Bio Engineer Archive
Thread: Critical Failures
After the previouis post, I entered game and attempted another c. Made Bio and chem ok.
Making the liquid component, first time cf..lost the ingrediants. Second attempt. first experiment ok, second experiment..failure..lost ingrediants. Third attempt made component.
Combined all ingrediants to make sitm c...ok...first exp..ok..second..u guessed it...CF.
Now I didn't lose the stim..but a sim c with a base heal of 177...ho ho.
If its my bad luck..ok..but i suspect a stealth nerf. I played eq for 3 yrs...dont tell me soe is above stealth nerfs.
Oh yeah, and my J-boots were nerfed too
Well i personly am useing a +24 personal crafting station and +16 tool and my critical failure seem more common then if i was useing a crappy tool and crappy station.
Now critical failures would not be so bad if you simple lost part of items but ow no you lose everything which can be extremely painfull when crafting Enhance pack D useing advanced gear.
Critical failure opps there goes heap time and effort
Use a factory.
Try for a perfect schematic 3-4 times, take the best one.. and churn out a 100 perfectly formed Adv. components.
Crate of 100 perfect advanced components: music to my eyes!
I agree w/ a previous poster who said that now that he has good quality tools he seems to crit more often. Just last night I replaced mine and thought exactly the same thing.
I went from a station w/ 4 effectiveness and tools with -7 effectiveness to a station with 42 effectiveness and tools with 14.94 effectiveness.
All told, my best items came out to exactly the same stats as with the old tools. However, I had considerably more crit failures with the new tools. I used to have a crit on about every 5th or 6th ITEM (not experiment). Last nite, it went to every 5th or 6th EXPERIMENT.
For what it's worth, I usually click 2 boxes at a time. I've found that it really doesn't make all that much difference unless you crit. Course, if you're like me, one crit and I toss the whole med (can't recover from it and make it satisfactory again, so I toss it). Mostly, tho, I hand-make buff packs, so I'm admittedly very picky.
Emmy
I keep an eye on the 'chance of failure' area. If the chance of failure is greater than 5%, I stop clicking on the little experimentation boxes. I've found that true failure rate is identical whether you're spending 1 pointor4, as long as the chance of failure is low (ideally 0%). Failures still occur from time to time, but they're rarely ever severe.
All I notice is that the % on the right hand side of the screen has no bearing on how often you get critical failures. I normally experiment with it at 0-5% and get alot of critical failures even at 0% rate.
Does the red bar and % mean something else? It is the failure rate, right?
Further to my post... I was samplinga +35 crafting station over the last 2 days.
Results? More crits, no amazing successes, less great successes. I went back to my droid and I got an amazing success straight away.
IMHO they have the algorithm wrong. Low or negative % stations are giving better results... the high ones are inversely working and giving worse. Devs one of you go and check your algorithm dammit.
No need to complain about crit failures while there are architects in the game. Believe me, you have no idea what a 'crit' is till you watch 24k+ resources go 'poof'.
I believe that the chance of crit failure is a hard percentage, and you get exposed to it every time you push the assemble/experiment button. So I do experiments in 3 point blocks. The end results are always the same, so no need to expose yourself to 6 extra crit failure rolls.