Bio Engineer Archive
Thread: BE Clothing
Gyopi wrote:
It will be +25 melee defense. The cap for clothing is +25 no matter if youget it fromBE clothing, clothing/armor attachments or a Green Hornet secret decoder ring for that matter.
Aerontako_Shretalon wrote:
Several factors needing answers here.
1: How do I reach 12 Experimentation Slots?
Assuming you mean points, BE uses medical experimentation points, so you need a suit with Clothing attachments totalling 20. Any item of clothing that has sockets can hold these attachments.
2: Can anybody tell me what the best possible materials for making Active Tranqualizers are?
Depends on your server. Best to list the requirements on the Trade forums and then let people know what they have.
3: Is it possible to have all this in 1 suit?
Bio-Engineer Tissues and Clothing attachments are different things, so basically the answer is yes you can. A BE makes the tissues, a tailor creates the clothing with the tissues in it, and then you pop the attachments into the sockets.
I know a Mask Scent boost is effective, but these are just the things I wanna focuss on for now.
Handb00k wrote:
1: How do I reach 12 Experimentation Slots?
Assuming you mean points, BE uses medical experimentation points, so you need a suit with Clothing attachments totalling 20. Any item of clothing that has sockets can hold these attachments.
What exactly are you talking about? What clothing attatchments do I need? Does each piece of clothing need 20 available sockets?
Aerontako_Shretalon wrote:
Several factors needing answers here.
1: How do I reach 12 Experimentation Slots?
2: Can anybody tell me what the best possible materials for making Active Tranqualizers are?
3: Is it possible to have all this in 1 suit?
I know a Mask Scent boost is effective, but these are just the things I wanna focuss on for now.
To get start search on vendors for an apron,a crafters apron schemtic canbe looted and made by tailors, when made you get a crafters apron with +5 experimentationin the type that the apron is,there are a few types of crafters aprons available, one of wqhich has +5 med exp/+5 med assembly
JayDark wrote:
Ive been away since pre-CUand havent been able to find a tailor selling modded clothing since i returned. Could someone give me and idea wot mods are availble pls?
ty
yes, ithorians can wear aprons - tested this with ours last time the question was asked so I'm 100% certain ... aprons count as jackets. Don't do something silly like i did when i started the game and put a +2 medical assembly tape into a jacket ![]()
Jabba's themepark --- > crafter's apron scheme and hope it is a medical one.
Don't forget belts, gloves, hats all have sockets so you have: apron, shirt, trousers/skirt, hat, gloves (not sure if for ithorians tho) , belt ...a wise person keeps his crafting clothes in a locked room and does NOT take them out of the house in case the tailors ever get their fix that makes it impossible to wear 0 condition clothing ![]()
Dor
Message Edited by Dorelli on 08-08-2005 04:58 PM
Message Edited by Rince_uk on 09-05-2005 04:34 PM