Bio Engineer Archive

Thread: Bad News: new cloning and mounts.

Dorelli
Sat Jun 04, 2005 12:13 am
#53


Oooo ... I have always always always wanted to have a baby banthat that would STAY a baby bantha - I'm off to make me a level 5 mount!


Dor





Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

mozter2112
Sat Jun 04, 2005 6:07 am
#54

well i know this is wishful thinking, but if the high level mounts are having problems then this may just be a bug. although with an MCH alt, i'll be bummed if we can't have oversized pets anymore.


also, i don't think the mount problem is just restricted to level 10. i made a lv 12 bantha for someone, and the baby was tiny. a lot smaller than a normal bantha baby.



------------------------------------------------------
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Aarelia
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Sakeana
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Cindal
Sat Jun 04, 2005 1:25 pm
#55

Supposedly falumpasets and brackasets grow big enough to have a saddle although they are smaller than they used to be pre-Publish 17.


Perhaps someone with an MCH can test this? I would but my MCH is on different server than my BE.





Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

lammergeier
Sat Jun 04, 2005 1:46 pm
#56



Cindal wrote:

Supposedly falumpasets and brackasets grow big enough to have a saddle although they are smaller than they used to be pre-Publish 17.

Perhaps someone with an MCH can test this? I would but my MCH is on different server than my BE.






I've gotten a CL10, post-CU/post p17 cloned and tamed falumpaset to mount.

I'm growing the rest of the batch... bantha, bol, cu pa, dewback, kaadu (didn't bother with the brack, since it's a falump repeat, nor the spat, which is basically a kaadu), and another falump.



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AlthorianMatriarch
Sun Jun 05, 2005 11:44 am
#57

Unfortunately, what I've heard and read elsewhere has simply said that a Bio-engineered creatures size will be in accordance with its level, and is permanent. And of course, the adverseeffect of that isthat CL 10 and below are no longer mountable, because well, we'd squish them! I do however like the idea,ButI do also hope that itwas not intended to prevent non-CH players from having mounts, because thats just silly. I just keep waiting forthe solution, or any information aboutwhen or IF anythingis to bedone about it. Perhaps justmaking the smallest version, the originaldefault size, and the higher level onesstart to get larger there after. Ialso liked the idea of creatures once trained to mount, returning to default size. Theres so many ways to fix this, likeI said thoughits just thewhen and...IF.



Nauvasheena Al'Thor


[[[[[[[[[[[[[
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Pilot of the 187th
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Cindal
Sun Jun 05, 2005 4:19 pm
#58

IF we could choose the size, then we would have a viablemarket for pets large and small. What non-CH would really care that the gigantic creature besides him/her was useless in a fight? They would be able to strut through town with that monstrosity following behind and feel uber. A CH would probably love a mini-rancor that was just as powerful as it's same CL counterparts.

What's where sizing should belong, as an option for the MBE to use when custom crafting apet.


But this is like spitting in the wind...



Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

Spazzers
Mon Jun 06, 2005 9:56 am
#59






AlthorianMatriarch wrote:
Unfortunately, what I've heard and read elsewhere has simply said that a Bio-engineered creatures size will be in accordance with its level, and is permanent. And of course, the adverseeffect of that isthat CL 10 and below are no longer mountable, because well, we'd squish them! I do however like the idea,ButI do also hope that itwas not intended to prevent non-CH players from having mounts, because thats just silly. I just keep waiting forthe solution, or any information aboutwhen or IF anythingis to bedone about it. Perhaps justmaking the smallest version, the originaldefault size, and the higher level onesstart to get larger there after. Ialso liked the idea of creatures once trained to mount, returning to default size. Theres so many ways to fix this, likeI said thoughits just thewhen and...IF.





Non-CH can have mounts in this new system. If they want to purchase a BE mount it will most likely be a brackaset or falumpaset. If a non-CH wants some other type of mount they will have to purchase the animal from a creature handler that tamed the animal from the wild.


It sucks for BE's but we still have at least two types of mounts we can still sell. It also allows creature handlers a non-creature handler market. Yes, the CH's have always had access tothis market. The change just makes sure the creature handlers have a clear niche that can't be intruded upon by a BE.


If it makes you feel any better just think of the artisan foods vs chef foods. The curb made some of the artisan food items more desirable, giving them a niche they didn't have before, even though they could always make and sell food items.




Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
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Cindal
Tue Jun 07, 2005 4:05 am
#60

What with one pet DNA schematic in the game as a quest item, I have to assume that pet creation will be take away from us entirely as content is added.



Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

liblekc
Tue Jun 07, 2005 12:34 pm
#61


i am in total agreement with you, i have a be character and a creature handler character, it has gotten to the point that bio engineered pets almost usless well to tell you the truth bio engineer proffession (except for the tissues) is almost usless.......Most CH do not respect what the BE are doing.....either for money or love of the creation of the pets, either way both proffessions have a place, and the devs should give back something to them, either the stats or mounts or both (for BE pets)....From my experience i have not seen a big market for these mounts (non CH) but that doesnt mean it dont exist......



Lib

REALbp1
Wed Jun 08, 2005 12:40 am
#62






Andoria wrote:

On the opposite end of the scale there is the same mount problem. I am MBE/MCH and I wanted a pet I could ride and just jump off and fight with it, without waiting to call my pet.


I made a CL 66 carrion spat for their speed. I tamed it, trained it as mount and waited for it to grow. As it was growing it had a saddle, and I could ride it. Now that it is full grown it lost it's saddle. The radial option is there to ride it but nothing happens. I can dance around the ankles of this monstrous spat and it's probably as tall as a 4 story building.On the brighter side it does a good job of tanking and holding aggro, but I really hope to ride it again someday.








Ooooh, I hope this isn't the case with all high level BE pets. I created a level 70 Dewback and he's only 21, so I can't say.


He is pretty big though. I was able to put a saddle on him as soon as I tamed him Maybe we just aren't limber enough tostretch our legs over these monstrosities





Ijiamee - Lowca

MCH / MBE / Novice Rifleman
I8TheWorm
Wed Jun 08, 2005 5:47 am
#63



Cindal wrote:
What with one pet DNA schematic in the game as a quest item, I have to assume that pet creation will be take away from us entirely as content is added.





I assume you're speaking of the Bolotaur. There are two other quests for mounts.. the Kashyyk Bantha and the higher DL Veractyl.. both CH only quests.

I think those are just inticement to buy the RoTW expansion, and nothing more. We'll still make pets, even if they're broken



Rimy the Shrubber

XFire userid = i8theworm


"It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain

Cindal
Thu Jun 09, 2005 5:53 am
#64






I8TheWorm wrote:





Cindal wrote:
What with one pet DNA schematic in the game as a quest item, I have to assume that pet creation will be take away from us entirely as content is added.







I assume you're speaking of the Bolotaur. There are two other quests for mounts.. the Kashyyk Bantha and the higher DL Veractyl.. both CH only quests.

I think those are just inticement to buy the RoTW expansion, and nothing more. We'll still make pets, even if they're broken




So a total of 3 quests for new pets, pets from a planet for whichwe do not, and probably will not, have skins.


The market for non-ch pets is dead as a non-ch pet is now a hinderance to those who use them and we can no longer make non-ch mounts, thisby design. (I understand that falumpasets and brackasets still grow enough to be used as mounts but these were never high sellers.) Our only market is the CH and why would they buy pets from us if they are no better than those in the wild.


If we had the ability to size the pet, that would be a marketable skill. If we had new skins, that would also bea marketable skill.


Based on the devs response at FanFest, we have meds so we should be happy. This statement alone should have caused many to make use of the "one last chance" to respec and pick up a combat profession. Unfortunately, I don't like combat nor do I like EQ2 so it looks like I'll be playing Bejeweled2 more than SWG.





Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

Hylidex
Thu Jun 09, 2005 3:58 pm
#65






Cindal wrote:





I8TheWorm wrote:





Cindal wrote:
What with one pet DNA schematic in the game as a quest item, I have to assume that pet creation will be take away from us entirely as content is added.







I assume you're speaking of the Bolotaur. There are two other quests for mounts.. the Kashyyk Bantha and the higher DL Veractyl.. both CH only quests.

I think those are just inticement to buy the RoTW expansion, and nothing more. We'll still make pets, even if they're broken




So a total of 3 quests for new pets, pets from a planet for whichwe do not, and probably will not, have skins.


The market for non-ch pets is dead as a non-ch pet is now a hinderance to those who use them and we can no longer make non-ch mounts, thisby design. (I understand that falumpasets and brackasets still grow enough to be used as mounts but these were never high sellers.) Our only market is the CH and why would they buy pets from us if they are no better than those in the wild.


If we had the ability to size the pet, that would be a marketable skill. If we had new skins, that would also bea marketable skill.


Based on the devs response at FanFest, we have meds so we should be happy. This statement alone should have caused many to make use of the "one last chance" to respec and pick up a combat profession. Unfortunately, I don't like combat nor do I like EQ2 so it looks like I'll be playing Bejeweled2 more than SWG.








And that is exactly what I did. The medical tree wasn't put there for pre-existing BE's and those who were in the profession before the CU have very little chance to compete in that area with the crafting doctors who followed their medicines over to BE. Petmaking has never been very profitable, but now it is nearly useless. Aside from that is the enormous frustration factor of having to die repeatedly to get the raw materials for high-level pets who have no visible specials. After two years of working out an arcane pet-making system, it is now replaced by a different, but equally arcane one.


The BE profession as I have known it is quite dead, but it doesn't look so dead because it has been replaced with the medical crafting profession, renamed as BE. BE's now abound, but all the former BE's I know have at minimum left the profession. Many left the game entirely.


Aside from this, with the new level system, crafters are more suited to be the alts of combatants. One-account players like myself have no business in a non-combat profession. This is especially the case for BE, that now requires far more storage than one account can handle, with non-stacking DNA and such a diversity of resource requirements for its other products. The majority of the content is now geared for double-combat masters, anyway.


There are many frustrations in being a BE. Because it is not regarded as a crafting profession, it still has loss of DNA on critical fails. Because it is not a combat profession, a weak character is forced to manage to get within 10 meters of a level 75 creature, which for me now ALWAYS trips the aggression, whether masked or camouflaged, with Jawa beer and enhanced clothing.


But the clincher for me was the return of validity checks. No other profession has to deal with accusations of exploitation when using their profession exactly as intended. Validity checks are quite literally a horror. Making a multigeneration pet, with all the deaths involved in collecting the DNA, and all the hard work trying to optimize the process results in sudden destruction of the product after it has been in the customer's hands long enough to grow up. This to me is the equivalent of having random houses blow up with all the loot they contain, with a message implying that the player has somehow cheated to get it.


And so, with one last chanceto respec, I took it. I'm no longer a BE. In fact, I see only a couple of names left in this forum that were here before the CU.


I honestly love SWG, and loved the BE profession for what it was, in spite of all the frustrations involved. BE was my first profession two years ago, and I refused the hologrind, primarily because I didn't want to give it up. I did everything in my power to protect it. But my voice in these forums seems to be heard only by those who are of like mind. The only red names I have seen in the BE profession forum in the last two years are those announcing a change in correspondent.


The profession will continue in the hands of the former crafting docs. I wish you well with it. I'm glad you were given a way to protect at least part of your profession. Creature handlers have received some attention with the CU, too. I hope it is enough to allow the CH profession to take hold once again. And to tailors and chefs I offer thanks. You kept me from bankruptcy during the tough times. Although profit margins were exceptionally small, the demand remained constant, and that small margin allowed me to continue in the profession I loved for the last two years. So thank you to everyone. Good luck to all of you.


And I still love the game in spite of the devastation of my beloved profession. You will see me out with pistol or rifle shooting anything that moves. But if you have your bio-engineer title up, I promise not to disturb your DNA target.


See you in game.


Hylidex



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