Bio Engineer Archive

Thread: Getting to know you and your profession!

Goldy_Lhim
Mon Oct 11, 2004 1:17 pm
#469

/wave Tiggs


Its hard to pick a most pressing issue when we have so many. Its sad to report that many of our problems are over a year old (yes from launch). I'm sure you know most, broken base dances, the new dance is also broken base, many flourishes missing, buff application is wonky, musician and dancers cannot buff at the same time, falling when dancing even at master, afk macrotainers, and the general feeling the population has for us as non-combat folks.


I think my most pressing issue would be I (as a dancer) feel sort of left out of the overall plan, leftovers of swg. Our items are ignored, our cries for help unanswered, our posts in feedback threads unanswered.And little robotic entertainers are allowed to persist and do the job we signed up to do. What hurts most is they are the preferred method of healing/buffing for our services. I am a high profile dancer on my server because I also host eventsso I'm a target for harrassment but I frequently get people harrass me about my choice of play. I'm not useful to combatants, I'm a time sink. I'm not helping the community, I'm a waste of skill points. Why would I pay to chat all day?


I enjoy my entertainer. I love being a dancer and healer of the fatigued. I don't like the way I'm treated by regular combat folks. Entertainers need a step up in the community ranks. We need to be viewed as an asset to our customers, not a time sink. Not a wasted trip to town but a contributer to my guild/town/faction.Not "oh god I gotta go see Goldy again" but "Goldy since you are already here dance for me". I'm not saying we need to learn to fight, I really really really don't want to carry a weapon, I don't think I want to be a bard either and like so much help during combat but be more useful and get out and see more sights than the 4 cantina walls. Don't get me wrong, cantina life is great. I love it in there and play most my time inside a cantina. But when I leave town I feel so damn useless its just stupid. Combat folks should see a benefit for choosing a live entertainer at their side than just tag along a random second account or making a pit stop at the local buffbot post. Currently there is no benefit that is given. I'm just a chattering annoyance.


I guess the first step would be widening the areas we can heal battle fatigue. Give fighters/pvpers a reason to call Goldy out to the dungeon hunt or pvp hot spot. I currently carry a generic house with me to help heal BF out of town but it only helps on planets we can build on. A ranger camp that allows BF healing would be nice. I'm helpful because I will follow the group around, heal when they need it.


Another suggestion is make the buffing process more stable. Don't make people waste extra minutes with me because their buff broke for some unknown reason. It just builds resentment to us when we hold them up.


Basis from my observations comes from the fact that I'm also a doctor. A doctor is just like a dancer in function (healer/buffer) yet not once to my entire time playing have I been told I wasted points becoming a doctor. Never have I been called a time sink when I have people lined up to receive my buffs. I think this is because they can travel at will with their droid. They can perform any function their profession allows in the deepest jungle. Its actually expected to have a couple doctors with you when you go on a hunt (rather than combat medics). I don't want a BF healing droid, just some relaxation of the restrictions. Let me heal elsewhere and certainly we cannot force people into town (which I think was the design) but that is the #1 complaint and the brunt of this complaint is forced on those wanting to actually help these folks.


Its true that doctors certainly have more duties in the healing area than dancers to and can buff a lot more than my dancer alone can but I think you see what I'm saying. Doctors are respected by the community. Dancers are not. We need to seen more as a benefit, an asset. Less like flirty bar floozies people are forced to come to town and see.


Hopefully this makes sense. Boss kept walking by while I was typing and I had to alt tab quite a bit



G O L D Y
Event:
Holiday Party H A W T P A N T S
D A N C E & M U S I C Ent-Mode FTW!
Join Kauri's Entertainer ChatI M A G E D E S I G N

PsionicHawk
Mon Oct 11, 2004 1:20 pm
#470

glad you could stop by




a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

aeuralis
Mon Oct 11, 2004 1:20 pm
#471

Hi Tiggs,


I would like to start by saying that we have the best correspondent and you would learn a great deal about commando by talking to him. And to that end, read his recent post about the state of the profession and top issues. They very clearly layout what is wrong with this profession.


To summerize them, this profession does not do enough damage and lacks sufficent defences to make it worth the 169 skill points required for master.


I hope that you will not join the ranks of the Dev's that have come to this forum and promised us things only to not deliver on them. We are still waiting on the friday feature TH promised us 2 months ago. See the thread below.


http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=56714&page=3


Garvin has us hopeful about the revamp but we as a community tend to be skeptical untill we see the documents for ourselves.



Boson Commando/TKM ----- Aeuralis Combat Medic/Doc
Commando's motto: Devs....you ask us not to Rant, but Flames are all we have...
SioBabble
Mon Oct 11, 2004 1:22 pm
#472






Seiryuu wrote:
The most pressing issue is that Creature Handler was "balanced" due to the Creature Balance, yet the rest of the balance never occurred.

Nothing has been done to compensate handlers in the 11 months since that happened and it will be at least half a year before the Combat Update does get pushed through. It has killed the profession and driven myself and many long-time handlers to quit in disappointment. Moral around here is abysmal because of all these things.





This is the number one issue. Bar none. We got combat rebalanced, no one else did.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Rebarty
Mon Oct 11, 2004 1:28 pm
#473

Hello Tigg,


Add to the above that we can not hit a Barn at 10m standing still with our Hvy Weapons, and the price on a consumable weapon is very bad.



Rebarty Mir-mar Old Commando- Pre-CU, Pre-NGE
Mayor, Zion city of Light
Wyenn Mirmar, Dancing Fool
Tstorm
Mon Oct 11, 2004 1:28 pm
#474

Tiggs,

Just like any profession, I am certain you will hear a wide range of issues from the Creature Handlers here. It's a lively bunch of people with lots of passion.

Like most professions, Creature Handlers have an issues list documented by our Correspondent. If I had to pick one though as you asked as the most pressing issues, I guess I'd have to answer with something not on that list and not a specific Creature Handler issue per se -- communication.

Many of the issues you will likely hear about are rooted in history, perceptions, and expectations (and none very pleasant). Improved communication would help with many of these issues. While I think most players would *like* to see their pet peeves addressed overnight, most people understand priorities, finite resources, unforseen complications during development (aka delays), etc.

What we have been seeing is a lack of communication and the communication that does come out creates perceptions (such as "the Devs hate us!") and expectations (such as when things like the "combat rebalance" documents are to be released to the community).

The SWG community as a whole needs a liaison that isn't in back to back meetings all day, all week and is more visible on the forums. Even if the Devs cannot communicate with the community directly (and deal with all the followup that is inevitably needed), the Devs should be providing information to the Correspondents that can communicate information regularly to the community. Currently, there appears to be some truth to the perception that feedback is only one way as so many things appear to go unanswered for so long (despite the feeling that the Correspondents are regularly giving feedback *to* the Devs).

Welcome to the CH forum and be careful not to step in any messes. You'd think Creature Handlers would be more adept at using pooper scoopers!
Aakhperkare
Mon Oct 11, 2004 1:36 pm
#475

Gonna have to chime in on this.


Tiggs, my (personal) issues with the profession are as follows.



  • Our rare tameables. I have been looking for a Bull Rancor (baby) since Dec. 2003. I am well over 700 lairs destroyed, and I have yet to find one. A bit to rare if you ask me, it's ridiculous. I am not the only one displeased with the rarity of some of our tameables. There is no reason for ANYTHING to be that rare, seeing as how Jedi were supposed to be the most rare thing in this game,this situation is not acceptable to me.



  • Not a wide enough variety in tameables, our promised "Non-tameables CL 50 and under would be exception not the rule," was never followed through on.



  • Not enough pet storage space in the datapad.



  • No Creature Handler specific content.



  • No Creature Handler specific role.



  • Creature Handlers are UNABLE to be a standalone combat profession.


Those are my main issues, but please refer to the MANY stickied posts we have in the forum, and please let SOME developer other than Thunderheart know about them. Thank you...

BerentD
Mon Oct 11, 2004 1:41 pm
#476


Greetings, Tiggs! Thank you for dropping by our forum. Though sometimes heated, this is the home to some of the most passionate players in the game. We –care- about our profession, and that sometimes leads us to being a little more angry at slights and the silence we have endured since December. I’m not the most vocal here, by far, but I’d like to think my experience as a Master CH for over a year have given me valuable insight into the profession’s problems.



I think the one thing that ALL of us have been looking for in these past 10 months can be summed up in one word:


PURPOSE


* What is the purpose of the CH profession? Elite combat or support? We take more SP than many elites, yet have less benefits and do much less damage, yet as a support profession we are poor. Which leads to…


* What is the purpose of having creatures be tanks if players are so much better at it?


* What is our purpose in PvP, since our main weapon is taken out in SECONDS?


* What is the purpose in taming rares, or anything in the wild for that matter, if B.E.s can make so much better creatures?


* What is the purpose of mounts since everyone rides vehicles to get everywhere faster?


Those of us who are here love the profession for its FUN factor. Many of us are collectors: we have to have the best, the rarest, the coolest. It’s about image, or a style of play, not power. Almost none of us come here to be an “uber” combat template. Why? The reasons date back to December…


In December, in preparation for the combat rebalance (which we later learned was never even planned), all creatures were “adjusted” - making them, in general, weaker than before. As such, this bascially nerfed our main weapons. This, combined with the elite composite armor that was being made and the discovery of the “god mode” that buffs give, have let to an overwhelming shift in balance to the playerbase in PvE, a balance that will not be easily corrected as players have been used to “god mode” for 10 months now – the uproar will be enormous when this is fixed from the rest of the userbase.


At the same time, the entire profession was “adjusted” to eliminate people using one of the most powerful creatures in the game (at that time) with minimal CH skill (3/2/0/0 to control a graul mauler). Combine all this with a general reduction in experience gain and the halving of experience with 2 pets out (we once got xp for each pet, i.e. double xp, now we get ½ xp for each), and you now have the profession you see today. A gimped profession that takes a long time to master but has almost no benefit for doing so.


So we sit here today, our numbers abysmally low and dropping daily and our morale in the dumps, and wonder why we are here. We have been “adjusted” for this mythical combat rebalance for over TEN MONTHS, with no apology, no correction, nothing thrown our way to say “whoops, we made a mistake, here’s something to make you more viable.” Certain red names have posted in here inflammatory comments and have led us to believe that they do not want us here, that they wish the CH profession did not exist. But we remain, and will continue to be vocal until the day we leave. The trust is broken, and needs to be repaired with communication.


My one issue then? MAKE US A VIABLE PROFESSION. Both economically and in combat. How can this be achieved? There are many ways suggested on this forum. My main ideas would be:


1. Reduce damage done TO a pet in PvP by 75%. Currently, pets’ damage is reduced 75% yet damage taken by a pet from a player or other player pet is 100%. This is a SERIOUS imbalance.


2. Let us tame EVERYTHING under CL 70. We were once told that untamable creatures under CL 70 would be the exception. We have proved over and over this is NOT the case, and almost half the creatures in the game under this level are NOT tamable. What harm is there is a pharple is tamable? Or a gurk tracker? Or a surefoot brackaset? Or a massive gnort? It’s all about variety and personal choice. We’d like to have the variety to choose from.


3. Make there be a reason to have a mount. Better terrain negotiation, combat specials while mounted, mount combat while being ridden, etc. Then we can sell them again. The only people who have them use them as backups for vehicles or for RP play.


4. The corral. See forum thread about this. Storage is a BIG issue for us.


These are all just examples. There are MANY great ideas here. Please take use the insight and comments we give you, listen to the emotion we are putting behind them, and help us make this a better forum, profession, and relationship between Developers and Players.


Thank you again for your time.



Berent D.
MCH/Master Swordsman
"The Twi'lek Tank"
Rare pet collector and big game hunter
RazerWolf
Mon Oct 11, 2004 1:42 pm
#477

Yep, nail's been pretty much hit on the head.

Due to a combination of dire Heavy Weapon accuracy, speed, Armour Piercing, lack of usable (disposables are costly to use regularly) damage types, and general lack of versatility, Commandos get outdamaged in all game areas other than low-end PVE, by pretty much every other class.


Excel sheets?



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
Dapper_Dan
Mon Oct 11, 2004 1:43 pm
#478






Bynder wrote:





Seiryuu wrote:
The most pressing issue is that Creature Handler was "balanced" due to the Creature Balance, yet the rest of the balance never occurred.

Nothing has been done to compensate handlers in the 11 months since that happened and it will be at least half a year before the Combat Update does get pushed through. It has killed the profession and driven myself and many long-time handlers to quit in disappointment. Moral around here is abysmal because of all these things.






I have no need to add anything. Seiryuu nailed it in one.





Amen.



Signature Here:
Nerj
Mon Oct 11, 2004 1:44 pm
#479


1) Grenade's radius is same as effective range 10m.

2) Stack size of 5, makes them expensive to slice.

3) High costs of disposible weapons - Rocket Launcher, Heavy Acid Stream, etc.

4) No weapon power-ups -- speed modifiers would be nice.

5) Heavy Acid Rifle (HAR)-- is not a rifle, does not even have medium armor piercing like the Acid pistol.

6) No certification for the Heavy Beam (?)weapon - no one has it.

7) LLC is a Heavy weapon we can't use?

8) Can't use COB with any of our weapons -- even though unarmed is a pre-requiste.

9) Heavy Acid Rifle has higher HAM costs then Flame Thrower without any DOT damage - Bleed would work here or heavy armor piercing.

10) Flame Thrower (FT)can hit any HAM bar but, DOT damage is always against Health?

11) no XP for DOT damage - evan at Master level we miss a lot. Therefore a Mob may die to are DOT before we get a chance to hit it again, yet we won't recieve the full xp for it.

12) Less overallXP for the same MOB. Our XP caps around 3000 per mob - other proffs at 5000.

13) SEAs for our proff don't work, except for thrown weapon ones.

14) On tougher planets; high heat resits, to our only usable weapon FT, make us weaker compared to 2-handed swordsman. Combined with slow speed makes us near useless in tougher Dungeons (DWB, Corvette).

15) Lack of defense, we get KD and Dizzied being on the front line, while those proffs with less requiremnets get higer defense and status resits with fewer points.

16) a Commando can NEVER be a SQUAD LEADER. -- Someone with the most weapon knowledge can't direct troops in battle?

17) Launcher pistol - no further pistol mods without dabling

18) Response to above problems, wait for the combat balance. Now the docs are not even available for review as yet.

19) The forums have become areas of rants instead of constructive info, due to lack of DEV support to fix these core issues.

20) Release of an expansion with no tie-in to the ground game. (Unless you are an Artisan -- like they need more money)


Can't wait till the core game gets fixed so we don't see calls for solo groups, real content (groupmissions with a decent reward),and various tactics. Not sure if game can survive long enough to see this happen though, since we are looking at least a 6-12 months worth of fixes (Combat Revamp, Smuggler Revamp, GCW Revamp, Squad Leader Revamp, etc.)


P.S. -- Update from tonight's TC-Bria event in Nabbo, Theed, Full buffs, comp armor, Master Smuggler - Master Commando (picked up a little TKA -as others is FS skills on live) - Shooting Sliced RL at TKM missed every time, FT at TKM did hit once minor damage, TKM dropped me to about 10% in Health and Mind needed to FD. TKM went to beat up on someone else. Stayed FD healed up, got up to hit closer target this was a Master Rifleman. Dead in1 sec, well incaped - then dead. Checked combat log, could see where TKM hit me at various times, howeverm the damage done by mind shot was all in 1 sec for over 3000 damage in PvP. Server crashed i guess right after that cause can't log in at all now (had to quit because clone option not available).


21) Commandos are supposed to be heavy hitters but are out DPSed by many, lesser skill point costing, profs.


I also have heard that these will supposedlybe fixed in the Combat Revamp. However, since NO one but the coresondents have seen ANYTHING AT ALL!!!!! I thinkthe time for me to take a look a some other MMORPG is rapidlly approaching. Many of the people I have played with have left andare waiting for the new releases and JTL isn't one of them.Since, the info is coming "soon" -- I think my renewal to SWG will also becoming "soon", just don't hold your breath waiting.


P.P.S. -- Garvin, you are a man of more patience then I. You are one of the best correspondents on these boards and the day that you leave will be a BIG loss for the Commandos and an even bigger one for SWG. Keep up the good fight.

Message Edited by Nerj on 10-11-2004 10:16 PM



Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

TKA-MC
Mon Oct 11, 2004 1:56 pm
#480

Hello Tiggs, you've come to one of thebetter forums.Just read through what all my Commando brother's have posted and for the most part agree. One thing that I have a problem with is kind of complicated and really anything that I would like to be fixed is bigger then just a fix, it's a revamp and most likly "your issues will be address in the Combat Ramp" type of issues. The Flame Thrower ( I love it......it's my Boom Stick) but, it's the only weapon I really ever use, thus it becomes less exciting. The HAR, cool looking but I couldn't even use it to clean my plugged up toilet because of the HAM costs it has. Commando's are supposed to be the heavy hitters of the game it has been said. A 92pt profession schools us and out damages us hands down (Rifleman). Now to what I would like to see.


I would like to see some additional mods given in the Master Box, I want Melee def. Ranged Def, Speed/accuracy for all of our weapons. And (i'm really stretching it here I know) Battle Endurance or Combat Toughness if we are the "Front line guys" then we should at least be able to take damage (also be used to it) it would work the same way as TKA Unarmed Toughness. Now some would say "over powered" but with the lack there of OF defenses this is a viable answer and it would truly make me (in my opinion) feel more of a commando. We are a Combat Prof. with nothing but combat pre-reqs, thus, by us being completely and totaly combat oriented to the core professionwe should be able to hold our own on the battle ground. With this type of toughness it would allow us to do/be so.


If I was to put these in order from 1-5 (1 being most wanted) I would but Battle Endurance/Combat Toughness as #1, we can get mods if Armor Attachements are fixed and Force Enhancements work for us in the future. By the way Tiggs, Thank you for doing this. Alot of us have been feeling as if we are not being heard.


/target Tiggs

/salute



Dysinn Rahl (Gorath)
MasterCommando/TKM

"Quiquid latine dictum sit, altum viditur." ("Whatever is said in Latin sounds profound.")
QuixoticJedi1
Mon Oct 11, 2004 1:56 pm
#481

The single biggest issue facing Dancers is a lack of respect. From fellow players as well as from developers.


Our fellow players despise having to use an entertainer to heal or buff them. So they open second accounts and create buffbots that ruin our profession. Or, on the off chance they actually enter a cantina - they treat us with disrespect (ranging from absolutely ignoring, to verbal bashing). These are my personal experiences.


We're promised content and fixes by the developers, then that content is delayed with NO notification to us. Once the content is released, there's speculation it will be broken just like all of the other dances are broken. And still, NOBODY communicates with us. We do a dutiful job of testing on Test Center and in JTL - we report bugs and issues accurately and concisely. And we receive NO communication back. Take a look at the Test Center thread on the Entertainer's quest.


Daily, the mood gets worse.





Quix'Otic

Knight Errant of the

Gypsy Court


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