Bio Engineer Archive

Thread: Pet Pricing

vortemier
Fri Jun 11, 2004 3:20 am
#79

hey im looking to buy some mountable lvl 10 pets with high ham kin resist

paying well

pst or mail kinson of naritus

Kevm
Fri Jun 11, 2004 8:12 am
#80






vortemier wrote:

hey im looking to buy some mountable lvl 10 pets with high ham kin resist

paying well

pst or mail kinson of naritus







There's a sticky at the top of the forum listing vendors for specific servers. You might get a faster answer if you look there and PM (or gmail)anyone listed for your server.



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
AtPlay
Fri Jun 11, 2004 1:36 pm
#81



GotharMarath wrote:
Also, no offense to those of you who do this, but I found selling by class level kind of a stupid way to do things. If I create a first gen level 35 creature and sell it for 35K, but can make a MUCH better class 30 2nd gen creature, why would I sell it cheaper (30K) because it is a lower class?
Lower class of a creature is a BENEFIT to CHs, especially if it has the same or better stats. If you sell in this manner you are cheating yourself or don't put the effort in to make the really good creatures.




Ohh...ohh...I can answer this one! See, most of the people who use the pets have no way of knowing how to distinguish 1st and 2nd generation creatures. So, what they do is go by creature level and price. If they see a cl30 thats more expensive than a cl35, they will buy the 35 to save a little money. As a CH, I only buy 3 creature levels, 23/35/70. Those are the magic numbers to hit. Having a cl30 that has a little less ham, little less damage, but has the same armor doesnt make sense to me. Now, if you can hit a well balanced 30/40 pair, that's a different story...but for the most part, 23/35/70 is what I look for.

Now, as a MBE, I needed to find a simple formula for myself when pricing pets...and I had to take into consideration the extra work envolved in the 2nd and 3rd generation clones I make. That is why I price my good pets at 1.5k per cl and my exceptional pets (lower level, higher damage, whatever) at 2k per cl. When I first started selling, I had a nice table set up that took into consideration everything (level, armor, resistances, damage, specials). The problem was that the finished product would be about 100k or so for my cl30-35 pets. They never sold. They would stay on my vendor for weeks, so Id rather make 40-50k for them than have them sit on a vendor (personal preference tho.) As it is, my 1.5k/cl pets always outsell my 2k/cl pets, people just always want a bargain.



GotharMarath wrote:
We (er, I guess that would be YOU now, since I quit), as a class undervalue the usefulness of pets because they got nerfed a while back and CHs (practically the only customer group anymore) don't NEED BEs, but the fact is, we can make creatures that kick the wild counterparts butts. Put the best natural set of triplets against my created AR1 triplets and see which set is left standing. And they last for freaking ever.




I think you are missing one key ingredient to understanding why many CHers prefer wild over BE pets...its their class. The people who tend to be CHers now are diehards who love playing with pets. To them, they want to go out and hunt for babies, to tame them. Personally, I like the BE pets over wild, but I know many who refuse to touch them because they like the hunt. That and there are a couple of tamables that can do specials that we cant stick on a clone.



Sagax/Chilastra
Master Creature Handler forever...
GotharMarath
Sat Jun 12, 2004 12:34 am
#82

I always priced by difficulty and demand. Remember it is your time you are selling. Granted, this is a lot of hit and miss, but in the end it is how to get the best value for your time. For example, I started selling the Level 10s at the price LLan is currently selling them at (50K). Then all of a sudden I had a backlog of 30 creatures, so I bumped them to 100K. Still had a giant backlog and some of the people buying them from me were selling them for 500K, even the gimped ones which were all I had time to put on my vendor, so I bumped them to 150K. Still had a backlog and never had any on the vendor, so I finished what orders I had, made a last batch for the vendor and quit. Supply and demand.....


Also, no offense to those of you who do this, but I found selling by class level kind of a stupid way to do things. If I create a first gen level 35 creature and sell it for 35K, but can make a MUCH better class 30 2nd gen creature, why would I sell it cheaper (30K) because it is a lower class?


Lower class of a creature is a BENEFIT to CHs, especially if it has the same or better stats. If you sell in this manner you are cheating yourself or don't put the effort in to make the really good creatures.


Also, crafting classes tend to let others bully them into lowering their prices. You would be absolutely amazed at how many people badgered me about my price being too high. Whined, complained, yelled, called me a theif, and then in the end were still willing to buy at the price I set. Sure, DNA is free. Right after you pay for the travel tickets, food, stims, speeder maintenance, armor and clothing degradation, cloning, insurance and buffs. Then it is only a matter of how much time it took you to do all of the travelling, sampling, put the samples together, figure in the time for crit fails and missed Class attempts, as well as the time spent mastering originally.


We (er, I guess that would be YOU now, since I quit), as a class undervalue the usefulness of pets because they got nerfed a while back and CHs (practically the only customer group anymore) don't NEED BEs, but the fact is, we can make creatures that kick the wild counterparts butts. Putthe bestnatural set of triplets against my createdAR1 tripletsand see which set is left standing. And they last for freaking ever. People are getting Millions for high end weapons and armor that degrade in 1/10th the time a pet will. Yet pets are expected to be sold at cut-rate prices because they don't use significant "resources". All I am saying is to remember that cost and resources are not only the flora and meat that go into the pet.


Find a price and stick to your guns. Yes give discounts to good customers or people who buy a ton (although not too much. No factory runs for us. Every creature is lovingly crafted by hand ) but in general, provide quality and people will pay the price you name.



Gothar Marath
I used to keep my nose to the grindstone in hopes of succeeding through hard work and persistance. Unfortunately I have been grinding so long, the stone has burned through most of my face and into the back of my skull.
Devero
Sat Jun 12, 2004 12:56 am
#83






GotharMarath wrote:

I always priced by difficulty and demand. Remember it is your time you are selling. Granted, this is a lot of hit and miss, but in the end it is how to get the best value for your time. For example, I started selling the Level 10s at the price LLan is currently selling them at (50K). Then all of a sudden I had a backlog of 30 creatures, so I bumped them to 100K. Still had a giant backlog and some of the people buying them from me were selling them for 500K, even the gimped ones which were all I had time to put on my vendor, so I bumped them to 150K. Still had a backlog and never had any on the vendor, so I finished what orders I had, made a last batch for the vendor and quit. Supply and demand.....


Also, no offense to those of you who do this, but I found selling by class level kind of a stupid way to do things. If I create a first gen level 35 creature and sell it for 35K, but can make a MUCH better class 30 2nd gen creature, why would I sell it cheaper (30K) because it is a lower class?


Lower class of a creature is a BENEFIT to CHs, especially if it has the same or better stats. If you sell in this manner you are cheating yourself or don't put the effort in to make the really good creatures.


Also, crafting classes tend to let others bully them into lowering their prices. You would be absolutely amazed at how many people badgered me about my price being too high. Whined, complained, yelled, called me a theif, and then in the end were still willing to buy at the price I set. Sure, DNA is free. Right after you pay for the travel tickets, food, stims, speeder maintenance, armor and clothing degradation, cloning, insurance and buffs. Then it is only a matter of how much time it took you to do all of the travelling, sampling, put the samples together, figure in the time for crit fails and missed Class attempts, as well as the time spent mastering originally.


We (er, I guess that would be YOU now, since I quit), as a class undervalue the usefulness of pets because they got nerfed a while back and CHs (practically the only customer group anymore) don't NEED BEs, but the fact is, we can make creatures that kick the wild counterparts butts. Putthe bestnatural set of triplets against my createdAR1 tripletsand see which set is left standing. And they last for freaking ever. People are getting Millions for high end weapons and armor that degrade in 1/10th the time a pet will. Yet pets are expected to be sold at cut-rate prices because they don't use significant "resources". All I am saying is to remember that cost and resources are not only the flora and meat that go into the pet.


Find a price and stick to your guns. Yes give discounts to good customers or people who buy a ton (although not too much. No factory runs for us. Every creature is lovingly crafted by hand ) but in general, provide quality and people will pay the price you name.






Bingo. Hence my pricing scheme - based on feature and usefulness instead of simply CL. (see my previous postings here).
mavena
Mon Jul 18, 2005 11:08 pm
#84

Hey Everyone,


I just switched over to BE from Doctor (thanks to the @#^%#^&%!$%&*!@@! combat upgrade and the fact that I was a crafting doctor) and have just been making the meds and the tissues.


I have just now started pet making, which is going pretty well. However, I have no clue how to price these things. Basically I have just been naming a price and people have had to pay it because they have no choice. Is there any good way to have a pricing system for these pets?


Thanks!!


Remir

-SolarFlare-

Tarquinas






Remir Runningwaver
*-CrimsonIce-*
Tarquinas
VENDORS LOCATED OUTSIDE OF CORONET, CORELLIA AT (750, -4050)
RenshaGrangle
Tue Jul 19, 2005 8:34 am
#85

Isn't the market pretty small for pets? Is there any money to be made with this prof?



Kailec Avoda
C'thor
Master Ranger
Master Rifleman
Kaomond
Tue Jul 19, 2005 8:54 am
#86






RenshaGrangle wrote:

Isn't the market pretty small for pets? Is there any money to be made with this prof?





Well i made over 3 million last week just on pets on chimaera and thats selling them at that time at 1.5k to 2k per level, i could probably charge alot more, but tbh it doesn't take too much effort to make them and i don't think it's fare or very good for the economy to be charging extortionate prices for pets.




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



REALbp1
Tue Jul 19, 2005 10:51 am
#87

I charge 10 credits per health point. Regardless of DL, regen, damage, or resists. For example, a DL 70 Rancor with 8400 health would sell for 84k, as would a DL 55 with 8400 health.


This is less than most sell for, but I see no reason to sit on pets justto makeanother 100k when I can sell these at a much faster pace. Hell, I have over 100 pet deeds sitting on my alt's vendor. I've no incentive to overprice them, I need them gone. That, and I can go out, sample DNA for 2 hours, combine for another hour, and come out with 20 or 30 pets that can each sell for 75k, easy. That's a few million credits for a couple hours of "playing".


I'm sure folks can get 500k for a pet, and more power to em. I'm sure they'll need to sell them for that much as they probably only part with one a week, if that. Last week I sold11 pets ranging from 75k-85k. One guy bought 4.



Ijiamee - Lowca

MCH / MBE / Novice Rifleman
Kaomond
Tue Jul 19, 2005 12:39 pm
#88






mavena wrote:

Hey Everyone,


I just switched over to BE from Doctor (thanks to the @#^%#^&%!$%&*!@@! combat upgrade and the fact that I was a crafting doctor) and have just been making the meds and the tissues.


I have just now started pet making, which is going pretty well. However, I have no clue how to price these things. Basically I have just been naming a price and people have had to pay it because they have no choice. Is there any good way to have a pricing system for these pets?


Thanks!!


Remir

-SolarFlare-

Tarquinas




Well pricing of anythign really depends on what the economy of the server is to be honest, it can differ depedning on how 'rish' the majority of people are on your server, personally my pets are priced at 2k per level for the 'nothing special' pets, 3k per level for the 'fairly good' pets and 4k per level for the 'good ' pets, for pets with amazing stats i charge what i feel is a reasonable price at the time.





Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



Maisland
Wed Jul 20, 2005 12:23 am
#89

What I charge for a pet depends on what it is good for and what my client wants. I have various categories:


1) CH Grinder Pets: These are pets made with town trash DNA that generally end up CL 10 or lower (depending on the skin I use). They usually have crappy health and are pretty worthless. I sell these for 500 credits and usually sell them by the pack.


2) Display Pets: Like the CH Grinder Pets, these are usually made with town trash DNA, but may be made from templates that ended up with a CL so high that they can neither be resampled nor tamed. I only do these as custom orders and charge 1k to 10k for them (depending on what skin the client wants).


3) Non-CH pets & Low CH Pets: These are high Health pets that use fairly low level DNA. I price these at 5 credits per point of health.


4) High CH Pets: These pets involve DNA from dangerous sources. Typically Jagged Fang, Malkloc or any of various other dangerous or hard to get DNA. I price these at 10 credits per point of health.


5) Special Order High CH Pets: I charge more for Special Orders than for pets I sell on a vendor... especially if I have to collect DNA that I do not have in stock. I sold oneSpecial OrderKimogila for 200k + a Victory Poster a couple weeks ago.


My prices may vary depending on the customer as well. I sometimes charge more for a Special Order from an unpleasant customer and less for one for a customer I like.




I survived the CU


I can not survive the NGE


Breelin
Sun Aug 28, 2005 7:42 pm
#90

Hello all,


Here's a question I've been pondering since the recent CH changes. Pet pricing. As of now, to be honest, I just dont even mess with things like non-ch mounts. But, when I do get those request for them, I really feel bad about telling these guys how much it would take to get me to mess with training one for them anymore.


I have seen several opinions on fair pricing for CH services now, But wish (again wish) there was a more universal price list. Anyone got any ideas on this or a pricing -vs- Level / ability scale they go by? Open to all ideas. As a Master CH I hate saying no. Afterall, I used to carry around non-ch mounts and basically give'em away as door prizes..Now I run screaming at the thought.. Haha.


Thanks.



Keavy~
Teräs Käsi Master / Master Creature Handler
~Breelyn~
Master Weaponsmith / Smuggler

Gimpynoob
Sun Aug 28, 2005 8:44 pm
#91

Yeah... I feel your pain.



Anakin: Master, I think my lightsaber is getting dull. Its not doing nearly as much damage as it used to.
Obi-Wan: O.k. when we're done showing the youglings around the temple, we'll stop by the bazaar and you can buy a new crystal. I hope you've got a couple million credits saved up for this.
Anakin: WHAT?!!?? I don't have THAT kind of cash!
Obi-Wan: Well you could try sharpening it on these younglings. I've got a headache and all their questions are driving me NUTS!
Anakin: hmmm.... Sharpen my lightsaber on younglings...... hmmmmmm.....
Obi-Wan: uh, that was a joke Anakin. I'll spot you the cash for a new crystal THIS time, but next time you're on your own.
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