 wrote:

Wow, this might not be the best forum to start


#1 pve issue for me -as a ranged BH I can't do half of the things my melee toon can: solo geo cave, NS elders, etc....therefore it is just not as fun to play as MBH on high end content. It shouldn't be this way.


#1 pvp issue for me - too many to count really, but other then ever-present bugs and our jedi mission payout nerf, we have limited offense and almost no defense. (is that broad enough for ya? :smileywink




Ummm... he didn't start on this forum. And what are you talking about? In PvP, we have no offenses? I would say we do, just absolutely no defenses. If you want to be PvP person, pick up pistoleer.




-who lightdust
JoltsOne
Tue Sep 14, 2004 4:26 pm
#71

- gadgets


- fun on both sides of being hunted by a bh, and fun to be killed by one, fun to kill one.


- visibility system from jedi migrated for bh's. A bounty hunter should be just as careful about revealing himself to anyone like a jedi.


- themepark specialty missions. Higher end content only available to those who master the profession and complete something similar to the village. jabba's themepark could easily fit into this with small quests being added slowly.


- player bounties if it can be created in a way thats fun for both sides and not a means to grind money or pvp ranking.


- grouping limitations. If you chose to walk down the path of a bh, you should be making the choice to live like one. Jedi make the choice and the bh - jedi relationship that drives a large percentage of sales for this game should be on par.
Dalmartynn
Tue Sep 14, 2004 4:27 pm
#72

Hey Tiggs,


Thanks for taking some time and dropping this post for us. I think that the biggest problem I have to deal with as a Bio-engineer is thefail rate. Not only for crafting, but also for sampling DNA. As masters our fail rate is way too high and is more than just a common annoyance. We have no lootable attachments or foods to help us lower this fail rate. We cant even make tissues for this purpose. This is one of the most detracting features to BE. We spend the time to master, yet we perform as if we were still students of the profession. No matter though. It is still a great job to have Thanx again, and welcom.



Dalmartynn (MCH/MBE/RM)
Dalynn (MS/MF/TKA)
MAJ, RA
NAE, Commanding
KreuzRitter
Tue Sep 14, 2004 4:48 pm
#73



Phhantom wrote:
I think if a mission is taken on a jedi, The BH should have a Overt status.. So they can't follow you around while you are leveling and wait til you are Dizzy knockdown or something.. To finally use there TEF/Mission to open up fire on you.. My favorite is the BH takes out your Bike and you can't stop it because bikes are 1 hit and are disabled. So you can't even defend your selves usually until it is to late.. Or you can sit there with a standoff and waste your play time because of some JACKARSE bounty hunter thinks it's funny to just follow you around until the right momment as you are leveling....
Maybe it's me but if I knew some BH was after me I should not have to wait for him/her to fire first...
I suggest a Jedi Mission terminal for BH's, Let us give justice to either faction. I am sure Yoda gave OB1 a mission to track down a Bounty Hunter named Jangofette..

Message Edited by Phhantom on 09-14-2004 03:15 PM





Why are you telling the SOE team how bounty hunteing should be when you are not one?

Why are you telling SOE how jedi should be in the Bounty Hunter Forums?



Tiggs wrote:
I am going through a few professions at a time so if you don't see this post in another forum you participate in, do not worry. I will get to the other forums in due time






Wait your turn.



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PlayeroftheDay
Tue Sep 14, 2004 4:53 pm
#74


Scatter pistols seriously need to have an increased edge to hitting Jedi's. It does a several bolt, shotgun like, shot. In the movies Jedis could easily deflect blaster shots coming at them. But 6 all at the same speed and different trajectories? No.


The Bounty Hunter Scatter Pistol should automatically have a 30% chance of hitting the Jedis, I can handle 70% being deflected (they are Jedi after all) but they shouldn't be able to block everything we have to offer. Having to master TKA and go up the investigation tree to be an effective Bounty Hunter is not being a Bounty Hunter when we have a whole "Bounty Hunter" tree available.


Player bounties, fair, balanced and non-griefing. Real players, real bounties.


PC and NPC traps.

Message Edited by PlayeroftheDay on 09-14-2004 04:54 PM

Laeir
Tue Sep 14, 2004 4:57 pm
#75

I would say that the most pressing issue for Bioengineers is that a great deal of the things we craft are not very useful.

Examples:

Chefs really only use the +Nutrition bionutrients (Micro-nutrients, Broad-spectrum, Intelligent Nanonutrients) because the other bionutrients don't have as pronounced an effect and require many more creature resources. The heavy Nutrition supplement more than doubles the effect of a food, but the heavy Duration and Filling supplements don't come close to doubling the duration or halving the filling of the food.

The non-advanced Tailor tissues are fairly pointless since they require nearly as many resources as the advanced versions, but produce half the effect. If they produced 3/4 of the effect or required no creature resources, then they might be worth making. If Entertainer tissues improved the Entertainer buff effects, they would be more useful. There is also a fairly limited number of clothing items that can take Tissues in reasonable quantities. It would be nice if there were more variety and types of clothing (gloves/belts/boots/jewelry/backpacks) that could take the tissues. We could also use many more different tissue types. For example, we have nothing for crafters or Image Designers.

With all the buffs, high resist armor, and damage mitigation now in the game, pets don't tank nearly as well as even a novice medic. Pets also do very little damage. The only reason they are useful at all is because the mob AI is not smart enough to ignore pets. Pets need to be more of a threat. My suggestion is that the Creature Handler Enrage and Embolden Pets commands be made significantly better. Embolden Pets could work in a similar fashion to the Teras Kasi Power Boost command. Enrange Pets could make pet attacks armor piercing. Both commands need to have decent durations (ten minutes) and very little down time (2 minutes).

One last item: Please have the devs look into increase the chance of finding eggs in a lair and reduce the chance of finding moths, bats, bees, butterflies.

Thanks!
Bhaal_Darkov
Tue Sep 14, 2004 4:59 pm
#76

1) SABER BLOCK 85, we need something to counter this, it renders rangedtemplates ineffective.


2) JEDI MISSIONS, broken TEF and "target not online" when they are online. These both need attention.


3) PLAYER BOUNTIES, would be great to be able to get bounty missions on players other than jedi.



Bhaal Darkov
Master Bounty Hunter
174

Chais-Jayden
Tue Sep 14, 2004 5:02 pm
#77






Tiggs wrote:


Since I am the new kid on the block I would like to take a little survey to see what you feel is the most pressing issue with your profession right now. Wait! Don't post just yet, seriously think about this for a moment and post what "you" feel is important, not what you think the overall class feels is important. (Flamers, trolls need not reply).

There are no promises being made that you will see immediate changes implemented. This is simply to gauge what you feel is important so that I can discuss this further with the team. I am going through a few professions at a time so if you don't see this post in another forum you participate in, do not worry. I will get to the other forums in due time


Thanks in advancefor taking the time out to do this.


P.S.


Iam well aware of the sticky issues threads on the forum and the excel sheets that ThunderHeart has. The reason(s) "I" am doing this is 1. to get to know you, 2. get a better feel about your posting styles and 3. Gather fresh feedback from the community. If you feel like you are repeating yourself then please feel free to opt out of posting in this thread.






I would like to see an improvement in defense.... and maybe some better weapons. I look at the great BH's, and besides being clever and decisive, they also had weapons, traps, and stuf to help in there hunt. For instance, if you look the Predator movies (yes Predator). Not only did they use gurrellia tactics, that had special weapons for just them that aided in their hunt. I do like the scatter pistol, but like the Master Pistoleer profession, I feel we should get an uber weapon, witha mind DOT at master. Bring back Master Scout, and let us use the traps on our marks.... maybe better ones to lower their defenses and apply states as well. I have noticed that in my experience with BH's, it wasnt just weapons, but the tactics we use as well as the extra "toys". I point my examples at the Fetts and at the Predator movies, especially AVP. They had some really cool traps in that movie.



Achyuta's account has been banned... for the first time in 2 years.
Dubolom
Tue Sep 14, 2004 5:12 pm
#78

NPC missions take a LONG time and do not justify the payout, especially since doing these missions requires expenses for droids and travel. High-level mission payments need to be trippled or quadrupled at the minimum.... and I wouldn't mind increased mark difficulty to get that increased paycheck.



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Veni. Vidi. Discedi.
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