Bio Engineer Archive

Thread: Pet Pricing

Devero
Tue Jun 08, 2004 5:16 am
#66

My scheme I worked up yesterday ought to do OK.


40k for light armor


25k for disease or poison special


20k for "strong" poison/disease. 10k for medium. 0k for mild.


10k per 10% kinetic resist.


extra 10k for every resist that is over 60%


10k for ranged attack


20k for dizzy or crippling strike


10k for other specials.



hmmm.. that's about it. I don't charge for level of pet. I am targetting pets between level25 and 38. Buyers don't know or care if the pet is 2nd or 3rd generation and don't care.


And I don't stock CL10 pets due to the bug.


FlyMoe
Tue Jun 08, 2004 9:39 am
#67

For me, I price by lvl. So a lvl 35 pet would be 35k. If it has any good specials, armor, or good resistances then I will add an extra 5-10k. For a lvl 10 pet, I charge a straight 20k. I used to charge higher for good pets with armor, resistances, etc... but they would never sell in my vendor. Since I changed my pricing, I have to restock my vendor every 2-3 weeks now, which I guess isn't that bad. The way I look at it now is I'd rather sell my pets for a decent profit instead of making a killing. Making pets isn't tough, just go out to a planet with a empty back pack and some brandy and within a few hours you have a back pack full of DNA. Do that twice in a week and you have a full vendor. So I don't see why making pets should be expensive. Just charged a decent price and people will buy them eventually.



----------------------------------------------------------------------------------------------------
Alkrin Vegan
Kauri
Master Bio-Engineer
Vendor (-5275 3422) Near Theed on Naboo

Alchohol, the cause of and the solution to all the world's problems. - Homer Simpson

Beauty is in the eye of the beer holder! - Alkrin (afer a night of hard drinking)

Nikin
Tue Jun 08, 2004 2:29 pm
#68

How much should I charge for 2 gurrecks that were born in the wild and tamed from way back in the day? They still have about the same ham as what BE make, and just a little less damage.



-Nikin of Wanderhome
Master Heavy Swordsmen/ Master Brawler/ Creature handler
MalkavSez69
Tue Jun 08, 2004 7:57 pm
#69

I basically use FlyMoe's standard. I charge by level, I add an additional 5-10k for things like armor, SP or SD, or fairly high resist.



-=-

Lokarr Darkrider
Agent to the Empire
(Master Creature Handler, Novice Carbineer, Master Bio Engineer)
"Bugger PvP. NPCs are better conversationalists."
Akelan
Wed Jun 09, 2004 8:07 am
#70

I gave up long ago on the pricing formulas; too many of them seemed like ways to justify half-million-credit pets and were too much of a hassle to bother with. I use a standard pricing that runs like this:


Non-CH Pets:


High health, high kinetic "monster pets" (9000-10500 health, 55%+ kinetic) - 50K


(combines of this type I am less happy with, either low damage or health, etc. 40-45K)


Mid-level pets (4.5-7k health, 20% + Kinetic) - 35K


Low Level and "toy" pets - 10K


CH Pets


11 - 18, good kinetic, damage and health (usually 7k - 10k), 25K


18 - 50 with Armor, High Kinetic or strong "balanced" resist profile (I do not sell pets over CL 20 without armor) - 35K


50 - 65, armored, high resist, mid to high damage - 45 - 50K


65+ high level pets, 50 - 100K, depending on stats and my personal opinion of the pet.( I do not place a lot of these on the vendor, but the ones I do are usually pretty decent creatures.)


"Furniture" Pets - (whatever types of DNA happen to be handy in a skin for decorating) 5K


Custom requests are priced by agreement with the customer, based on the complexity and difficulty of the request. Half the time I charge my standard rates if someone just wants a good pet in a specific skin or color; specific requests for level/resists/health/specials may add to the price if they require significant work.


I often have a non-CH template or two ready to combine for specific requests. I generally make a number of these templates up at a time, and will take one or twoin the middle range of the successes that I have seen the results on similar templates, so I have a good expectation of a 10K health CL 10 combine, and set them aside in my pack for the "Can you make me a bantha like this gurreck?" requests.


LLan



AtPlay
Wed Jun 09, 2004 9:21 am
#71

I do 1.5k/cl for my normal pets, and 2k/cl for ones I feel are exceptional. I dont sell junk...ever.



Sagax/Chilastra
Master Creature Handler forever...
Galacium
Wed Jun 09, 2004 10:09 am
#72

I'm a master CH,. just started to train up BE (working on mastering pistol before diving in all the way)



So I've got some perspective as a buyer and a now some as a seller (I have an alt with master merchant who does the sales).


As a CH I was generaly only interested in two kinds of pets. Anything realy realy cheap to train for XP, and anything that was absolutely top notch at even divisibles of CL 70 (70/35/23). Everything else is pretty much totaly worthless except for novalties sake. If a pet isn't optimized for some combat task, (either tanking or damage dealing). I've got no interest in it. I'll pay lots for a realy nice pet, and almost nothing for anything short of great. I see BE vendors chock full of middle of the road junk pets at CL 29 and the like. Asside from being decoration those are pretty much worthless, especialy when they are unarmored and have average resists. Just re-sample that junk or sell it at a furniture price. Pricing by CL is pretty much totaly irrational. CL does not determine value unless you peg one of the multiplier levels - 35 and 23/24


As a seller I can only make farly junky pets at the moment. So when grinding my way up sampling and crafting I make lots of CL5 Kadu, and I sell them for 300cr on the bazar and 500cr on my vendor to satisfy the Tame for XP market. I also make (pet) creatures and try to keep one of each model I can make stocked at 500-1K but they don't sell very fast if I price them over 500cr.


If I wern't grinding I wouldn't bother selling things at that price unless I was loss leading to get exposure for my vendors. I make most of my money on meds and resources, but most of my volume comes from furniture and utility items like vehicle customization kits. I don't make much money on those things but because I mine my own resources and because I sell lots of them its still profitable.


I'm mostly into BE to make pets for myself, but I will likely put up some for sale if I find good formulas. Still unless its top quality I'll be selling it stupidly cheap because I realy can't think of anyone who needs them for anything but decoration or taming XP. Now the good ones will go for good prices, probably 50-200K depending on excelence. I certainly won't use a formula. I price what I think people are willing to pay and I base that on what people buy them for and how fast they sell at that price.





Starship Enterprises - Insurgo Emporium - Waypoint -6677 -3785 - Insurgo, Naboo, Kettemoor
AtPlay
Wed Jun 09, 2004 10:19 am
#73



Galacium wrote:

I'm a master CH,. just started to train up BE (working on mastering pistol before diving in all the way)

So I've got some perspective as a buyer and a now some as a seller (I have an alt with master merchant who does the sales).

As a CH I was generaly only interested in two kinds of pets. Anything realy realy cheap to train for XP, and anything that was absolutely top notch at even divisibles of CL 70 (70/35/23). Everything else is pretty much totaly worthless except for novalties sake. If a pet isn't optimized for some combat task, (either tanking or damage dealing). I've got no interest in it. I'll pay lots for a realy nice pet, and almost nothing for anything short of great. I see BE vendors chock full of middle of the road junk pets at CL 29 and the like.





Im an MCH with a MBE alt, be sure you check those cl29 pets! I wanted to make high damage, low 30 pets with light armor and 60%kinetic (rest vuln, just for sake of ease). So I make a couple that are cl32-34 that were something along the line of 10k/8k/8k, 410dmg, light armor, 60%kinetic...then I had a freak accident. I ended up with a cl29 pet that was 11k/7k/8k, 470dmg, light armor, 60%kinetic. Not sure how I did it, and wasnt able to repeat it. Im guessing I had a Marginal Success along the way or something.



Sagax/Chilastra
Master Creature Handler forever...
Galacium
Wed Jun 09, 2004 4:08 pm
#74






AtPlay wrote:

Im an MCH with a MBE alt, be sure you check those cl29 pets! I wanted to make high damage, low 30 pets with light armor and 60%kinetic (rest vuln, just for sake of ease). So I make a couple that are cl32-34 that were something along the line of 10k/8k/8k, 410dmg, light armor, 60%kinetic...then I had a freak accident. I ended up with a cl29 pet that was 11k/7k/8k, 470dmg, light armor, 60%kinetic. Not sure how I did it, and wasnt able to repeat it. Im guessing I had a Marginal Success along the way or something.





Indeed, I do check them all when I'm pet shopping but I've never seen high quality pets like that on a vendor, I'd have scooped them up. Usualy I see CL29 with 6K ham , 200 damage and 27% kinetic, no armor etc... I don't think I've ever seen a pet with armor on a vendor under level 45 or so. I know whats possible, which is why I decided I'd have to just make them myself. I don't think Ive ever seen a BE pet on a vendor with a damage ratio over 10-1 which is pretty sad since thats the standard for wild pets. I think most of the realy good BE on my server sell such pets direct or they simply don't stay on the vendors long.



Starship Enterprises - Insurgo Emporium - Waypoint -6677 -3785 - Insurgo, Naboo, Kettemoor
DelusionArtisan
Wed Jun 09, 2004 7:07 pm
#75

1k per level, +15k if it has armour....everything else is ignored as almost everything i turn out has one or more desirable features (poison, knockdown etc etc)


Pets at lvl 69 and 70 are usually auctioned.




Major: Delusion 'Fel - Mad Scientist MBE/TKM
BE Pets & Stims, Moss Solar (-5300, -3735) Tatooine, Farstar.(we're on the map)
---------------------------------------------------------
-- Survivor of a disasterous piloting accident, Steve the rancor has been left crippled, without the use of any part of his body.
We can rebuild him....Stronger.....faster......meaner than before!!!
Steve is....the BE'd Rancor!!--
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drjackms
Wed Jun 09, 2004 10:47 pm
#76



This works for me, but all servers are different of course...


1 credit for each point of HAM + (sum of all resists * 100) + 3000 for armor + 3000 for each special + 3000 for ranged attack. So a pet with the following stats:



10000 health = 10000 cr


10000 action = 10000 cr


10000 mind = 10000 cr


Light armor = 3000 cr


60% kinetic = 6000 cr


30% energy = 3000 cr


15% acid = 1500 cr


dizzy = 3000 cr


stun = 3000 cr



would cost 49,500 cr



I sometimes adjust this up or down (depending on the 'worthiness' of the pet in my opinion), but this is a good starting point for me and I seem to have a steady business. People will pay well for quality work, so I dont sell any 'junk' pets.





WinDevGuy
Thu Jun 10, 2004 5:04 am
#77

I only deal in 65+ and Non-CH mounts now.


20k for Non-CH mounts. (my formula seems flawless and i would tell if i was the only Tempest BE, which i might be the only carear one. Anyways.)

65+ range for 100k-300k.


I am not getting killed by mutant rancor for nothing. You cant judge these by CL you have to look at important factors. HAM, Kinetic, and Damage. Speed and To Hit sometimes have an interesting place. From what i have noticed Kimogilia gives a plus 50 to damage (atleast compared to rancors), so in large part i use kimos. All the other resists mean nothing no CH is going into PvP anymore so forget about them. CH is so bad now, its basically a hologring proffession or "hey look at my level 70 pet" profession. And there are still the ones the genuinely love it. This is my crowd and they all want atleast one 65+ pet and even than there are some that want a perfect level 70. CL is the most important factor, next its damage, kinetic, and than its everything else. Be ready to haggle. If the buyer doesnt like the price? There always another hologrinder on the way up the ranks.


Find a formula, get the experimentation down, get to know the skins, and get to know the results.


And always be ready to haggle.


FYI, my level 70 Kimogilia Stats usually look like this.


~13000 ham

Armor: light

Kinetic: 55

Energy: 6

Blast: 20

Heat: 66

Cold: 66

Elect: 33

Acid: 20

Stun: Vuln

Speed: 2.07

ToHit: 0.57

Damage: 570-580

Special 1: ----

Special 2: Dizzy Strike

Ranged: No



Vaki Axipri'chra
Master Combat Medic
Master Riffleman (in the works)

Past
Master Bio-Engingeer (retired)
Master Swordsman
Master Fencer
Master Medic
Devero
Thu Jun 10, 2004 5:12 am
#78

As a BE crafter (evyl) and a user (Damun), I am discovering the things I like best in my own pets, and thus will focus on these things for crafting.


For example, my two baby gurrecks have ranged attack. I was fighting an Ancient Bull Rancor last night (1 of 3 I killed) and when Kassie was erally low on health, she sprinted back about 40 meters, let the rancor retarget to Tigger and then resumed her attack using ranged. Was pretty neat to see.


Light armored pets are the only fighting petas I will sell. I had one CL18 pet with no armor I used to train my lower levels of CH. When Tigger got to level 3 he could whip the unarmored CL18 pet - even tho Tigger only had 2200 HAM at the time and the CL 18 had 9k HAM.


Kassie also suprises me from time to time by laying on a Strong Poison onto her target. I'm still trying to figure out how the specials actually function and such, but when it hits, it's pretty cool.

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