Bio Engineer Archive
Thread: New top 5 issues
1. Make Jedi missions Master only. Prevent the dabblers from learning investigation only to hunt Jedi.
2. Defense Defense Defense! Enough has already been said about this.
3. We need PvP traps... if we needed trapping xp to becomea bounty hunter, we should be able to use it for something.
4. Broken missions: marks are still getting trapped in walls, not where they are supposed to be, etc.
5. BH specific Carbine: we have the scatter pistol. we have the light lightning cannon... now give us our own carbine.
Message Edited by Tsunami_Redrum on 04-06-2004 08:25 AM
- LLC is a big pile of crap.
- Fast blast is worthless.
- /logout - /login, /afk rooftop and battlefieldJedi exploits need to be addressed along with the clone camping issue. These exploitsare wasting paying customers valueable game time and p*ssing offthe entire BH and Jedi community.
- Infinite seeker bug. If not for us, do it for the DE's! You've screwed them enough as it is!
- MBHs are now a low DPS dealers compared to other combat professions and their inherited defenses. TKM, Fencers and Riflemen most notably. Either increase damage multipliers on high level BH specials or remove some of the skill point sink in scout.
6. What ever happened to the ten questions and will we get our answers before the next ice age? Its been so long I cant even remember what the questions were! ![]()
Message Edited by 10110110 on 04-06-2004 08:50 AM
#1 in my opinion is our utter lack of defense... I'm sick and tired of getting owned in PvP even though I have all my skill points allocated.
1) Bugged missions:
- Crash to desktop on seeker updates
- No show marks
- Marks in walls
- Invisible marks (They are there and targetable, but invisible, attempts to attack say "You can not see your target. Ex. Marks in Wayfar Cantina, Tyrena Cantina)
- Target not online for Jedi
- TEFs clearing even on an active mission
- Battlefields used to clear Jedi TEFs, can't attack
- MBH have the same missions as a 4/x/x/x BH. Please up the difficulty
- Group TEF makes the 1 on 1 nature of Bounty Hunter impossible. Not only do Jedi group with a small army, some BH group with a small army. I believe this defeats the purpose of the BH professionand the dynamic between the hunter and the hunted. Group TEF is also a major issue in factionalPvP and I personally think it needs a good long look from the developers.
2) Accuracy
- Through ranged and melee defense stacking our pistol and carbine accuracy is a wash. We enjoy no benefit while other templates who spend less skills pointshave the defensive and offensive power (ex +160 accuracy for Master Riflemen, +205 accuracy for TKM). Combined with state defenses and chef buffs, our advantage of target control is rendered null. In a battle to outdamage a foe the winner is who can land the most shots while being hit the least. This is never the MBH.
- +70 LLC accuracy is too low for use in competitve PvP and annoying in PvE. After the damage record and reload time, it is far more effective to use a pistol or a carbine is almost every circumstance. The LLC line is largely useless.
3) Special Attacks
- Fast Blast serves no purpose in so far as I can tell. Making this special a master level special is a must. Either add a state effect (Intimidate within 16 meters for example) or up the damage and have it hit the Action pool or both.
- Lightning Cone II. Suffers from accuracy woes. Fan Shot and Full Auto Area will take out targets within a cone much faster and more reliably. Personal Note:I think having an AoE in the BH profession is bad design being as how we are geared towards one on one encounters. BH who wish to have an AoE can dabble into Pistoleer or Carbineer, I think BH should be single target solely.
- Fire Knockdown and Underhand do not seem to be very successful KD attacks.
- HAM costs on most specials are excessive.
- Bleeding Shot (and all our DOTs) are largely useless.
- The Blind State effect does not seems to affect high accuracy targets (PvE or PvP) to any noticeable degree.
4) Scout Tree
- Maskscent, Burst Run Efficiencyand Terrain Negotiation are the only useful skills IMO
- Camps provide no benefit. It is faster to heal in a city than a camp and with swoops getting to a city is not a problem. Camps are no longer required to call a swoop as well.
- Traps provide no benefit. They don't have any recognizable effect on high-end PvE mobs. Not useable in PvP.
- Creature Harvesting is nice but has little to do with tracking and killing a mark. If these useless lines are required as a pre-req then BH must be strengthened.
- Either drop the Hunting, Trapping and Survival lines from BH or balance BH to other 217 SP templates.
5) Player Bounties
- A robust, fair and balnaced player bounty system is a must for the longevity of the BH profession. Contentwise, roleplaywise,a player bounty system is crucial.This system would work in addition to the current Jedi system. In short, this is the BH end game. Hunting players of all types, not just Jedi.
1). Fix and enhance MBH... Give players a reason to become a MBH for all the points they invest. Fixing MBH should mean fixing our specials(fastblast) and adding accuracy bonus to the LLC at Master so we can use it in PVP. Also there should be some more defensive bonuses at master since Masters can't dabble enough to gain any otherwise. Mission difficulty increase at MBH is still not there, we want a pay raise over those at investigation 3. Give MBH a new weapon, Carbine , Pistol or something that only a MBH can have. MBH needs more content!... Unique missions that only they can do, higher level NPC's, groups and lets not for get More player missions, PVP.
2). Time to update all our specials... Give us the offensive power to compete.
3). We want traps... Give us that dart weapon putting the cert in the investigation tree with new traps at each box of investigation Including Master.
4) Give us defenses.... Make them unique to bh or non stacking ifwe dabble.
5) New BH weapons .... We have the scatter and the LLC we need a BH only carbine too... New weapons to counter the high resists for composit... New weapons to counter the resists of high level NPC's like Night sisters.
Message Edited by Warp1001 on 04-11-2004 12:34 PM
Then I'm off to post my Top 5 on the Smuggler's forum *grin*
Simply put, what distinguishes the Bounty Hunter as a profession vis a vis a TKA/Rifleman who kills people for money? Technically, Bounty Hunting isn't its own combat orientation - but a manner of making money. Bounty Hunters have only one profession tree of distinguishment (Investigation) which is bugged, misbalanced and on the whole restrictive and boring. BH Carbine is an substandard version of Carbineer, BH Pistol is a substandard version of Pistoleer, LLC is a mockery of the Commando Profession, no defenses to speak of. Bounty Hunter needs to be disbanded as a profession and opened up to all combat classes, or remove its combat elements and SP requirements - allowing combat professionals to take up their favorate combat professions and tie on Bounty Hunter for the bounty system, tracking, investigation and added little dirty tricks.
Exclusive of Issue 1 "What is a bounty hunter?", comes the question of the value of mastering bounty hunter versus dabbling the bounty hunter investigation line with another combat profession. We're not a profession made for dabbling, our Mastery costs are second only to Jedi. Mastering Bounty Hunter should be an exponential growth rate, and we should be X times stronger than a combat offense/defense templates just because we focused our character's development.
Not only adding Player bounties based upon illegal activities (Slicing, Smuggling, Spice use/manufacture, Doctor's 'enhancements,' killing 'innocent' imperial/rebel NPCs, destroying installations, etc.) or ill-repute with a noteworthy syndicate (Corbal, Jabba the Hutt, Nym, Empire, Rebel Alliance, etc). This can be anyone, including other bounty hunters. Players who fall to a bounty hunter with a bounty must lose something - money, faction, skill boxes, experience, skill points - something to make getting a bounty placed upon your head mean something. Plus, the tracking experience is too easy - bio signature, droids, vehicle. It must be made more complicated! Slicing terminals for information (travel plans, purchases, etc), shaking down NPC informants, increased amount of tracking droids, use of other tracking devices and so forth to add spice and enjoyment to tracking down marks. Finally, all the bug fixes and exploits must be repaired - including balacany AFKing, /quit or /logout and so forth.
There are many very overbalancing issues in the PVP/PVE game : Buffs (combined with a Zabrak is gamebreaking), Jedi (unchecked population growth), Weapons too powerful (Super-Krayt Weapons with super/double slices and powerups, pre-nerfs, exploited weapons), Armor too heavily relied upon (There was a reason Wookiees wore no armor - in Star Wars, no one can hit worth crap), Accuracies too high (see prior), Available defenses either too high or too low, and so forth.
Reinstitute a stricter death penality for Jedi players; expand benefits of killing Jedi to the Imperial soldiers/officers with faction points, unlockable perks and so forth; end holo-grinding. Increase crackdown patrols to combat the Jedi Invasion, and increase imperial presence throughout all worlds uniformly by x4 the current amount.
If I had to pick one to push the most, I'd recommend pushing Issue 1. Before we move on, we really need to understand what in bloody hell is a bounty hunter.
[EDIT]
Hey, this means alot to me. Bounty Hunting is the only thing I have ever wanted to do. And I don't even have an active Bounty Hunter anymore - that has to tell you alot.
Message Edited by Kal_Serrak on 04-06-2004 11:58 AM
1) Humanoid Traps( Making Scout Useful
1a) Make our Rifle Skills Useful
2) Offensive Upgrades ( they have already said they don't like knockdown/dizzy, fine give us options..make me want fast blast )
3) Fix the Misson Bugs
4) Defense ( not as much as offense but cmon we aren't artisans we are a combat professional)
5) Customization (gadgets,skill allocation changes any of the greatideas posted on these boards to make it where Bounty Hunters can be different)
ok my top 5 not including bug fixes but just enhancements to our profession.
1) Player bounties implement this already, you said before beta that you were gonna have player bounties. It is very star warsy and would make the game so much more fun for the hunter and the hunted.
2)Bounty Hunter Caribine Certification make it either stun damage or a new dmg type that does not exist. Do not make it anything other than these damage types, we don't want cold or restraint kinetic or blast damage, carbines already have crappy damage against armor we don't need more redundant damage types.
3)Master Bounty Hunter lvl missions, increased diffaculty/payout/reward.
4)Scout as a requirement is all but useless and only wastes skill points right now. Add Bounty HunterN/PC traps or drop the master scout as a requirement.
5)Bounty Hunter type of intimidate to help us combat those pesky melee types, either give us something that lowers their defenses so we can shoot the still insanely high defense professions or up our own defenses to compete.
Message Edited by RaccaBoo on 04-06-2004 08:55 AM
1. LLC accuracy - great in PvE, but absolutely horrid in PvP. If LLC accuracy is improved, then I'll agree with the statement that bounty hunters are 'High offensive/Low Defensive'.
2. Defense Mods - we're forced to dabble in either pistoleer or carbineer to get any defense mods.
3. Remove the Master Scout requirement - this is absolutely useless. I would suggest the Trapping or Exploration branch.
4. Fix a few of our special shots - FKD doesn't cause a flame DOT and FastBlast, imho, isn't a Master level shot.
5. Move player bouties to at least Investigation 4 or Master Bounty Hunter
Some other suggestions:
- bounty hunter carbine (with stun damage
) - Add player traps in the Investigation Line.
- At the Master level, remove the needfor spynet ops.
Message Edited by gtheath on 04-06-2004 11:57 AM