Bio Engineer Archive

Thread: For those BEs who are also Mercahnt, major change coming

ArthurDentOnBria
Sun Aug 08, 2004 7:21 am
#27






darthsabertooth wrote:

no offense but i dont see how this is a big deal...although for me it is..i might have to drop rifleman...just so i can get som merchant skills...okay i guess its sort of a big deal...but its not as big of a deal as some make it out to be and i dont see why anyone would quit the game because of this...








I took a quick look at my 2 vendors last night. I have just shy of 1200 items on 2 vendors presently. I have around 60 pets alone. The cap that the devs suggested would have me capped at 60 per vendor, or 120 total. The counterproposal that the merchant corrs has would cap me at 75 total(lol, good to know he's representing me! Maybe if he works a little harder he'll have me down to 50 total). In order for me to pick up more merchant I'd have to drop one of the following:


bio engineering - not gonna happen


tailor - not gonna happen


exploration - can't be a bio engineer without it


So the net effect on me would be that I'd lose somewhere in the neighborhood of 1100 items off my vendor. Assuming an average value of these items to be around 10k, that's about 11 million credits worth of merchandise, and more importantly represents months worth of work that I'd just flat out have taken out of my account by SOE, never to be returned. Thenlooking at it in the future I would be so bottlenecked by it, that I would not even be able to stock 1 of every item that I have a schematic for. Still don't see the problem?


bah

Message Edited by ArthurDentOnBria on 08-08-2004 07:27 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


NancyJ
Sun Aug 08, 2004 7:37 am
#28

Arthur, the numbers in Docs proposal are *per vendor* not total values. With novice merchant you would be able to stock 150 items - I know its not great, in fact it blows, but considering the limits the devs wanted to put in (10 at business 3) its a major improvement.
Doc is working hard and has been before these numbers were announce, to raise the limits but the devs are really focussed on cracking down on crafting monopolies and they think limiting stock levels and using vendors for storage will do that.
I know this situation is particularly problematic for BE's and I explained our position fully when these changes first came up for discussion and then again when the final list was announced.




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200m South of Anchorhead


Nyria - Farstar



NancyJ
Sun Aug 08, 2004 8:03 am
#29



Seiryuu wrote:
The dev's logic boggles me at times. I don't see how forcing everyone out of business stops monopolies. All it promotes is people with second accounts to be the major merchants.

I'm not gone yet, but I suspect this will be the end of my BE career. I'll keep my fingers crossed until we get our final answer.




The basic idea behind it is that there will be more room in the market for new traders if the large crafting monopolies cannot be stocked 100% of the time... I dont think it will work but thats the theory anyway.




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



NancyJ
Sun Aug 08, 2004 8:38 am
#30

FWIW bags still only count as 1 item, it might be a bug - I'm not sure but if items were in backpacks you could get up to 2.5k items on a bulky machine vendor




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



NancyJ
Sun Aug 08, 2004 12:06 pm
#31

All I can say is dont quitnyet, the number arent final and they may be boosted before it goes live.
I'm also trying to push to get rid of the 2 week delete and replace it with a manual delete after 2 weeks for store owners.
Yes I've mentioned our little vendor problem, and in fact other corres have mentioned it too in my absence, but I have gone on and on about it, unfortunately the issue has not been acknowledged, but I know it at laeast has been read.




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Seraphym14
Sun Aug 08, 2004 3:15 pm
#32

I have a second account that I pay for specifically for the ability to have Master Merchant skills. If they make ANY changes to the number of items stored on a vendor, SOE will be seeing TWO CANCELLED ACCOUNTS.

1. Get rid of EMPTY vendors.
2. Leave stocked vendors ALONE.
3. 10 items at Business 3? SLAP IN THE FACE. I could sell 25 items on the Bazaar without merchant skills.

SoE needs fess up to why they are driving players out of this game before JTL. Players need to let SOE know that they will not purchase EQII if they are driven out of SWG.

/sigh



Ziki
1of2alts
Sun Aug 08, 2004 3:24 pm
#33








Seraphym14 wrote


If they make ANY changes to the number of items stored on a vendor, SOE will be seeing TWO CANCELLED ACCOUNTS.







completely unrealistic.


Please name 1 other online game that allows you to store an infinate amout of items or information on their servers. That's what Mercahnts can do right now. Store an infinate amount.


All other online games have very strict amounts that can be stored in the inventory or banks of their players.
Tirgwystraff
Sun Aug 08, 2004 9:15 pm
#34






1of2alts wrote:








Seraphym14 wrote


If they make ANY changes to the number of items stored on a vendor, SOE will be seeing TWO CANCELLED ACCOUNTS.








completely unrealistic.


Please name 1 other online game that allows you to store an infinate amout of items or information on their servers. That's what Mercahnts can do right now. Store an infinate amount.


All other online games have very strict amounts that can be stored in the inventory or banks of their players.







Other games DONT have a completely player run economy either....


Apples and oranges.




Newmoon Tirgwystraff
Resident of Mr. Ploppy's Turtle-Flavored Ice Cream Kingdom
" English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over, and goes through their pockets for loose grammer. "
Tirgwystraff
Sun Aug 08, 2004 9:22 pm
#35

PS, the closest I can think of, Ultima Online ( celebrating it's SEVENTH anniversary), and using ancient old warhorses for computers, allowed 125 vendors per character ( plus 125 item bank). Stack size went to 60k, but goods used up FAR FAR less items. ( if a suit of armor takes you 5000 resources, yousuck really badly, and need to craft to your level)Eachvendor was allowed 125 items. I ran a tower mall on one char, who had 30 vendors to look after. My account was old enough to have grandfathered in the 5 houses for one character. Storage per house??? Even a basic shack has more storage there, than alarge house here ( 450 if I remeber correctly?? ). My tower had over 1000 items limit, with chests.

UO had lootable goods, but was mostly a crafter economy. Grandmaster made armor was the equivalent of +2 magic ( out of +5).



Newmoon Tirgwystraff
Resident of Mr. Ploppy's Turtle-Flavored Ice Cream Kingdom
" English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over, and goes through their pockets for loose grammer. "
ScoutMastr
Sun Aug 08, 2004 10:11 pm
#36






NancyJ wrote:





Seiryuu wrote:
The dev's logic boggles me at times. I don't see how forcing everyone out of business stops monopolies. All it promotes is people with second accounts to be the major merchants.

I'm not gone yet, but I suspect this will be the end of my BE career. I'll keep my fingers crossed until we get our final answer.






The basic idea behind it is that there will be more room in the market for new traders if the large crafting monopolies cannot be stocked 100% of the time... I dont think it will work but thats the theory anyway.





Ok, simple question: Who's been complaining about monopolies? Usually when someone is nerfed, it's due to some huge uproar from players about a situation ingame...this excuse came out of nowhere. The major complaint was empty vendors and non-merchant vendors...still searching for all those 'monoply' complaints. This is a database issue that they are just being lazy about. Stop believing everything they tell you NancyJ--because you were recently made correspondant, just means they lie to you more often now. They don't PAY you to regurgitate their crap, so don't.


....now, where's that cancellation button? Don't want to do it, but man are they pushing us!



~Galactic Spies of Mystery~
K'Bin Klo ~ Master Creature Handler - Master Bio-Engineer
J'Denn Klo ~ Master Bounty Hunter - Master Carbineer
S'Venn Klo
Lowca Rebel Alliance
Mojovia, Dantooine

1of2alts
Sun Aug 08, 2004 10:16 pm
#37






ScoutMastr wrote:



Ok, simple question: Who's been complaining about monopolies? Usually when someone is nerfed, it's due to some huge uproar from players about a situation ingame...this excuse came out of nowhere.




No it didn't come out of nowhere. this was one of the reasons given when the vendor changes first were discoussed in the 'In Development' thread months ago.
SmuttMeister
Sun Aug 08, 2004 10:26 pm
#38

Well another 2 accounts will go up in flames if they put this live.


My BE & Loot Items vendor carries OVER 250 items at any given stage.


They wanna stop monopolies and empty vendors with this??? Bollocks...

What they will do is hamper a player-driven economy and kill trade all together. Crafters will now have to be hawking their wares out of starports (more spam whoopie!). If good crafters alrdy have trouble keeping there vendors stocked as it is (stock flying out faster than they can keep producing it) this will require them to quit their dayjobs altogether just to keep on refilling vendors.


What this DOES have to do with is very lousy database management, no two ways about it... and i will be done with all of this soon.


First off EVERY deadline they set themselves get pushed back, second they delay one of the most important changes to the game for WELL over a year (GCW and CR) while stringing us along the whole time and worst of all lying about their promises in interviews and such.... and now this?? This is the last straw.



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ScoutMastr
Sun Aug 08, 2004 11:03 pm
#39






1of2alts wrote:





ScoutMastr wrote:



Ok, simple question: Who's been complaining about monopolies? Usually when someone is nerfed, it's due to some huge uproar from players about a situation ingame...this excuse came out of nowhere.




No it didn't come out of nowhere. this was one of the reasons given when the vendor changes first were discoussed in the 'In Development' thread months ago.






You are correct, but what I was saying is that even back THEN, it came out of nowhere...there is no outcry to stop monopolies. I didn't believe it then, and still don't. I just thought it odd that NancyJ would even bring that garbage up without a disclaimer first stating that: "the following is a complete lie and an insult on our intelligence"...



~Galactic Spies of Mystery~
K'Bin Klo ~ Master Creature Handler - Master Bio-Engineer
J'Denn Klo ~ Master Bounty Hunter - Master Carbineer
S'Venn Klo
Lowca Rebel Alliance
Mojovia, Dantooine

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