Bio Engineer Archive

Thread: Getting to know you and your profession!

Inoga_Tarien
Tue Sep 14, 2004 3:03 pm
#40

Well, for one thing, once you hit Investigations 3, the missions do not become any more challenging, and well, going up against a jedi, (unless you are tracking jedi for other jedi) is not worth the cost or effort. Especially if you consider we may as well be nude when it comes to any sort of defense vs. a jedi. Now if we could get a pet that wopuld nullify jedi powers. (I know they exist EU, I just can not remember their name!) It might ballence out the Jedi/BH equasion some how. For some reason we are capped at -3- when it comes to BH levels, realy odd when there are 4 blocks in Investigationand a Mastery level.


For the record My BH missions difficulty Caps out at 31/32, and those are -supposedly- the hard ones.... NOT. (On Dath, if I use a mission termial all I get is 40 for mission difficulty. )


Needing a secondary weapons mastery to make BH's effective in PVE or PVP more than a bit excessive. We end up taking the second weapon mastery just to pick up the defensive modifiers that the BH tree utterly lacks.


Gettings owned in PVP, *sigh* Bounty hunters should be one of the hardest classes to take on when it comes to PVP (with a strong nod to Commando: the other tough as nails combat class)) . Yet, anyone who has Novice Fencer, or better than average pistol skills can clean my clock faster than I can twitch the mouse button.


By comparison, it took my wife who is a TKM consideriably less time time to master her profession and make significant in roads on her game play. What truely gets me is: she is at least 10 times more powerfull, in of all things, a Tank Top and short skirt, than I am buffed and in composite armor!!!!



(If you see a tall bothan in apurple tank top and shorts/skirt,on Kettemoor, It's probablyHER!)


Weapons and toys, Ok the LLC is nice if you can get one that has a speed of 3.0 & does decent damage, other wise it's a tube with a gun stock that sceams 'BH' not to metion our speed and accuracy caps out at -70%-. Pistols, franky our pistol specials are lame in comparison to Pistoleer. As to Carbines, the old Addage "I can kill me faster than you can kill me." Still holds true. Power ups are nice, but when you go though one power up on -1- mob or Mark, it's a tad bit expensive.


We realy need more toys to make our profession feel more like bounty hunting.


I do look forwards to seeeing more player bounties, like the ones discussed in the Smuggler revamp,

Though I would like to see some provided by CORSEC / REB / IMP / HUTT as well.


Hunt Well.




[PROUD MEMBER OF THE VOCAL FORUM MINORITY] -*- The User INTERFACE IS FIXXED! YAY! -*- [Trader Revamp NOW!] The crafters still need support and are needed in game! - [Able to converse calmly in a PM until the other person thinks they have won, when infact they have not.] - I was here when an At-At was considered for a Cantina - [Your Forum Posting Skill goes up by 1!] - I support Yivits & Mr. Bubble's Podcast - = [ REBEL ACE : Final-dam-ly ! ! ! ]= - They said more Starwarsy and Iconic... Not More STUPID and IRONIC.... Which is what they seemed to have delivered.-- -- That cute enetertainer is still cute. - I do give the Devs Credit when they Do things Right...
smeesh
Tue Sep 14, 2004 3:05 pm
#41

#1 for me: I would ike to see a more diverse array of weapon damagetypes coming out of the brawler tree.


I guess this sort of ties in with elite trees, but as it is now, us melee types are pretty limited. To go a step further each branch is even more compartmentalized.


I would love to see some weapons with AP thrown into the Fencer tree and something besides kinetic in all of the Brawler trees for example.


More diversity across thebranches and within a particularbranch would make Brawler a more interesting and complex profession, and less of a "combat spam this thing while I tank" profession.



N mazuss N
member of infinity
tkm - swordsman - combat baby

Phhantom
Tue Sep 14, 2004 3:06 pm
#42


I think if a mission is taken on a jedi, The BH should have a Overt status.. So they can't follow you around while you are leveling and wait til you are Dizzy knockdown or something.. To finally use there TEF/Mission to open up fire on you.. My favorite is the BH takes out your Bike and you can't stop it because bikes are 1 hit and are disabled. So you can't even defend your selves usually until it is to late.. Or you can sit there with a standoff and waste your play time because of some JACKARSE bounty hunter thinks it's funny to just follow you around until the right momment as you are leveling....

Maybe it's me but if I knew some BH was after me I should not have to wait for him/her to fire first...


I suggest a Jedi Mission terminal for BH's, Let us give justice to either faction. I am sure Yoda gave OB1 a mission to track down a Bounty Hunter named Jangofette..

Message Edited by Phhantom on 09-14-2004 03:15 PM



Captain Feather Sword Rules!!!
Captain Feather Sword made Schnapii into a handbag FTW!


Titanis MacSoncho: Master BH, Master Riffleman, Master Marksman, Pistol 0003 - Scylla
Zorran Zantius, 29 Unlocked -Jedi Complete Template - Syclla
EverQuest - Darokin Windreach 65 Lord Protector - Rathe Server
Everquest 2 - Darokin Windreach 50 Warrior - Everfrost
"It is better to remain quiet and be thought a fool then open your mouth and remove all doubt"
bigjeff5
Tue Sep 14, 2004 3:10 pm
#43

My #1 issue is the CL system concerning cl 10 pets, and the fact that it is so buggy it is hard to come up with reliable pets at that range.

#2 is the crit fail rait with resources that are as hard or harder to get than any vast amount of materials an architect uses (he plops down a harvester for a week, a BE hunts DNA for a week, both only get 1 good product often times, why don't BE's get to keep their DNA?)

#3 is the cl 10 pets. The fact that the stated "overpowered" cl 10 pet is far inferior to even a combat droid rather irked me.

#1 & 2 drove me away from BE to try other things (namely dancing, whee!!) after nearly a year as a BE, but I'm still hoping they will get fixed and I can come back and not be driven away by frustration again.



Atyyy
Former Master Bio-Engineer
Master Swordsman
Master Dancer
TKA 0/0/0/4

Rhosac
Master Marksman
-almost- novice BH
Raiten
Tue Sep 14, 2004 3:12 pm
#44

My most pressing issue with BH is that being a master in the proffession no longer is fun.. A great deal of our tactics and fun-factor disapeared with the unexplained weaponswitch-delay.


I remember how I used to be inspired to find new ways to combine the strengths of BH carbine, BH pistols ( not counting the LLC, its so crap ) using all kinds of specials for different effect..Even tho we were underpowered it was a great deal of fun being the underdog and know that your superior knowledge and tactics got you the win everytime you performed a deathblow on someone.


With the delay we are forced into using only 1/3 of our combat potential... Trying to use the BH proffessions weapons to its fullest in combat ( all of them ) is a great gamble as you nowadays make yourself vulnerable and defenseless for the most part of the fight if trying to change weapons. I cant see how this slipped past the devs, seeing as we are one of the few proffessions that is forced to switch between weapons to use our special-attacks in combat, We cant torsoshot and underhand shot with a carbine.. We have to suffer a 5 second penalty time if we want to fire certain shots after eachother.


And while the delay got implemented nothing was done to our damage-types or specials. We fineally got our "medium defense" with the skill removal, but I dont see the high offense.. As the two most beneficial diciplines for BHs are considered low-damage but high fire-rate weapons.. IE, Pistols and Carbines...Well, the truly most beneficial way for a BH in this state of the game is to only keep Investigation 4 and master a melee profession, but thats another post.



///// Raiten Hokage /////
///// Polearm Specialist Bounty Hunter /////
Ohove
Tue Sep 14, 2004 3:19 pm
#45

Personally I feel that the amount of work I amputting into this profession is worth mastering it I have two friends I tag along with ingame and they are both TKM's. They finished mastering their profession far faster then I have. And they can take anything in game on including defeating Jedi fairly easily.


I have to rely on them to protect me in battle to keep me alive as I am easybait!


I understand having to work together and in group and I also understand I shouldn't be able to solo everything. But I feel that for all the work I am putting and going to put into this profession that ranged should be a little better on the totem pole. At least compared to the unarmed professions.


Grrrrrrrrrrrrrr....I hate Investigation and carbine!




Ohove Ari
Currently: Master Marksman, Scout 4040, Pistoleer 2244, Bounty Hunter 2244
Former Master Commando
Dewdus
Tue Sep 14, 2004 3:20 pm
#46

MBH not worth the points.
Broken or Useless specials.
Jedi bounties broken yet again.
We need a Player Bounty System.
Dominance of Melee professions in a Star Wars game.


Aside from that, my biggest complain is SOEs communications. Stop and ask yourselves how many all out flame fests have you created because of communication miscues on your part. Some ideas to consider:

1) Think before you speak. Don't come on and promise xyz if you can't deliver.
2) If you did violate rule number 1, publicly acknowledge your mistake and rectify it ASAP.
3) Speak to the community in a timely manner. How much ill will has been created because you waited until too late to acknowledge an issue/answer a question/etc..
4) Actions speak louder than words. I have lost track of how many better communication initiatives you have launched. Stop promising, and do it.



Ruldon Otta
Master Bounty Hunter
SpinningCloud
Tue Sep 14, 2004 3:21 pm
#47

Phhantom,


First not ALL BHs are factioned so overt doesn't work.


Most importantly though a Jedi should realize they likely have a TEF and a BH SHOULD use stealth to find you and take you out.


It's ludicrous to think a BH, who should be less powerful than a Jedi, should do a duel to finish his mission.


YOU are running for your life just by BEING a Jedi. If you choose to flaunt it you're going to get on the terms. If you choose then to go about your business without eyes in the back of your head then you DESIRVE to die at the hands of a BH.


Sorry, a tef or overt for BH is simply rediculous. You should try being careful and cunning. We on the other hand should be patient and stalk you till you let your guard down.


Now the mechanics to make it just right may very well be broken. But I say we hold the devs feet to the fire to get it right instead of patching the whole system expediently and screw over the game in the process.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Kryptic2
Tue Sep 14, 2004 3:24 pm
#48

Problem one --- this is the first developer post to our forum in 6 weeks


problem two --- the last dev post said our problems were fixed or in the works


problem three-- none of problem two post was accurate nothing is fixed
Lochar
Tue Sep 14, 2004 3:25 pm
#49

I always felt this class had too much hidden and never any clear documentation, as illustrated by our advanced guide that was cut and pasted not by a dev but from player forums. I just wanted a simple easy to read guide that explained the basics and how to get creatures within certain combat levels without needing a doctorate in genetics.


Also the under interface was taken from a general crafting template and I felt that bio engineering is not the same as building a gun or house or armor and should of had a different interface and process.


Sampling is a boring unfun experience and this also should have had a different approach.



SpinningCloud
Tue Sep 14, 2004 3:25 pm
#50

After reading more of this I'm a bit disappointed that anyone, with similar skill levels, can stand toe-to-toe with a Jedi.


I'd think, logically I sure believe, that a Jedi would rule close combat. To my thinking ranged combat would be what a Jedi feared most. A sniper lying in wait for him to drive by, a caribeener hiding around a corner or a pistol weilding BH sitting at the bar stalking him. But not, definitely NOT, a guy wielding a sword or VK standing within LS range.


What IS up with that obvious imbalance?




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Ponz
Tue Sep 14, 2004 3:28 pm
#51

/agree with all prev posts and various representations throughout this board



perhaps to add to tracking, an ability to slice travel terminals using target's DNA signature to access their destination.


mabey a temporary mask radar signiture skill along invest line that would allow you to approach that jedi all alone in the middle af dath without raising as much suspicion.


enhanched range of radar tracking of known targets


a pair of *working* macrobinoculars for a change, to allow surveillance of targets from a distance to plan an appropriate time to attack.









BH 0040 MPistol Smuggler 0140 NovCommando grinding missions to afford a return to shooting at lightsabres, I have an 85% accuracy! woot


ponz



/throw Baby
Phhantom
Tue Sep 14, 2004 3:31 pm
#52

Spinning you get on the terms taking out your saber anywhere even in remote areas.. The point is a young Padawan with lets say Lightsaber 4 in onehand or doubleor 2 handed only hits in pvp for 25 points damage, While a BH can hit for 500+ in the mind pool.


Whats going to happen is ifBH's keep up this type of behavior all jedis will have fiegn death from smuggler and waste the BH's time.. Do you really want this? To be locked in combatfor 1000's of meters... So yes I beleive there needs to be some sorta ballance here so you know it is coming.. The other day I had a BH follow me around for 1 hour... While I was leveling. He waitd til I was introuble to kill my bike and kite me from 60+ meters away with nothing I could do but take mind damage and go incap..


So yes I think there needs to be a Jedi mission terminals setup to hunt and track bh's... Darth Sideous was a BH Jedi.. Jango was hunter by OB1... So lets advance the system some and create some justice for the BH's that like to stalk you..


I would not mind if a BH got there mission and attacked you... When they follow you around for hours so you can't level or wait for the right time to kite and attack you is kinda pointless...



Captain Feather Sword Rules!!!
Captain Feather Sword made Schnapii into a handbag FTW!


Titanis MacSoncho: Master BH, Master Riffleman, Master Marksman, Pistol 0003 - Scylla
Zorran Zantius, 29 Unlocked -Jedi Complete Template - Syclla
EverQuest - Darokin Windreach 65 Lord Protector - Rathe Server
Everquest 2 - Darokin Windreach 50 Warrior - Everfrost
"It is better to remain quiet and be thought a fool then open your mouth and remove all doubt"
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