Bio Engineer Archive

Thread: New top 5 issues

Vrrkezzssk
Tue Apr 06, 2004 8:10 am
#27



LLC is an incredibly underpowered ability. High HAM costscoupled with low accuracy (+70 at Master)and speed (+60 at Master), this Bounty Hunter weapon useless. I use a Flamethrower to increase my Heavy Weapons XP.


Carbine HAM costs are extremely high, limiting the use of the better BH Carbine skills.


If the current argument is that Bounty Hunters have low Defence for increased Offence, then this should be reflected in reality. A Master Bounty Hunter simply is not aggressive enough when it comes down to the numbers (skills).


Bounty Hunters depicted in the movies potrayed their own individuality with a variety of weapons and armour that were specifically catered to the profession. This is not the case in Star Wars Galaxies. Bounty Hunters should have access to BH specific tools, weapons, and armour (PC traps is a good example of this). A good example of a BH specific weapon is the Slavemaster Stun Carbine as written by Wizards of the Coast (http://www.wizards.com/default.asp?x=starwars/article/sw20030227trandoshans).
PaulusErikus
Tue Apr 06, 2004 8:13 am
#28

1. Make Jedi missions Master only. Prevent the dabblers from learning investigation only to hunt Jedi.


2. Defense Defense Defense! Enough has already been said about this.


3. We need PvP traps... if we needed trapping xp to becomea bounty hunter, we should be able to use it for something.


4. Broken missions: marks are still getting trapped in walls, not where they are supposed to be, etc.


5. BH specific Carbine: we have the scatter pistol. we have the light lightning cannon... now give us our own carbine.





Octavian Ka'Tet
322
N Skull k Bones N
We war der Thor, wer Weiser, wer Bettler oder Kaiser?
Ob Arm, ob Reich, im Tode Gleich.
Tsunami_Redrum
Tue Apr 06, 2004 8:19 am
#29




Are they going to bother answering these or are they just going to ignore them like they did our top ten questions? Well here are mine anyways:



1. Jedi “Hunting” is a joke. Only about three Jedi ever make it on to the terminals a week and when they do they our droids won’t track them. They simply log off and log back and we cannot track them. Anytime a BH sends out a droid they get a message “your target is not online” when they clearly are online.


2. Our Scout prerequisite is basically useless to us as Bounty Hunters and keeps us from being able to compete with other combat templates. There are no traps BH’s can use on humans so the trapping line is completely useless to us as BH’s. Camps are not longer needed to call pets, droids, or vehicles so the survival line is useless as well. BH marks are human and therefore they cannot be harvested so the hunting line is useless to BH’s as well. The Exploration line is somewhat useful to BH’s in certain situations, but with vehicles these skills are a luxury and not a necessity. If the scout prerequisite is not removed then human tracking (without droids), BH camps, BH camouflage, and Human Traps should all be added to the BH skill tree at the very least. However, BH’s would be better served by having the scout prerequisite removed completely. This will allow BHs to customize their template like every other profession in the game. They could keep the scout skills they like, pick up artisan skills if they wanted to, or pick up the extra combat skills necessary to compete in PVP. Basically we’re just asking for the freedom to create our template that every other profession in the game (besides Jedi) get to enjoy.


3. Bounty Hunters are underpowered when compared to other combat templates. Bounty Hunters are reliant on state change attacks that have become almost useless. Every other profession has had their defenses increased against these attacks. New food has been designed to specifically counter these attacks. When you add in the high HAM costs of BH specials and the fact that they several are useless you can see that BH is a profession that takes more skill points to achieve yet can barely compete in PVP with your basic 92 skill point elite profession. Factor in the fact that most people have at least two 92 skill point elite professions and it is clear that the Bounty Hunter is one of the weakest professions in the game and is extremely underpowered in PVP. Either the BH attacks must be made much more effective or BH’s should be given defenses against both Melee and Ranged attacks.


4. BH specials need a major revamp. Our HAM costs are so high that we hurt ourselves as bad as our opponent does. Fastblast is a MBH special that is completely useless. Torso shot does little fire damage because of the DOT nerf and did not have it’s damage output increased to compensate. Bleed Shot is even worse. BH’s must use up the few skill points they have left after reaching master just to get some decent special attacks.


5. While there have been some much welcomed fixes to our droids recently (speed/accuracy increase and the ability to track Jedi) they are still buggy. We still have the problems with our marks being un attackable because they are inside walls and being completely invisible. In fact these problems seemed to have gotten better a few months ago but have appeared much more frequently once again after the last publish.

Message Edited by Tsunami_Redrum on 04-06-2004 08:25 AM





Tsunamiii Redrum

"There's no mystical force that controls MY destiny" - Han Solo

RaccaBoo
Tue Apr 06, 2004 8:33 am
#30

My issues in no particular order just numbered them for easy reading.


1. Dizzy while laying on ground from KD or Posture change exploit/workaround.


Right now the main thing a BH has goin for him with carbines is the dizzy KD or dizzy Posture Change. There is a bug/exploit that allows players to get around this rendering the one advantage a carbine using BH has useless. All they have to do is hit /stand,/attack(insert any action here ie. cure dizzy, headshot3, last ditch, eyeshot) There is almost no point to try to dizzy KD anyone anymore as they all exploit this.

I fought a Master Fencer/ Master doc and he would cure my fire, and dizzy while he was dizzy KD.


2. Bounty Hunter Jedi missions are severly bugged, can get a target not online when they clearly show that they are in fact online in your friend list. I've had this happen to a jedi mission that was online since I got his mission never went offline but still told me he was when I tried to launch droid.


3. BH missions from Investigation 1-4 are still bugged, invisable, twins, stuck in walls.


4. We lack the needed dmg types in weapons for fighting other players, especially carbine users. Everyone wears composite armorthatis only stun vulnerable or stun layered so stun dmg isonly viable dmg type against other playerscurrently.Our only choice of weapon is the tangle pistol which is a bugged/crap weapon, to dabble in pistoleer technique 2 for the geo pistol, or in some of rifleman to be able to headshot 3 with the jawa ion rifle(most powerful pvp weapon). For having to use 217 skill points to master we should not have to dabble in other professions to get the damage to compete against other players.



Fahd Krath Master Bounty Hunter/Master Jedi Stalker
Melt- AHAZI Stomp Crew on the Bloodfin Server
The Adventures of Fahd Krath
Give me a one star if you have no life and are a complete looser.
10110110
Tue Apr 06, 2004 8:38 am
#31



  1. LLC is a big pile of crap.

  2. Fast blast is worthless.

  3. /logout - /login, /afk rooftop and battlefieldJedi exploits need to be addressed along with the clone camping issue. These exploitsare wasting paying customers valueable game time and p*ssing offthe entire BH and Jedi community.

  4. Infinite seeker bug. If not for us, do it for the DE's! You've screwed them enough as it is!

  5. MBHs are now a low DPS dealers compared to other combat professions and their inherited defenses. TKM, Fencers and Riflemen most notably. Either increase damage multipliers on high level BH specials or remove some of the skill point sink in scout.


6. What ever happened to the ten questions and will we get our answers before the next ice age? Its been so long I cant even remember what the questions were!

Message Edited by 10110110 on 04-06-2004 08:50 AM



___________
Precursor / Tempest


RaccaBoo
Tue Apr 06, 2004 8:39 am
#32




#1 in my opinion is our utter lack of defense... I'm sick and tired of getting owned in PvP even though I have all my skill points allocated.



I don't feel we need defenses, we need to be able to have a solid offense to compensate tho.


In my issues I think that if we had a more viable way to do dmg against other players, ie. stun dmg weapon in the BH line, or some new dmg type not resisted by armor. We would not need any defense or to dabble in other professions to be viable.


I fought a Master Fencer/Master doc the other night and could not damage him cause I could not use a geo pistol. If I had a geo pistol I would have killed him by eyeshooting him cause he just healed all my carbine shots I threw at him as well as every state I put on him. Neither of us could kill each other, cause I would kite him and he would just run in a building and heal up if I got him low. At one time I had full health wounds on him from my torso shot from my 66% wound scatter he would just run in the med building and heal his wounds stim and come out to fight more. My eyeshot just could not get through his helm along with his 3400 mind.



Fahd Krath Master Bounty Hunter/Master Jedi Stalker
Melt- AHAZI Stomp Crew on the Bloodfin Server
The Adventures of Fahd Krath
Give me a one star if you have no life and are a complete looser.
RanShino
Tue Apr 06, 2004 8:39 am
#33

1) Bugged missions:



  • Crash to desktop on seeker updates

  • No show marks

  • Marks in walls

  • Invisible marks (They are there and targetable, but invisible, attempts to attack say "You can not see your target. Ex. Marks in Wayfar Cantina, Tyrena Cantina)

  • Target not online for Jedi

  • TEFs clearing even on an active mission

  • Battlefields used to clear Jedi TEFs, can't attack

  • MBH have the same missions as a 4/x/x/x BH. Please up the difficulty

  • Group TEF makes the 1 on 1 nature of Bounty Hunter impossible. Not only do Jedi group with a small army, some BH group with a small army. I believe this defeats the purpose of the BH professionand the dynamic between the hunter and the hunted. Group TEF is also a major issue in factionalPvP and I personally think it needs a good long look from the developers.

2) Accuracy



  • Through ranged and melee defense stacking our pistol and carbine accuracy is a wash. We enjoy no benefit while other templates who spend less skills pointshave the defensive and offensive power (ex +160 accuracy for Master Riflemen, +205 accuracy for TKM). Combined with state defenses and chef buffs, our advantage of target control is rendered null. In a battle to outdamage a foe the winner is who can land the most shots while being hit the least. This is never the MBH.

  • +70 LLC accuracy is too low for use in competitve PvP and annoying in PvE. After the damage record and reload time, it is far more effective to use a pistol or a carbine is almost every circumstance. The LLC line is largely useless.

3) Special Attacks



  • Fast Blast serves no purpose in so far as I can tell. Making this special a master level special is a must. Either add a state effect (Intimidate within 16 meters for example) or up the damage and have it hit the Action pool or both.

  • Lightning Cone II. Suffers from accuracy woes. Fan Shot and Full Auto Area will take out targets within a cone much faster and more reliably. Personal Note:I think having an AoE in the BH profession is bad design being as how we are geared towards one on one encounters. BH who wish to have an AoE can dabble into Pistoleer or Carbineer, I think BH should be single target solely.

  • Fire Knockdown and Underhand do not seem to be very successful KD attacks.

  • HAM costs on most specials are excessive.

  • Bleeding Shot (and all our DOTs) are largely useless.

  • The Blind State effect does not seems to affect high accuracy targets (PvE or PvP) to any noticeable degree.

4) Scout Tree



  • Maskscent, Burst Run Efficiencyand Terrain Negotiation are the only useful skills IMO

  • Camps provide no benefit. It is faster to heal in a city than a camp and with swoops getting to a city is not a problem. Camps are no longer required to call a swoop as well.

  • Traps provide no benefit. They don't have any recognizable effect on high-end PvE mobs. Not useable in PvP.

  • Creature Harvesting is nice but has little to do with tracking and killing a mark. If these useless lines are required as a pre-req then BH must be strengthened.

  • Either drop the Hunting, Trapping and Survival lines from BH or balance BH to other 217 SP templates.

5) Player Bounties



  • A robust, fair and balnaced player bounty system is a must for the longevity of the BH profession. Contentwise, roleplaywise,a player bounty system is crucial.This system would work in addition to the current Jedi system. In short, this is the BH end game. Hunting players of all types, not just Jedi.



Eoc Kikuchiyo
MBH - SCYLLA
Warp1001
Tue Apr 06, 2004 8:40 am
#34



1). Fix and enhance MBH... Give players a reason to become a MBH for all the points they invest. Fixing MBH should mean fixing our specials(fastblast) and adding accuracy bonus to the LLC at Master so we can use it in PVP. Also there should be some more defensive bonuses at master since Masters can't dabble enough to gain any otherwise. Mission difficulty increase at MBH is still not there, we want a pay raise over those at investigation 3. Give MBH a new weapon, Carbine , Pistol or something that only a MBH can have. MBH needs more content!... Unique missions that only they can do, higher level NPC's, groups and lets not for get More player missions, PVP.


2). Time to update all our specials... Give us the offensive power to compete.


3). We want traps... Give us that dart weapon putting the cert in the investigation tree with new traps at each box of investigation Including Master.


4) Give us defenses.... Make them unique to bh or non stacking ifwe dabble.


5) New BH weapons .... We have the scatter and the LLC we need a BH only carbine too... New weapons to counter the high resists for composit... New weapons to counter the resists of high level NPC's like Night sisters.



Message Edited by Warp1001 on 04-11-2004 12:34 PM

Kal_Serrak
Tue Apr 06, 2004 8:44 am
#35

My Revised, Second Edition Bounty Hunter Top 5 Issues
Then I'm off to post my Top 5 on the Smuggler's forum *grin*


ISSUE 1 - WHAT IS A BOUNTY HUNTER?

Simply put, what distinguishes the Bounty Hunter as a profession vis a vis a TKA/Rifleman who kills people for money? Technically, Bounty Hunting isn't its own combat orientation - but a manner of making money. Bounty Hunters have only one profession tree of distinguishment (Investigation) which is bugged, misbalanced and on the whole restrictive and boring. BH Carbine is an substandard version of Carbineer, BH Pistol is a substandard version of Pistoleer, LLC is a mockery of the Commando Profession, no defenses to speak of. Bounty Hunter needs to be disbanded as a profession and opened up to all combat classes, or remove its combat elements and SP requirements - allowing combat professionals to take up their favorate combat professions and tie on Bounty Hunter for the bounty system, tracking, investigation and added little dirty tricks.

ISSUE 2 - COST VALUE OF MASTER BOUNTY HUNTER

Exclusive of Issue 1 "What is a bounty hunter?", comes the question of the value of mastering bounty hunter versus dabbling the bounty hunter investigation line with another combat profession. We're not a profession made for dabbling, our Mastery costs are second only to Jedi. Mastering Bounty Hunter should be an exponential growth rate, and we should be X times stronger than a combat offense/defense templates just because we focused our character's development.

ISSUE 3 - IMPROVE THE BOUNTY SYSTEM

Not only adding Player bounties based upon illegal activities (Slicing, Smuggling, Spice use/manufacture, Doctor's 'enhancements,' killing 'innocent' imperial/rebel NPCs, destroying installations, etc.) or ill-repute with a noteworthy syndicate (Corbal, Jabba the Hutt, Nym, Empire, Rebel Alliance, etc). This can be anyone, including other bounty hunters. Players who fall to a bounty hunter with a bounty must lose something - money, faction, skill boxes, experience, skill points - something to make getting a bounty placed upon your head mean something. Plus, the tracking experience is too easy - bio signature, droids, vehicle. It must be made more complicated! Slicing terminals for information (travel plans, purchases, etc), shaking down NPC informants, increased amount of tracking droids, use of other tracking devices and so forth to add spice and enjoyment to tracking down marks. Finally, all the bug fixes and exploits must be repaired - including balacany AFKing, /quit or /logout and so forth.

ISSUE 4 - IMPROVE THE PVP SYSTEM

There are many very overbalancing issues in the PVP/PVE game : Buffs (combined with a Zabrak is gamebreaking), Jedi (unchecked population growth), Weapons too powerful (Super-Krayt Weapons with super/double slices and powerups, pre-nerfs, exploited weapons), Armor too heavily relied upon (There was a reason Wookiees wore no armor - in Star Wars, no one can hit worth crap), Accuracies too high (see prior), Available defenses either too high or too low, and so forth.


ISSUE 5 - EXPAND THE JEDI ORGANIC CONTROL SYSTEM

Reinstitute a stricter death penality for Jedi players; expand benefits of killing Jedi to the Imperial soldiers/officers with faction points, unlockable perks and so forth; end holo-grinding. Increase crackdown patrols to combat the Jedi Invasion, and increase imperial presence throughout all worlds uniformly by x4 the current amount.



If I had to pick one to push the most, I'd recommend pushing Issue 1. Before we move on, we really need to understand what in bloody hell is a bounty hunter.

[EDIT]
Hey, this means alot to me. Bounty Hunting is the only thing I have ever wanted to do. And I don't even have an active Bounty Hunter anymore - that has to tell you alot.

Message Edited by Kal_Serrak on 04-06-2004 11:58 AM




Kal'Serrak Sarrenak --- Trandoshan Hunter & Scourge of Kashyyyk
o Master Smugger (Naritus) - RESIGNED & SURRENDERED IN PROTEST
(October 2003 - October 2005)

Remember:
Help Control the Jedi Population - Have your Jedi Spayed or Neutered

DrkSensei
Tue Apr 06, 2004 8:45 am
#36

1) Humanoid Traps( Making Scout Useful


1a) Make our Rifle Skills Useful


2) Offensive Upgrades ( they have already said they don't like knockdown/dizzy, fine give us options..make me want fast blast )


3) Fix the Misson Bugs


4) Defense ( not as much as offense but cmon we aren't artisans we are a combat professional)


5) Customization (gadgets,skill allocation changes any of the greatideas posted on these boards to make it where Bounty Hunters can be different)





Bothan Bounty Hunter ~ Starsider
Narak Al'Stari
C o g i t oE r g oS u m
Bothan Commando M Gorath

RaccaBoo
Tue Apr 06, 2004 8:47 am
#37


ok my top 5 not including bug fixes but just enhancements to our profession.


1) Player bounties implement this already, you said before beta that you were gonna have player bounties. It is very star warsy and would make the game so much more fun for the hunter and the hunted.


2)Bounty Hunter Caribine Certification make it either stun damage or a new dmg type that does not exist. Do not make it anything other than these damage types, we don't want cold or restraint kinetic or blast damage, carbines already have crappy damage against armor we don't need more redundant damage types.


3)Master Bounty Hunter lvl missions, increased diffaculty/payout/reward.


4)Scout as a requirement is all but useless and only wastes skill points right now. Add Bounty HunterN/PC traps or drop the master scout as a requirement.


5)Bounty Hunter type of intimidate to help us combat those pesky melee types, either give us something that lowers their defenses so we can shoot the still insanely high defense professions or up our own defenses to compete.


Message Edited by RaccaBoo on 04-06-2004 08:55 AM



Fahd Krath Master Bounty Hunter/Master Jedi Stalker
Melt- AHAZI Stomp Crew on the Bloodfin Server
The Adventures of Fahd Krath
Give me a one star if you have no life and are a complete looser.
gtheath
Tue Apr 06, 2004 8:56 am
#38



1. LLC accuracy - great in PvE, but absolutely horrid in PvP. If LLC accuracy is improved, then I'll agree with the statement that bounty hunters are 'High offensive/Low Defensive'.


2. Defense Mods - we're forced to dabble in either pistoleer or carbineer to get any defense mods.


3. Remove the Master Scout requirement - this is absolutely useless. I would suggest the Trapping or Exploration branch.


4. Fix a few of our special shots - FKD doesn't cause a flame DOT and FastBlast, imho, isn't a Master level shot.


5. Move player bouties to at least Investigation 4 or Master Bounty Hunter



Some other suggestions:



  • bounty hunter carbine (with stun damage )

  • Add player traps in the Investigation Line.

  • At the Master level, remove the needfor spynet ops.

Message Edited by gtheath on 04-06-2004 11:57 AM

mescalinex
Tue Apr 06, 2004 8:59 am
#39

1. defense mods! make bh have at least a CHANCE against status effects.

2. remove the LLC completely and put in either an unarmed tree (you d think a bounty hunter would have some hand to hand combat skills) or some new weapon.

3.mission bugs (in walls, etc)

4. move jedi missions to master to preven people from doing 3000 bh just for that.

5. fix for alot of specials.




Radex
Hek Daschko
Founder, re-founder and first inductee of the hXc/HoH
XFire - radfxckingex

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