Bio Engineer Archive

Thread: Getting to know you and your profession!

BrandonIT
Fri Oct 15, 2004 3:38 pm
#716

I'm going to post again, because the previous poster was right.


Force Sensitive abilities are borked in regards to commandos.


The ranged speed and accuracy force abilities do not affect Commandos. Please get this looked at. It's very disheartening...




Erdeid - Master Commando
Erleid - Master Musician, Master Entertainer, Master Artisan
nope...gone again...
Sunjammer
Fri Oct 15, 2004 7:11 pm
#717

Who, us? Hijack a thread? Never!


J.

Umiio "Umi" Panwanga • Rodian party girl • Bria
Iba'onchab • Gets boarded sometimes • Chimaera


This random sig quote is brought to you by PVP:
"Look at you two. George Lucas could spit on the wall and you two would stare at it for hours. Not me. No, I remember Howard the Duck. I remember The Ewok Adventure."
"Blasphemer!"
"Francis, no! Anger leads to the Dark Side!"
Dreamland
Sat Oct 16, 2004 12:55 am
#718






Kreistor wrote:





lol, now that would be funny. Oola shows up to a Cantina Crawl. Now THAT would impress me



I think oola is kinda under an excluseive contract for a certain someone. But hey maybe he could come too, jabba likes to be entertained after all.

Cpl_Fisher
Sat Oct 16, 2004 4:57 am
#719

Can I get AP bonuses to rocket launchers when I shoot a turrent? as it is, My Horribly expensive, slow, inacurrate rocket launchers are AP0. If a target is Vulnerable to a damage type, I should get a 4x ap bonus, not raw damage that is my most pressing concern.


so i don't get flamed here, a rocket launcher will do more damage to a light ap target with 49% blast resist than a target that is Vuln to blast. That is borked.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
bn-ny
Sat Oct 16, 2004 4:57 am
#720

so i have one question/issuethat i feel is important to the profession and the game in general


Are we just a thorn in your side to make the game a single player playground and is this your way of "weeding" out the social gamers?


cause im really feeling thatour importance is about the same as all the stuff you added in the patch notes about the ent quest




*Silence as she realizes the room is only filled with fellow disgruntled entertainers. walks to the desk and fills out her name on the list.*


name: mello

description: Entertainersince launch


*quietly sits down. she watchesfellow entsdisappear out of existence. aspiring ents wander though the door creating a moment of vibrant dance & song, then their screams of anger fill the already present ents ears till there are no nerve endings left untilthey check their watches and begin to fade.*




"All men dream: but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find out it was vanity: but the dreamers of the day are dangerous men, for they may act their dreams with open eyes, to make it possible."

T.E. Lawrence
DrakkoFett
Sat Oct 16, 2004 5:22 am
#721






Cpl_Fisher wrote:

Can I get AP bonuses to rocket launchers when I shoot a turrent? as it is, My Horribly expensive, slow, inacurrate rocket launchers are AP0. If a target is Vulnerable to a damage type, I should get a 4x ap bonus, not raw damage that is my most pressing concern.


so i don't get flamed here, a rocket launcher will do more damage to a light ap target with 49% blast resist than a target that is Vuln to blast. That is borked.







Rocket Launchers are AP3. I would also like to see a damage multiplier when hitting a hard target, similar to hitting an empty lair. It would also be cool if there was a damage multiplier when Commandos are grouped together.



Sasher Redo - Shadowfire

scarecrowspost
Sat Oct 16, 2004 5:25 am
#722

Tiggs promised me a full suit of armor i choose if i said this :-) so here it goes.....


THIS IS NOT A RANT OF ANY KIND.......i'm just on the fence with the infamous devs vs. players problem that's in every mmorpg...


We all get on the devs asking for more defence, more skills, more dmg, accuracy, etc...however the game is still kinda new (considering it could easily be around for many years) the game wouldn't be any fun if we all hit jedi in 5 months, or if we breezed through commando with a fast accurate flamer and frags that did an awsome ammt of dmg. i got flame 4 in 2 days lol only because i hade work one day. and honestly it wasn't fun, don't get me wrong, nobody gets all excited about a new skill like i do, but now it's over....like xmas presents, ya fly through them it's done.....then kids have nothing left to look forward too, xmas is over. I played EAB for over a year, i had an almost uber character, and 4 others, and the same complaints came up in that game, and i fear that's why the game went down the drain, i wouldn't work my butt off on a game that nobody appreciates...


making a game CAN'T be easy, i have no idea how one would even start to make one, but let's all consider the work this small group of peeps do...regular patches, and with something as simple as "jedi vision will clear....." that might take tiggs (or whoever) hours/days to make possible. with everything they do, there's pros/cons, and the cons might effect somebody negatively, so they fix that problem and yet another con, and another, and so on....


seems we all expect the best, if we all have the best what seperates the commando from the chef, or the tkm from the ch (if that made sense)....


i'll get back to ya on that armor tiggs :-)


Oshadagea
Sat Oct 16, 2004 6:00 am
#723

Hello Tiggs,


I have been a CH since I registered and am one of the original MCHs on Chilastra. My collection of rares ranges from Frenzied Grauls and Mantigrue Screechers to Malignant Squill, Gaping Spider Queen and Thune Grassland Guardian. I have these fine pets but I don't use them ever. I only use specific types of MBE pets for any type of PVE. I never even bother using pets in PVP.


So, that said the only possible conclusion for fixing CH in game is this:


Make the CH profession viable by making our pets more powerful.





Osha Arr'yka (OpFor)
Master Creature Handler, Master Rifleman
Opposing Force - Chilastra
Phaye
Sat Oct 16, 2004 7:18 am
#724

But we don't want to be Jedi, and we don't want to be the best; we want to be a fully working proffession that can compete with other combat professions who spend an equal amount of skill points.
RankorCity
Sat Oct 16, 2004 10:02 am
#725






scarecrowspost wrote:

Tiggs promised me a full suit of armor i choose if i said this :-) so here it goes.....


THIS IS NOT A RANT OF ANY KIND.......i'm just on the fence with the infamous devs vs. players problem that's in every mmorpg...


We all get on the devs asking for more defence, more skills, more dmg, accuracy, etc...however the game is still kinda new (considering it could easily be around for many years) the game wouldn't be any fun if we all hit jedi in 5 months, or if we breezed through commando with a fast accurate flamer and frags that did an awsome ammt of dmg. i got flame 4 in 2 days lol only because i hade work one day. and honestly it wasn't fun, don't get me wrong, nobody gets all excited about a new skill like i do, but now it's over....like xmas presents, ya fly through them it's done.....then kids have nothing left to look forward too, xmas is over. I played EAB for over a year, i had an almost uber character, and 4 others, and the same complaints came up in that game, and i fear that's why the game went down the drain, i wouldn't work my butt off on a game that nobody appreciates...


making a game CAN'T be easy, i have no idea how one would even start to make one, but let's all consider the work this small group of peeps do...regular patches, and with something as simple as "jedi vision will clear....." that might take tiggs (or whoever) hours/days to make possible. with everything they do, there's pros/cons, and the cons might effect somebody negatively, so they fix that problem and yet another con, and another, and so on....


seems we all expect the best, if we all have the best what seperates the commando from the chef, or the tkm from the ch (if that made sense)....


i'll get back to ya on that armor tiggs :-)









Thats all fine and dandy...


But my issue from the beginning (launch) is that resources were put in the wrong things. Things have been broken for far too long. Things have been ignored for far too long.


The simple fact is the game was not ready to go at launch, it one could make a good arguement that its still not ready.


We have never wanted to be the best in the game (prof wise), but merely to be competitive (our 169 skill pt sink not-withstanding). We have been broken for so long. We have been nerfed countless times (and never were really uber to begin with).


Misplaced priorities is whats wrong with this game.


I went out of town on Wednesday, log in Friday evening, find out my Jedi account has been hacked, with it missing 2 million in credits, uber LS resources, and two boxes in lightsaber dropped. CSR's basically said "screw you" and closed the ticket. Nice huh?




Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
nbd9k
Sun Oct 17, 2004 12:01 am
#726

well, its not like we actually pay to play this game or anything... oh, wait. we do? then who does the service go to?


that sucks, btw. if you're on bria i can spot you a mil or so if you want.
RankorCity
Sun Oct 17, 2004 12:27 am
#727






nbd9k wrote:

well, its not like we actually pay to play this game or anything... oh, wait. we do? then who does the service go to?


that sucks, btw. if you're on bria i can spot you a mil or so if you want.







I appreciate the offer, but I am on Ahazi, and my main has plenty...Its the principle of the matter...


Credits can be remade in no time.


2.2 million jedi xp...not so fast




Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
BlindTyldak
Sun Oct 17, 2004 11:27 am
#728

I am no longer a subscriber, thanks to the problems in CH mostly. And I'm sorry, but you folks have pushed it off way too long for me to have any faith in the company in taking care of its core game to ever get me back. But, as I can post here and I have been told that things have not changed at all, I will let you know why I quit since it is still relevant, apparently.


1.) Autostoring. My pets were my combat weapons of choice, and Pike was my backup. I won't go into Pike here, but the autostoring problem with my pets was abysmal. There were playsessions where my pets would store as many as 50 times a night when I left in July.


2.) Pets not listening. Whether or not my pets will listen should not be a question unless loyalty it programmed into the game as a varriable, which it is not. When I tell them to attack or follow, they should, not just stand there like a piece of scenary.


3.) Pathing/slowdown. Pets getting stuck on the terrain, slowing down to a crawl, stopping dead for no reason while following.


4.) Call delay. Back at the beginning of the game, this disappeared for a while, where we could call pets instantly without a camp. 15 seconds or whatever the heck it is really would not kill the game if we could call our pets out instantly (and yes, I know you devs have mentioned problems with that, but seriously, I don't believe it. There's been no evidence that what the reasons given have been are accurate at all.) With the other bugs, being able to store and recall quickly would do away with a lot of the aggrivation.


5.) Mounts are useless. Avatars can run almost as quickly.


6.) Overlap. I'm not sure if this has been fixed, but pets standing on you is/was a huge issue and made targeting a royal pain for things like terminals and other players for trading and such.


7.) Lack of damage. This of course is due to the mythical "reballance" that never came to be for anyone except for CH's. Eleven months of that is 100% unaccaptable.


8.) General uselessness of the profession. No reason to group with anyone except to ensure they can get higher payouts at mission terminals, then they don't want your pets around at all.


9.) Cost of living and trade imballances. There is NO reason why literally everything needed to be effective in CH needs to be paid out to a BE, from decent pets to stims to vit packs. Other classes at least spread out to three professions (one for a weapon, one for armor, and one for stims).


10.) Lack of viable trade. You cannot make any decent money selling wild pets because they are worse than useless.


11.) Lack of variety. While I personally love how rare the "rares" were, there was no point in having them since they looked exactly the same as everything else and weren't good for fighting. There was no reason to even go out and look for a "cool" pet because there were so few model varieties.


12.) Jedi powers. NO CLASS HAS THE RIGHT TO COMPLETELY DISABLE ANOTHER CLASS!


I spent three and a half years in this community trying my damndest to do my part to make it better and contribute to the game.And I can safely say this (because you don't want to hear the harsh version): the biggest problem with CH is that you don't listen to the people who really play the profession and actually DO something with what they say.You say you do, but look at it; it's worse off now BY FAR more than it was at launch, and it had its problems then.


CH isn't the problem. It's the lack of action on the part of the developers that is the problem.
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