Bio Engineer Archive

Thread: Bad News: new cloning and mounts.

Kaustix
Mon Jun 13, 2005 10:51 am
#66

Well, I have been away a long time myself, about8 months now . but came back to check things out. Yes BE was my first profession Mastered 2.5months after Launch, and also refused Hologrind to maintain it. But also remember there was a time in our history when we were the red-headed stepchild on the server. Our pets were junk, our tissues didn't work, and we just did it for the love of the craft. We had our golden era, and still some of those old pets are filling my datapad and those of friends, fearfull of deleting any of them or calling them. My other masterful creations now populate a large house as a kind of Zoo of what was. Now our golden age has fallen away to meager existence, but Hopfully through our voices we might get some changes. I remember months and months of our complaining to devs and Correspondents and finally we recieved changes.


They listened to us once. Maybe they will listen again.


It seems to me that they were to concerned with rebalancing the other stuff that we got the remaining lump, like scraps off the table you give your dog. Not your favorite dog, but trimmings nontheless. They might have missed the idea of what we BE's truly enjoyed. Pets. Tissues were always handy as source of income for me and others to continue our true endeavor. Even if i couldn't find a CH to sell it too, i Loved just the creation process. The devs seemed to have missed it and been under the impression "But we gave you the ability to make a lot of credits by crafting and selling Meds!" ..


I say its time to raise our voices again. I don't think we should be able to make the old 15K Ham 600+ dmg Monstrosities, but at least a Mountable cl10 pet shouldn't be that Unbalancing!


P.S. I want my Specials back = (.




--------------------
*I think you should have asked me a more important question..."
Master BE - Master CH - Novice Ranger (wanderhome)

Mastered many - Master of nonthing. (Intrepid)
SioBabble
Mon Jun 13, 2005 5:58 pm
#67






Andoria wrote:

On the opposite end of the scale there is the same mount problem. I am MBE/MCH and I wanted a pet I could ride and just jump off and fight with it, without waiting to call my pet.


I made a CL 66 carrion spat for their speed. I tamed it, trained it as mount and waited for it to grow. As it was growing it had a saddle, and I could ride it. Now that it is full grown it lost it's saddle. The radial option is there to ride it but nothing happens. I can dance around the ankles of this monstrous spat and it's probably as tall as a 4 story building.On the brighter side it does a good job of tanking and holding aggro, but I really hope to ride it again someday.








This is a serious problem with this supposed "working as orignallyintended" change to BE pets.


While I STILL can't be too sympathetic to BEs who refuse to respect the positoin of CHs that itwas flat out wrong for non-CHs to command more powerful pets than a novice CH has spent SP to tame in the wild, I am appalled that this change has made situations like this take place.


It may well be that "CL correctly sized" BE creations are TOO BIG for the saddle art. One natural mount, the giant carrion spat, has this problem, and the solution was to allow its growth to be halted at the maximum graphics size for the mount. Why this can't be imposed on BE pets escapes me, but probably what would happen is, like with the giant carrion spat, the level of the creature would be frozen, along with all the stats, so it would never get to the full level with appropriate stats it was designed for.


This needs to be grafted on to this new "working as orignally intended" system that the devs have stealth imposed onBEs, CHs, and everyone else,much like they screwed over tailors with socket quantities on clothing.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


SioBabble
Mon Jun 13, 2005 6:26 pm
#68






Spazzers wrote:


It sucks for BE's but we still have at least two types of mounts we can still sell. It also allows creature handlers a non-creature handler market. Yes, the CH's have always had access tothis market. The change just makes sure the creature handlers have a clear niche that can't be intruded upon by a BE.






Frankly, this sucks, too.


BEs should be able to make CL 10 and below mount skin critters that are of the right size to be amount for every mount skin available to them. Those pets SHOULD NOT, however, be the "full sized" pets that CHs can aquire by spending SP to get skills to tame creatures in the wild. It hacks me off that the digital download level 10 varactyl is nearly indentical in physical size to the MCH version. Likewise the bolotaur level 10 quest reward should be MUCH smaller than it is, and something that large and imposing should cost SP to ride around.


BEs SHOULD be the pet sellers in this game across the board, mainly because they can put deeds on vendors, and CHs cannot sell critters that way, for very good reasons. Some CHs think they deserve a pet selling niche, but I disagree. We have monopoly control over training; that should be more than enough for us. BEs deserve to be able to sell critters to anyone. The power of the critter, however, needs to be appropriate for the level, and that was sorely missing in the old system where the pet checks allowed abominations to run free.


The issue for me was always that the level 10 and below critters that BEs could make were grossly overpowered for a level 10 creature, which undermined the entire notion of creature "balance" in the game by giving non-CH access to creatures with tanking power far in excess of the old level 15 cowardly gurreck, or the light armored level 13 rock beetle or level 14 mountain kreevol. If you want that power in a creature, pony up the skill points, or resign yourself to looking like a shriner on a dewback.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


OddWan
Tue Jun 14, 2005 3:37 pm
#69








AlthorianMatriarch wrote:
Unfortunately, what I've heard and read elsewhere has simply said that a Bio-engineered creatures size will be in accordance with its level, and is permanent. And of course, the adverseeffect of that isthat CL 10 and below are no longer mountable, because well, we'd squish them! I do however like the idea,ButI do also hope that itwas not intended to prevent non-CH players from having mounts, because thats just silly. I just keep waiting forthe solution, or any information aboutwhen or IF anythingis to bedone about it. Perhaps justmaking the smallest version, the originaldefault size, and the higher level onesstart to get larger there after. Ialso liked the idea of creatures once trained to mount, returning to default size. Theres so many ways to fix this, likeI said thoughits just thewhen and...IF.


_____________________________________________________________________________




I hope that the devs reconsider this cl determines size. If it IS tobepermanent, then I won't be buying any more BE pets as I love my cats to be a reasonable size for their level. I respecced my alt to be BE tocreate some "make-do" pets while I waited for the Devs to fix my pad full of nerfed and wasted friends - but I am not amused by all my level 69 and 70 pets turning out bigger than me at half grown!!!


At least cats have reasonable graphics - some of the creatures look totally stupid when you can see every feature on them (or lack of it) An option to keep size as wanted by each individual CH would be great - so long as it didn't restrict growth in CL. My pets would then all be waist height and welcome in a group hunt.






<=/=\=l ~ OddWan ~ l=/=\=>

<=/=\=l ~ Female Dosh ~ Master ch/tk ~ l=/=\=>

<=/=\=l ~ Oddi Mosse ~ l=/=\=>

<=l ~ Master ch/be ~ l=>

~*~
Wavewoman
Wed Jun 15, 2005 1:06 am
#70


I've been a BE/CH from the day i made my account...i'd been a CH on another server and its what i loved. Turns out BE was just as much funinall its challenges and diversity. Istruggled with thePet crafting but it was an enjoyable outing with rangerfriendswho covered my furry butt whenever i got agrod on.

That's all changed. I never wanted to be a full time crafter.Had i wanted to make meds i'd have become a Doc in the beginning.

I can't stomach the thought of making pets even though i know i can but with no guarantees that clients will be able to call them at full growth. I refuse to sell something i can't back up. So there goes the pet experience.

Advanced meds are insanely resource intensive which only leads to the players begging you to make them to rock back on their heels when you tell them how much its going to cost them just to cover your overhead....so 1/2 the crafting is basically off limits.

Critical fails and the BE prof being the ONLY one to loose in the crafting process? Dont even get me started.

I'm pissed, I'm disappointed but in the end i'm sticking with it (bonks self on head) while I pray that the Dev's wake up or increase their IQ levels enough to see that they need to rectify butchering this end of the game.

I'm dealing with being just another BE on my server now instead of someone friends and people i didn't know came to for good results.

Not holding my breath for fixes, but i'm certainly hoping to see some changes. I'm disappointed to be paying for a Beta game but its the one I've come to love and my friends (the ones left anyway) are here.

Well thats enough steam vented for one day. Just wanted to say that i feel your pain from Lowca server and hope we old timers are not down for the count.
GullWing
Wed Jun 15, 2005 2:51 pm
#71

The downside is the Non CH mount HAS TO BE EXACTLY level 10! anything below this and they will not grow large enough to mount!! This includes falumps and bracks... Sooooo if anyone has a guaranteed non fail recipe for creating a perfect level 10 pet please share it with your hard put upon fellow BEs
OddWan
Wed Jun 15, 2005 5:57 pm
#72

I have got cl 10 at a reasonable level of success with the following.


Surefoot brackaset above average sample

cu pa

cu pa

cu pa

overkreetle.


Thats my recipe and I only experiment on psychology. mental and aggression and put in bantha skin. I am new to BE so still learning, but this worked pretty well for me. I have a lot more to learn, so will experiment more.





<=/=\=l ~ OddWan ~ l=/=\=>

<=/=\=l ~ Female Dosh ~ Master ch/tk ~ l=/=\=>

<=/=\=l ~ Oddi Mosse ~ l=/=\=>

<=l ~ Master ch/be ~ l=>

~*~
SioBabble
Thu Jun 16, 2005 9:01 am
#73






GullWing wrote:
The downside is the Non CH mount HAS TO BE EXACTLY level 10! anything below this and they will not grow large enough to mount!! This includes falumps and bracks... Sooooo if anyone has a guaranteed non fail recipe for creating a perfect level 10 pet please share it with your hard put upon fellow BEs





This makes NO sense at all, mainly because there are wild critters who become mountable at much lower levels. A lesser dewback doesn't grow past level 5 and you can put a saddle on it. A dune bantha (level 20 critter) becomes mount trainable when it hits level 6.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


lammergeier
Thu Jun 16, 2005 9:35 am
#74



SioBabble wrote:


GullWing wrote:
The downside is the Non CH mount HAS TO BE EXACTLY level 10! anything below this and they will not grow large enough to mount!! This includes falumps and bracks... Sooooo if anyone has a guaranteed non fail recipe for creating a perfect level 10 pet please share it with your hard put upon fellow BEs



This makes NO sense at all, mainly because there are wild critters who become mountable at much lower levels. A lesser dewback doesn't grow past level 5 and you can put a saddle on it. A dune bantha (level 20 critter) becomes mount trainable when it hits level 6.





and kaadu used to be mountable at CL7... sometimes even CL6.

add DEWBACKS to the list of nonCH BioE clone mounts that DO work. it's tiny-ish, but it took a saddle.

for those keeping track:

saddled:
brackaset (<10)
dewback (10)
falumpaset (<10)

broken in size, but not in spirit:
bantha
bol
cu pa
kaadu
spat



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
QuantumArtist
Sun Jun 26, 2005 12:37 pm
#75



In reference to some of the earlier posts in this topic... Dudes, some of you need to craft yourselves some CHILL pills!


Talk about oversensitive. Nobody is trying to be personal. We're all in it together.


Good news is, I suspect we'll be getting our own mini creature-creationrevamp with theCH update. CH itis rumored, isdue an upgradeafter the upcomming smuggler patch. At least thatswhat the general feedback was from the fan fest notes.


I actually talked with CSR-Chris today about a pretty big BE issue which will hopefully draw more attention to the profession. Hahaha, he didnt believe me until I showed him... then it was like "oh duh! How did we miss THAT?"


So everyone relax and make due best you can until it gets better, because I'm certain it will.

Message Edited by QuantumArtist on 06-26-2005 12:53 AM



QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
SatoKurosawa
Sun Jun 26, 2005 4:35 pm
#76

The good news. I made a Kima with 7500+ health. His other stats seem outta whack to, but I have yet to make a lvl 10 thats mountable, if i use better DNA, then levels get whacked out.

????

Sato
MCH/BE/RM
thic
Tue Jul 05, 2005 5:42 pm
#77


True

I'm new to MBE (respec) and haven't had any problem selling pet. Mybe it's the knowledge I gained from being a former MCH. I start by aiming for level 68-70 for my vender, after all that is what MCH are going for the biggest meatsheild possibly. Normaly I set crafted to say


Rancor (XX) XX=level


CH are prob the most freindly players of all, so just talk them. Find out what the markets.


thic
Tue Jul 05, 2005 5:46 pm
#78

Hint:

You don't have to use agro DNA. There are plenty of high level non-agro creature to sample
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