Bio Engineer Archive

Thread: Pet Pricing

Waxalot
Sat Sep 27, 2003 9:32 am
#53

Wow.. I charge 45k for a good rancor. Good for me!



ign Stag
Graeme
Sat Sep 27, 2003 9:39 am
#54

I am a BE and a 2,2,2,4 CH. My favorite pets, all time, are my pair of Kusaks that I made for myself.
TerIhLon
Sat Sep 27, 2003 10:38 am
#55

45k? that sounds about right compared to the CH's rancor price..


i think ill sell them for 30-40k though...




_________________________________________________

Ter Ih'Lon of Bria
Genenpets and Pet Supplies [6000, 6650] - Kaadara, Naboo, Bria
For any SWG Info you need to know: http://pieceofscat.com/terihlon
MCH,MBE,MCarbineer,Fencer
Mazen21
Sat Sep 27, 2003 10:55 am
#56

I usually sell 12k+ ham gurrecks for 50k, rancors even for 60k credits.


For the kahmurras, they aren't worth my time (heard of rock beetles already? )


And for bolmas and stuff i usually charge 25k


its sth. about CL of pet x 1000c for my sales price

Xanda
Sat Sep 27, 2003 11:33 am
#57

This is a great question, and the randomness of the replies underscores how hard it is to value our merchandise ...


It's funny that whether I make a Gurcat or a Kahmurra, etc, I end up using the same amount of resources (roughly), but there are obviously MARKED differences in HAM, speed, damage, and, in the case of the Gualama, armor (incidentally I do recall a dev post that Gualama armor is NOT broken ). The major difference is the time I have invested to level, and thus what I can create as a consequence (and ofcourse gathering or buying resources for the meat--which is both expensive and time-consuming unless you're always out on a hunting party).


So, the actual costs of me making a CL 9 or a CL 15 (or for that matter, my belly-scratching Blurrg, CL 50) are nearly identical. It obviously doesn't meet the "classic" crafting sales working out to 2-5 cr/unit of "stuff" used to make the object. We modify it based on power (like the weaponsmiths do, I'm pretty sure).


I really liked the equation idea. What I've been doing is pretty much 1cr/HAM with 100/hit point damage increase I make with experimentation. So, my dewbacks run around 4500-5000 or so; Kahmurra's 2500-3000, etc. And I too have noticed that even though I don't think very highly of say, the carrion spat or the bearded jax for that matter, that people are buying everything I make.


Warmly, Xanda




--Xanda
TerIhLon
Sat Sep 27, 2003 11:38 am
#58

i think what im going to have to do is apply a HAM/DMG formula (atleast until the big patch fixes clone engineering) for the price, such as the previous post.. and only mass produce certain quality pets.. while the rest will be at low cost for the mere time and resources for the furniture piece.. and leave quality pets that are supposed to be furniture stay as special orders.. heh..



_________________________________________________

Ter Ih'Lon of Bria
Genenpets and Pet Supplies [6000, 6650] - Kaadara, Naboo, Bria
For any SWG Info you need to know: http://pieceofscat.com/terihlon
MCH,MBE,MCarbineer,Fencer
Ganson
Sat Sep 27, 2003 2:28 pm
#59

I charge a flat 500cr / CL for standard models, 750cr / CL for custom 2nd generation pets and 200cr / CL for experimentation failures, maked as B Grade on my vendor.
MissileToad
Sun Sep 28, 2003 12:03 am
#60

Razor cats, bolmas, narglatches, kusaks (my personal fave) are also nice CH pets. Anglers are also nice, but they fall under the Vicious Taming category and require Taming III. Don't forget that many people buy for appearance, too, so a lot of those other pets sell great too. If you're looking for prices to set of your own pets, try playing around with different price tags and see what flies. Despite our Cloning line being fairly broken, there's still a good amount of people willing to buy and pay a nice amount of credits.



Octavius - Mad Genius, Forgetter of Pants
Gillespie - A Fish of the Farce

- So long, and thanks for all the fish! -
- Oct and Gill, under TheInsane management -

Drakmeijen
Sun Sep 28, 2003 8:01 am
#61

What is wrong with a Torton? They seem like a great pet to me, 7k HAM, 360 damage, under level 25. What's not to like?
Mythra
Sun Sep 28, 2003 1:59 pm
#62

If a creature doesnt have armor, then the creature isn't worth using _except_ as a "fun pet".


People ask me all the time what the best creature is that I can make for any given level. 90% of the time, my answer is "findX in the wild."


Being honest with other players is better than making a quick buck



Kova
Sun Sep 28, 2003 2:41 pm
#63

the bioengineered torton is pretty comparable to the ravenous torton in the wild despite being 8 cl lower. i would put it more into the 'fun pet' category but for its cl its not bad.


pricing by ham is a very poor idea in my opininon as it favors some of the inferior pets. personally i base what i charge more by the taming level - its simpler for me and for the customer. i try to explain what strengths or weaknesses each may have so people have the information to choose what they are looking for.

TerIhLon
Mon Sep 29, 2003 12:35 am
#64

what are the resists on a torton?


they have armor 0.




_________________________________________________

Ter Ih'Lon of Bria
Genenpets and Pet Supplies [6000, 6650] - Kaadara, Naboo, Bria
For any SWG Info you need to know: http://pieceofscat.com/terihlon
MCH,MBE,MCarbineer,Fencer
Logray
Tue Jun 08, 2004 5:11 am
#65

With the Chef or Tailor components or Pet Stims, pricing can be done at the credits per unit of resource level. However, pets are a different story. How does everyone decide how much to charge for different pets?



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