Bio Engineer Archive
Thread: Pet Pricing
My scheme I worked up yesterday ought to do OK.
40k for light armor
25k for disease or poison special
20k for "strong" poison/disease. 10k for medium. 0k for mild.
10k per 10% kinetic resist.
extra 10k for every resist that is over 60%
10k for ranged attack
20k for dizzy or crippling strike
10k for other specials.
hmmm.. that's about it. I don't charge for level of pet. I am targetting pets between level25 and 38. Buyers don't know or care if the pet is 2nd or 3rd generation and don't care.
And I don't stock CL10 pets due to the bug.
I gave up long ago on the pricing formulas; too many of them seemed like ways to justify half-million-credit pets and were too much of a hassle to bother with. I use a standard pricing that runs like this:
Non-CH Pets:
High health, high kinetic "monster pets" (9000-10500 health, 55%+ kinetic) - 50K
(combines of this type I am less happy with, either low damage or health, etc. 40-45K)
Mid-level pets (4.5-7k health, 20% + Kinetic) - 35K
Low Level and "toy" pets - 10K
CH Pets
11 - 18, good kinetic, damage and health (usually 7k - 10k), 25K
18 - 50 with Armor, High Kinetic or strong "balanced" resist profile (I do not sell pets over CL 20 without armor) - 35K
50 - 65, armored, high resist, mid to high damage - 45 - 50K
65+ high level pets, 50 - 100K, depending on stats and my personal opinion of the pet.( I do not place a lot of these on the vendor, but the ones I do are usually pretty decent creatures.)
"Furniture" Pets - (whatever types of DNA happen to be handy in a skin for decorating) 5K
Custom requests are priced by agreement with the customer, based on the complexity and difficulty of the request. Half the time I charge my standard rates if someone just wants a good pet in a specific skin or color; specific requests for level/resists/health/specials may add to the price if they require significant work.
I often have a non-CH template or two ready to combine for specific requests. I generally make a number of these templates up at a time, and will take one or twoin the middle range of the successes that I have seen the results on similar templates, so I have a good expectation of a 10K health CL 10 combine, and set them aside in my pack for the "Can you make me a bantha like this gurreck?" requests.
LLan
I'm a master CH,. just started to train up BE (working on mastering pistol before diving in all the way)
So I've got some perspective as a buyer and a now some as a seller (I have an alt with master merchant who does the sales).
As a CH I was generaly only interested in two kinds of pets. Anything realy realy cheap to train for XP, and anything that was absolutely top notch at even divisibles of CL 70 (70/35/23). Everything else is pretty much totaly worthless except for novalties sake. If a pet isn't optimized for some combat task, (either tanking or damage dealing). I've got no interest in it. I'll pay lots for a realy nice pet, and almost nothing for anything short of great. I see BE vendors chock full of middle of the road junk pets at CL 29 and the like. Asside from being decoration those are pretty much worthless, especialy when they are unarmored and have average resists. Just re-sample that junk or sell it at a furniture price. Pricing by CL is pretty much totaly irrational. CL does not determine value unless you peg one of the multiplier levels - 35 and 23/24
As a seller I can only make farly junky pets at the moment. So when grinding my way up sampling and crafting I make lots of CL5 Kadu, and I sell them for 300cr on the bazar and 500cr on my vendor to satisfy the Tame for XP market. I also make (pet) creatures and try to keep one of each model I can make stocked at 500-1K but they don't sell very fast if I price them over 500cr.
If I wern't grinding I wouldn't bother selling things at that price unless I was loss leading to get exposure for my vendors. I make most of my money on meds and resources, but most of my volume comes from furniture and utility items like vehicle customization kits. I don't make much money on those things but because I mine my own resources and because I sell lots of them its still profitable.
I'm mostly into BE to make pets for myself, but I will likely put up some for sale if I find good formulas. Still unless its top quality I'll be selling it stupidly cheap because I realy can't think of anyone who needs them for anything but decoration or taming XP. Now the good ones will go for good prices, probably 50-200K depending on excelence. I certainly won't use a formula. I price what I think people are willing to pay and I base that on what people buy them for and how fast they sell at that price.
Galacium wrote:I'm a master CH,. just started to train up BE (working on mastering pistol before diving in all the way)
So I've got some perspective as a buyer and a now some as a seller (I have an alt with master merchant who does the sales).
As a CH I was generaly only interested in two kinds of pets. Anything realy realy cheap to train for XP, and anything that was absolutely top notch at even divisibles of CL 70 (70/35/23). Everything else is pretty much totaly worthless except for novalties sake. If a pet isn't optimized for some combat task, (either tanking or damage dealing). I've got no interest in it. I'll pay lots for a realy nice pet, and almost nothing for anything short of great. I see BE vendors chock full of middle of the road junk pets at CL 29 and the like.
Im an MCH with a MBE alt, be sure you check those cl29 pets! I wanted to make high damage, low 30 pets with light armor and 60%kinetic (rest vuln, just for sake of ease). So I make a couple that are cl32-34 that were something along the line of 10k/8k/8k, 410dmg, light armor, 60%kinetic...then I had a freak accident. I ended up with a cl29 pet that was 11k/7k/8k, 470dmg, light armor, 60%kinetic. Not sure how I did it, and wasnt able to repeat it. Im guessing I had a Marginal Success along the way or something.
AtPlay wrote:
Im an MCH with a MBE alt, be sure you check those cl29 pets! I wanted to make high damage, low 30 pets with light armor and 60%kinetic (rest vuln, just for sake of ease). So I make a couple that are cl32-34 that were something along the line of 10k/8k/8k, 410dmg, light armor, 60%kinetic...then I had a freak accident. I ended up with a cl29 pet that was 11k/7k/8k, 470dmg, light armor, 60%kinetic. Not sure how I did it, and wasnt able to repeat it. Im guessing I had a Marginal Success along the way or something.
1k per level, +15k if it has armour....everything else is ignored as almost everything i turn out has one or more desirable features (poison, knockdown etc etc)
Pets at lvl 69 and 70 are usually auctioned.
This works for me, but all servers are different of course...
1 credit for each point of HAM + (sum of all resists * 100) + 3000 for armor + 3000 for each special + 3000 for ranged attack. So a pet with the following stats:
10000 health = 10000 cr
10000 action = 10000 cr
10000 mind = 10000 cr
Light armor = 3000 cr
60% kinetic = 6000 cr
30% energy = 3000 cr
15% acid = 1500 cr
dizzy = 3000 cr
stun = 3000 cr
would cost 49,500 cr
I sometimes adjust this up or down (depending on the 'worthiness' of the pet in my opinion), but this is a good starting point for me and I seem to have a steady business. People will pay well for quality work, so I dont sell any 'junk' pets.