Bio Engineer Archive

Thread: New Tailor Tissues

Meplorium
Thu Aug 05, 2004 1:46 pm
#40






Seiryuu wrote:
Whee! One starred for a suggestion I thought would help both Tailors and Armorsmiths.

Is there is some bad blood happening where the mere thought of helping the other profession a horrible idea? Some sort of hornet's nest I should be aware of before throwing out further suggestions?






There are passive aggressive sorts that like to one star people, especially on this forum. Try to not to take it personally. Also keep in mind that this is a game and enhancing the gameto it's fullest I would hope is a much better objective than a perticular profession or personal bias.


Armor is used by and enjoyed by most of the people who do combat. Clothes/Armor are not that different and putting them into the same group is by no means a stretch. There is a reason why they occupy the same slot on your character. The community at large will be very upset if armor is nerfed down to the point where it is not much better than wearing clothes. I don't see that happening since the out cry will be too great. So we are at a point where we as BEs can piss away this oppertunity, and tailors too, to try to get into theeconomy of armor. We and tailors can both provide, tailors already do this to some extent, subcomponents to armor, and hence get in on the action of the armor economy. Or you can take a stance and say you want something that the majority of the people do not want, and hence won't happen, like having armor nerf to the point wherepeople would actual consider wearing clothes. Jedi not wearing armor plus a mild lowering of composite armor is about the extent of the armor nerf will be. Anything more would be such a huge nerf as to enrange the ASs and the people who rely on that armor.Armor is a great balance between non-jedi and jedi.Armor will take a hit, but not so bad as people willuse clothesas alternative. The lower resist armors may have a chance of being considered worthwhile with BE tissues. That is an area where we can put our current tissues and new tissues into the market.


I do aggree that tailors should have a strong market and can even be a part of the combat clothing, ie armor, market. There are other activities beyond combat however, and non-combat clothing can do well there. Part of running a good business is to know the market and where your product fits and where it doesn't fit in. Some of our tissues tie in directly with the combat market and yet aren't used since they don't fit into a market dominated by armor. Now as a BE if my tissues can be sold to a tailor or armorsmith or both, my choice would be both of course. It gives the BEs a larger market. Kinda like saying food enhancements can be sold to chefs or smugglers or both. A BE would say both, even if the chefs were a bit upset with it but would make for a few happy smugglers.


Just one question Nancy, why the bias for wanting us to interact solely with one profession and not an additionalprofession?




- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
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Sabbthiel
Thu Aug 05, 2004 2:35 pm
#41

My only worry with the BE components being used in armor would be that most tailors would never see the benefit of this. In order to craft both synth cloth and fiber panels one only needs to go up to the second tier in field gear, so a 29 point loss would make armorsmiths completely independent of actual tailors. I can easily imagine armorsmiths making that sacrifice to avoid any additional cost to them by tailors.


Meplorium
Thu Aug 05, 2004 2:58 pm
#42

Aggreedit is too easy to by pass the full tailor profession with just a few skills. The quality of the subcomponents should have their quality/stats based on experimentation like the wookiee armor padding. Course with people gaining a second character that can take any skills they wish after the jedi revamp, they could still by pass tailorsby a sort. However they would be a master tailor if they choose that path and hence the tailor is still involved in the process, it is just the same guy.



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
Seiryuu
Thu Aug 05, 2004 5:40 pm
#43

I didn't take it personally. I'm just trying to figure out why my idea is a bad one.



-----
Visit www.swgcreatures.com for all your creature needs.
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Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
Dsabre
Thu Aug 05, 2004 11:20 pm
#44

Just a thought, but perhaps some of these tissues could create a "decay timer" of sorts on clothing...

for example:

BE Tissue x gives +15 to melee defense and has a "duration" value of 10
both the bonus to melee defense, and "duration" would have their own experimentation lines to make the tissue crafting itself more interesting and challenging.

when a tailor puts the tissue into a piece of synthcloth or RFP, both values are transfered onto the synthcloth.

the way "duration" would work would be that once the synthcloth or RFP is placed into a piece of clothing and crafted...that piece of clothing would "decay" and destroy itself after a number of days has passed equal to the duration value.


some effort would have to be taken to insure that BE's could produce these tissues in sufficient quantity/quality to make this an appealing option (i.e. no domestic, avian, insect, crustacean, fish or planet specific meat or eggs unless the bonus is truly awe inspiring), and since this item would only last for a set period of time, the bonuses it grants could be made a lot higher than something that only follows the current decay model.

people might also not care how many times they die with it on because even if it suffers from 5% decay with each death...not a lot of people die 20 times in 10 days...and even then you could always insure it...and you'd have to die 100 times in 10 days...it is possible, but certainly not common for this to happen.

A lot of the current tailors seem to like to interact directly with their customers, and having this kind of decay on 1 specific type of product they can make would allow them to "reward" those that they socialize with, or allow them to interact with more people than they would ordinarily be able to.

Tailors would also definately want to carefully consider if they would even want the ability to make some of their clothing into what is essentially a consumable (and thus potentially a steady source of income, or customers to interact with)...or if they amount of demand would simply be more than what they want to deal with. but since only BE'd clothing with certain mods would have the "duration" system...they would still have a choice as to whether or not they wanted to go with that option.

I know this is long...but here are some suggestions for other BE tissues...

1) a tissue that multiplies the bonus given by any SEA inserted into it (maybe only certain types)
2) melee attack speed modifiers (clothing is lighter than armor...so shouldn't you be able to swing that sword faster?)

ArthurDentOnBria's list covers pretty much anything else I could think of....so no need to repeat any of it.
Seiryuu
Fri Aug 06, 2004 12:54 am
#45

Whee! One starred for a suggestion I thought would help both Tailors and Armorsmiths.

Is there is some bad blood happening where the mere thought of helping the other profession a horrible idea? Some sort of hornet's nest I should be aware of before throwing out further suggestions?



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
NancyJ
Fri Aug 06, 2004 1:02 am
#46

meplorium, you seem to be getting stuck on the same things again, saying tailors should be happy just to make the subcomponents for armoursmiths is incredibly rude and insulting.

Its been said many times in this thread but I'll say it again, if tissues were added to armour it would completely destroy a huge chunk of the tailoring business and I have desire to get on N'Jessi's bad side

Tissues were able to be added to armour for a while, however that was a bug and was removed very swiftly, I've seen no indication that the devs intend to reverse this decision and no indication from the armoursmiths that they desire to have BE enhancements in armour.

Tailors already have tissues, they like them and they want more, we should be supporting them, not telling them that we should be giving their business to armoursmiths, and they should be happy just to make the cloth.




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LadyGrey
Fri Aug 06, 2004 9:09 am
#47

How about certain tissues that can only be put into jewelry? Think of it as a sort of "mood ring" sort of thing, but it actually enhances something. Perhaps you could have some sort of enhanced social emotes, at the very least. Could be made as part of the jewelry setting, which could also apply to a few of the clothing items. Another enhancement to jewelry could be some sort of boost for the Image Designers.





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LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
Zadokk
Fri Aug 06, 2004 9:25 am
#48

Either way, Bio-Engineers need some sort of clothing enhancement. e.g. Sampling Bonus, CHs get one so should we >.<
Meplorium
Fri Aug 06, 2004 10:25 am
#49






NancyJ wrote:
meplorium, you seem to be getting stuck on the same things again, saying tailors should be happy just to make the subcomponents for armoursmiths is incredibly rude and insulting.





I personally take great pride in producing fine tissues even though they are just a 'sub component'. How you take something all depends on how you view the job.I find it insulting personally as one of those 'sub component' makers that others feel that being part of a process, even if it isn't the final end product, is some how degrading or cheap. All professions serve another professions. This game has a great economic circle to it. Do rangers get insulted because they 'just collect meat' and don't actually make the final tailor product with BE enhancement? There is nothing wrong with taking pride in the product you produce reguardless if your customer is an armorsmith, John Doe the swordsman or even yourself as you make one product with one profession to use in another profession. If some tailors are taking offense at these suggestions then there isn't much I can do about how they feel personally. That is their choice how to take this. It would however be helpful, not hurtful, to the tailor business over all to havethearmor construction processbe more dependent on them to some degree.


What I find disturbing and insulting is this desire by some tailors, and I will leave it at some as I know a few tailors who do not feel this way, but this desire to have armor and hence all combat professions save one to be nerf to the level of clothing. I find that very selfish and rather self defeating for those that want this. The end result will be the death of armorsmith and tailor combined. Without armor on, and every wookiee knows this, your life expectancy in combat is about1/10th of that of someone with good armor on. That pretty much makes all combat professions rather useless save one, Jedi. Jedi do not wear armor nor do they wear tailor made clothes. If Jedi is the only viable combat class, then that is the class everyone will be going for. Tailors won't be making anything for them sorry to say.Their options to getting a bigger piece of the combat wear line is rather limited and my suggestions are helpful to them. I would like to point out that there are enough skill points to master both tailor and armorsmith. The two are not mutually exclusive at all and if someone is truely serious about making combat wear then they certainly can do both. Making this out to be this profession against that profession is not helpful to the over all game.


At this point the best corse for tailors and ourselves, to bring this back on topic, is to get in on the combat-wear economy, ie armor. Arthur came up with some excellent new tissues and we currently have some excellent tissues. What is needed is to get our current tissues and any new tissues a broader use. That means trying to get them into armor or as a fall back get a few more clothing slots were tissues can be worn with armorlike belts as someone pointed out. Forgot who, sorry. Right now we are pretty much at the bottemfor use on these. Our tissues can not compete with 90% Comp armor and they are exclusive with each other since you lose the ability to wear tissue when you put that armor on. Even if that 90% becomes 70% this same problem will still be there. The combat players will be in that armor or in jedi robes. If armor gets nerfed more than that, and I certainally hope it isn't as it would be a huge nerf to our tissues as well, then everyone will just be in those jedi robes. That is the true issue here. How do we increase the use and hence usefulness of our tissues without having them become irrelivent by trying to do so. Just adding a few more tissues won't get us there sorry to say, though I would be happy to have them.


We have an oppertunety here to get these tissues expanded upon and used to a greater extent. We should take advantage of it. I do fear that we will basically be left out of the loop or worse yet, have armor nerfed to the point no one uses our tissues. What maybe a better request for us if that does happen is ask to make tissues that can be built into lightsabers. That is something that would help out our tissue line greatly.




- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
Suenr
Fri Aug 06, 2004 10:44 am
#50

I am finding this talk about how tailors being insulted by being stuck making subcomponents in a thread about us making more subcomponents for tailors rather insulting. I would love to see more tissues, and I would love to see them used by people wearing armor. I would prefer to see it by having more clothing items that can be worn while wearing armor (really, who wears hard, cold armor over their bare skin or wears boots and shoes with no socks anyway?), but having them built into armor is a real option to me as well. I don't want to hurt the tailors feelings, but this is the BE board and the most important thing is to increase the usefulness of BE items. And to increase the usefulness of our tissue line, we must not only come up with more useful tissues, but the ability to use them while wearing armor.

On a side note, maybe making more subcomponents isn't the way to go. Perhaps we should request the ability to make skill tapes with out tissues which can be sold directly to customers and used in any way the customer chooses.
JonMichael
Fri Aug 06, 2004 11:04 am
#51






Meplorium wrote:





NancyJ wrote:
meplorium, you seem to be getting stuck on the same things again, saying tailors should be happy just to make the subcomponents for armoursmiths is incredibly rude and insulting.





It would however be helpful, not hurtful, to the tailor business over all to havethearmor construction processbe more dependent on them to some degree.


What I find disturbing and insulting is this desire by some tailors, and I will leave it at some as I know a few tailors who do not feel this way, but this desire to have armor and hence all combat professions save one to be nerf to the level of clothing. I find that very selfish and rather self defeating for those that want this. The end result will be the death of armorsmith and tailor combined.






Wow.


Now I can understand why there aren't too many tailors posting here on a subject which concerns probably the only money-making aspect of our profession.


I did not become a Tailor to be a supplier to Armorsmiths. I became a tailor because I enjoy crafting clothing.. both regular and bio enhanced. Since regular clothing does not yield a large profit margin, I rely on BE clothing for the bulk of my income and profit. I don't want to sit and make factory runs of synthetic cloth and reinforced fiber panels as my only means of making money. I still make and will make far less money than any Armorsmith I know... and I know that from having an alt who isn't even a Master AS yet.


I certainly don't want Armor to be nerfed to the level of clothing, nor do I think it will be. It will always be stronger than any BE clothing and will be more desired by high level combat players, no matter what it's nerfed to.


As for insulting and disturbing? I'd love to see BE's be able to craft tissues with many other properties and be placeable in many other tailor made clothing items. I'm not suggesting that any other profession be allowed to make BE products other than Bio Engineers.... yet you suggest that Armorsmiths be able to use BE tissues that until now have been only usable by Tailors.


Who should be insulted or disturbed?


Selfish? Encouraging BE tissues to be useable by another profession just so that there can be a wider market for them is a bit selfish, methinks.


'JonMichael- Master Tailor/Master Image Designer





1of2alts
Fri Aug 06, 2004 11:07 am
#52




Suenr wrote:
I am finding this talk about how tailors being insulted by being stuck making subcomponents in a thread about us making more subcomponents for tailors rather insulting. I would love to see more tissues, and I would love to see them used by people wearing armor. I would prefer to see it by having more clothing items that can be worn while wearing armor (really, who wears hard, cold armor over their bare skin or wears boots and shoes with no socks anyway?), but having them built into armor is a real option to me as well. I don't want to hurt the tailors feelings, but this is the BE board and the most important thing is to increase the usefulness of BE items. And to increase the usefulness of our tissue line, we must not only come up with more useful tissues, but the ability to use them while wearing armor.




I think a lot of people need to re-read the start of this thread by NancyJ. Here it is:



N'Jessi is going to be pushing for new tailor tissues at the CB summit so to help her out can we put all our ideas for new tailor tissues in this thread, then we can get a balance of what the tailors want and what we want to put forward.
Thanks.


So all those people who keep talking about armor tissues, or are 'insulted' for whatever reason because we're just talking about tailor tissues, need to start their own thread focussing on ideas for armor tissues.


How rude are my fellow BE's who, when asked by the Tailor Correspondent to help think of new tissues tailors can use, and who willpush for these tissuesduring the Correspondent Summit, would rather hijack and discuss armor tissues which would, in all likelyhood, destroy the very profession trying to work with us for both of our own well being?


If you can't keep on topic, maybe you shouldn't post, oryou should start your own thread, but please stop being rude and insulting to a profession who is actually trying to work with us.
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