Bio Engineer Archive
Thread: BE Clothing
DSMaster1313
Wed Jan 05, 2005 6:49 pm
#53
Xackkis wrote:
Oh. So basically, I can have a set of pants made at +25 to Stun and a shirt with +25 to melee, right?
And Thanks!
BE enhancments are determined by what cloth they can be placed into. The amount of bonus is 1st by the quality of BE enhancment and the amount of SC, FP, or RFP slots availiable whne making the clothes. Not all clothing use the same type of clothes.
Tskar
Wed Jun 08, 2005 6:29 am
#54
I'm just back into the CU for about a week and a half. I picked up Doctor to help out my grind and quite enjoyed it, i'd respecced outta MCM for it and prefer it. Now i'm setting up new gear to help me increase my abilities as much as possible and am wondering if there is any BE Clothing that is Medical specific which is currently worthwhile for a Doctor to possess, or if it's broken and not worth getting. Thnx in advance.
BadgerSmaker
Wed Jun 08, 2005 7:11 am
#55
I got some +18 healing efficiency clothing, but I can't tell if it works or not.
Whirr
Thu Jun 09, 2005 9:14 am
#56
Is there anything other than shirt and pants that can have healing (not aug or cure) stats added to them? Thats all I can find on Shadowfire.
ASrai
Fri Jun 10, 2005 6:00 pm
#58
Xackkis wrote:
Oh. So basically, I can have a set of pants made at +25 to Stun and a shirt with +25 to melee, right?
And Thanks!
No, the best you can have is a pants with +4/+18 Melee/Stun Defense and a shirt with the same giving you +8/+25 Melee/Stun Defense. The tissue that BE's make contains both mods and the best tissue with the best resources is usually +4/+18
Bubbarives
Thu Jul 28, 2005 5:56 am
#59
What id like to know if say i have BE clothing with +16 melee def and i put a +25 melee def ca in it what will happen
A i have +16 and +25 melee def mods
B i have + 25 melee def
thank you
tuffness55
Thu Jul 28, 2005 5:58 am
#60
i believe it will show you haveing +41 to melay def, but i think it is suppose to be capped at 25, so who knows. Probaby best just to sell the ca and use the money for something useful
Gyopi
Thu Jul 28, 2005 6:00 am
#61
It will be +25 melee defense. The cap for clothing is +25 no matter if youget it fromBE clothing, clothing/armor attachments or a Green Hornet secret decoder ring for that matter.
WookieOgre
Thu Jul 28, 2005 6:01 am
#62
Bubbarives wrote:
What id like to know if say i have BE clothing with +16 melee def and i put a +25 melee def ca in it what will happen
A i have +16 and +25 melee def mods
B i have + 25 melee def
thank you
I'll tell you exactly what will happen:
B
The bigger value will always replace the lower one IF you place the CA/AA in the same piece of armor/clothing that has the same mod.
Kev0r
Thu Jul 28, 2005 6:01 am
#63
Capped at +25. I'd put the CA in a hat or gloves, so that it can be worn with robes, either that or sell it as it's a great CA.
But anyway, melee/ranged defence in clothes isn't working at the moment. If you want good BE clothes, get the terrain negotiation mods, with +25 it helps a lot.
Bubbarives
Thu Jul 28, 2005 6:04 am
#64
thank so what your saying is BE clothing and CA's are you same thing as for as mods go
Veng3fulSaint
Thu Jul 28, 2005 6:06 am
#65
Bubbarives wrote:
thank so what your saying is BE clothing and CA's are you same thing as for as mods go
Yes