Bio Engineer Archive
Thread: Armour Macros
BTW, how is this a bad thing?
as in: PUT IN THE CHANGE REQUIRING THIS before making me spend 2 minutes to change outfits all the damn time.
other than that, this is by far one of the more stupider things i have heard of...
Akelan wrote:
Yet another silly idea from people that don't seem to know how to play the game, based on complaints from others that seem to think some play it too well.
Armor macros are nothing out of the ordinary, but people seem to think they are somehow being cheated if they cannot sneak up behind someone who is relaxing in a cantina or while crafting and blow them away while they are vulnerable. Waiting 10 seconds to be able to equip armor seems ludicrous, and I can't honestly imagine how the devs or others responsible for the decision could suggest it as much else. The next question arises as to whether you wait 10 seconds for each piece of armor, or 10 seconds before you can equip any armor. How does it work if you are partially armored (say, you have armor boots on.) Are you armored, and able to don the rest immediately, or are you unarmored if you are not wearing every piece possible. Are you penalized for another timer if after you wait the 10 seconds, it takes you 15 seconds more to put on the rest, and the timer takes effect again?
Naritus had, and perhaps still has, a bounty-hunter's guild, with player marks and bounties. If you did not have an armor macro, you had best not sign up as a mark, as you could not don armor or buff after the challenge was issued. You either spotted the BH first and got ready, or it was "come as you are" night at the local cloning center.
US Military training concentrates in part on being able to react quickly to a situation. Would we accept another country saying "you have to wait 15 seconds before firing, or you are not playing fair?"
If this makes it from Test to live, I will give it 2 days to be rescinded like the pet-trades, the "new and improved crafting system" and a number of other similar things that have been sad wastes of a developer's time, when there is so much more we really do need in the way of fixes and content. (I would give it one, but I am feeling unduly generous today, hehe)
LLan
Brilliant change, even more composite clones running about because the quickie armor change gets "abused" in the little bit of PVP still going on.
Washell Olivaw, Ranger/Rifleman, Eclipse
Armor is overpowered at the moment, and does need to be nerfed, all of it. In the beta test, you could count everyone who had composite armor on your fingers.
I dont think the devs realized EVERYONE would have a suit, and havea amcro to don it instantly during a fight.
Obi-Zem-Kenobi wrote:
As for the reason this is being done when there are other more serious problems with the game: It's an easy fix that brings one part of the game closer to the vision of Galaxies that the Dev's and there bosses want. It also makes the game better.
The reason it is being done is so hybrid jedi dont macro armor on and off.
With the jedi revamp, Jedi can now progress up the jedi tree while retaining their old professions.. The more you advance up jedi the more SP you sacrifice....
However, you cannot use Force powers or Light Sabers with armor. To stop Jedi from macroing their armor off to use a Force Power or using their Light Saber only to then instant "re-armor" there is now a time delay.
This has NOTHING to do with making the game balanced for 99% of the player base or setting a "proper pace" nor does it have anything to do with realism.
Combat rebalance isnt coming until publish 11... The jedi have to get their lovin first ya know ![]()
SomeUser wrote:
The reason it is being done is so hybrid jedi dont macro armor on and off.
sarcasmON Ummm ok .. so your saying this will only affect Jedi and not the rest of us? sarcasmOFF
SomeUser wrote:
However, you cannot use Force powers or Light Sabers with armor. To stop Jedi from macroing their armor off to use a Force Power or using their Light Saber only to then instant "re-armor" there is now a time delay.
sarcasmON Oh Thaaaaaaaaat Strategy... gosh.. of course.. flickering your armor on and off in between swinging your lightsaber, using your blaster and shooting force lightning on toads sarcasmOFF ![]()
Jedi won't need to mess with our silly mundane armor types anymore. They are getting Jedi robes that act as armor and let you use lightsabers and force powers! ![]()
SomeUser wrote:
This has NOTHING to do with making the game balanced for 99% of the player base or setting a "proper pace" nor does it have anything to do with realism.
sarcasmON [Ummm .. yeah how could stopping people from donning and removing entire suits of armor in the blink of an eye and causing them to have to take a few moments to put thing on and take them off make anything more realistic?] sarcasmOFF
By adding the delay they ARE adjusting the pace! ![]()
-Z
Well NancyJ, It seems that I am not allowed to defend my position even when people make outrageously innaccurate claims. My point is simple. It is pretty narrow minded to assume that the only reason they do something is to nerf Jedi. It is pretty obvious this is a needed change and that Jedi are only one of the professions that is going to be affected by it. Anyone who uses armor like an on/off switch will be.
As far as you dictating what the point of this duscussion is.. well it has evolved and had evolved before I posted what I did.
I never said Jedi Robes would be better than composite. If you have any hard facts about what armor will be like after the reblancing I would love to see them because it is something of great interest to everyone involved.
Voke, I aplogized if I came off sounding harsh, but in my opinion, when you replied with big bold red words it seemed like you were coming down hard on me for my post.
-Z
Obi-Zem-Kenobi,
I apologizefor my big bold red letters. Players have a right to hold different opinions **even** when I feel very strongly that their position is wrong ![]()
I'm simply frustrated with the priorities. I know SOE needs to make money and Jedi is a major draw to gain new players... I also know, that they do need to revamp Jedi ASAP because the current system is ruining the gameplay (holo grinding)....
I just would have liked to see them not adding Jedi in the game in the first place until they had all the core profession fixed in the first place.
I feel that there are still some major issues with BE that need attention so when I heard that the Jedi profession is responsible for making my life a little harder Iacteddisproportionate to the armor macro.
NancyJ is correct though (as usual). This isnt about weather we agree with it or not. It is about how it effects us as BEs.
So, on that point:
1. It will effect my ability to sample while unbuffed.
ATM, without a doc buff I can sample relatively risk free all the creatures in SWG. There are many times when I dont have the time to play the game for several straight hours... So, I will log on and off through-out the day. It is nice to be able to log on Endor (for example), log back on several hrs later, and continue DNA sampling without having to worry about finding a Doc to buff... Since there are usually no docs 24/7 buffing on Endor (maybe that changed with the new bunker) I usually have to make a trip back to coronet to rebuff... Obviously this can mean a 10min wait to get to Coronet, several mins finding a doctor, several minutes in line, and 10 mins back to Endor... That a lot of wasted game time made all the worse when yo dont have time to play.
2. When they do nerf armor and buffs this will hit home even harder.
I made a MBE/TKM template because I didnt want to waste time always running from things that aggro me when sampling(especially the high-end stuff). Certain spawns/liars/missions will disappear/respawn if you run to far from them (sometime the respawn can be a good thing though).
Also, I dunno if this is just my imagination, but it seems critters chase you much further now...Iusually cant get aggro to break unless I'm almost over 180-220m from where they first aggroed me. That can add up to a lot of wasted time if a particular creature keeps aggroing you despite mask scent, +25 camo, and Java beer.
I agree with Nancy that it is "doubtful " they will remove this despite anything we say. It makes it all the harder to keep a reasonable demeanor ![]()
Anyhow, for what it is worth, that is how it will effect me as a MBE ![]()
This pretty much sums up why this change is needed. This will force us to make hard decisions that make the game a challenge. Moreso for the combat professions.
If you want protection, wear the armor. If you want lower HAM costs, don't. The choice is yours. Which gives you the most benefit? I know they are buggy, but maybe you should invest in a few shield generators if you want the best of both worlds.
Armor which is mainly the domain of the combat professions. While we might care about it, the BE board is not going to change the armor system.
We should focus more on getting a resonable HAM cost that is in line with other professions rather than debate the merits of armor. Also don't forget the entire HAM system is changing with the combat balance. Our new ability pool is going to regenerate a lot faster, so it might not be an issue at all.