Bio Engineer Archive
Thread: Getting to know you and your profession!
Pootian
Tue Sep 14, 2004 5:14 pm
#79
Beat it she asked BOUNTY HUNTERS not jedi what they wanted to see....go back to your own board!
Phhantom wrote:
I think if a mission is taken on a jedi, The BH should have a Overt status.. So they can't follow you around while you are leveling and wait til you are Dizzy knockdown or something.. To finally use there TEF/Mission to open up fire on you.. My favorite is the BH takes out your Bike and you can't stop it because bikes are 1 hit and are disabled. So you can't even defend your selves usually until it is to late.. Or you can sit there with a standoff and waste your play time because of some JACKARSE bounty hunter thinks it's funny to just follow you around until the right momment as you are leveling....
Maybe it's me but if I knew some BH was after me I should not have to wait for him/her to fire first...
I suggest a Jedi Mission terminal for BH's, Let us give justice to either faction. I am sure Yoda gave OB1 a mission to track down a Bounty Hunter named Jangofette..
Message Edited by Phhantom on 09-14-2004 03:15 PM
Myriana
Tue Sep 14, 2004 5:17 pm
#80
give us a raison to be MASTER.
-tacking jedi only for MASTER BH (no more melee dabbling.)
no more defence, but please raise offence:
-fix: kd & dizzy
-fix: blind.
-fix:fast blast
-fix: bleed shot (mind)
-fix:: jedi do not have to block scatter and LLC damage.
-add GADJETS against jedi only. (investigation line)
-fix: bounty payout: 15k is a shame.
-fix: JEDI PERMA HEALING Health+Action+Mind. jedi heals better than a MBH Mcarbine makes damage. ranged are able to win if using bleeding and torso shot (wound), but it s tooooo long (lack of any defence)
-fix jedi healing when kd
-fix jedi block when kd
-fix: all jedi defence down when kd
-fix: force regen when kd
-fix mandolarian loot rating (and color)
-fix give MBH armor certification SABER RESIST!
i think worst probleme of BHis the jedi. (sorry)
that's all thank you
darkjedidroid
Tue Sep 14, 2004 5:40 pm
#81
k what i see needs work in our mighty profession
1. saber block is killing ranged bh please lower it
2. mission payout for jedi and npc just stinks please raise them for expamle master lvl like janta missions
3. lignting clone does nothing plz fix it
4. llc is wrothless in pvp atm.. i dunnno when combat balence comes since armor effect will be lowered, if not give us a bh rifle
5. gadets/traps for pc/npc's..alot of us are tried of doing same missions give us traps in invest line so that we can do capture missions. and for pc jedi and comming soon other players.
6. mission slectiion gives us to choices like in mission term. one npc , one jedi, one player, one capture
7. for capture for pc. if the trap is successfull make it like feign death or something so we know the mission is complete
8. put make fire dot into firekd, and make it more powerfull knockdown
9. move jedi missions to master lvl
10. bhs need melee defence. a dancer got more than us plz add more
11.player bounties...we are tied of hunting jedi.
12. want to take out our bounties in space ( pc and npc) or follow them in space
13. fix the missions-for jedi not online bug and tef.
14. when player bounties are place make it to invest 4 line
15. a quest base missions when bh reaches master and earns reputation pts or fame pts ( rewards- saber protection, mando/bh armor, jetpacks, and $$$ )
16. a bh carbine cert at novice
Andro_Mainyus
Tue Sep 14, 2004 5:45 pm
#82
Ok, first I would like to say that I do not post too often as it is usually like kicking a dead horse. I feel that if 200 other posts say the same thing I am feeling then it is just that much more to wade through. I would also like to add that I have not read the posts in this forum as I would like to give my oppinion based on my BH experience from beta to today. That being said...
I believe that many professions have valid reasons to complain. I think that the combat needed a hard look befor the game even shipped but that it did not receive the attention it needed. I would like to post not only the things I see wrong with BH but some other thoughts that may seem to attack other professions. This is not my intent so please don't take it as an attack.
First I believe that BH's should be the ultimate in 1-1 PvP. I think there should be a bonus to any mark that you have on some one (and group members if they are in a group).
I also think that we should be able to group together to do harder missions... I can pull any other mission with members of my PA and we can run the misssions together. Why can't we do this as with BH missions as well? How are we supposed to take out hard missions ( yes, like Jedi ) if we can't group to do them. We simply don't have the skills to do this alone and IMHO it is unfair that anyone can group for other missions but not us. When I say this, I mean the ability to pull missions, do them together and split the loot.
We also need to be able to do more PC bounties, it gets real old hunting creatures, NPC's, Jedi that you can't kill (all for less than it costs to hunt them too). As stated befor we need bonus's to this. We should also need to be MBH befor pulling PC bounties. The "dabling" does not bother me but the pulling PC bounties at INV 3 does bother me. I have been a BH since day one, I put my time in to get to where I'm at and I believe that deservse some consideration. (This I think is vital to the survival of our profession).
We realy need some sort of defense... I think this should be accomplished through a "BH only" armor and not through skills. Lets face it, Fett survived mainly off of luck and armor... Not pure defense skills.
Some more offense should be given back too... the BH should be the one to kick the door down and "Take some names and kick some ***". That is not us at the moment.
Now lets take a look at some of the other professions.
TKA... Why is everone complaining about this... Darth Maul was a bad mofo right? well, when you master TKA you should be... I think that there should be limits on it or it should take more skill points to master it though.
Swordsman... Uh yeah, saw alot of those in Starwars didn't we? Not counting the Jedi and thier lightsabers. Enough said.
Commando... The profession was an outstanding idea that was poorly implemented. Should they use a rocket launcher and flame thrower or granades? Yes. They should get major bonus's when fighting large groups or against things like AT's. That is what a commando is for, not 1-1 PvP.
I could go on but these are the complaints I see most often so I'll leave it at that. Should these professions rule in PvP? Maybe in groups but not 1 on 1 in PvP. BH should be feared. I can't go anywhere with my tag up without some one giving me a /d. That should not happen... They should say, I hope he isn't here for me and duck out of the room. There is a place for everyone in the galaxie and it needs to be calculated out soon. I'm not saying that I should go in and tear up a whole battle field but there should be some respect and fear knowing that I'm after you.
Along with this... We realy need the MERC faction. What self respecting BH would actually work strictly for the empire of the rebellion? I thought BH took a mission from the highest paying side!!! (Yes I am currently imperial factioned as the lack of content bored most of my PA and we decided that in order for us to keep the PA alive we would need to go faction to keep intrest), I would also like to add that we were designed to be a BH guild, this is however impossible. The profession was so bad that all but 4 or 5 members of my PA have dropped BH. What good is it to have a BH guild if you can't keep any BH's in your PA?
Any how I could go on for hours but I'll just leave it be. I know most of this has been said befor but maybe some fresh blood will do us good. Please keep us informed and "throw a dog a bone" so we won't feel like we are getting brushed under the carpet still.
darkjedidroid
Tue Sep 14, 2004 5:49 pm
#83
darkjedidroid wrote:
k what i see needs work in our mighty profession
1. saber block is killing ranged bh please lower it
2. mission payout for jedi and npc just stinks please raise them for expamle master lvl like janta missions
3. lignting clone does nothing plz fix it
4. llc is wrothless in pvp atm.. i dunnno when combat balence comes since armor effect will be lowered, if not give us a bh rifle
5. gadets/traps for pc/npc's..alot of us are tried of doing same missions give us traps in invest line so that we can do capture missions. and for pc jedi and comming soon other players.
6. mission slectiion gives us to choices like in mission term. one npc , one jedi, one player, one capture
7. for capture for pc. if the trap is successfull make it like feign death or something so we know the mission is complete
8. put make fire dot into firekd, and make it more powerfull knockdown
9. move jedi missions to master lvl
10. bhs need melee defence. a dancer got more than us plz add more
11.player bounties...we are tied of hunting jedi.
12. want to take out our bounties in space ( pc and npc) or follow them in space
13. fix the missions-for jedi not online bug and tef.
14. when player bounties are place make it to invest 4 line
15. a quest base missions when bh reaches master and earns reputation pts or fame pts ( rewards- saber protection, mando/bh armor, jetpacks, and $$$ )
16. a bh carbine cert at novice
i forgot one
17. reduce weapon swich delay to 2.5 secs insteaad of 5 at master lvl
Ralfire
Tue Sep 14, 2004 5:51 pm
#84
Critical fails are a killer. Wouldn't be so bad if we got to keep the DNA.
As for the CL 10's I think there just fine the way they are(Here come the flames and the 1 star). It's the only real pets that sell, the CH pets just sit on the vendor but the Non CH pets go like hot cakes.
As for the CL 10's I think there just fine the way they are(Here come the flames and the 1 star). It's the only real pets that sell, the CH pets just sit on the vendor but the Non CH pets go like hot cakes.
Dsabre
Tue Sep 14, 2004 5:58 pm
#85
well seeing as how BE's have an entire line dedicated to supporting the profession interdependencies bit...and I think all BE's know how badly some of those relations have turned due to arguments over "make me a schematic" or the resulting undercutting wars that happened on some servers...bria comes to mind on that one.
why not re-do the whole profession interdepencies, and use BE as the starting point since its easily tied into other professions.
1) place new BE schematics in other professions...like new tissue schematics at master doctor...that still use BE exp points. or DNA sampling mods in the CH tree....stuff like that.
2) repeat so that every aspect of BE can be specialized in...but that no one can do all of them...and so that BE/tailor or BE/chef wouldn't be able to be self sufficient and make the best tissues. being a master doc/master BE doesn't leave a lot of extra skill points...not enough to master chef or tailor at any rate.
profession interdependencies have done little else except for escalating hostilities between professions...quite simply because the suppliers of the subcomponents are treated like schematic machines...forced to accept little if any profits while the end product rakes in a significantly higher profit margin. making the top end subcomponent crafters even rarer...and by default tissue crafter specialists that can do almost nothing else...
other things for BE's...
1) display CL while crafting the genetic template...not a necessity...but certainly would be nice to be able to see it.
2) as others have said...the non-ch pet issue needs to be addressed...(tho I think BE made non-ch pets are too weak when compared to the 600 combat rating r3 droids that DE's can make)
3) allow BE's to sample from anything...the CH caps will still prevent insanely overpowered creatures (well that and mask scent/camo limitations)...would open up a lot more possibilities/options for BE's to play with while crafting pets...and provide alternatives to the hated/loved mutant rancors.
why not re-do the whole profession interdepencies, and use BE as the starting point since its easily tied into other professions.
1) place new BE schematics in other professions...like new tissue schematics at master doctor...that still use BE exp points. or DNA sampling mods in the CH tree....stuff like that.
2) repeat so that every aspect of BE can be specialized in...but that no one can do all of them...and so that BE/tailor or BE/chef wouldn't be able to be self sufficient and make the best tissues. being a master doc/master BE doesn't leave a lot of extra skill points...not enough to master chef or tailor at any rate.
profession interdependencies have done little else except for escalating hostilities between professions...quite simply because the suppliers of the subcomponents are treated like schematic machines...forced to accept little if any profits while the end product rakes in a significantly higher profit margin. making the top end subcomponent crafters even rarer...and by default tissue crafter specialists that can do almost nothing else...
other things for BE's...
1) display CL while crafting the genetic template...not a necessity...but certainly would be nice to be able to see it.
2) as others have said...the non-ch pet issue needs to be addressed...(tho I think BE made non-ch pets are too weak when compared to the 600 combat rating r3 droids that DE's can make)
3) allow BE's to sample from anything...the CH caps will still prevent insanely overpowered creatures (well that and mask scent/camo limitations)...would open up a lot more possibilities/options for BE's to play with while crafting pets...and provide alternatives to the hated/loved mutant rancors.
phwank
Tue Sep 14, 2004 5:58 pm
#86
if we're the only profession able to hunt Player Jedi, perhaps it would make sense if we were a threat to them at all. right now, we'll get killed by anyone other than a total newbie jedi, we NEED to be powerful enough that when they hear they're being hunted, they actually get a little nervous...
if that's not possible, then just give us a decent player bounty system so we can hunt anyone at all that needs hunting. if i can't kill a jedi, i'm not too proud to say that i'd settle for killing a musician or tailor... hehe
ph
ami2raw4u
Tue Sep 14, 2004 5:59 pm
#87
Welcome Tiggs. After reading some of the responses here, you need to go right back to TH and demand a pay raise. If you havent noticed already, the BH community is not what one would call friendly. Rightfully so, if you have been filled in about our history. Highly unlikely, or you prolly wouldnt ave taken this assignment. Moving on...
I bought SWG for the soul purpose of becoming a Master Bounty Hunter. After spending countless hours trying to acomplish my goal, I became weary and bored of Investigations missions for several reasons. The time it took just to accomplish 1 mission. The expense incurred to complete the mission, and finally the low XP given for doing it. This has to beone of the most boring, monotanous and painful grinds in the game. However, after taking 3 months just to grind Investigations, my character was finally complete... so I thought.
After obtaining the elite status of Master Bounty Hunter, I was utterly disappointed and felt cheated that I had invested so much time and skill points into a profession that was so weak. WOOOHOOO!! I can hunt jedi now! Regretfully, I didnt stand a chance against one, or most any other combat profession, especially melee. For the most part, the weaponry we are qualified for doesn't compare to other professions, again, especially melee. (which wouldnt be so bad if melee professions didnt have such a long range/radius for attacks) For SOE Development publicly stating that BH were created to help control jedi population, they sure did a lousy job of giving us the tools to do so. (no, I'm not looking for an "I WIN" button, but at least half a chance) We were told we would be HIGH powered offensively, with LOW defense. As it stands, we are low-medium offensively, and NO defense. ( I dont consider +7 melee defense obtained at MBH even in the low category as Master Dancers have the same-pathetic)
In addition, the quickfix to try and please the BH community was to reduce the umber of skill points needed to obtain master. While it has added some diversity by allowing us to obtain other skill trees in various professions, this was a slap in the face to most of us that pride ourselves as having Mastered the toughest Elite profession in the game. This is very similar to the field of medicine... treat the symptom, but not the problem.
I could go on, and on but this is a starting point, and as with most, I dont expect much, if anything to actually be done. ("wait for combat rebalance." BLAAHH) However, my summary of the fixes for the BH profession are this:
Make Master status worth obtaining- limit PC bounties to Master, make the 'fast blast' special serve some purpose. Better mods for LLC.
Give us the tools we need to control the jedi population- better weapons, specials that can actually do some damage. In addition, jedi saber block is an "I WIN" mod against any ranged profession. A person with 125+ accuracy, 100+ speed has no better chance of hitting a jedi than a person with far less. Balance it with melee.
Make jedi/PC bounties worthwhile-raise the pay!! (bring back permadeath to jedi being killed more than so many times in a day or week to curb exploiters)
DEFENSES of some sort- nuf said
Weapon switch delay- defeats the purpose of having enhanced skills in 3 classes of weaponry.
Master Marksman- mastering this entire profession makes absolutely no sense as BH, even at Master, cannot proficiently use rifles. Much like mastering all of scout served little or no purpose.
If these things specifically cannot be addressed, then consider scrapping the entire profession and adding the investigations line to TKM, as they already have a history and ability to combat jedi. TKM also has the ability to take up other skills to do this rather efficiently.
nolan007
Tue Sep 14, 2004 5:59 pm
#88
Bounty Hunter Issues and Suggestions (concise)
- No TEF and "Target is Not Online" for Jedi missions. Around 50% of our Jedi missions do not have a TEF and report "Target is Not Online". Apparently, the TEF bug is caused or corrected by crossing server boundaries, shuttle flights, or Jedi logging off and logging on. Target is not online seems to be connected with a Jedi logging off and logging on.
- Bounty Hunter missions for Jedi only pay 15k. Considering all the time and credit costs associated with Jedi missions (ie. due to locked houses, lakes, Jedi bodyguards, droid costs, flight costs, buff costs, weapon costs, vehicle repair costs, time spent driving around and waiting for flights) and how many Jedi missions are actually completed, I suggest the Jedi missions should scale... low-level Jedi to pay around 25k and higher level Jedi to pay 250k.
- Bounty Hunters do not keep the Jedi population underground. Jedi receive no penalty at death; only at clone. Bounty Hunters are suppose to keep the Jedi population underground. As a result, Jedi should receive a modest death penalty for dying (ie. -50k Jedi XP loss per death -- not at their clone). Corpse camping issues solved! Also, anything higher than -50k Jedi XP loss is enough to make a Jedi want to quit the game due to frustration.
- In-game community built for Bounty Hunters and Smugglers (more info link). I suggest Bounty Hunters and Smugglers should have a new profession-based home at Jabba's Palace (all the resources located there-- with a Starport added for exclusive BH / Smuggler usage). A profession-based in-game community would increase the fun-factor quite a lot. This suggestion would not be hard to implement.
- More Jedi on the terminals! If we have to hunt and kill the same 10 Jedi each week (due to no other Jedi are popping on the terminals), it's borderline griefing. I suggest if you are a Jedi and you have logged in that day, you make it on the BH terminals. Basically, consider flooding the terminals with all Jedi that have logged in for the day so that the "risk" is spread out among all of the Jedi population and we don't have to hunt the same 10 Jedi each week. If the Jedi dies, remove them from the terminals for an hour or so.
- +85 Saber block is a bit too high for Master Lightsaber. As a result, no matter the accuracy, ranged attacks are almost alwaysblocked. I suggest Saber block should give the Jedi enough time to close the gap; it should not be god-mode versus ranged attacks. I suggest +65 Saber block at Master Lightsaber would probably be much more balanced (+50 Saber block at 0004 with +15 Saber block at Master). However, Lightsaber, Powers, and Healer disciplines need some melee defenses and Jedi toughness (these extra defenses should stack with defender).
Message Edited by nolan007 on 09-14-2004 08:00 PM
Kaorset
Tue Sep 14, 2004 6:01 pm
#89
I have to agree with many others...Player Bounties. I really don't care about hunting Jedi. No fun. Let me hunt smugglers or someone else.
nolan007
Tue Sep 14, 2004 6:03 pm
#90
As far as gameplay, Bounty Hunters were effectively "nerfed" about 2 months after the game release due to all the other professions being given defenses and uber-armor.
Also, the developers have not communicated what attention we're receiving in regards to mission bug fixes.
No communication isn't a good thing.
nurTsunami
Tue Sep 14, 2004 6:05 pm
#91
GamerProX wrote:
For the Profession, Player Bounties, not Jedi Bounties or NPC. Real Players, Normal Players, Player Bounties.
I second that! ![]()
Got some axes to grind
**goes back to sharpening his blade**