Bio Engineer Archive
Thread: Template Questions
admiraljz wrote:
Well, again, it depends on what you're doing with the template. For any kind of PvP (factional or Jedi bounty), you can never have too much accuracy.
I'm working right now actually on changing my template from
MBH
Carbineer 0402
Pistoleer 0040
Medic
Brawler
to
MBH
Carbineer 0402
Pistoleer 0440
Medic
I also like the intimidation, but sometimes it's hard to get it to stick, and intimidate 1 doesn't seem to last very long. Still, it is a good skill to have, but I want to experiment with my pistol accuracy for in-close fighting against Jedi. I might even drop the 0002 in Carbineer and throw that into pistol grips for some more dodge.
atimes wrote:
I don't play enough or make enough cash to have the millions needed to purchase/loot SEA's. Besides I don't consider myself "hardcore" enough to actually desire them.
admiraljz wrote:
Yeah, the 0002 in Carbineer was for two vague reasons: chargeshot, and because I couldn't think of anyplace else to put the skillpoints. I have SEAs that bump me up to 90 carbine speed, and I think I actually have a few more laying around my houses. But Scatter Shot would def be another option, similar to Fast Blast but more damaging, altho I think it only hits two random pools instead of all three.
But Chargeshot has seemed to be a waste to me. The KD chance on it doesn't seem to be any better than FKD or Underhand, so what I might end up doing is dropping the 0002 for Force skills (more accuracy and speed, and more defense,or a little luck).
Me either. I either get em by accident or people give em to me. I used to loot quite a few off my NPC bounty marks though. Got a Rifle Speed 5 once that sold for 5 mil, off a novice-level mark!
I don't play enough or make enough cash to have the millions needed to purchase/loot SEA's. Besides I don't consider myself "hardcore" enough to actually desire them.
admiraljz wrote:
Yeah, the 0002 in Carbineer was for two vague reasons: chargeshot, and because I couldn't think of anyplace else to put the skillpoints. I have SEAs that bump me up to 90 carbine speed, and I think I actually have a few more laying around my houses. But Scatter Shot would def be another option, similar to Fast Blast but more damaging, altho I think it only hits two random pools instead of all three.
But Chargeshot has seemed to be a waste to me. The KD chance on it doesn't seem to be any better than FKD or Underhand, so what I might end up doing is dropping the 0002 for Force skills (more accuracy and speed, and more defense,or a little luck).
I wanted to have some powers too, but decieded against it.
I settled on MLS/E44x4/H44x4 covers all my needs.
Also gives good FP(think it's in the 6400 range, which is manageable)
I'm going for a mainly 1v1 template because the GCW is screwed up already, and i hate playing tef wars instead of Star Wars(Master Ls/Master Powers). It fits my play style of diong boat loads of damage, has the cool factor, and i figure it will be alot better after the CU. And when do go group pvp, i have an area intimidate/knockdown/massive damages moves to help everyone out.
Jarrec_Sadow wrote:
I been pvping a little with my jedi. I am 0-2-4-4 sabers 2-0-0-2 enhancer 3-0-0-4 healer novice rest. My plan templet is MLS, healer 4-0-0-4, enhancer 2-0-0-4, powers 0-0-4-3. But i am scared i will get owned cause i dont have ANY defence. How are you jedi out there with MLS, M powers, surviving with out and defece or armor?
Its not so much not having the defense its the fact they dont have force run in their templates. Its a good get a way tool