Bio Engineer Archive

Thread: Don't rip me off!

Nemthang
Mon Mar 15, 2004 3:13 pm
#27

This isn't a constructive post at all.


It doesn't contain any positive suggestions...


It contains a lot of whining (c'mon...running harvesters is a pain? Please. Get 10 mutant rancor samples and get back to me)...


and it ends with a "Curse you, Red Bio-Engineer! I'm going to become a MBE - it doesn't take too long anyway, about a week if I work at it." Nice. Tell us we suck and that we have a cake profession in the same sentence.


If your true intention was to "float this issue for discussion" you could have easily invested 10 minutes of your time and scanned the Bio Engineer forum and posted your opinion on any one of 10 threads on this topic alreadyfound here.


Here's a suggestion: the next time you don't like pricing from people on your server for an ingredient you claim "accounts for most of your sales"and want to takeyour angerout on an entirecommunity of peoplethat you haven't invested any time getting to know, do this:


Stand up and orient yourself towards a wall at least 10 feet away...


Run as fast as you can into the wall...


If you're still conscious, stand up walk 5 feet past your original takeoff spot...


Rinse and repeat.


Thanks and have a nice day.

c00kie
Mon Mar 15, 2004 5:52 pm
#28






Nemthang wrote:


Here's a suggestion: the next time you don't like pricing from people on your server for an ingredient you claim "accounts for most of your sales"and want to takeyour angerout on an entirecommunity of peoplethat you haven't invested any time getting to know, do this:


Stand up and orient yourself towards a wall at least 10 feet away...


Run as fast as you can into the wall...


If you're still conscious, stand up walk 5 feet past your original takeoff spot...


Rinse and repeat.


Thanks and have a nice day.





My new HERO... LOL




Owapa - Colonel Rebel Army
Mayor of Solace City, Corellia
Your friendly neighborhood killer

Solace City Master Crafters Mall, Solace City, Corellia (3844 -6916)
Featuring the finest goods in the Galaxy, at rock bottom prices
BristaAB
Mon Mar 15, 2004 11:45 pm
#29

Don't rip me off!


I don't actually understand where you come into the equation at all


Consider:


Price for your part of a crate of brandy: 20c and a bag of peanuts


Price for the BE additive: 50k


Total: 50,020c and a bag of peanuts


The BE is happy and the customer is happy and you receive exactly what you think your product is worth





[Black] Style is everything - so is winning [Black]
Black Guildhalll: Dantooine Agro Outpost 2052 -6412, Infinity
Merchant Tent: Corellia 308 -6012, Infinity
Spazzers
Tue Mar 16, 2004 1:06 am
#30

Buy another factory. Seems it would easily cut your time in half

Its been posted many times that the average chef runs multiple factories. In one post a chef defined themself as a "true" crafter because of the number of factories chefs run versus how many a BE run.


I'd be surprised to find out you're only using one factory but I could be wrong.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
ArthurDentOnBria
Tue Mar 16, 2004 1:13 am
#31


Ah, so he did, my bad.When I saw himcalling things"light additive foods" I figured he was talking about BE tissues, not food. confusing at first glance


Hmm, well, this is the problem that the chefs have created for themselves. When you have a price spread of many chefs charging 600k/crate, and others charging 200k/crate, that is certainly going to put a big-time strain on supplier and customer relationships. From a BE's perspective, if a BE is not interested in the food/drink itself, and wants to maximize profit, he's going to sell to the chef who charges 600k/crate for brandy, and pays a paltry 75k/crate for additives. If however a BE *is* interested in buying power, he/she is often better off selling, or better yet bartering, for food with a lower-priced chef. This is why I suggested that BE's that are supplying a particluar chef set their prices at a % of the chef's price for brandy. But we all know this will never happen. Just like many chefs use the "I'll keep raising the price until it doesn't sell" philosophy, many BE's do the same thing.


I do think thatOmiskis complaining to the wrong crowd though. I think such complaints would be much more appropriate in the chef forum, berating your fellow chefs of causing run-away inflation.


As far as factory runs, yes, we know. Takes many factory runs to create any drink. The container, the alcohol, the additive, and the final combine. I think he was talking about the final combine only.






AnitaSWG wrote:







Re-read his post, he states what he is selling his food for very clearly.


And also read his post further down where he says that his BE enhanced brandy that he is selling for 200K is in casks, not small glasses.






Message Edited by ArthurDentOnBria on 03-15-2004 12:22 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


AnitaSWG
Tue Mar 16, 2004 1:25 am
#32






Spazzers wrote:
Buy another factory. Seems it would easily cut your time in half

Its been posted many times that the average chef runs multiple factories. In one post a chef defined themself as a "true" crafter because of the number of factories chefs run versus how many a BE run.


I'd be surprised to find out you're only using one factory but I could be wrong.







I'm not sure if this was directed at me or the original poster. Regardless of how many factories you own, I still say it's impossible to complete 1000 BE enhanced brandies in a 24 hour time period. I'm talking about one person, 1 run of brandy, start to finish.


I'm pretty small scale as chefs go. More of a corner cafe than a large chain grocery store. I have 1 clothes factory (for being a tailor), 2 food factories, and access to 3 additional ones. The output hopper of my clothes factory is nearly full of tailor stuff, so I can't run the trim I'd need for 1K casks without buying another clothes factory. Just not worth the bother, in my opinion. I'd rather do smaller runs of a larger variety of foods. I used to think being a tailor in SWG was like having a real job - well little did I know how easy tailor is compared to chef. It burned me out so fast I had to take 3 weeks off from both to work on my other chars.


Anyhow, the original poster is saying that he offers to hand over 50% of his profit on BE enhanced foods (with the exception of brandy, and that's probably more like 25%-33% but I'm too lazy to figure out the math) for BE food additives. That seems pretty fair to me. But in all honesty, I think the devs really messed up when it came to the BE food additives. Our base food should be better, and the BE additives should add some benefit, but not double or more. As it stand right now I can use the absolute crummiest resources around, throw in some BE additives, and still make good food. The resources should count more than the BE additives, IMHO.





:+: In Good Taste ~ Keren/Naboo ~ 1180, 3720 :+:
Ri'a Ocoli ~ *Cancelled*
Saori Eiwaki ~ *Cancelled*
Jaira Zelona ~ *Cancelled*

ArthurDentOnBria
Tue Mar 16, 2004 1:57 am
#33

I agree. The balance is really messed up. I think they made a mess with that. You have low level foods with no planet specific (much less name/type specific) resource requirements that are ultra-powerful so have so much demand that it makes a mockery of the effort/benefit raio in making the foods. You have BE additives which contribute a ton to the final product, and where the difference between using insanely good resources, and horribleresources only seems to vary the strength by 10-20% or so. Heck, I've even been dabbling in artisan level foods even with no artisan engineering skills at all. I just make the food/drink, throw an extremely crappy additive in there, and next thing I know I've got a real nice item.






AnitaSWG wrote:



I think the devs really messed up when it came to the BE food additives. Our base food should be better, and the BE additives should add some benefit, but not double or more. As it stand right now I can use the absolute crummiest resources around, throw in some BE additives, and still make good food. The resources should count more than the BE additives, IMHO.








ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


omenai
Tue Mar 16, 2004 6:39 am
#34

Ok first of all, the average person isnt meant to have insane brandy. sell them the non bio enhanced stuff if youwant. I know that anyone as a master of a combat profession has the ability to make over 3 million credits in a day just from doing some missions. thats where the prices comes from. I just call up the chef order 5 crates of brandy and its no dent in my pocket.



Bria, sunrunner, Kauri
omenai
Tue Mar 16, 2004 6:44 am
#35

ok also why are you telling us you need 6 vendors to sell food?? you cant handle just 1? and you need 6 houses to store all the materials??? i doubt you have 900 different types of resources to store.



Bria, sunrunner, Kauri
AnitaSWG
Tue Mar 16, 2004 7:04 am
#36






BristaAB wrote:

Don't rip me off!


I don't actually understand where you come into the equation at all


Consider:


Price for your part of a crate of brandy: 20c and a bag of peanuts


Price for the BE additive: 50k


Total: 50,020c and a bag of peanuts


The BE is happy and the customer is happy and you receive exactly what you think your product is worth









I don't get what you are saying here. The chef's contribution is worth 20 credits?


BE contribution toone crate of brandy: 1500 flora, 500 meat, 1 factory run


Tailor contribution to one crate of brandy: 1250 chemical, 1 factory run


Chef contribution to one crate of brandy: 375 water, 500 cereal, 3750 gemstones, 1000 flora, 4 factory runs


Total resources: 8875


Chefs did not ask for their food to basically suck without BE additives. I priced my BE enhanced brandy at 262,500 for 525 uses not to get rich, but to make sure that someone didn't buy out my vendor and resell it for more on their own vendor. This actually happened on my server, and the reseller bragged aboutbuying out a cheap chef on the boards.


So, lets use my price of 262,500 - it works out to an average of just under 30cpu. So, the BE should get 60,000 credits, the tailor 37,500 credits, and the chef 168,750? That's one way to look at it.


Honestly I wish that both chefs and BE's would work together without flaming. Maybe everyone needs to take a step back and a deep breath, and realize this is just a game? I have both a chef and a BE and read both boards regularly, and this whole mess saddens me to say the least. Hopefully chef will be replaced by some other profession as flavor of the month, people can forge business relationships that are fair to both sides, and some day SoE will adjust the food/BE additive relationship. Then we can all be happy.


Oh, and also someday.. SoE will finally figure out what a valid non-CH pet is, so I can start making some for sale!





:+: In Good Taste ~ Keren/Naboo ~ 1180, 3720 :+:
Ri'a Ocoli ~ *Cancelled*
Saori Eiwaki ~ *Cancelled*
Jaira Zelona ~ *Cancelled*

Spazzers
Tue Mar 16, 2004 8:59 am
#37


Personally I've said screw it. I don't make chef tissues. Its not worth me going out to find or buy the resources just to end up arguing over the price. I will make a schematic but again you will have to buy that which just spurs more arguing. I don't need the hassle. I wasn't poor before chef tissues came out. I wasn't just sitting on my hands waiting for something to do. If chef tissues just went away I doubt I'd even blink an eye.


Making animals is a lot more fun and my customers appreciate me.


Message Edited by Spazzers on 03-16-2004 08:00 AM



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
bersi
Tue Mar 16, 2004 9:22 am
#38

Ok as to comment about someone else buying out your vendor and selling the items on there vendor for more cash.

1) You figured your cost to make item, then value for your time to do it, then profit you wanted to make off item to be worth your time.

2) You placed item on vendor for sale.

3) Item sold at price you wanted for item.

So where is Problem that someone else bought it all and tried to sell it at higher price or if they bought it all used it as part of another item then sold final item at a high cost ?

Look at most bussiness in Real life they buy items at cheaper rate from others then either sell at higher price or add items to them and charge cost of both items plus there profit cost they want for the items they didn't even make.

You set the price you value your Time and Knowledge as for anything you do. IF you are happy with Value you set for yourself and your items what does it matter what people do with them after they buy them from you ?


Now as to being ripped off by a BE.

Not just BE but any craft when you figure prices on average it doesn't matter if you gather the resources yourself or buy them bottom line is they have a value. So if value of say Flora needed is 5 cpu then regardless if you harvest it yourself or buy it .....value to make item is still 5cpu per flora plus value for time to make and gather resources and profit expect from item.Any person in right mind wouldn't take 500 resources that can sell as is at rate of 5 CPU and instead use it in a item that people only wanna pay 3 CPU for item.

Also prices people charge for items they sell is there right regardless if YOU or ME think they are way too HIGH. We have the right to choose to buy them or find someone selling at price we want or to even start doing it ourselves. look at RL do you think Toilet paperis worth 20 dollars a roll. properply not but after figure in cost government pays manufactorer for it then cost to ship it to bases and pay rate for personal to move items and keep inventory and all that by time you done that is what Govement pays for the toilet paper is 20 dollars.And there reasoning is cause they half it all sent to there Warehouse so they can make sure they always have enough in stock to supply all there bases and personel at all times so is worth the extra cost to stock and trasport it all over. same in game people are willing to pay the higher price we consider TOO High cause for some always having it on hand is more important then what they pay for item in long run.


So to me Bottom line is instead of complaining someone is ripping you off. Decide what part of market you wanna be in and if the tiem and effort and price you sell for and profit is worth ti to you to continue doing or to change/quit doing it..Simple enough




TRADE WINDS
MINERALS
AnitaSWG
Tue Mar 16, 2004 12:01 pm
#39







bersi wrote:

Ok as to comment about someone else buying out your vendor and selling the items on there vendor for more cash.

1) You figured your cost to make item, then value for your time to do it, then profit you wanted to make off item to be worth your time.

2) You placed item on vendor for sale.

3) Item sold at price you wanted for item.

So where is Problem that someone else bought it all and tried to sell it at higher price or if they bought it all used it as part of another item then sold final item at a high cost ?

Look at most bussiness in Real life they buy items at cheaper rate from others then either sell at higher price or add items to them and charge cost of both items plus there profit cost they want for the items they didn't even make.

You set the price you value your Time and Knowledge as for anything you do. IF you are happy with Value you set for yourself and your items what does it matter what people do with them after they buy them from you ?






I'm not talking a little markup.. I'm taking a lot. Let's say I sell my brandy purely based on resource costs for 100K and someone buys it out and sells it for the going rate of 350K. Would that bother me? It sure as heck would! Especially if they have the nerve to brag about it publicly.


I've tried to be "nice" before and sell my products cheaply. All that happens is a reseller comes by, cleans out the items and doubles the price. If I wanted to be a wholesaler, I'd be one. I don't, so I price my items (mostly tailor) at the market value, give or take a little.





:+: In Good Taste ~ Keren/Naboo ~ 1180, 3720 :+:
Ri'a Ocoli ~ *Cancelled*
Saori Eiwaki ~ *Cancelled*
Jaira Zelona ~ *Cancelled*

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