Bio Engineer Archive
Thread: pET sTIMS
I am a novice creature handler just getting started and i am in desperate need of a good pet stim supplier on ahazzi. i do not care what planet as traveling is not a problem. I am having tons of trouble finding you guys HELP PLEASE.
In game name is dewar
Hey,
Im a BE on Ahazi, I can currently make Pet Stim Bs....but not in factory crates...and im still looking for Talusian Fungus. Send me a tell/email in game for more info....In game name is Ediw.
I disagree, unless normal medics, doctors and combat medics can make them.
The main reason is There are not enoughBE to keep the ch's supplied and there would still not be any additional people wanting to be, Not to mention that they are not very effective even the enhanced pet stims.
BE are suppose to make money from selling pets, CH have been so nerfed in our ability to sell pets, store pets,
Now give BE an abilty to buff pets thats a great idea.
Do you have any idea how many pet stims it would take to heal a lvl 30 pet much less a lvl60,
I Got the medic skill so i can heal my pets and myself with stim d's normaly will take about 5-12 heals to bring a graul back to full health,
Not to mention most medicne in StarWars is based off Bacta, A cure all for everyone & everything.
NO WAY
am i going to sit around and heal my pet and use 20 pet stims to do so, Pet stims are for people who do not want to get medical skills to keep pets healed. And there are a lot of Ch that do not have Medical skills.
Do not nerf the CH more than we already have been
Wow somebody is OBVIOUSLY A CH. Creature handlers absolutely own the pet market, Bio Engineers are forced to sit on the sidelines and make pet stims for you 'godly CHs'. There are few of us, maybe a couple hundred, and there are THOUSANDS of creature handlers. Not to mention you can use pets in more than one way. Pet stims are long and boring, and it does not take a ton of stims to heal a Rancor, I read a post of a stim of being capable of healing a Rancor twice over.
Yes, we should get Bio Engineer experience for crafting stimpacks, it's absurd that we do not get any exp (I don't get medical or bio exp) for crafting tons of these daily.
Exactly what is the pet stim issue? You ask the devs to fix it, but you don't say what it is? The only issues I see with pet stims is that they require medical sub components (that don't give BE exp), they can't be made in factories, and some of the components are a bit insane (fish? give me a break). Are those the issues you are talking about? Or are you asking for a nerf on regular stims? People aren't just now catching on that you can use regular stims on their pets, they have been doing that since the game came out. People are starting to figure out that they can use BOTH types of stims and that pet stims out heal regular stims.
As for why any CH wouldn't use pet stims, the only reason I can come up with is ignorance. Pet stims out heal comperable regular stims. And even if you are a doctor, regular stims can be used in conjuntion with pet stims to further cut your downtime. Only using one type of stim is about as smart as only using one type of weapon.
Yes, it appears that pet stims and regular stims are on different timers.
Try hiting a pet with a regular stim and then a pet stim back to back...
The regular Stim works off of medic and doc trees , hence the cut down in time,
The Pet Stim just uses a base time, since every one can us it.
Where do i make them?
They dont show up in the crafting tool and I've been to stations near my guild hall, cities....everywhere. Everything else shows up but the stupid stims!
Food & Chem crafting tool.
Some of them require a private crafting station.
Tissue tab.
This will probably sound like a newb question but I will go out on the proverbial limb. I was just told by a master CH that there is really no use in SWG for Pet Stims above the Stim B level. Her contention was that people will just use Normal Stim Cs for higher level pets and the "trick" abilities to heal mind damage. Since Regular Stims are more versatile and can be used on Pets and Players, she sees no future in Pet Stims beyond what Non CH players might use that cant do tricks to heal mind.
Is she right? Is there any reason to get to Master BE, aside from making rancors, if no one will buy Pet Stims above B and chefs and Tailors are a small economic market?
Signed,
Disillusioned
hehe. I make pet stims C as fast as I can. I flat out cannot keep enough on my vendor (price is roughly charges*heal/10 rounded up to nearest hundred). When my vendor runs out, I get TELLed to death (hey, you got more of those uber pet stims in? when are you going to get more? can you make me a graul mauler too while you're at it?). After the pet stims Cs on my vendor run out, then people start buying the pet stims Bs.
Erais on Scylla