Bio Engineer Archive
Thread: Template Questions
Message Edited by Kravin_M on 08-29-2004 07:59 PM
Kravin_M wrote:
MBH/Pistoleer 0403/Smuggler 0040
edit: or should i get the geo pistol cert?
Message Edited by Kravin_M on 08-29-2004 07:59 PM
The three boxes in pistol stances aren't doing you any good if you're not mastering Pistoleer. The melee defense you get from that is negligable for any kind of PvP, besides Jedi. In my opinion, the Rogue line is a waste as well, since Fanshot is either the same or similar DPS, and the Trickshot line in Pistoleer gives you not only the Geo Blaster cert, but invaluable state defenses (such as dizzy and KD). I would recommend dropping the smuggler entirely and mastering Pistoleer, then look for a good Geo and DE10.
Message Edited by atimes on 08-30-2004 10:18 AM
atimes wrote:
Hey guys what do you think of taking the marksmanship line for the extra +30 to accuracy and the accuracy whilemoving bonuses?
Message Edited by atimes on 08-30-2004 10:18 AM
Well, again, it depends on what you're doing with the template. For any kind of PvP (factional or Jedi bounty), you can never have too much accuracy.
I'm working right now actually on changing my template from
MBH
Carbineer 0402
Pistoleer 0040
Medic
Brawler
to
MBH
Carbineer 0402
Pistoleer 0440
Medic
I also like the intimidation, but sometimes it's hard to get it to stick, and intimidate 1 doesn't seem to last very long. Still, it is a good skill to have, but I want to experiment with my pistol accuracy for in-close fighting against Jedi. I might even drop the 0002 in Carbineer and throw that into pistol grips for some more dodge.