Bio Engineer Archive
Thread: Bad News: new cloning and mounts.
Oooo ... I have always always always wanted to have a baby banthat that would STAY a baby bantha - I'm off to make me a level 5 mount!
Dor
Supposedly falumpasets and brackasets grow big enough to have a saddle although they are smaller than they used to be pre-Publish 17.
Perhaps someone with an MCH can test this? I would but my MCH is on different server than my BE.
Cindal wrote:Supposedly falumpasets and brackasets grow big enough to have a saddle although they are smaller than they used to be pre-Publish 17.
Perhaps someone with an MCH can test this? I would but my MCH is on different server than my BE.
I've gotten a CL10, post-CU/post p17 cloned and tamed falumpaset to mount.
I'm growing the rest of the batch... bantha, bol, cu pa, dewback, kaadu (didn't bother with the brack, since it's a falump repeat, nor the spat, which is basically a kaadu), and another falump.
What's where sizing should belong, as an option for the MBE to use when custom crafting apet.
But this is like spitting in the wind...
AlthorianMatriarch wrote:
Unfortunately, what I've heard and read elsewhere has simply said that a Bio-engineered creatures size will be in accordance with its level, and is permanent. And of course, the adverseeffect of that isthat CL 10 and below are no longer mountable, because well, we'd squish them! I do however like the idea,ButI do also hope that itwas not intended to prevent non-CH players from having mounts, because thats just silly. I just keep waiting forthe solution, or any information aboutwhen or IF anythingis to bedone about it. Perhaps justmaking the smallest version, the originaldefault size, and the higher level onesstart to get larger there after. Ialso liked the idea of creatures once trained to mount, returning to default size. Theres so many ways to fix this, likeI said thoughits just thewhen and...IF.
Non-CH can have mounts in this new system. If they want to purchase a BE mount it will most likely be a brackaset or falumpaset. If a non-CH wants some other type of mount they will have to purchase the animal from a creature handler that tamed the animal from the wild.
It sucks for BE's but we still have at least two types of mounts we can still sell. It also allows creature handlers a non-creature handler market. Yes, the CH's have always had access tothis market. The change just makes sure the creature handlers have a clear niche that can't be intruded upon by a BE.
If it makes you feel any better just think of the artisan foods vs chef foods. The curb made some of the artisan food items more desirable, giving them a niche they didn't have before, even though they could always make and sell food items.
i am in total agreement with you, i have a be character and a creature handler character, it has gotten to the point that bio engineered pets almost usless well to tell you the truth bio engineer proffession (except for the tissues) is almost usless.......Most CH do not respect what the BE are doing.....either for money or love of the creation of the pets, either way both proffessions have a place, and the devs should give back something to them, either the stats or mounts or both (for BE pets)....From my experience i have not seen a big market for these mounts (non CH) but that doesnt mean it dont exist......
Lib
Andoria wrote:
On the opposite end of the scale there is the same mount problem. I am MBE/MCH and I wanted a pet I could ride and just jump off and fight with it, without waiting to call my pet.
I made a CL 66 carrion spat for their speed. I tamed it, trained it as mount and waited for it to grow. As it was growing it had a saddle, and I could ride it. Now that it is full grown it lost it's saddle. The radial option is there to ride it but nothing happens. I can dance around the ankles of this monstrous spat and it's probably as tall as a 4 story building.On the brighter side it does a good job of tanking and holding aggro, but I really hope to ride it again someday.
Ooooh, I hope this isn't the case with all high level BE pets. I created a level 70 Dewback and he's only 21, so I can't say.
He is pretty big though. I was able to put a saddle on him as soon as I tamed him
Maybe we just aren't limber enough tostretch our legs over these monstrosities![]()
Cindal wrote:
What with one pet DNA schematic in the game as a quest item, I have to assume that pet creation will be take away from us entirely as content is added.
I assume you're speaking of the Bolotaur. There are two other quests for mounts.. the Kashyyk Bantha and the higher DL Veractyl.. both CH only quests.
I think those are just inticement to buy the RoTW expansion, and nothing more. We'll still make pets, even if they're broken
I8TheWorm wrote:
Cindal wrote:
What with one pet DNA schematic in the game as a quest item, I have to assume that pet creation will be take away from us entirely as content is added.
I assume you're speaking of the Bolotaur. There are two other quests for mounts.. the Kashyyk Bantha and the higher DL Veractyl.. both CH only quests.
I think those are just inticement to buy the RoTW expansion, and nothing more. We'll still make pets, even if they're broken
So a total of 3 quests for new pets, pets from a planet for whichwe do not, and probably will not, have skins.
The market for non-ch pets is dead as a non-ch pet is now a hinderance to those who use them and we can no longer make non-ch mounts, thisby design. (I understand that falumpasets and brackasets still grow enough to be used as mounts but these were never high sellers.) Our only market is the CH and why would they buy pets from us if they are no better than those in the wild.
If we had the ability to size the pet, that would be a marketable skill. If we had new skins, that would also bea marketable skill.
Based on the devs response at FanFest, we have meds so we should be happy. This statement alone should have caused many to make use of the "one last chance" to respec and pick up a combat profession. Unfortunately, I don't like combat nor do I like EQ2 so it looks like I'll be playing Bejeweled2 more than SWG.
Cindal wrote:
I8TheWorm wrote:
Cindal wrote:
What with one pet DNA schematic in the game as a quest item, I have to assume that pet creation will be take away from us entirely as content is added.
I assume you're speaking of the Bolotaur. There are two other quests for mounts.. the Kashyyk Bantha and the higher DL Veractyl.. both CH only quests.
I think those are just inticement to buy the RoTW expansion, and nothing more. We'll still make pets, even if they're broken
So a total of 3 quests for new pets, pets from a planet for whichwe do not, and probably will not, have skins.
The market for non-ch pets is dead as a non-ch pet is now a hinderance to those who use them and we can no longer make non-ch mounts, thisby design. (I understand that falumpasets and brackasets still grow enough to be used as mounts but these were never high sellers.) Our only market is the CH and why would they buy pets from us if they are no better than those in the wild.
If we had the ability to size the pet, that would be a marketable skill. If we had new skins, that would also bea marketable skill.
Based on the devs response at FanFest, we have meds so we should be happy. This statement alone should have caused many to make use of the "one last chance" to respec and pick up a combat profession. Unfortunately, I don't like combat nor do I like EQ2 so it looks like I'll be playing Bejeweled2 more than SWG.
And that is exactly what I did. The medical tree wasn't put there for pre-existing BE's and those who were in the profession before the CU have very little chance to compete in that area with the crafting doctors who followed their medicines over to BE. Petmaking has never been very profitable, but now it is nearly useless. Aside from that is the enormous frustration factor of having to die repeatedly to get the raw materials for high-level pets who have no visible specials. After two years of working out an arcane pet-making system, it is now replaced by a different, but equally arcane one.
The BE profession as I have known it is quite dead, but it doesn't look so dead because it has been replaced with the medical crafting profession, renamed as BE. BE's now abound, but all the former BE's I know have at minimum left the profession. Many left the game entirely.
Aside from this, with the new level system, crafters are more suited to be the alts of combatants. One-account players like myself have no business in a non-combat profession. This is especially the case for BE, that now requires far more storage than one account can handle, with non-stacking DNA and such a diversity of resource requirements for its other products. The majority of the content is now geared for double-combat masters, anyway.