Bio Engineer Archive
Thread: Getting to know you and your profession!
I can't kill you, I'm a Carbineer, but I can shoot you all day.
TAfirehawk wrote:
Shu_ZhugeLiang wrote:
TAfirehawk wrote:
I would like to thank everybody for their input again.....I am using this info to help in the Combat Upgrade besides what Tiggs is using it for.....
Believe it or not, SOE does listen.....of course you don't always get what you want here or in life either
TA just as a side note, you are doing a fantastic job, thank you so much. Hope to see few good changes to our beloved profession soon.
Remember, I don't make any changes....don't kill the messenger
It would be nice, but having a different damage type AP2 is a higher priority imo.
Id rather have the dxr6 made AP2.
Message Edited by drjeckyl on 10-18-2004 02:10 PM
Garry2rs wrote:
I think a huge issue for all ranged professions is that, compared to our melee counterparts, our defenses are underpowered.
Melee has Center of Being, we have Tumbling. Both increase your passive defenses, but only melee can actually use them, due to the fact that ranged cannot use special attacks while tumbling.
Also, counterattack appears to be broken.
Finally, in my mind, carbineers do not get enough defenses compared to other professions.
Just my 2 cents.
And thanks for posting here!
Brainplay wrote:
So far its all already been hashed on in the past topics.
Our poisons/disease work well in PvP...but not PvE.
Our ranged and area stims....are hardly needed
The difference between a master and a dabbler.....is very small
We are combat medics....without any defenses to help us survive combat.
Our main job in the DWB and corvetter are "insert combat profession" first and "MIND pool replenisher for a doctor" second.
Our medical field is surpassed by doctors on and off the battlefield.
Our ranged and area stims need medicinal subcomponents crafted by doctors to get the best useage.
Our ranged stims are handicapped due to a error in a crafting modifier or complete oversight.
I agree pretty much with what is being said here. I have been a MCM since Launch, with the exception of the hologrind era. I quickly went back to it, finding changes from what I had rememered.
What ever happened to getting the actual COMBAT POINTS from the use of the COMBAT medicines? "Once upon a time there was this ATST... I never shot at it... but yet I was given COMBAT POINTS." Anyone remember those days? The reason why I bring this is up, is because after the holo grind, I chose to master CM first. Knowing the use of the stims and dots would help out my climb to the elite profession of a marksman skill. Not now. I can solo an NS Initiate or a tad higher mob, and only get a mere 200 carbine xp and a 20 combat point. Yet the mobs are anywhere from 10-24k of ham. Granted I get the medical use points and end up maxing the 80k out in no time. I still thought it was nice to be able to get those points once upon a time.
I am a strong believer in giving us more of the cure states for the battlefield. As said so many times before, we are after all COMBAT Medics. I would feel more useful if this were an attribute I had.. REZ. Heck in RL I work at 911 and can give instructions on saving a life over the phone to someone who isn't even quailified! Not to mention my friends who work on Rescue and EMS, for crying out loud... they trained and REZ very well. The REZ is my biggest and most frustrating concern. Keep the cures, give me REZ if I get anything. I remember the first day I mastered CM.. I ran out and bought a rez pack... lol... boy what a misleading title... COMBAT MEDIC.
But having to rely on Doctors for us to make Uber stims isn't too much of a problem for me. I agree that SWG should remain a community game, but let them rely on us for some of the things they need in return.
The mind stim is a great idea, but with a minimum usage.I don't think they should be able to be used by dabblers. It would make a MCM useful once again to the groups who do go after the Kryats and what not.
Please forgive me if I have ranted or gone astray from topic. Just had this on my mind for some time. I love being MCM, but the resons for that are long gone, but I stay with it, because I am a good one.
Hitman_47 wrote:
i am in this prof to make money(as i guess most of the other people, if not all) and in order for me to make money 2 things must befixed that will increase my profits(at least i think they will..) is:
1. fix barrels so i can charge 25-60k more for my products.
2. the 45min stomch digesting...(TH said it should be 30min in some post) quicker stomch digest -more food eaten.. more food eaten - need to buy more food. buying more food i am getting more money
edit:
another 2 things:
1. remove serial number from subcompenets...(really useless and stressing for no reason at all)
2. if you can implment a way that we can move large number of items at once.. (moving 40 crates from6 factories and dragging them 1 by 1 is not fun at all!)
My biggest issue is right here!!!!
:-)