Bio Engineer Archive

Thread: Please Voice Your Disapproval of the New Experimentation System with Us

Albwan
Fri Mar 05, 2004 8:35 pm
#27

I could care less what they do, im dropping my bio-eng title this weekend to take up a combat skill. Ive had fun while i was here tho, and will have a ton of pets to remember it by. Plus i didnt make one credit the entire time, yet i pull down 50 k an hour with my other combat guy. This profession got pumped up when they fixed it,but sorta crippled when they killed the ch'ers, I see less and less ch'ers every day, and im down to 0 tells a day now for pets, evenwith the master title.


Unfortunately, as the CH'ers die off so will the bio-engs...thats balance for ya...


MonroeThanes
Sat Mar 06, 2004 1:26 am
#28

noone dabbles in the crafting profs as it is, you just cant compete with the market that way, so i dont know where they got the idea that novices were competing with masters, i remember the heady days of september when you could be an architect dabbler for harvesters and houses, but not anymore, not by a long shot. this is not the way to go about adressing issues, just think about all the bugs that are going to be introduced with this system, when we were using a system that was working pretty well. also, since when did resources not matter in crafting? (lets not mention DEs)


i know a few chefs and they are very pleased with their overhaul and are now terrified of being nerfed right when their profession starts to work. thats rough. i feel for the DEs, they wont even know what it will be like without being nerfed.....





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MonroeThanes
Sat Mar 06, 2004 1:31 am
#29






Kevm wrote:

A lot of times we don't max out more than one line anyway and intentionally quit with experimentation points left. You don't know how we craft or experiment and I don't think any of the MBE's on TC have said anything about how the changes affect us.


Its fine that you don't like the changes for whatever reason, but please don't expect us to just blindly follow without knowing how we are affected.









i do know how it works, i was once of chily's first MBEs, ive been crafting since day 1.


and you might not max out every line, armorsmiths do that too, what your looking at with these changes is having to spend more points to get the same stats that you would have before and having nothing left to put into any of the HAMs. the armorsmiths have a very good thread too about the changes since they are very much multiline crafters, more so than WS, you should head over there and take a look at their results, this is indeed a very serrious nerf. just wait for them to copy one of the live servers to test the patch on, then the outcry will be deafening. dont know how they havent heard us already




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PoetDancer
Sat Mar 06, 2004 1:31 am
#30

As a weapons and armour consumer, I cannot bear the thought that some player has "granfathered" weapons and armour that simply cannot be made for new players. Why even start up if your potential to fight is nerfed before you even walk off the shuttle?



Madame Sirii Ajaan
August 2003-September 15, 2005
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RonninOtnemem
Sat Mar 06, 2004 1:48 am
#31

If this is such a bad idea (which I agree) why on earth were people asking for it?



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MonroeThanes
Sat Mar 06, 2004 1:41 pm
#32

bump



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Vote Democrat! They've got a traitor and an ambulance chaser this time around!
MonroeThanes
Sat Mar 06, 2004 1:44 pm
#33

/bump



I'm Monroe Thanes and I approve of this message.
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Vote Democrat! They've got a traitor and an ambulance chaser this time around!
MonroeThanes
Sat Mar 06, 2004 5:03 pm
#34

up



I'm Monroe Thanes and I approve of this message.
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Vote Democrat! They've got a traitor and an ambulance chaser this time around!
owako
Sat Mar 06, 2004 5:59 pm
#35

Agree. Fix the broken crap before screwing over all the crafters.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
xxNaftxx
Sun Mar 07, 2004 5:51 am
#36

Is this on test center yet?
GreenStok
Sun Mar 07, 2004 7:57 am
#37

It is my opinion that the devs really do not care what we say before we try the new system.



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fantoq
Sun Mar 07, 2004 9:00 am
#38






GreenStok wrote:
It is my opinion that the devs really do not care what we say before we try the new system.







I think the problem lies that, on global issues, TH is really the only word on the subject. He's such a fount of misinformation that we can't expect very much.


If you look at upcoming changes to carbine, it seems their correspondent did a great job. I think he actually plays the profession, takes his correspondent job seriously, and has some programming knowledge. Devs love to hear stuff in Dev terms and unless TH deliberately posts silly stuff to the forums; I don't see that coming from him.




fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
NancyJ
Sun Mar 07, 2004 2:17 pm
#39

Has anyone actually tested this? Since we dont have experimental qualities then it *shouldnt* affect pet crafting. Unless it counts the stats of the DNA, in which case low CL pets will be almost impossible to make - maybe thats what the devs want




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