Bio Engineer Archive
Thread: Getting to know you and your profession!
- The Combat Medic fills the "artillery" role in the PvP system. A good ranged, area effect weapon punishes larges masses that stand around. If there was no means to disperse crowds, then the PvP game would just be a matter of forming a phalanx of composite armored commandos and ATSTs. Combat Medics are force multipliers that help smaller teams beat larger teams, but by themselves die quickly. I think that the PvP system would be much poorer if the game were to loose the Combat Medic / Artillery role.
- For what it's worth, I think that Gnuut / Grau'din has it (mostly) right. I've added in a few comments/suggestions.
- I agree with this idea 100%. An antibiotic stim-a type tool a medic could use, made by CM folks, and of a (very) short duration would be a reasonable tool for the player that wanted to focus more on combat. I'd go farther and allow AoE antibiotic stims to be created and thrown by CMs. I'd also allow the AoE versions to have durations just as long as the poison & disease packs.
- This would allow CM folks to:
- Substantially protect themselves and their team without totally eliminating the need for Docs.
- Provide the Poison & Disease defense that is now missing from the CM abilities
- Allow a few CMs on 1 side to greatly reduce / eliminate the overwhelming advantage the other side may gain by having a large portion of their force be CM. This would encourage a more diverse team and penalize those that over-rely on CM effects
- I believe that this would be much preferred and more useful than 'gas masks', and would fit in more easily to the existing game design.
- Isn't it a bit odd that we have to pick up 2 columns of DOC skills to be effective Combat Medics?
Message Edited by DerHundDaddy on 10-02-2004 10:09 PM
Message Edited by MaceHalcyon on 10-12-2004 12:27 PM
Vonbekk wrote:
Carbineer is the counterpart to pikeman i believe.
pistoleer - fencer (high def, low offense - health hits)
carbineer - pikeman (we seem lost, should it be medium def, medium off? - action hits)
rifleman - swordsman (low offense, high damage - mind hits)
I don't see how i fit in with the system. If it wasn't for the NS pikes then pikeman would be lost too i think. We don't have medium off or def due to lack of defense and speed.
On a wider scale buffs and armor negate us due to the inabilty to hit the mind. I want to wreak havoc with action, thats "our" bar and i want to own it. Our weapons will not punch through armor at the moment.
A good carbineer can overcoma alot of these problems and make you think we are good(we also don't whine alot). But we shouldn't have to overcome these unless other have to also.
I personally believe a stun weapon is a mistake, and will just detract from the areas that the system needs attention in.
And welcome to the boards
Well said. thats what we Carbinners truely want, no i dont want another stun damage weapon and be a rifleman. no i dont want a mind hit to hit people's mind. I just want to be able to
a) ABLE to KD/posture change/blind/stun ect....
b) I want my carbine to HURT things, as of right now, we hardly do any damage to high end armor and high level mobs.
c) I want be like a "middleman" machin gunner, give us more weapons, specials that fit our profession ( without BH a carbineer has nothing on its own
)
d) Add a special or two to our master box, whats this, we are the only profession who doesn't get anything at master.
e) Why even bother giving us 25 range and melee defence at master? you as a DEV really think that makes a differance?
f) I want to be able to play a role in combat, has any Carbineer ever heard this " looking for a carbineer to go to DWB with us" or " Looking for a Carbineer to take out few overts". Has any carbineer ever heard these? even smugglers are needed for slicing, we are truely useless in anyway you look at it
we cant tank, we cant deal damage, Blind/Stun dont make much of a differance, we cant use intimidate, we cant kd/posture change any high end pvper or high level moster. We cannot hurt any of the special or "boss" fight mobs. We cant even hurt anything, ..........something needs to be done, we have been waiting for over a year now. I have a jedi knight, but i STILL like carbineer more, i dont want jedi, i want my carbineer profession fixed. Carbineer is the reason i stayed around for this long, just love this profession, but come on.....everything has a limit......we need a fix in a mini publish.
TAfirehawk wrote:
I would like to thank everybody for their input again.....I am using this info to help in the Combat Upgrade besides what Tiggs is using it for.....
Believe it or not, SOE does listen.....of course you don't always get what you want here or in life either
TA just as a side note, you are doing a fantastic job, thank you so much. Hope to see few good changes to our beloved profession soon.
Shu_ZhugeLiang wrote:
TAfirehawk wrote:
I would like to thank everybody for their input again.....I am using this info to help in the Combat Upgrade besides what Tiggs is using it for.....
Believe it or not, SOE does listen.....of course you don't always get what you want here or in life either
TA just as a side note, you are doing a fantastic job, thank you so much. Hope to see few good changes to our beloved profession soon.
Rofl, in the old days, they used to scare the messengers to death to test their honesty and loyalty.......but i belive you. no need to test it
TAfirehawk wrote:
Shu_ZhugeLiang wrote:
TAfirehawk wrote:
I would like to thank everybody for their input again.....I am using this info to help in the Combat Upgrade besides what Tiggs is using it for.....
Believe it or not, SOE does listen.....of course you don't always get what you want here or in life either
TA just as a side note, you are doing a fantastic job, thank you so much. Hope to see few good changes to our beloved profession soon.
Remember, I don't make any changes....don't kill the messenger
Naritus
Message Edited by OryakaDrake on 10-04-2004 12:01 PM
Message Edited by Kavedawg on 10-04-2004 03:30 PM