Bio Engineer Archive

Thread: Critical Failures

MNHawkFan
Tue Sep 09, 2003 5:49 am
#40

Also, pay attention to the number of squares filled that it takes to critical down to zero on your first attempt. For example on a stim b I can exp 2 squares, critical, and still have 5% or so left to work with. With 8 exp left I can get that back up to something presentable. If I start out with 3 exp, critical, I'm down to 0% and I'm done. Stim in the trash.
Treakin
Fri Sep 12, 2003 7:28 am
#41

Hi All,


I am curious about how often my fellow Master Armorsmiths are crit failing on average. It seems that as a Master I crit fail ridiculously while crafting and while experimenting. It's becoming extremely annoying.


I would say that on average I loseone piece to a crafting crit failure per set I make, and am forced to sell another 1-2 piecesat lowered prices due to experimentation failures resulting in lowered quality/resists etc. I honestly very rarely make someone a full suit of anything without crit failing at least once, and I find it tends to happen back-to-back often too.


Just FYI, this is making 49% Composite suits with a lot of the best quality resources on my server, and after buying a crafting station with a 43.43 functionality rating.


I am also a Master Artisan and I get these kind of failures making Armor Upgrade Kits, Weapon Powerups, and other various "simple" items.


Anyone else frustrated with the frequency of failures, or am I just the unluckiest S.O.B. around? I think if they're going to keep these aounts of failures in they should increase the amount of "Amazing" results as well.


Thanks




Skeet Morrow
-Master Armorsmith of Eclipse-
Skeet's Armor and Fine Components
-5235, 3211 outside Theed, Naboo
GDI
Fri Sep 12, 2003 8:12 am
#42

It's not just you. Due to full critical failures or failures in experimentation last night, I lost enough wooly hide to make a full suit of Ubese. That was spread across 7-8 items out of 18 I made.



-------------------------------------
Galowen Darkmorn - Chilastra
Expert Armorsmith, Master of Armor Design, Deflector Technologist
Master Artisan, Novice Creature Handler
Head of GDI (Galowen Darkmorn Industries)
SonVegeta
Fri Sep 12, 2003 9:06 am
#43

I critical fail like crazy even using 800+ mal resources. I lost 3 legs in a row critical failing on composite. Its very stupid and they need to change something.
Hardback
Fri Sep 12, 2003 6:23 pm
#44

When I make a 9 piece set of armour I will have 2-4 failures,mostly experimental.These all usually go in the bin as I try to sell good quality only.Thishappens whether its chitin,padded or composite.I have an even higher failure rate on PSGs.




Tenhut
Master Armoursmith of TAO
Fielien
Fri Sep 12, 2003 9:49 pm
#45

Yep, same here. I basically lose or have 3 crap pieces for every suit made. And it ALWAYS come in multiples. I will have 3-5 in a row with critial failures on assembly or experimenting. Then MAGAICALY it all gets better and I can make 6-7 pieces with no problems. I almost never ever have just one failure. One of my worse runs I lost 8 out of 10 pieces due to crit failure on assembly or attrocious failures on experimenting.


I for one would like to see a system put in for crafting in which on a failure, the crafter has the option to use more resources to "patch" the work and continue without the lose. I know many would gladly give up an additional 10% resources per failure to recover and keep crafting. I can't imagine how many wonderful peices were ruined on the last 1-2 points on experimenting.

apeb
Fri Sep 12, 2003 9:56 pm
#46

Ok i think i figured out why critical failures are being so common recently:


All of a sudden the crafting tools have all been asigned a functionality rating, most of you keep the one you crafted when you where a starting artisan and the tools has -14 rating or whatever. I replaced my tool with a plus 14 and now seem to be getting way less failures and also get better expermentation results.


I may be wrong and just be crazy in the head but this seems to work for me.


Apeb


intrepid

Land
Fri Sep 12, 2003 10:09 pm
#47

apeb, I think you're right on. My crafting tools are all 14.97 and I rarely have a critical failure. Tonight I made 3 sets of armor, (one advanced Chitin and two Ubese) with no crits and nothing below a "great" success. I also replace my crafting tools on a fairly regular basis.



Land


Master Armorsmith


Corellia, Lowca server


JonasBlackmore
Fri Sep 12, 2003 10:11 pm
#48

My crafting tool is 14.97 and I was using a 40+ private station tonight...had 15 crit fails over the course of making one set of Ubese armor.



Castorius Pollaxa -- Chilastran Nomad
Located on Naboo, outside of Keren at 244, 3715
Mastered: Artisan, Droid Engineer, Armorsmith, Weaponsmith, Architect, Merchant, Creature Handler, Scout, Entertainer, Marksman, Medic
E-mail me
Treakin
Fri Sep 12, 2003 11:23 pm
#49

I've beenusinga 43 functionality rating crafting station, best I've ever seen. No improvement at all since I got it.



Skeet Morrow
-Master Armorsmith of Eclipse-
Skeet's Armor and Fine Components
-5235, 3211 outside Theed, Naboo
Treakin
Fri Sep 12, 2003 11:24 pm
#50

Crafting tool I don't know, Ill have to check that...



Skeet Morrow
-Master Armorsmith of Eclipse-
Skeet's Armor and Fine Components
-5235, 3211 outside Theed, Naboo
JoeyMojo
Sat Sep 13, 2003 1:03 am
#51

It's not just the armorsmiths. As a master doctor I get less than a success about 10-20% of the time, crit fail on experimentation 5% of the time, and yield amazing results about 1% of the time. granted, 30-40% of the time is great successes. But with 0% chance of failure, and +13.47% tools, and +38.97% crafting stations, these numbers don't seem to coincide with expected results.
Fielien
Sat Sep 13, 2003 1:24 am
#52

I wish it I could blame it on the tools I am using, but no way, no how. The crafting tool is +14.97 and the crafting station is in the low +30 range. I definatly think something is very bugged. Almost like the high end tools are actually increasing the chance of failure. Gonna try to use a crap crafting tool some and find a crap crafting station just to see if my lovely high chance of failures is still there.


And the thing I am really hating about the failures is that it comes in waves. When crafting armor, I might have 4, 6 or even 8 armor pieces in a row with just terrible results (ever had 3 critial failures in a row on experimenting - not pretty). It is rare that I only get a single failure.


It is almost like there is a timer on the system that every X number of minutes it generates a random base % number for success so if it generators a really low number, the chance of a failure during the time period is greater. Now, I know that the likelyhood of them using such a system is very very very small, but it sure does seem like it sometimes.

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