Bio Engineer Archive

Thread: New Tailor Tissues

Seiryuu
Wed Aug 04, 2004 5:09 pm
#27

If the thought of tissues going in armor burns you so much, how about some clothing-only tissues that give small amounts of resistance? Say 10% kinetic/energy/whatever?

Then people have more options for both armor and clothes.



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Suenr
Wed Aug 04, 2004 5:13 pm
#28

One more thought, although I would like more clothing that could be worn with armor, there is no law saying it has to be worn inside the armor. How about a nice cloak that can be worn over armor? And some nice belts that can be made with tissues in them? Anything that will not only expand the types of tissues, but also the usage of tissues by a wider base of players would work for me.
Meplorium
Thu Aug 05, 2004 12:05 am
#29

The main problem with bio tissues is where they can be used, not what tissues we have. Most are combat or combat related. Compared to armor, they just don't stand up. On top of that a lot of them have a limited range as far was which clothing they can fit into.


Whatever tissues that are added will be as low impact as the current tissues due to this problem.What is needed is for these tissues to be usable in the lower end armor types. Right now nothing compares to composite armor, so that is the only armor that is used. We all know they are planning a balance pass at armor. What we should be asking for is to have these tissues work in the lower resists armors to due two things. First it gives our tissues some place to be worn, In full armor all there is a shirt. Second it gives the lower ends armor functionality over resistance. So the choice wouldnot be'get composite because it is best' but rather 'do I go for that +25 Melee/bleed resistbone armor or the high resist composite'.


Our current set of tissues don't get used due to the one shirt rule. We need our current tissues to be more usable. Just adding more unusable tissues doesn't help.



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Seiryuu
Thu Aug 05, 2004 12:20 am
#30

A very good idea, Meplorium. Allowing tissues in the low-end armor is a great for balancing the types.



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ArthurDentOnBria
Thu Aug 05, 2004 12:38 am
#31

Meplorium,


You're stepping into a pretty hotly debated cross-class balance issue here, so think carefully before you "go there".


Well, I'm biased, but as a tailor I obviously hate the "add bio tissues to armor" idea, as do all tailors. There is a real balance problem that you alluded to in that everyone wears armor, nobody wears clothing, and your ability to wear clothing and armor at the same time is severely limited. And yea, this certainly affects bio engineers because it limits our demand for the things we can make. But your solution of just forgetting about tailors and going ahead and adding it to armor is just going to make this problem much much worse then it already is.


This is a very frequently discussed topic (as you can imagine) in the tailor forum, and there are lots of proposed solutions to remedy it. But the goal there is to try to create some balance and leave a slice of pie for everyone, not just hose one particular class over another.




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Cindal
Thu Aug 05, 2004 5:23 am
#32


I would like to see us create one that gives a bonus to BE allowing us to sample higher creatures similar to the +25 taming/vicious creature bonus perhaps one that reduces critical fails or sampling failures.

Message Edited by Cindal on 08-05-2004 05:24 AM



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JonMichael
Thu Aug 05, 2004 8:14 am
#33






NJ62 wrote:
Armorsmiths are going to get tissues over my cold dead body.

We make pretty clothes for the cantina? No, that view is narrow and insulting.

Armor is overpowered, and that is being addressed in the combat balance. As for tissues in armor - it was possible for about a week when BE was fixed and it was a BUG which was removed from the game.

Simply put, you aren't supposed to be able to have your cake and eat it too. There needs to be some sort of benefit to wearing clothing, or to mixing and matching clothing with armor. To give armor enhancements is to make enhanced clothing worthless, because obviously enhanced armor is a superior product. That would be a serious and unwarranted nerf of the tailoring profession.

So, in closing, I think I speak for the majority of tailors when I say "NO NO NO, and finally NO."




You go, NJ!


There is no reason for armor to be able to accept bio tissues... that would ruin the whole BioClothing business, which is the only real money maker for Tailors.


Having one character that is a Master Tailor and an alt that is working on Master Armorsmith, I *stilI* think it shouldn't be allowed. Armorsmiths already have some of the highest income in the game... they don't and won't need BE armor to be successful.


If this happens, it will be a true nerf of the tailoring profession and Master Tailors will drop it due to everyone walking around in BE enhanced armor rather than clothing.


'JonMichael- Master Tailor/Master Image Designer





Zadokk
Thu Aug 05, 2004 8:52 am
#34

Socks that give terrain negotiation bonuses please

Hotpants that give 'opposite sex chat up' bonuses would be lovely too.
Sabbthiel
Thu Aug 05, 2004 9:22 am
#35

'Ello,


I am not sure if anyone has made a point to mention this yet, but...


The issue we talk about as being a great inhibitor of BE clothing is the fact need for multiple components within a single item without bonuses being stacked. From what I gather, most BEs dont like to make tailoring tissues because, in terms of time and profit, they are much more aggravating. This leads tothem being expencive components and with tailors needing3 or more synth clothes in a garment this quickly reduces their profits.


My suggestion would be to allow these bonus to stack or at the very least, remove them from synth cloth and fiber panels and place BE components at the actualy clothing crafting, sorta the way our "research data" would be.



Also, I didnt see anyone mention that bandoliers can also hold a fiber panel piece and thus giving armor wearers two pieces of BE clothing. It would be nice to see belts and jewelry added as well.
Meplorium
Thu Aug 05, 2004 10:18 am
#36






JonMichael wrote:


You go, NJ!


There is no reason for armor to be able to accept bio tissues... that would ruin the whole BioClothing business, which is the only real money maker for Tailors.


Having one character that is a Master Tailor and an alt that is working on Master Armorsmith, I *stilI* think it shouldn't be allowed. Armorsmiths already have some of the highest income in the game... they don't and won't need BE armor to be successful.


If this happens, it will be a true nerf of the tailoring profession and Master Tailors will drop it due to everyone walking around in BE enhanced armor rather than clothing.


'JonMichael- Master Tailor/Master Image Designer







Please keep in mind this is not the tailor forum. Also keep in mind when people go do battle, they are most likely wearing armor, not clothing, especially the ones that can afford enhancements. This isn't really about game economics but about the combat balance and how our tissues fit into combat. That means armor, not clothes, since armor is what is used in combat.I do feel we need more tissues for non-combat activities that can be useful in and unquie to clothing. Certainly tailors do have a place and they should get their peice of the pie but nerfing armorsmith to enhance tailor isn't the way to go. Please keep in mind that tailors do in fact take part in the armor making process and are not being pushed out.


For the true BEs out there, not the 'I want tissues only for my tailor business types', we need to find a way to get our current tissues more used. That means finding additional uses for them. The best way is to get people to use our current tissues more. That means giving the option of using them while in armor.


Example - There are now 3 sets of wookiee armor. All 3 sets have kinetic as their special protection, ie they all protect against the same damage type. However their are 3 different grades of this armor, good, better and best. So your choices are ~50% Kin with several vulns, ~70% Kin with fewer vulns or ~80% Kin with 2 vulns. That last suit makes the other 3 obsolete. Now if that first 50% Kin suit had amask scent bonus, it now has an advantage too, i.e. a reason to be in the game, over the 80% suit. Very few wookiees would be looking for that bonus, namely BEs for sampling, but that bonus is available and the low end suit has a reason to be in the game which right now it current doesn't.


This idea solves two problems with one solution. You get the BE tissues used more and second you make some of the lesser, non-comp armors a reason to be useful. I do understand the tailors feelings about this. However this game is play with armor while in combat. That armor trumps clothing because it is more useful than any tissue we have. Our tissues in armor types that are lower powered does bring the playing field back up to the level where our tissues can be competive. That will not happen while they are in clothing.


The alternative is to some how get more clothing on while in armor. This would be a suitable direction of getting the BE tissues more useful but still leaves many suits of armor in the game without a purpose.





- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
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NancyJ
Thu Aug 05, 2004 10:29 am
#37



Meplorium wrotelease keep in mind this is not the tailor forum. Also keep in mind when people go do battle, they are most likely wearing armor, not clothing, especially the ones that can afford enhancements. This isn't really about game economics but about the combat balance and how our tissues fit into combat. That means armor, not clothes, since armor is what is used in combat. I do feel we need more tissues for non-combat activities that can be useful in and unquie to clothing. Certainly tailors do have a place and they should get their peice of the pie but nerfing armorsmith to enhance tailor isn't the way to go. Please keep in mind that tailors do in fact take part in the armor making process and are not being pushed out.




I cant help feel that you're missing the point here - from the tailors pov at least - from my understanding of it, tailors would like clothing to be more of a viable option vs armour via BE tissues.
Saying that everyone wears armour so tailors should be happy just making entertainer clothes, subcomponents and underwear is really quite insulting to tailors.

Sure, no-one is gonna wear clothes (except the loonies) in combat when theres armour with 90% resists to all but 2 damage types, but armour is changing with the CB, its not going to be anywhere near as good as it is now, if tailors want more tissues for clothes to give more options to the style concious combatant we should be working with them, not against them!




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JonMichael
Thu Aug 05, 2004 11:17 am
#38






NancyJ wrote:





Meplorium wrotelease keep in mind this is not the tailor forum. Also keep in mind when people go do battle, they are most likely wearing armor, not clothing, especially the ones that can afford enhancements. This isn't really about game economics but about the combat balance and how our tissues fit into combat. That means armor, not clothes, since armor is what is used in combat. I do feel we need more tissues for non-combat activities that can be useful in and unquie to clothing. Certainly tailors do have a place and they should get their peice of the pie but nerfing armorsmith to enhance tailor isn't the way to go. Please keep in mind that tailors do in fact take part in the armor making process and are not being pushed out.






I cant help feel that you're missing the point here - from the tailors pov at least - from my understanding of it, tailors would like clothing to be more of a viable option vs armour via BE tissues.
Saying that everyone wears armour so tailors should be happy just making entertainer clothes, subcomponents and underwear is really quite insulting to tailors.

Sure, no-one is gonna wear clothes (except the loonies) in combat when theres armour with 90% resists to all but 2 damage types, but armour is changing with the CB, its not going to be anywhere near as good as it is now, if tailors want more tissues for clothes to give more options to the style concious combatant we should be working with them, not against them!




Meplorium,


I'm fully aware that this is not the Tailor forum, but the fact is that Tailors who craft BE Clothing are very involved with BE issues concerning tissues and where they are/will be applied. I rely heavily on and respect the BE who supplies me with every tissue I require and I feel there should be more of a variety of tissues for enhancement... just that they not be applied to Armor.


Armor will always be a highly desired item in this game, even when it is nerfed in the upcoming publish. It protects from damage that no BE clothing can and is just a neat aspect of the game. Economics is very important to this issue, since we all rely on income in order to be successful in game.


------


Nancy,


Thank you! You hit the nail right on the head with my (and I would think many other Tailors) issue(s). I had hoped that the subject of BE tissues, since they are directly related to Tailors would benefit with input from both BE's themselves and their Tailor friends.


'JonMichael- Master Tailor/Master Image Designer




Priall
Thu Aug 05, 2004 11:24 am
#39


Well, my BE buddy ( /wave Sabbthiel) sent me here to look over what everyone was posting, and I thought I would post my thoughts on the subject as well, if you'll let a humble tailor in here


First and foremost, I agree with Sabb that the tissue bonuses need to stack - it is time consuming and expensive on both crafters' parts to have 2-3 BE synth cloths only come out to one bonus. If that was resolved, we wouldn't need more clothes to wear under armor, or more components to put into clothing.


Secondly, I think Arthur's list of possible new BE tissues is really right-on: it includes pretty much everything tailors, BEs, and combat classes have been asking for that's within the realm of possibility. I also really love the idea (I forget who said it, sorry ) of putting tissues like Def vs KD in shoe soles, Def vs Blind in headgear, etc etc. It allows more places to put tissues in, and makes sense from a RP/SW standpoint.


Great ideas, guys!




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