Bio Engineer Archive
Thread: Tissue Pricing
Sumorex wrote:
Something y'all might consider, if you have'nt thought of it, is running low-level low-bonus CHEAP tissues, for the tailors to use in pants. RIght now they have to use modded panels and modded cloths. So you'd get +17medical and +5bleed, or +5medical and +17bleed. The secondary stat is just there to make the pants POSSIBLE. I charge 1k for those types of tissues.
Now pants with +17medical and +17camo... hehe *head spins*
Arthur, unless they fixed it in the last two or three days, the RFP + SC pants are bugged. If you put a normal SC with a modified RFP you get nada on the pants... which is why I started making the low level medicals to couple with them.
Perhaps its changed in the last few tweaks, but when I had my pants made, the first two pairs of camo's came out with zero stats, despite using RFP's modded with mask scent / camo.
Made up a +5medical for the synth cloth, popped the SC (5med) and RFP (16ms/camo) into the hopper and out popped my pants with stats this time. Camo pants with 5injury/wound 16ms/camo.
I charge 500cr per average point for tissues that do not require rare resources,
+14/+14 = 7k
+4/+16 = 5k
He'll add around 100 ressources at 3 cpu (fiberplast, metal,
inert petrochemical) and makes a cloths with it that he'll probably sell 15-20k.
Long story short, you better mass produce tissues, then get schematics and mass produce cloths yerself. If the normal price for cloths is 1K per points, then the tailor shouldn't get half of it considering his works only cost him less than 400 cred, IMO.
It's a lot of work to do all yerself tho. First you need to factory make tissues, then factory make synthethic cloths /
reinforced fiber, then factory make cloths.
But in the end you'll make nice profits, without the fealing to be abused by tailors.
Ishakal Pathfinder
Scylla
3K per tissue most things.
6k per tissue for Myoflex (since it uses eggs).
+12 is minimum acceptable quality