Bio Engineer Archive

Thread: New top 5 issues

EnFERn0
Tue Apr 06, 2004 9:02 am
#40

I'm no longer a BH, but I wasa MBH for 5 months.


1) Free up skill points.

2) Make BH Special more unique





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'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

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BenkeiHami
Tue Apr 06, 2004 9:05 am
#41


Top 5+1, in no particular order.


- Increase difficulty payout of NPC missions at Master, or let us take more than one mission, something to make cash/hour compare with normal creature or faction missions.


- Increase our offense or deffense, we now have neither. I PvP i can't hit any with my LLC or pistol that has high deffenses, I've taken a lot of carbineer so that is my only useful weapon, if I didn't have carbineer though I would only have my good fashion sense. Fastblast and bleeding shot have always been specials in the "short bus" sense of the word.Our former godly torso shot eyshot are much less effective now with the DoT reduction and mind food and buffs being very common. Some of this may become moot in the fabled "combat balance" but.....bleh.


- Eliminate bugged missions. This includes white marks, invisible mark, stuck marks, double marks, droids not appearing. For info on NPC missions look no further http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=95205

This includes Jedi missions, Jedi xping on rooftops and being unattackable, Jedi login/logout exploit, and bugs detrimental to Jedi that can result inclone camping.


- Give us a "Recall Droid" command. If my droid is searching and I want to send out another one, or a different one( for reasons I can't remeber anymore) I want to be able to stop the current droid.


- Traps. Make scout useful, gives us humanoid traps that, slow, stun, blind, cunfuse, knockdown, decrease defense, make the target unable to attack.


- Rethink prerequisists. From marksman rifle is not built upon in BH. From scout traps are not built upon, hervesting is not useful in hunting humanoids,with the calling rules changed camps are no longer useful. Out of 8 trees wehave to master 4 become pointless in BH, build on them or remove them.


*Though the infinite seeker bug doesn't affect me negitivly this should be fixed for those poor DEs.

* EDIT: Almost forgot(but it seems i'm not the only one) Top 10?

Message Edited by BenkeiHami on 04-06-2004 10:26 AM

ApekOnNaritus
Tue Apr 06, 2004 9:13 am
#42

Here's my big five:


1. Broken BH Missions


In my opinion this is by far the biggest issue facing the community at the moment. Some might disagree, but the frustration of chasing 7 or 8 back to back invisible marks is enough to make you want to choke a small animal.


2. Much improved offense or better defense


I understand that BH is supposed to be a low defense/high offense profession. But at the moment we're a low offense/no defense profession. So I think we need either drastically improved offense (at least to the level of a commando...I mean come on, mastering commando doesnt take that much time nor does it depend on that many skills) with *some* sort of defense, or we need great defenses and fixes to our existing offense.


3. Carbine Costs


I remember the DEVs saying that they thought that carbine HAM costs were too high, but then the fix that was delivered was for carbineers only if I'm not mistaken. I just think its unreasonable that the one weapon that's effective and that has good specials like KD and dizzy kills you before your opponent even lands a shot on you.


4. Better value for the number of skill points spent


This might be a bit redundant, but for 217 skill points the return is pretty poor. So I thinkBH should either consume fewer points (not the best answer in my opinion) or the profession should be completely revamped so as to provide much improved skills. Making use of all the prereq. skills is also necessary in my opinion. Scouting skills, for example, should be implemented a lot more in the BH tree to make it interesting.


5. Broken LLC


Again, potentially redundant issue if offense is to be improved. Lightning Single should not be limited to 16m. +70 accuracy just isnt enough to do much besides shooting at con green creatures. And the accuracy mods depending on target state isnt functioning correctly. eg. Shooting at a target that's laying prone accrues an improvement to accuracy over target standing or kneeling.


Kelton_Shiv
Tue Apr 06, 2004 9:34 am
#43

1. LLC accuracy and specials. This weapon is not PvP viable.

2. Jedi mission Login/Logout exploit.

3. MBH lacks the offensive potency of a Mast Pistolleer/Master Carbine/Master rifleman /3-0-0-0 BH

4. Absolute lack of a defense - More offense will not make up for this. A dodging/blocking/counterattacking template will render increased offensive power ineffective. To be viable we need added defense. Jango seemed to have adequate defenses dodging and blocking Ob-Wan in mele combat.

5. Mission Payout and dificulty at MBH. I can make more money solo running mission terminals on any other planet then hunting marks. It seems a BH should make at least 80% of his money hunting marks, but in the current economy a BH could not even afford to replace his weapons and armor if he ran BH missions exclusively.



Shiv MBH - Eclipse
Ivanhorn
Tue Apr 06, 2004 9:41 am
#44

- MBH missions must be more diverse. Payouts and the diifficulty must be higher for a challlenge. Marks with bodyguards, or guards must be added to mission objectives. Then maybe we wont be accused of camping terminals for jedi missions ,"all to have fun in fact", by the jedi.


- LLC issue must be addressed. Accuracy definetely. maybe stun or dizzy effect when using specials.



- Maybe an elitist idea but Jedi missions must be moved to MBH to prevent dabblers. We also protest that our prof is weak but dedicated players still stick with MBH no matter what.


- Even Jedi agree that they cannot be defeated by ranged attackers because of their block. We dont have to gather melee and cm friends to battle the jedis. Bh must have something against high level jedi that gives him a "small" percentage of winning chance. We agree that they cannot be taken down solo , but we have precious little time while tracking jedis, and I dont want to waste it by gathering armies. I dont have any constructive ideas about it. This is not a wish of being equal, this is about having at least a chance.


- Scout trees must be edited so that we can have something useable.




Yun-Yammka!
EuriYggdrasil
Tue Apr 06, 2004 10:05 am
#45

1) With the exception of Eyeshot, our pistol specials are broken: Bleeding Shot has never worked, and with DoT nerf is totally useless. Torso Shot did not get a damage increase with the Flame DoT nerf. FastBlast has always been too weak for a Master level special.


2) BHs need an accuracy boost. LLC is far to inaccurate. Pistols/Carbs should not miss Defense Stackers as often as they do.


3) BHs need Defenses (at MBH). Ranged Defense, Defense v. Intimidate, Melee Mitigation 1&2...etc


4) Scout skills need to be used in BH tree. We mastered Scout, we should have player traps, a high tech camp, bonus to hit NPC, better Burstrun/Terrain Nav/Maskscent...etc.


5) Jedi Bounties and all future player bounties need to be moved to MBH only. (Basically we need the Master box to be worth taking)





Euri Yggdrasil - Master Bounty Hunter / Rebel Colonel

Kaname Yggdrasil - Master Doctor / Fencer

Relic Beach, Corellia - Our own little slice of paradise
meeuki
Tue Apr 06, 2004 10:07 am
#46

moving missions to master does NOTHING to help improve the bounty hunter profession. keep it out of your top five list, why waste your voice?



Replicant.NonStopDisco.Kettemoor
Tactic.Ycoto.Kettemoor
ATM.Gorath
make server transfers free you crooks!


Aanu
Tue Apr 06, 2004 10:10 am
#47






Kal_Serrak wrote:


I disagree.. We're paid hitmen, hunters - murderers if you will. Not assassins (anyone can be an assassin). Its the whole "lack of distinction" part that needs to be addressed. (Check the I fail at BH thread, second page for my comments on this matter)


[EDIT]
Might be too harsh, I apologize. But it does come down to a fine line distinction - What is a Bounty Hunter? Is a Bounty Hunter even a profession? What does being a Bounty Hunter mean vis a vis a Rifleman/TKA who kills people for money? or how about a Ranger/Rifleman? I don't know the answers, and I'd really like to know what development has to say on it.

Message Edited by Kal_Serrak on 04-06-2004 11:19 AM





Hi Kal,


I don't know, I don't see a distinction between assassin and hitman. The BH in SWG for PVE (at least all I've seen) is paid to kill people. Looking at our best example of what a bh is in the star wars galaxy through the books, there are many examples where the bh mission is not to kill his taget but to bring him in. I'm just suggesting that they supplement the hitman missions with some bring 'em in alive missions. That would be cool, eh?


Also, I agree with you totally that there is a problem with profession distinction as the bh stands now.


-a






Aanu Calderis
Master Bounty Hunter
Bounty Hunters Alliance -BHA-
AIM: AanuMBH
Scylla BHA Website


Neutral Imperial Agent
FinMaxa
Tue Apr 06, 2004 10:20 am
#48






Tanks wrote:

Correspondants have been asked for a new Top 5 issues to be addressed in the upcoming Publishes. I would like your input in regards to that.


Please look at the stickies "BH Top 5 issues" and "State of the Game and Bounty Hunters".






So......we havent even had our Top 10 addressed, and now they want another top 5?

Is thisa Joke?

Im beginning to think that the idiots in charge cant read.


I only care about 2 things at the momment

1) PC/NPC Traps

2) Combat toughness. Melee classes, in addition to melee mitigation also get a toughness skill. Why? Give BH's combat toughness that applies towards melee and ranged damage?


Power should be in the amount of skill points spent to achieve an ability...Master BH costs 217 skill points...however..in terms of raw combat ability...when compared with a profession that only spends less than half of the precious 250 skill point pool, we are on par in terms of damage output over time...they have vastly superior defenses...and also have the ability to use their remaining skill points in a crafting/medical support profession, therby lessning their dependence on the community. Watch the freaking movies and get a clue. BH's are supposed to be powerfull (do not confuse power with godly).



Finn Maxa
Master Bounty Hunter- "I wasn't the first, but I'll be the LAST"

"(Please note, I have no programming skills to speak of...)" - Q-3P0 from http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=2499#M2499
Kaelib-Darr
Tue Apr 06, 2004 10:52 am
#49

1. Differentiation between 4-4-4-4 bounty hunters and Master Bounty Hunter. Add in another Bounty Mission Difficulty increase to give the Masters higher payout. Currently there's no real reason to do BH missions instead of destroy or faction missions as far as money goes. Bounty missions just can't compete time wise and expense wise.


2. Rebalance of our skill point expenditure. Keep our defenses low, that's fine, but fix our offensive capability to compensate as that is the stated goal for bounty hunters. Drop our carbine special costs, make fastblast a special that someone might consider using once in a while, and extend the range on our LLC specials. The LLC speed mods are just fine as they are. With my LLC I can pound away quickly enough, but I can't use a special beyond 16m, when the ideal range for the weapon is 50m. That's just silly. LLC accuracy could use a boost as well. +70 at master is a touch low.


3. A bounty hunter carbine would be nice. One of the bounty hunter's biggest strengths is having effective weapons at all ranges, short, medium and long, so why not give the BH a medium range weapon to go with the other two? Stun or cold damage would be fantastic. Stun for PvP, Cold for many of the PvE marks we have to face.


4. Implement a deathmark system for players other than Jedi. That is the ultimate content for this profession, and keep it factional to avoid the PvP consent issues. To go along with this, create a third faction so that bounty hunters aren't forced to join a particular side of the GCW. A mercenaries or criminal, or just evena Hutt faction could add incredible amounts of depth to the game.


5. Fix the jedi hunting missions. This is a bug fix, but it's a huge issue and needs to be addressed. Fix the "target is not online" bug. Do something about Jedi swimming out into water to avoid an attack. Do you realize who ridiculous it is to have a jedi swim out into a lake to get his wounds healed and rebuffed by his SWIMMING doctor friend, while the bounty hunters can just sit there and watch, and maybe autoattack if they have a mount? Foolish.





Kaelib Darr
Master Bounty Hunter
Mos Eisley, Eclipse
Atteke
Tue Apr 06, 2004 11:02 am
#50


1) Add Gadgets


2) Fix Missions


3) Fix Specials


4) More Power


5) Let Master Bounty Hunters decide tokill the Mark or bring him inalive (Like "Star Wars: Bounty Hunter" on Playstation 2)





Colonel Atteke Runningmoon
Alliance Crimson Pheonix Ace
Jedi Elder

Sifa_Dias
Tue Apr 06, 2004 11:02 am
#51

LLC - Add accuracy at Master. Extend range of Specials ( we are a ranged profession, why would I want to be 16m from my target?). Add Stun state effect (STUN guns deliver electrical shock... this is a Cannon, it should Stun the crap out of my target)


Offensive prowess - Increase our offensiveabillities/specials. We should be able to deliver a very hard hit 1 vs. 1. If we get the first shot off our target should be ours most of the time. (Traps would fall into this category)


Traps/Snares/Darts - We have to be a Master Scout, give us the ability to employ a Status effects type system, using Traps/Snares/Darts. If not, get rid of Scout pre-requisites all together.


Increase Mission Payout at Master level.


Add different types of player bounties -(not just Jedi...they whine too much.), like Smugglers, people who fight instead of paying when contraband items are found on them, high ranking people of opposite factions etc...






...when the poison hits your bloodstream, you will start seeing what I can only describe as the most extraordinary display of blue objects...
FaceInTheCrowd
Tue Apr 06, 2004 11:07 am
#52

I agree with RanShino's list. It's spot-on.


The devs can claim 'high offense/low defense' all they want. We are currently out performed in PvE and PvP by just about every other combat template you can make. Commandos, who are also high offense, have more defense than we do, even though they are pretty gimped with their weapons these days (been playing one on Ahazi myself). We are the only combat-oriented profession that can't go expend a significant amount of skill points to boost our defense or gain additional offense. Take that commando and add the melee defense line of pistoleer plus the defense line of tk and see what you come up with... What do we get? Um, how about +17 ranged defense at master (or whatever the number is).


Our LLC accuracy at mastery is too low. Master commando flamethrower accuracy = 110. Master bounty hunter LLC accuracy = 70. That isn't going to do squat against things with a high ranged defense. If we're supposed to be so accurate with our weapons and so fast with them we had damn well better have higher mods than similar professions.


Right now I've been messing around with commando, tk, rifleman, and fencer on other characters. With the exception of commando I can safely say we are a lower DPS profession than any of those others. Where is the high offense again? It's certainly not in the bounty hunter profession. Yes, we can individually target every HAM pool (which means our damage multiplier is less than other professions). Yes, we have all those groovy state changes (that everybody has very high defense against nullifying our lower damage multiplier attack). It all looks good on paper, but in actuality it isn't working as intended.





Vredak - Elder BH/Elder Carbineer of TC | Vre'dak - Elder Swordsman/TK Elder of TC
Vred'ak - Elder Smuggler/Elder Pistoleer of TC

Ras'beema - Old School MBH of Intrepid | Xarlys - Elder Commando/Elder Carbineer of Ahazi
Proud to be a Resident of TC
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