Bio Engineer Archive

Thread: BE Clothing

Wahootey
Thu Jul 28, 2005 7:20 am
#66


I hope they remove the cap for BE cloths i think tape though should still have a cap.



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Arcadias
Thu Jul 28, 2005 8:06 am
#67






Gyopi wrote:

It will be +25 melee defense. The cap for clothing is +25 no matter if youget it fromBE clothing, clothing/armor attachments or a Green Hornet secret decoder ring for that matter.









Oh joy! I have to get me one of those! Does it drop in the secret meatlump cave on rori? Or do I have to play coh and swg at the same time? TeLl mE!! I demand it! And then I will rule the world!!! (But first I have to quit coffee...)




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Aerontako_Shretalon
Sat Aug 06, 2005 5:54 pm
#68

Several factors needing answers here.


1: How do I reach 12 Experimentation Slots?


2: Can anybody tell me what the best possible materials for making Active Tranqualizers are?


3: Is it possible to have all this in 1 suit?


I know a Mask Scent boost is effective, but these are just the things I wanna focuss on for now.
Handb00k
Sun Aug 07, 2005 1:07 am
#69






Aerontako_Shretalon wrote:

Several factors needing answers here.


1: How do I reach 12 Experimentation Slots?

Assuming you mean points, BE uses medical experimentation points, so you need a suit with Clothing attachments totalling 20. Any item of clothing that has sockets can hold these attachments.


2: Can anybody tell me what the best possible materials for making Active Tranqualizers are?

Depends on your server. Best to list the requirements on the Trade forums and then let people know what they have.


3: Is it possible to have all this in 1 suit?

Bio-Engineer Tissues and Clothing attachments are different things, so basically the answer is yes you can. A BE makes the tissues, a tailor creates the clothing with the tissues in it, and then you pop the attachments into the sockets.


I know a Mask Scent boost is effective, but these are just the things I wanna focuss on for now.






Aerontako_Shretalon
Sun Aug 07, 2005 10:28 pm
#70






Handb00k wrote:

1: How do I reach 12 Experimentation Slots?

Assuming you mean points, BE uses medical experimentation points, so you need a suit with Clothing attachments totalling 20. Any item of clothing that has sockets can hold these attachments.




What exactly are you talking about? What clothing attatchments do I need? Does each piece of clothing need 20 available sockets?

Kaomond
Mon Aug 08, 2005 1:44 am
#71






Aerontako_Shretalon wrote:

Several factors needing answers here.


1: How do I reach 12 Experimentation Slots?


2: Can anybody tell me what the best possible materials for making Active Tranqualizers are?


3: Is it possible to have all this in 1 suit?


I know a Mask Scent boost is effective, but these are just the things I wanna focuss on for now.





To get start search on vendors for an apron,a crafters apron schemtic canbe looted and made by tailors, when made you get a crafters apron with +5 experimentationin the type that the apron is,there are a few types of crafters aprons available, one of wqhich has +5 med exp/+5 med assembly




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



JayDark
Mon Aug 08, 2005 2:35 am
#72

Ive been away since pre-CUand havent been able to find a tailor selling modded clothing since i returned. Could someone give me and idea wot mods are availble pls?


ty
Grreeta
Mon Aug 08, 2005 3:28 am
#73






JayDark wrote:

Ive been away since pre-CUand havent been able to find a tailor selling modded clothing since i returned. Could someone give me and idea wot mods are availble pls?


ty





There's a comprehenive guide to mods post-CU available at:


http://forums.station.sony.com/swg/board/message?board.id=tailor&message.id=55219


It's in the stickies at the top of the forum.


Cheers,

Gawgax
Dorelli
Mon Aug 08, 2005 4:55 pm
#74


yes, ithorians can wear aprons - tested this with ours last time the question was asked so I'm 100% certain ... aprons count as jackets. Don't do something silly like i did when i started the game and put a +2 medical assembly tape into a jacket


Jabba's themepark --- > crafter's apron scheme and hope it is a medical one.


Don't forget belts, gloves, hats all have sockets so you have: apron, shirt, trousers/skirt, hat, gloves (not sure if for ithorians tho) , belt ...a wise person keeps his crafting clothes in a locked room and does NOT take them out of the house in case the tailors ever get their fix that makes it impossible to wear 0 condition clothing


Dor



Message Edited by Dorelli on 08-08-2005 04:58 PM



Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Deathmound_lostdog
Mon Aug 08, 2005 7:47 pm
#75

I'm psitive it can be done by an itorian.. i did it as a wookiee



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Aerontako_Shretalon
Tue Aug 09, 2005 12:13 am
#76

I'm Ithorian though, so my clothing options may be limmited. Can we wear aprons?
Kaomond
Tue Aug 09, 2005 1:53 am
#77

Yes all races can now wear aprons afik, they couldnt before one of the patches but so many people complained that they changed the requirements




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



Rince_uk
Mon Sep 05, 2005 8:33 am
#78

Hi - I am returning back to CH after the recent changes and just wondered if anyone has information on a good vendor with BE clothing relating to this profession?


Cheers,


Rince

Message Edited by Rince_uk on 09-05-2005 04:34 PM



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