Bio Engineer Archive

Thread: Critical Failures

Lost2002
Thu Sep 04, 2003 3:07 pm
#27

After the previouis post, I entered game and attempted another c. Made Bio and chem ok.


Making the liquid component, first time cf..lost the ingrediants. Second attempt. first experiment ok, second experiment..failure..lost ingrediants. Third attempt made component.


Combined all ingrediants to make sitm c...ok...first exp..ok..second..u guessed it...CF.


Now I didn't lose the stim..but a sim c with a base heal of 177...ho ho.


If its my bad luck..ok..but i suspect a stealth nerf. I played eq for 3 yrs...dont tell me soe is above stealth nerfs.



PerAstra
Thu Sep 04, 2003 3:11 pm
#28

Remember, after any patch, 50% of all players will experience an increase in (critical failures) (low damage hits) (resisted special moves) (etc...)

Oh yeah, and my J-boots were nerfed too
Dawe
Sun Sep 07, 2003 11:10 am
#29

I believe you are safer doing one at a time, if you get a critical failure, its not as likely to make the percentage go to 0 (which then can't be brought up). Personally, I got too tired doing one at a time, and so I did 4-10 at a time, depending how tired I was. I usually did fairly well.
SolSpur
Sun Sep 07, 2003 11:22 am
#30

Experimenting is kinda like gambling. Going up 1 pt at a time has a smaller % increase with the lowest risk while risking more pts can have a higher impact on the item as well as possably destroying it completely.



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Merendel
Sun Sep 07, 2003 7:25 pm
#31

Also rember each time you experiment you increase the complexity... the higher the complexity the longer it takes for a factory to produce them so you have to strike a balance when experimenting for a potential factory run.



nnnntnnnxgggggggggggggggggggggg)
To Upgrade something implies that you are adding too, enhancing, and fixing the thing that you are upgrading. The CU does not do this, it is not adding too, enhancing, or fixing the combat system that is in place, it is replacing the innovative SWG system with the generic one used by its competitors. Be honest and stop calling it the CU, Call it the CR (combat replacement) instead
Draxous
Sun Sep 07, 2003 10:53 pm
#32

Well i personly am useing a +24 personal crafting station and +16 tool and my critical failure seem more common then if i was useing a crappy tool and crappy station.


Now critical failures would not be so bad if you simple lost part of items but ow no you lose everything which can be extremely painfull when crafting Enhance pack D useing advanced gear.
Critical failure opps there goes heap time and effort

Soren_dVinn
Mon Sep 08, 2003 4:19 am
#33

Use a factory.


Try for a perfect schematic 3-4 times, take the best one.. and churn out a 100 perfectly formed Adv. components.


Crate of 100 perfect advanced components: music to my eyes!




Soren Medicorp
Soren d'Vinn, Master Doctor of Scylla
Soren MediCorp at 6500,3800 Kaadara, Naboo

SSG: Scylla Surveyors Guild
http://ssg.ordo.cc

Elsie
Mon Sep 08, 2003 6:50 am
#34

I agree w/ a previous poster who said that now that he has good quality tools he seems to crit more often. Just last night I replaced mine and thought exactly the same thing.


I went from a station w/ 4 effectiveness and tools with -7 effectiveness to a station with 42 effectiveness and tools with 14.94 effectiveness.


All told, my best items came out to exactly the same stats as with the old tools. However, I had considerably more crit failures with the new tools. I used to have a crit on about every 5th or 6th ITEM (not experiment). Last nite, it went to every 5th or 6th EXPERIMENT.


For what it's worth, I usually click 2 boxes at a time. I've found that it really doesn't make all that much difference unless you crit. Course, if you're like me, one crit and I toss the whole med (can't recover from it and make it satisfactory again, so I toss it). Mostly, tho, I hand-make buff packs, so I'm admittedly very picky.


Emmy

Baedm
Mon Sep 08, 2003 8:29 am
#35

I keep an eye on the 'chance of failure' area. If the chance of failure is greater than 5%, I stop clicking on the little experimentation boxes. I've found that true failure rate is identical whether you're spending 1 pointor4, as long as the chance of failure is low (ideally 0%). Failures still occur from time to time, but they're rarely ever severe.




Dargan - Lowca Galaxy
bpeter3
Mon Sep 08, 2003 8:37 am
#36

All I notice is that the % on the right hand side of the screen has no bearing on how often you get critical failures. I normally experiment with it at 0-5% and get alot of critical failures even at 0% rate.


Does the red bar and % mean something else? It is the failure rate, right?

Soren_dVinn
Tue Sep 09, 2003 4:19 am
#37

Further to my post... I was samplinga +35 crafting station over the last 2 days.


Results? More crits, no amazing successes, less great successes. I went back to my droid and I got an amazing success straight away.


IMHO they have the algorithm wrong. Low or negative % stations are giving better results... the high ones are inversely working and giving worse. Devs one of you go and check your algorithm dammit.




Soren Medicorp
Soren d'Vinn, Master Doctor of Scylla
Soren MediCorp at 6500,3800 Kaadara, Naboo

SSG: Scylla Surveyors Guild
http://ssg.ordo.cc

Warchylde1974
Tue Sep 09, 2003 4:46 am
#38

Ive noticed the same thing. For some reason my +12% crafting tool seems to disagree with +% crafting stations. I easily get 3 times the number of critical failures, no amazing successes and mostly "good" or "Moderate" end results. Lately i just craft in my house with my droid...hes much more agreeable when it comes to crafting.



-------------------------------------
-Zaltais D'Alshir
Master Doctor
Master Combat Medic
-Gramoc
Master Chef
Master Merchant
Migosh
Tue Sep 09, 2003 4:52 am
#39

No need to complain about crit failures while there are architects in the game. Believe me, you have no idea what a 'crit' is till you watch 24k+ resources go 'poof'.


I believe that the chance of crit failure is a hard percentage, and you get exposed to it every time you push the assemble/experiment button. So I do experiments in 3 point blocks. The end results are always the same, so no need to expose yourself to 6 extra crit failure rolls.


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