Bio Engineer Archive

Thread: For those BEs who are also Mercahnt, major change coming

Joilhath
Mon Aug 09, 2004 1:29 am
#40

Well the best solution I've seen to the problem is to add a quatity to the vendors so when you put something on a vendor you put a price per unit and when someone buys they say how many they want. Unfortunately this wouldn't help BE's much as each of our pets is unique. But with the pet stims and tissues others each factory run would only take up one slot on a vendor.



Joilhath Master Creature Handler/Master Bio Engineer
Joilhoth Master Artisan/Master Tailor/Master Chef
Oskiss Master Tera Kasi Artist/Master Doctor
Owner and Operator of Pets Needs (-6141, -915) Corellia in Pax Gallatica Mall
ScoutMastr
Mon Aug 09, 2004 2:37 am
#41






NancyJ wrote:





ScoutMastr wrote:





1of2alts wrote:





ScoutMastr wrote:



Ok, simple question: Who's been complaining about monopolies? Usually when someone is nerfed, it's due to some huge uproar from players about a situation ingame...this excuse came out of nowhere.




No it didn't come out of nowhere. this was one of the reasons given when the vendor changes first were discoussed in the 'In Development' thread months ago.






You are correct, but what I was saying is that even back THEN, it came out of nowhere...there is no outcry to stop monopolies. I didn't believe it then, and still don't. I just thought it odd that NancyJ would even bring that garbage up without a disclaimer first stating that: "the following is a complete lie and an insult on our intelligence"...







/rolleyes

Believeie it or not the developers do have their own opinions on the game and their own thoughts on what problems exist in game.


LOL....I do believe it!!!! In fact, that seems to be a big part of the problem. Don't get me wrong, sometimes they may do something right, but when they go wrong--boy do they go wrong! This is a big move they're about to make, and I know they can't please everyone, but they should go with the majority here--even if they don't want to...why? because we actually have to pay to play this game.



If I was allowed to do so I'd reproduce for you the 10 page thread discussing crafting monopolies form the correspondant forum.


maybe--I'll have to take your word on that--but given that, I still don't think that's the true motivation behind this move. TH made referrence to "technical issues", and made that seem minor--however, many of us feel that is the real reason for this particular nerf. The technical issue?....some think it's database related, and I'd have to agree.



This was discussed long before these merchant changes and were discussed with no relation to database issues or limiting anything.


Why was this being discussedjust betweendevs and correspondents? Doesn't this effect the gaming population? I don't remember a correspondent ever asking us if we thought we'd go for something like this to prevent monopolies...not once...hmmmm, if it was, what was the player feedback?



Currently you can still store unlimited items on your vendor as long as you keep them in the stock room and refresh them every 7 days.



Yeah, isn't it wonderful?

If the DB is under as much strain as you think it is they wouldnt be adding more random pointless loot for you to haord with every patch.


I like you NancyJ, so i won't comment on this one...





I have an alt that's about to become Master Merchant, but I'm not a dedicated Merchant....not yet anyway. I think it's imortant we all make a stand here--EVERYBODY--destroying a




~Galactic Spies of Mystery~
K'Bin Klo ~ Master Creature Handler - Master Bio-Engineer
J'Denn Klo ~ Master Bounty Hunter - Master Carbineer
S'Venn Klo
Lowca Rebel Alliance
Mojovia, Dantooine

ScoutMastr
Mon Aug 09, 2004 3:06 am
#42

what the?....this is a strange forum...lol--like I was saying:... destroying a profession should not be supported by anyone, even if it doesn't affect your particular play style. Many of those that take Merchant seriously, feel this nerf could do just that. I've learned my lesson from CH, and it seems we are doomed to repeat history...well, we're not repeating it, but the devs sure are. Well, I hope this one gives them some sort of reality check--if not them, us.



~Galactic Spies of Mystery~
K'Bin Klo ~ Master Creature Handler - Master Bio-Engineer
J'Denn Klo ~ Master Bounty Hunter - Master Carbineer
S'Venn Klo
Lowca Rebel Alliance
Mojovia, Dantooine

1of2alts
Mon Aug 09, 2004 8:14 am
#43






ScoutMastr wrote:




This was discussed long before these merchant changes and were discussed with no relation to database issues or limiting anything.


Why was this being discussedjust betweendevs and correspondents? Doesn't this effect the gaming population? I don't remember a correspondent ever asking us if we thought we'd go for something like this to prevent monopolies...not once...hmmmm, if it was, what was the player feedback?








Like i said before, this wasn't just discussed between Devs and correspondents. This was mentioned MONTHS ago when it first got put into the development discussion.



c00kie
Mon Aug 09, 2004 8:41 am
#44

I will likely cancel my accounts also... or at least leave the BE/Tailoring business completely


Any BE that wants to stock a vendor has to dedicate enough points as it is just to get a vendor, and forget it if they wanna eb able to defend themselves while sampling... having mask sent is a must if you are sampling stuff to make pets, and there is another line of skill points... It kinda sickens me really, for them to limit vendors like this...


If it happens in live, I am sure SOE will lose a large portion of their subscribers with multiple accounts... and most of its crafting class characters




Owapa - Colonel Rebel Army
Mayor of Solace City, Corellia
Your friendly neighborhood killer

Solace City Master Crafters Mall, Solace City, Corellia (3844 -6916)
Featuring the finest goods in the Galaxy, at rock bottom prices
NancyJ
Mon Aug 09, 2004 10:48 am
#45



c00kie wrote:
I will likely cancel my accounts also... or at least leave the BE/Tailoring business completely

Any BE that wants to stock a vendor has to dedicate enough points as it is just to get a vendor, and forget it if they wanna eb able to defend themselves while sampling... having mask sent is a must if you are sampling stuff to make pets, and there is another line of skill points... It kinda sickens me really, for them to limit vendors like this...
If it happens in live, I am sure SOE will lose a large portion of their subscribers with multiple accounts... and most of its crafting class characters





I've been banging my head against a brick wall telling them all this, but we're still waiting for dev feedback on this weekends events... taking this long about it - I feel an announcement coming on...




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



c00kie
Mon Aug 09, 2004 11:17 am
#46






NancyJ wrote:


I've been banging my head against a brick wall telling them all this, but we're still waiting for dev feedback on this weekends events... taking this long about it - I feel an announcement coming on...




Unless you have an insider point of view on the announcement I won't hold my breath.


They held off on annoucing the reversal of the crafting change until just before the publish... I doubt expect an announcement until late in the week at best...


Heck we still haven't seen patch 9.3 b/c the messed something up bad, so I expect that to take presedence over this, as it should.


I just think its funny that something no one asked for (I don't forsee merchants wanting this to be the fix for people having vendors that don't have merchant) hits the Test Server without warning. Yet stuff people have been BEGGING for, like fixes to our pet level problems, or much needed combat fixes are being passed over.


Its what I have come to expect from SOE after 2 years... I played PlanetSide before SWG, and the Devs of it did the EXACT same thing with regards to publishes and patches... and they still haven't really given a full combat balance, though close to 2 years later it is almost done.







Owapa - Colonel Rebel Army
Mayor of Solace City, Corellia
Your friendly neighborhood killer

Solace City Master Crafters Mall, Solace City, Corellia (3844 -6916)
Featuring the finest goods in the Galaxy, at rock bottom prices
NancyJ
Mon Aug 09, 2004 12:06 pm
#47



ScoutMastr wrote:


1of2alts wrote:


ScoutMastr wrote:

Ok, simple question: Who's been complaining about monopolies? Usually when someone is nerfed, it's due to some huge uproar from players about a situation ingame...this excuse came out of nowhere.

No it didn't come out of nowhere. this was one of the reasons given when the vendor changes first were discoussed in the 'In Development' thread months ago.



You are correct, but what I was saying is that even back THEN, it came out of nowhere...there is no outcry to stop monopolies. I didn't believe it then, and still don't. I just thought it odd that NancyJ would even bring that garbage up without a disclaimer first stating that: "the following is a complete lie and an insult on our intelligence"...




/rolleyes

Believeie it or not the developers do have their own opinions on the game and their own thoughts on what problems exist in game.
If I was allowed to do so I'd reproduce for you the 10 page thread discussing crafting monopolies form the correspondant forum.
This was discussed long before these merchant changes and were discussed with no relation to database issues or limiting anything.
Currently you can still store unlimited items on your vendor as long as you keep them in the stock room and refresh them every 7 days.

If the DB is under as much strain as you think it is they wouldnt be adding more random pointless loot for you to haord with every patch.




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Seraphym14
Mon Aug 09, 2004 1:20 pm
#48

Someone on the Merchant forums posted:

Then it seems an emergency situation exists, and that my Merchant (and everyone else's) must visit all their Vendors and get them at or under the limit (110 items listed per Vendor in my case, since my char is a Master Merchant) TONIGHT, since the rule change goes into effect on August 10th.

I wonder if Devs mean midnight August 10th their local time? Where is SOE/SWG based?


August 10th? Is this a realistically expected date for the change? If so, the biggest, most interactive player event that has been planned for months and months, on Intrepid, will be summarily ruined.

The numbers for Master Merchant vendors is too low by a long shot. Master Merchant should have access to 1500 items or more PER vendor. That's NOT unrealistic.

I really don't want to quit but nerf Master Merchant vendors to 110-120 items and SOE is practically hitting the cancel button for my two accounts and my husbands account (MBE, MM, MBE).



Ziki
NancyJ
Mon Aug 09, 2004 1:45 pm
#49

Publish 10 is not going live tomorrow and the devs have made no announcements to that effect. 9.3 isnt in yet, let alone 9.4

Message Edited by Virrago on 08-10-2004 08:57 AM




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Amana
Mon Aug 09, 2004 1:48 pm
#50

I agree with that. The numbers really must go higher. I don't sell tissues per say on my vendor I only do custom orders to mainly keep my vendor clear of clutter.



______________________________________________________________________
Amana Wolf Master BE/Master Rifleman (server: radiant)
Vendor open!!! 340 -5364 outside Cnet The Armory the misc item vendor.
Selling great weaponry both krayt,spiderfanged,and custom orders.
Game Guide Links
NancyJ
Tue Aug 10, 2004 12:04 am
#51

An ex planetsider eh? You have my deepest sympathies.

Usually when the rednames are so quiet about a big issue on the corres forum they're busy in meetings building up for an announcement either publically or privately to the corres.




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



c00kie
Tue Aug 10, 2004 6:39 am
#52

Well, I think each crafting profession should have a thread specific to its effects on them... B/C I am sure there is a going thread in the correspondent forum.... And to be honest, in the grand scheme of things, I think more weight is placed on what correspodents say than what will be posted in the large thread in the merchant forum.


While it may be important to post gripes/suggestions there... it is important that here we focus on how it affects BE's


This is a particularly large problem for BE's b/c of the nature of what we sell. Be it a multitude of BE'd Pets, or large quantities of tissues, we can no longer keep much of a stock. As it stands even the master BE doesn't get a vendor, which makes it the only CRAFTING BASED profession, doc doesn't count b/c it is meant that doc crafting is for personal use first selling secondary, but BE ctrafting seems to be meant as a purely sales based thing. But how does a BE sale his/her wares now, they invest around 30 sp, to artisan skills to get a vendor or two. It sucks, and needs to be addressed.


I fear that we will be overlooked in the Merchant forums, and that again the dev's will continue to overlook the request that we have a means to sell all the while making it near impossible to seel without master merchant....


This game is turning into a joke to me... and if these changes happen as they are now, or anywhere close, I will cancel my alt, and just play my main as a combat only class...


No more selling loot and such, only buying a single weapon or 2 I need, since merchants won't be able to tostock much, and some of the best WS on my server will quit also...


I am done for now, I am upset again aboutthis lame crap



Owapa - Colonel Rebel Army
Mayor of Solace City, Corellia
Your friendly neighborhood killer

Solace City Master Crafters Mall, Solace City, Corellia (3844 -6916)
Featuring the finest goods in the Galaxy, at rock bottom prices
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