Bio Engineer Archive

Thread: POLL: Ethical or not?

ArthurDentOnBria
Mon May 17, 2004 11:35 am
#27






Myonax wrote:
My philosophy is if I am not doing anything special and my non-ch come out with 7k/5k/4k HAMs on the first generation then they are probably as intended.





Well, we know that this is not the case though, and in fact the pet checks that are in place seem mostly to catch first generation pets. Plus we have a pretty blunt statement from TH that he considers these overpowered.


That said, I dunno, to me the bigger issue in the ethical question isn't about customers and your returns policy, it's with the whole "exploiting a known bug" thingy. Technically of course, we are not supposed to make use of bugs to our advantage, and doing so is a bannable offense, and hurts the game as a whole. But of course there are degrees to which bugs benefit you, and degrees to which they hurt the game. On one end are things like the "accidentally" forget to store your vehicle and it magically repairs itself bug (and being a veryadsent-minded Twi'lek scientestI'd often um, "forget" to store my vehicle, lol). And on the other hand you have stuff like duping valuable resources or credits (which I'd never knowingly do). To me, the pets issue kinda falls somewhere between these two.


But I don't necessarily take the high-moral-road here. The whole point of the "mad scientist" crafting system is to try to master it and find ways to make the best pets you can, so I don'treallyresentthose that want to try to make the best CL 10's that the system allows. We certainly don't want to ever get to the point where you say "if your CL X creature is no more useful then a wild one of the same CL then it's overpowered".


But to me, personally,when you add together the moral grey area, and the headaches that are caused by massive pet returns it's just something I honestly don't want to deal with. Thus my policy: I don't stock, or hawk CL 10's, but if somebody is persistent enough I'll grudgingly make one using the pup/dasher formula on a "no returns" basis. But of course I keep a 10k HAM CL 10 in my own data pad to whip out and let people gawk at from time to time, even though I don't really use it as I have no combat skills, lol.


Message Edited by ArthurDentOnBria on 05-17-2004 11:38 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


JayceMilam
Mon May 17, 2004 1:08 pm
#28

Sometimes it is very hard to respect someone's opinion when they attack and insult you. Doroyc you are right in Episode II we did see very powerful warriors being controlled, but this isn't a movie and these are animals. Many places on this forum you will see people saying exactly what you are saying. The purpose of a BE is to take what nature produces and improve upon it. I myself have said that exact same thing. The question is not do we think that BE should be able to make 10k class 10's. I don't know of a single BE who wouldn't want to make these. The problem is the devs say that while it is possible for us to make these, they are too over-powered and not what is intended by a class 10. If it was I would have no problem with BE's making them. To out it in simple terms for simple minds, in real life we have speed limits ... let's say it is 70mph on a stretch of highway, but probably ever car manufactured can go faster than that. Well maybe the car companies shouldn't makecars that can go faster since it is not legal to go over the speed limit, but they do and just because your car can go faster .... it doesn't mean it is ok to speed. Of course you can and many do, but we all know you risk a ticket. So go ahead and make your over-powered pets, but you are taking a risk too, so I don't expect to have to hear you complain if they get nerfed, if it harms your reputation as a BE or some other consequence that is detrimental to you personally. And as far as someone having the right to make these uber pets because they have patience, time and experience to? That is ridiculous ... it takes no time or experience at all. The recipes for these type of pets are all over this forum. Your statement about them not needed to be nerfed is moronic at best, these pets so far exceed what is a CL10 in nature it is ludicrous to think this is what the devs expected for BE's. Furthermore if this uber-pets were what was intended you would not see 3k cl 10's getting hit by the pet check. While i wish it wasn't the case this is reality and these pet's need to be nerfed, if for no other reason than the devs say they are too powerful to be BE'd cl 10's. By the way ... my Play with Honor statement? That is my signature and has nothing to do with this debate. I made that my signature over a year ago when i signed up for these forums. I believe it is important to treat everyone with respect in-game and that is why I chose it. So spare me your insults. I would rather treat others with respect and be seen as an open-minded person that to act as you do and say someone should be slapped across the face. That comment being directly aimed at me I feel justifed in saying this, such an obviousinsult toanother person's views, which have been clearly stated on this thread and elsewhere with legitimate and well-thought out reasons to back them up, will insure that your statements recieve the credence they are worthy of. Namely ... none. So the next time you think about saying I should be slapped across the face you might want to have all the facts and read more than just one post of mine on one thread you maybe happened to stumble across, you might end of sounding like you areknow what you are talking aboutif you do. Or better yet ... just don't post here on the BE forums, we like our posters to be well-informed, open-minded and intelligent.



Play with HONOR
JayceMilam
Mon May 17, 2004 1:13 pm
#29

My apologies for spelling the name wrong in my post it should have been Drocyc.



Play with HONOR
Akelan
Mon May 17, 2004 2:10 pm
#30

Joyce, save your intelligent response for someone that will appreciate it - It is too obvious that the poster you were replying to is a troll, and looking to provoke a response; nothing more.


What is intensely sad is that the players, especially the BE and CH players that are caught by the worst of this debacle, care more about the state and quality of the game than SOE appears to, given the state of their response to the issue.


We are, when it comes down to it, discussing what is known as a "game-breaker" here - Not unlike the effect of "duping" credits or resources, these pets enable non CH players with limited combat skills to tank Rancors and solo missions much higher than their intended capabilities. This pumps funds into the economy far above the rate expected, and far from the balancing effect of the insurance, decay, travel, maintenanceand other cost mechanisms built into the game's ability to remove them. The inflationary effects are clear, as anyone that looks at the current pricing of items and player made goods can readily see. This is far from the only such problem, but it does contribute to it, and it is, as are several others, being explicitly ignored to death.


The end result will be that the game economy becomes so unbalanced as to prevent new players from being able to start characters on their own, and mature players from having anything that feels like a balanced reward for their efforts. With the lack of continuing progression in the characters, given the ease of mastering any desired elite profession, it becomes a limit that will make for a deterioration in the player base. The jedi path and the one-upmanship of the proposed ranking system will further limit the game, as will the "twitch" nature of the space combat. We all remember the wonderful fun of the AT-ST equipped "load killers" at the starports - entering a combat sector with a ship to be blown away by the "uber" craft in the sector will hold the same delightful rewards as entering a city by way of the cloning center did.


The nature of the MMORPG community, which is what makes or breaks the game, is based on several factors. Socialization and shared effort; balanced and continual achievement both at a personal and group level; and interesting and challenging content. SWG is more than a bit immature in the content area, which is to be expected in the first year of the game, but shows some growth in that direction. Socialization and shared effort is very much lacking; the game is far too easy to play as a solo to engender the tight communities of a guild-based society like EQ or some of the other similar games, where it is only by group effort and group participation that the best rewards become available. Continual character development is severely lacking; there is far too much "been there, done that" in most professions and roles, and the massive overuse of any new content shows that all too clearly. The 100 players crammed into the Genosian cave is not an indication of its stunning play value so much as a commentary of how little else there is of interest to do.


This seems to take the pet-check problem and blow it out of proportion, and I agree, it is not as serious or as dire as the picture I have painted, but it is a symptom of the issues that will result in the scenario I have described if not addressed directly and in a timely manner. It certainly is not one CL10 pet more or less that has 10K health and 60% Kinetic resist that will make such a thing come to pass. It is a lack of response to the player's concerns, and the health of the game environment that will do so, and our view and efforts to address this to the developer community is of inestimable value, though I am afraid it is being wasted by being left to "someday we'll get around to fixing this" status.


SWG was described to me by a good friend this way : EQ was somewhere you went to "do things" - SWG is a place you go to "live". That seemed to capture a good bit of the difference offered by the breadth of possibilities in the SWG environment, in the first few months of the game. I am hoping to see that feeling returned to the game, as it is beginning to be too often somewhere we go to try to "keep up" with the responsibilities, rather than enjoy the wonders.


LLan


RancorPoker
Mon May 17, 2004 2:21 pm
#31




Zydeco wrote:
No, i don't think its ethical to sell a pet that could become "invalid" tomorrow or next year without letting the person purchasing the pet know that this could happen. I decided to stop selling Non CH pets when i had a LVL 7 with 1k HAM, 30-40 damage and "poop" for resist go invalid on the person purchasing this pet. When this person was asked to change the lvl or stats, that's when i decided to stop sellin these pets until something is fixed with the system. Just my thoughts -=Zy=-



Did you check to make sure you didn't put the template in an aggressive skin? That could be a big part of your problem. Always put your lvl10 pets on non-aggros.




Nedrub Xat
Master Bio-Engineer (retired) - Master Droid Engineer/Artisan
Templar1865
Mon May 17, 2004 2:56 pm
#32

"SOE has had 2 or3major publishes since Tal got that info and still they haven't made any changes. My philosophy on CL10 pets is that I will only make Generation 1 CL10 Critters. I never make a non-ch with 2nd gen or higher DNA."


FWIW, my only "invalid" CL10 pets are real wimps I built with first generation DNA. I'm talking 500HAM critters calling invalid. Makes generational cloning look really attractive after a few times.

Templar1865
Mon May 17, 2004 3:01 pm
#33

"But not at the expense of CHs who spent their skill points to use creatures that strong."


Ronnin, CH has so much wrong with it right now that powerful CL10 pets is a drop in the bucket compared to autostoring and being the only profession pre-balanced.


And don't forget that CHs can call these guys, too. If you can call 3 creatures and 30 pet levels, three of these pets would move a CH much closer to being competitive with other combat classes than they are without powerful pets, at least in PvE situations.
ArthurDentOnBria
Mon May 17, 2004 4:06 pm
#34









JayceMilam wrote:

The question is not do we think that BE should be able to make 10k class 10's. I don't know of a single BE who wouldn't want to make these.




/raises hand


I don't Jayce, I really don't need a dev to tell me that this is overpowered, I know this is overpowered, and hurting the balance between what we can make, what DE's can make, what CH can get in the wild, what a CH vs a non-CH can wield, and the rest of the delicately balance combat structure (ok, well scratch that last part, lol, one cannot break what is already broken).


But is a 7k HAM 50 damage overpowered? 3k HAM 100 damage? The line eventually blurs.

Message Edited by ArthurDentOnBria on 05-17-2004 04:12 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


JayceMilam
Mon May 17, 2004 5:43 pm
#35

You misunderstand me Arthur. What I meant was I think many of us wish that this was a legitimate class 10 BE pet.Many of uswould be happy if this was an acceptable increase over a natural creature. But i agree with you completely it isn'tjust that these pets are over-powered in and of themselves, it is about balance with CH and natural creatures and other combat professions. You are right I don't need a dev to tell me it is over-powered either it is OBVIOUS. These pets are at least 10 x's more powerful than their naturally occuring counterparts. That is like a 70-90k rancor!!! How would these people who feel these pets are ok feel about attacking a rancor only to find it has 70k ham 60% kinetic and does 5000 dmg. Obviously this would be ridiculous and so are these pets. Just because they are low level, i.e. 10k hamdoesn't mean 10x's more powerful than a nutural creature is ok. And yes I know, I know the point of BE is to improve on nature. but within reason.



Play with HONOR
Drocyc
Mon May 17, 2004 6:01 pm
#36



RonninOtnemem wrote:


But not at the expense of CHs who spent their skill points to use creatures that strong.
By making and selling these uber lvl 10 pets, you are effectively diminishing the usefulness of even having the CH profession to begin with.
Ethics has to do with fairness. Ask yourself, is it fair to give a nonCH a lvl 10 pet with 10k HAM and 60% kinetic when other people have to spend their own skill points to use a pet that strong?
It is not.

Message Edited by RonninOtnemem on 05-17-2004 03:56 PM





i see your point but these non ch pets are not nerely as powerful as we can make for a BE the only reason you dont see any pets that are higher level is because they ahrdly ever sell at all, i actually made some very nice level 20-60 pets and i ended up selling all of the my uber non ch pets i put on there (12) before i even sold one of the other kinds of pets, the main disadavantage is that these non ch pets are just a tanker they arent designed to do actual damage to the point that they are a useful attacker, they are only for PvE since they have too many vulners to be useful in PvP at all, where as a CH can have a level 35 pet with armor still have the 60%ish kinetic and much higher resists if they are made the same way (with different generation samples) plus dont forget that these pets have very low mind so if you are using it to tank a NS and it they use a special that randomly hits the mind pool they are pretty much done (and yes i know the mind on these pets are still much higher and they are still overpowered but they are nothing compared to what a CH can have as a pet) and you hardly even need these when you are wearing 80% comp and you have buffs and brandy they are just nice if you are trying to level rifleman since you miss a lot up close before you hit sniping 4
and yes i do realize that these pets have much higher stats than was origanly intended but the fact is that we can still make pets with way higher stats just nobody makes them since they dont sell very well



Drocyc
(gggggggggggggggxnnnnnnnwnnnnnnnxggggggggggggggg)
60% Of The Time, I Win Everytime!
Drocyc
Tue May 18, 2004 12:24 am
#37

lol oh come one guys all of you who are saying its unethnical and to "Play With Honor" you all should be slapped across the face, we are supposed to be able to make rediculouly powerful pets and we can. doesnt it make sense that we could geneticly engineer something very powerful but is also easily controlable by all?
think of it this way, in episode II there was clone troopers yes? and werent they genetically engineered to follow commands by anyone that they were told to follow them from and very powerful fighters in combat? the short answer is YES! so why is it unethnical and worthy of a swing of the ol' nerf bat to make pets that are also easy to handle (hence the level 10) and very powerful in combat? the way i see it if someone has the patience to and time and experience to make them then let us make them for christ's sake and they DO NOT NEED TO BE NERFED! we should be able to make wonderful pets that everyone can enjoy.



Drocyc
(gggggggggggggggxnnnnnnnwnnnnnnnxggggggggggggggg)
60% Of The Time, I Win Everytime!
RonninOtnemem
Tue May 18, 2004 12:56 am
#38








Drocyc wrote:
lol oh come one guys all of you who are saying its unethnical and to "Play With Honor" you all should be slapped across the face, we are supposed to be able to make rediculouly powerful pets and we can. doesnt it make sense that we could geneticly engineer something very powerful but is also easily controlable by all?





But not at the expense of CHs who spent their skill points to use creatures that strong.


By making and selling these uber lvl 10 pets, you are effectively diminishing the usefulness of even having the CH profession to begin with.


Ethics has to do with fairness. Ask yourself, is it fair to give a nonCH a lvl 10 pet with 10k HAM and 60% kinetic when other people have to spend their own skill points to use a pet that strong?


It is not.

Message Edited by RonninOtnemem on 05-17-2004 03:56 PM



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Myonax
Tue May 18, 2004 8:39 am
#39

If they do change cloning system again (which i doubt) I bet we will see our max hams lowered to what DEs can make, 6k HAMs 20% resists and 100 damage. Even though droids are CL18 I see now reason why we should be able to offer the same thing in CL10 Range. It would be a big slap in the face if they lowered us below what DEs can make.


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