Bio Engineer Archive

Thread: Getting to know you and your profession!

Arhtas
Sat Oct 09, 2004 12:02 pm
#456

bump



Magni- lazy bum elder jedi
Monocle dog- dog entertainer

I am not a complete idiot, some parts are still missing
TheEpigoni
Sat Oct 09, 2004 10:06 pm
#457

I'm just wondering is this going anywhere...just looks like another stupid sticky thread that makes us think we're being paid attention...


No response, no nothing...




-------------WFO Superstore-------------
||||||||||Armor||||||||||||Weapons||||||||
|||||||||||Food||||||||||||Droids|||||||||
|||||Buff Packs||||||||||||Harvesters|||||
------{ /way 135 -5470 on Corellia }------
Maximouse and Mephit - Master Droid Engineer, Master Chef, Master Shipwright

Tiggs
Mon Oct 11, 2004 11:50 am
#458

Thank you all for your responses. Those that went into great detail have really helped me understand what you meant. I appreciate that.


Bynder
Mon Oct 11, 2004 1:02 pm
#459



Seiryuu wrote:
The most pressing issue is that Creature Handler was "balanced" due to the Creature Balance, yet the rest of the balance never occurred.

Nothing has been done to compensate handlers in the 11 months since that happened and it will be at least half a year before the Combat Update does get pushed through. It has killed the profession and driven myself and many long-time handlers to quit in disappointment. Moral around here is abysmal because of all these things.




I have no need to add anything. Seiryuu nailed it in one.



-Clade of Lowca
Master CH, BH (0,2,4,4), Protector of the village of Aurilia, Smuggler's Alliance Pilot (4,4,4,4)
Rares tamed: Arachne Widow, Mantigrue Screecher, Gaping Spider Queen, Rhoa Kwi Pack Leader, Rhoa Kwi Gaurdian, Kinad Baz Nitch, Wasteand CuPa

-Bynder of Lowca
Master Bio Engineer, Novice Pikeman

ShugFlurry
Mon Oct 11, 2004 1:03 pm
#460

Welcome to the Commando Forum Tiggs

My biggest annoyance is DoT damage not counting towards looting rights . I often go with friends to try and kill high level mobs and end up being outdamaged by another group even tho the Krayt (for example) has more than half wounds This is the biggest thing I can think of now but I'll post later when my brain gets going



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Night4554
Mon Oct 11, 2004 1:05 pm
#461

Here are some things I would like to see addressed -

The Jedi Powers Tree has some abilities called Animal Calm, and Animal Attack. These literally stop an animal from attacking the Jedi, or make the animal attack the Jedi's target. This does work on CH's pets. I don't think it should, and many feel the same. If this is kept in, then to be fair, Jedi Caber Block should return whatever damage the shooter would have done to the Jedi, back at the shooter.

Storage Space. This isnt strictly CH, but maybe allow users to have 100 space stored on the server, and then an unlimited number of waypoints stored on their harddrive. Droids/Creatures/Vehicles would still take up the 100 on the server. And then what I'm getting at, is increase the number of pets we can store. As it is, it's impossible for a MCH to have all the rare/uncommon pets (the "content" we have).

If you look here you will see that while our CL cap is 70, we have only 5 Creatures over 50 available to us, and all of them are varying degrees of rare.

A CH quest along the lines of the RIS armor quest to tame a rare creature would be cool. Some have even thought about a one-time use "Train Adult" tool, or a "Train Untamable" tool for training an adult creature, or a creature who ordinarily isn't tamable (although within our CL).

Mountable Rancors!

I realize some of these are actually feature requests, but I'm sure some more jaded CH's will inform you of all the bugs we've got



---------
Niiight the Wookiee on Starsider - The Third Jetpack Crafter
Game B0rin | Forum Wh0rin

IForgotMyName
Mon Oct 11, 2004 1:05 pm
#462






Seiryuu wrote:
The most pressing issue is that Creature Handler was "balanced" due to the Creature Balance, yet the rest of the balance never occurred.

Nothing has been done to compensate handlers in the 11 months since that happened and it will be at least half a year before the Combat Update does get pushed through. It has killed the profession and driven myself and many long-time handlers to quit in disappointment. Moral around here is abysmal because of all these things.





That's exactly it.



*edited by admin*
slave138
Mon Oct 11, 2004 1:07 pm
#463

Basicly, there is no reason to *be* a Creature Handler at this time.


In combat, whether PvP or PvE, creatures are so weak compared to everything that there really is no point to using them. From a financial standpoint, the "balance" and vehicles completely stripped our abilities to make any sort of living as a CH.


In my opinion, what has been done to CH would be like taking weaponsmiths and only letting them sell guns better than CDEFs to other weaponsmiths while letting the combat players loot uber weapons from meatlumps. They couldn't make money from their profession and the weapons they could make for themselves would be far too inferior to make use of as a "combat weaponsmith".



~Ahnaki Obe
Adventurer
FORMER Master Carbineer | Freelance Flight Artist
CANCELLED


~Cayce Obe
Crafter
FORMER Master Artisan | Master Shipwright | Droid Engineer | Merchant
CANCELLED



Wallach1
Mon Oct 11, 2004 1:07 pm
#464

First of all Tiggs, welcome, good to see a red name in here again.


I for one have a few issue that I feel are "issues" with the creature handler profession.


1) is the balance issue that happend back in November. We were informed at that time that a 3 part balance was going to be implemented, the first part was going to be concerning animals, then the dev team was going to move on to armor and buffs, then lastly the professions. It is understandable that creatures had to be balanced especially with this class, they were a bit powerful, but this again was before the time of strong buffs and highly protective armor. As it stands now with these in the game, anyone with in our profession are on the lower end of the totem pole, where a novice marksman or brawler could take out some of our pets if buffed and armored.


2) Glitches: We are still suffereing from certain glitches with in the game. There are numerous ones, butsome of the ones that come to mind that stand out are.


  • Cowardly Pet: This is where the pet keeps trying to find that "ideal" range to form an attack. This is most commonly found when 2 animals of 2 greatly distinct sizes go at it. My Greater Sludge Panther goes to attack a Turton on Talus. He keeps running because he keeps having to find that "ideal" range.

  • Pet Vitality in PvP: This is an issue that has been attempted be fixed 3 times and unfortunatly, all three times have been failures.

  • Mounts not attacking: In some cases mounts, after you dismount, will not listen to commands.

3) We have no "nitch" persay in the game, or in the GCW. Our skills in the begining allowed us not only for combat aid, but we were also to supply pets to others. The Non-creature Handler level was higher then, so we had more pets that could help out to sell. Since it was lowered to level 10, there is no pets that can be of use to others, that coupled with the fact that a Bio Engineer can develop stronger and tougher pets than we can find in the wild, there is no need to hunt down a creature handler for a good "sidekick." Also, when mounts were implemented, we found another nitch that we were able to use, transportation, unfortuantly for us, Master Artisans were given the ability to make swoops, speeder bikes and land speeders. There is no longer need for a mount unless you are a roleplayer or you like using mounts, because:



  • Mounts are much slower than vehicles, so you will slow the party down if you in it.

  • It is more economical to just purchase a crate of swoops with todays ability to hunt.

Our only use now is to help other gain higher end missions for them to get a better pay out or more XP, or to help a person obtain the healing experiance for Medic, Doctor or Comat Medic by spamming trick 1 or trick 2. We have been able to make our own content by hunting rares, but that is a solo act with in itself, and adding nothing to benefit other professions, where as most other professions are in some way or another tied to each other.


4) Communication would be one of my biggest issues as well. I understand that the Creature Handler forum can be filled with volitile issue. I will be the first to admit that I can be a little....uh....unevened temper at times. We have on many occasions extened an offer to the development team, and no reply. Untill your thread where you said hello to us, we saw no red names here in a long long time, yet they show up on other forums constantly. So yes, many of us have become a bit bittered, because we hear nothing, not even a word to let us know the Developers are listening. It becomes a bit un-nerving.I know there is currently a thread out right now extending an offer for both you and Thunterheart to join a hunting party on Valcyn to demonstrate some of these issues listed above, and we have yet to receive an answer either positive or negative.


Those are my list of issues, I have more, but don't want to bog you down with too much, and I would not want to take the oprotunity away from anyone else that wish to speak up.


Again, welcome to the creature handler forums Tiggs, and thanks.





Walle Deabi - Shortest Master Creature Handler on Shadowfire

"Yes, my spelling and grammer sucks, but I never claimed to be an English Major." -Wallach1
Kyorlana
Mon Oct 11, 2004 1:07 pm
#465

For me personally the issues are related to running a band which includes dancers...

1. Fix the broken base flo animations
2. Musicians can /startband and /stopband. Grant dancers the equivalent commands so we can do not have to rely on countdown cues and pray that the chat is with us
3. Keep a transition flo in each dance but provide us with 7 unique flos per dance (exotics especially are a joke right now ).

Thank you for taking the time to get to know us, I hope to see you posting replies on this forum so that we can be confident you are listening rather than placating us.

Gyorgy
Mon Oct 11, 2004 1:10 pm
#466


I think Verts request list pretty much gives you the overall view of what we would like to see for our profession. Personally i think things were discussed long enough, so we don't have to start all over again. Nothing has changed with our situation. The list of requests is there, ready for implementation.

Message Edited by Gyorgy on 10-11-2004 01:11 PM




'-------- COL Gyorgy Csizmazia --------'
Master Creature Handler
Resource Shop -4322 6844, Naboo

Barafu
Mon Oct 11, 2004 1:13 pm
#467

Tiggs,


My pet (haha) peeve is the PvP loss of vitality for our pets. In both publishes 9 and 10, we were told that our pets would no longer lose vitality when incapped during PvP. This would bring pets in-line with the rules governing decay in PvP (i.e. insured objects don't decay due to PvP death) and would encourage more PvP by creature handlers despite whatever other handicaps we might suffer (see the other posts in this thread). However, this is *not* the case as documented most recently here. This is very frustrating to have something promised twice and not delivered. Some of our pets are very difficult to obtain (custom BE pets or very rare wild tames) -- imagine the outcry if krayted uber-guns decayed every time the owner died in PvP.


I think there are many other important issues surrounding CHs and their role in the game. However, this issue is a clear bug and I hope it can be addressed soon.


Thanks,


PS I know that Tiggs doesn't necessarily want links to other threads but my own top 10 list can be found here.

Message Edited by Barafu on 10-11-2004 03:28 PM



Barafu Firling: Galactic Traveler
Current Assignment: Investigation of Project Eclipse
Read about and join my adventures here
Rub me out at www.swghuntersguild.com
Sign the petition to add writable datapads
DragonSnack
Mon Oct 11, 2004 1:14 pm
#468


We need much better defenses. Ranged and Melee


Change unarmed to one handed and give us a combat knife(not the puny survival knife dropped by meatloaf thugs and other NPCs but a real nasty commando knife).


Increased speed with heavy weapons.

Combine the flame thrower, the HAR and the LLC into a a single heavy weapons branch.

The flamethrower does not need an increase in armor piercing but needs a hefty increase in DOT.

The HAR needs a rather large increase in both armor piercing and Damage over time.


Use the vacated HAR branch for an assault weapon branch and give Commandos an assault rifle.



.


Page 36 of 90