Bio Engineer Archive
Thread: Tissue Pricing
I sell all the advanced for 3000cr each, and I always make sure they are at leat +15. I don't sell the basic tissues at all. Tailors sell a +15 mod piece of clothing for 15k and they are selling well.
I am bumping my prices today. I have been selling a slug of these at 100 cr per, but I can not keep up and my bank account is not increasing.
I generally only make the adv enhancments(unless i'm out of eggs for the adv myoflex)and i sell them 3-4k to tailors and maybe 5k to people that just ask. Usually for a order of 50 i'll givetailors abulk discountand do them 1k a piece since the ingredients to mass produce them are generally a little lower grade.
Wish i could always find those super nice ingredients in mass quantities .![]()
I have never made a +taming one....i've never even seen milk personally
. I'm sure i'd be selling that one at a premium.
Marjong
MBE/CH
I'm only at tissues 3 (tissues 4 soon I hope)but I'm charging other tailors 2k/tissue for the "basic" ones, and 3k/tissue for "advanced" ones (advanced bleed is the only one I can make atm). These are also the same prices I'm charging to customers in the clothes I make for them.
And as Summonex said (omg, we're agreeing on something!) this can lead to quite a high price for a piece of clothing. For example at 2k/tissue a Gunman's duster with +7 medical healing under my price scheme becomes 13k (4 clothsx 2k + 5k for the "base" price).
I'm hearing in the tailor forum abot many BE's charging 10k/cloth for advanced ones. Cool, more power to ya if you can get that much. That means that a Gunman's duster with +17 medical will cost someone 45k though assuming the tailor doesn't mark up the cloth at all (which of course they will). No comment on the marketability of selling such an item at that price because I simply don't know, but mine will certainly be much much less expensive when I get there.
When I get to tissues 4, I believe I'll be charging 4k/tissue for those tissues, with the exception of advanced myoflex which requirs egg, so that one the price of tissues actually will be 10k/tissue or more.
Tal-N wrote:
I'd say that if everyone started with a value which covers the cost of materials then it ensures you can at least break even, take into account that you will NEVER reliably find meat, hide and bone in decent amounts for 3c per unit and that you'll never always have grade A materials for that price or even at all. Taking that into account you need to look at the typical costs for these items on the bazaar for your server, in the case of Ahazi you're looking at around 10c per unit. So you take the amount of material units, multiply by 10 and then from there you increase according to your own discression. Also remember to take into account how often you play, time not spent online is credits being used and not replaced.. so remember to compensate for that with the prices. Otherwise indeed you will find your bank account looking a bit skinny.
Yep, exactly. I price in 10cr/unit of materialas my "base cost" when calculating what I should charge, and then figure that anything good I can get at less than that cost is a bonus and means more profit for me. Also, when dealing with other tailors I only guarantee them +5 on basic tissues and +10 on advanced tissues, and anything above that is gravy. That way I can survive the bumps along the way with quality and quantity of materials that fluctuate so much. Often times it is a lot better for a tailor to have a few nice factory-identical crated +10 tissues than it is to have say a couple of non-identical crates or god-forbit uncrated tissues that are +13 or whatever. It means the tailor has a lot more options on how to use the tissues.
Some asked 5k a crate or a tissue? Thats my price per tissue. Crate of 25 is 125k. I also give 2 free tissues to any crate order of 25 or more (1 for the tailor to create a schematic, 1 for the possible crit fail).
10credits per unit is my base cost just to buy materials. Though i do go as high as 20credits per unit if I really really want alot of it. So my basic material costs are around 1k to 2k a tissue. Then factor time (crafting, advertising, runnning around, and don't forget the time it took to get to Master), factory costs, opportunity costs, housing costs, etc etc etc.
I thought about 1k per plus... really did... its the pricing mechanism which most of the tailors use that i've seen, 1k per stat bonus + generic item cost. So +17camo/mask scent work**edit** would run around 19k. 5k of that is my money, so maybe there is some upward mobility in pricing, but it'll depend on how tailors can price the 2+ cloth items. If a +17camo/mask scent item that takes 4 tissues... hehe headache time. I'll wager they'll price that 1k per stat bonus + 3 x 5000 extra tissues + basic item cost, in which case I make a much larger chunk.
Something y'all might consider, if you have'nt thought of it, is running low-level low-bonus CHEAP tissues, for the tailors to use in pants. RIght now they have to use modded panels and modded cloths. So you'd get +17medical and +5bleed, or +5medical and +17bleed. The secondary stat is just there to make the pants POSSIBLE. I charge 1k for those types of tissues.
Now pants with +17medical and +17camo... hehe *head spins*
most advanced i can make usually has 20-30 modifer(+15/+15), so each tissue is around 2-3k. Fair deal i'd say.
Trying to sell a taming tissue, currently its at 120k and rising. =)
I set my prices at what I imagine the final equilibrium price will be, which is 200cr a bonus
These other BE's wanting 12k a tissues are just being greedy as hell, one day the tailors will wise up and no longer deal with those get rich quick bio engineers.
I am noticing some of the tailors I work with are setting a flat price per a tissue used, and not counting the bonus. If i wanted to change my price scheme, this could actually work pretty well, consideirng enhanced myoflex requires eggs... so the best I can do is +6, but they still cost me the same amount of time as resources as the other tissues. Might as well try a flat tissue priceand see how it benefits everyone