Bio Engineer Archive
Thread: Factory question
You need all the subcomponents and since they have to be identical that would be a factory run as well. I believe there's still a bug where you can't load in crates, but need to remove the items first.
All the components have to be exactly what was used to make the schematic. So the serial numbers on subcomponents need to be exact, the ingredients need to be exact, etc. Not just "naboobian fiberplast" but the specific type (which of course will disappear forever in a few days).
Also right now schematics default to 100 andhave a slider between 1 and 100. You can add a zero to the 100 to make it work for 1000. But you can't change the number to anything but 1000 or slide it to larger than 100. This gives me a really strong suspicion that at some point they'll fix it so you can only make schematics for 100.
Wasn't worth the cost of a factory to me.. So I just buy the crates off of a Doc who has a factory.
I actually have no interest in the XP generated this way, since it's pathetic in any case, I'm just trying to improve the Pet Stim A's that I sell. If I COULD factory my Pet Stim A's, I could easily get 400 heals X 16 out of them, as it stands now, most hit the 300 X 16 mark, and I'm haveing to call that good enough.
But my point still stands, unless we get factory use fixed for our finished components, it's not worth it to me to own a factory. I'll buy off of someone who already has a factory, works out better for me that way.
Vorgus on Bria
i did a xp check on stim B and it gives a grand total of 90 bexp. and no uxp. Tissue practicing is prolly the way to go if you want to grind.
are you sure you were using stim A to get 300X16? I got similar results with stim Bs. Unless, of course, you were using advanced components.
They DO produce. I do this all the time (I've only made 100 item batches a few times - and even then it was on 1000 count schematics). It will simply email you and tell you you are out of resources, and let you know how many items it crafted.
I think Im running into that factory bug, but maybe a different sort. My factory started to do a production of 0 items, so I am wondering hmm. Check the boards and it seems that this is ongoing issue. Ok I say to myself. Oddly enough I tried to make a different item in the factory and it worked fine. Infact I made Solid Delivery Shells, Chemical Release, and Biological Effect all fine. Then I go to make B versions of some of the wound packs and bam it doesnt create any. Has anyone run into this particular factory bug? It seems to create stuff fine that has two ingredients that stack but doesn't always like to work with nonstacked ingredients. I even tried putting them in order like suggesting in some of the posts. I just find it odd that sometimes it works fine and others it doesnt. The bug that I was reading about seemed to make factories totally useless unless you redeeded.
When making multi component items in a factory, can we use crates of parts in the input hopper, or do we have to take the parts out of the crate by hand?