Bio Engineer Archive

Thread: Template

SillBinger
Mon Jul 28, 2003 1:30 pm
#53

"But they don't have to do the same things."




But they can, which is the main reason I have a hard time buying it.




See if we believe 100% what SOE says, then this is impossible:



"Will only the extremely lucky or hardcore players get to play Jedi?
Jedi status is not determined based on "luck." However, Jedi is considered an advanced objective to achieve within the game. Casual and hardcore players alike can reach this objective because the path is different foreach player. However, it might take a casual player considerably longer to unlock a Force Sensitive character slot. "




Note: Casual and hardcore players alike can reach this objective because the path is DIFFERENT for each player.



With this system, it is the same for each player, reguardless of the different path they take, it is the same basic system, and like I said above, a hundred different people could all unlock it the exact same way.

JaiAtillar
Mon Jul 28, 2003 1:36 pm
#54

There is one thing that keeps me from buying this. If you look at it you begin to realize that if this is true, as soon as someone proves it we immedeately have a way, exactly the same for everyone, for people to get the slot as fast as possible. Somehow, I don't think that's what they want.


Yes, they said a "recipe" would eventually be found, but somehow I don't think it was "Start X profession on Y planet, do these skills in this order, go to these cities, go back to Y planet, look for Z NPC, do quest, slot is unlocked"

Fastgun
Mon Jul 28, 2003 1:40 pm
#55

If what you mean by the "same" is:


A system that allows allprofessions to express their individual talents and abilities, and rewards them for performing them, and doing it well even though what they individually do is as different as night and day. Then yes there are some commonalities.



Fastgun

holy_might
Mon Jul 28, 2003 1:40 pm
#56

you guys are going to be wasting your time, just play the game and hopefully ull get it.



Karoo Zenetti

Imperial Soldier

Bria Galaxy
Fastgun
Mon Jul 28, 2003 1:43 pm
#57

If only I could holy-might. I am stuck at work on a very slow day.



Fastgun

PumpKynKing
Mon Jul 28, 2003 1:44 pm
#58

Agreed Fastgun; if this day goes any slower we'll be moving in reverse....
Rwyan
Mon Jul 28, 2003 1:57 pm
#59

"oops, i imagined a extra 0 on one of the template parts. seems it will take 10 times more than "not so long"."


lol, I thought this too with the primary proffession npc missions. I was thinking of my dancing character and doing gig quests from npcs on Tatooine. I was thinking, I could easily do 20+ missions a day, that would be 20k jedi exp. Then, 5 days to get to 100k jedi exp. That would mean 50 days to get to 1000000 jedi exp heh. Then I looked it over again and saw 100 exp for primary profession quests. Thats going to take 500 days at this rate heh.

Diar
Mon Jul 28, 2003 2:04 pm
#60

The only concerns I have about this type of system is:


- Those folk who have started one profession, and decided they like another better. While this does not disqualify them or any harsh penalty, it does make it a bit harder. (Heh, or those that don't remeber their starting profession... like me)


- The use of abilities being one of the factors in the starting profession points. This is because some professions have constant ability use, like the Marksman or Brawler, and others have less occuring uses, like the Scout.


This has nothing to do with the other factors, this is just the use of abilities and profession oriented quests. It just seems that some professions have more... oppertunities for related tasks.


Looks like a good theory though.

Ashla
Mon Jul 28, 2003 2:09 pm
#61

This is very interesting. It falls inline with everything that the discussion in this forum has agreed upon. I have one small problem though. I forgot what my original proffesion was. I know that it was not what I am doing right now. Also I dont know if I like the "original proffesion" requirement. A person is just as likely to persue a secondary proffesion as a primary. I currently am invested insix skill trees, with mastery in only scouting. Once even the non repeatable ones are out of the way, that still leaves us very very faraway from the goal of 1 million. It even seems un-realistic to say that the total is 1 million. Using that formulaI am about 2%into the total xp required. In order for the actions listed here to be a meaningful amount of xp towards a goal, they would most likely be multiplied by 10. Then I would be 20% into the total, but very soon I will run out of non repeatable actions,so counting to 1 million by 5 by tipping ordoing quests for maybe 14will take a long long time.


Also, I could see where there could be no timer on skill learning, if it is truly non repeatable, it is unexploitable. And who is to say that I cant learn 2-3 skills at the same time with xp that I have had saved up?


My guess is that the scale falls somewhere around the point that once you max out at mastery of 3 proffesions(any proffesions) and part of a fourth, you will be somewhere about1/3 to the goal. The rest would be as you said with missions, npc quests, storylines, grouping tipping and exploring, but not so much that it will take 2 more monthes for a hardcore gamer.


Otherwise excellent "theory"




Ashla-Lowca server -Teras Kasi Master/no more holos
Ekta Eu'kre -Test Center-Master Carbineer/Not so Novice CH
-------------------------------------------------------
"You cannot Force of Will while dead!" Well Crap....why not?
Now that I have one everyone else does too, comeon!
Fakie28
Mon Jul 28, 2003 2:12 pm
#62

[quote]- Those folk who have started one profession, and decided they like another better. While this does not disqualify them or any harsh penalty, it does make it a bit harder. (Heh, or those that don't remeber their starting profession... like me)[/quote]

See, the Devs have stated that people can make things worse on unlocking the FS slot, but will still have access to the slot. Only it will be harder, like you just said.



-Dabra
Silent-Strider
Mon Jul 28, 2003 2:12 pm
#63

Hey FastGun! Wow, this thread has gotten really active since the last time I checked it. Anyways, I am reading alot of comments about "single path" can be used to reach FS... I disagree. What FastGun has given is the requirements for the FS-XP meter. How you react to the final quest can be different for everyone, which would give everyone a "different path" like the devs stated. Also, I don't think even by following this everyone could get FS-slot because of two things A) Final Quest B) Choices we make that actually lower the FS-XP. We do not have anything on what takes away FS-XP. Basically, a player could follow these guidelines and track FS-XP... when they have the required amount they could try finding thier final quest.. but the question is.. how will they know that the quest they are accepting is infact the required quest? They won't. Hence, not everyone will be able to complete the final quest even if they have the required FS-XP. The path doesn't have to be entirely different for everyone, make just a little.
SillBinger
Mon Jul 28, 2003 2:15 pm
#64

But I think people are missing my point.




You certainly can follow a different path, but if this "template" is real, then that means you don't have to.




They stated that it WILL be different for every person, now this can be interpreted different ways, but I take it as there being numerous ways for each person to do it, not one basic system.



Now, maybe there are numerous templates, which would fit the system better.



But the way I see it is, if there is one template, that means everyone can unlock it the exact same way, different path or not doesn't matter.



Silent-Strider
Mon Jul 28, 2003 2:18 pm
#65

But quests are a variable... that can be different for everyone.
Page 5 of 45